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  1. spatular

    Project Cars 3

    This is a bit of an odd one, it really should have been called something else - it gets a lot of hate from project cars 1/2 fans (understandable really) as it's a departure - it's not a sim any more, and drops stuff like pitstops. this isn't really a problem for me, while there was some good stuff in 1/2 i was never a big fan, and i think there's a gap in the market for what 3 is trying to be. the handling is more inbetween sim and arcade now - like pgr/driveclub. so it's a similar game to grid and shift now i guess - but while both of those were decent imo there was something not quite right about the handling, this seems better in that regard, although probably not as good as pgr/driveclub. it's much better on a pad too than pcars1/2, i didn't play those with a pad but apparently there were problems - this one i've only played with a pad so far, and it's been good. one thing it still has from previous games is a great selection of tracks - saying great maybe understating how good the selection of tracks is, it's pretty amazing really i think there's ~40 real tracks (lots of these have multiple layouts too), and 10 made up ones. it has some from old toca games that aren't in games often like knockhill and oulton park, etc. so it's sort of close to a pgr style handling game with lots of real life tracks - which to me sounds like it could be the best thing ever - it's not the best thing ever. although i am enjoying it. then we have the problems - there are many problems with the games structure imo - the timetrials - just let me keep going - don't like having to restart every lap. - the 3 lap average time events need to be more lenient on voiding laps imo. - generally it's really harsh on voiding lap times - which i think is fine for online leaderboards but should be relaxed for the career mode stuff. - getting money to buy new cars is really slow going - which compounds into other problems - can't buy cars needed to do events to get more stars to unlock more events. games like forza and GT throw loads of cars at you - this should be the same. - lots of xp points wasted (you need these to get money) restarting instead of finishing events - although i now think i've solved this one - always finish an event and see your xp go up then restart at the last opportunity to avoid more loading but still get the xp. - oddly long loading times from an ssd - although ~30 to 40 seconds is still faster than some games from hdd. - the difficulty is all over the place, and unlocking stuff is tied into the difficulty - for me there should be difficult events with gold/silver/bronze medals etc, but getting bronze should be easy and fine for unlocking everything - here you need the 3 stars/gold etc as much as possible to help unlock stuff. i might have been making things harder for myself by buying the deal of the day cars sometimes from the store thinking they will come in handy, but they are for much later in the game. i've played ~12 hours and think i have 5 cars. also oddly you can pay money (in game money) to unlock events instead of properly unlocking them with stars - this is odd but a very good feature because of how hard it is to unlock stuff normally - but seems like they realised the unlocking system was crap and this was a quick fix for it or something. the graphics are not supposed to be any good, but i think it looks alright, and it runs really smooth, at 4k, with like 32 cars on track sometimes, this is on pc anyway. oh except when it rains, that's less smooth - i should mess with the settings to sort that out. despite the problems though i keep coming back to it, i am enjoying it. the handling is good, the selection of cars seems good if i could buy them, and the selection of tracks is really impressive. i hope they get chance to make a new one of these, with a different name, and with the career/structure stuff improved, i think it could be brilliant, and i'd like to say i think it could be a big hit but i'm not sure this kind of thing sells very well these days so who knows.
  2. DisturbedSwan

    Anthem

    Started this last night, have probably put around 6-7 hours into it so far. I'm not going to go into too much detail as folks have already put up detailed impressions of their time with the demos. But, yeah, seeing as my expectations for this were pretty much 0 and I'd not played any of the pre-release demos, alphas etc. I have been pleasantly surprised. The graphics are what I noticed first really, it looks absolutely phenomenal. The voice acting and motion capture for all the characters just feels so incredibly lavish as well, all the performances are amazing and the motion capture just looks and sounds like one of the most realistic I've ever experienced. The hub world is reminiscent of Destiny's Tower but it feels much more Biowarey than I expected it too, it feels like much more of a real, living, breathing place than the lobby-esque workmanlike aesthetic of the Tower. Throughout the first few missions more and more areas of the Fort are introduced to you and you discover new people and places to see like a lovely plaza and bar. What has surprised me the most about the base is probably the NPC conversations though, you have multiple people to speak to after pretty much every mission you finish and talking to these different people to get to know them is a real joy, it doesn't feel like some throwaway exposition dump like in Destiny and other GaaS shooters, you do feel these folks have personalities. The 'action' part of the game I just felt like I was playing an Iron Man game really, there's not really any other way I can describe it. It felt fucking amazing to jump of of the cliff face outside the fort and just engage the thrusters for the first time. Combat itself feels way better than I expected too, although it has been very easy so far with me dying once and my shield being depleted on only 1 other occasion, all the other missions I've played have been a breeze. I have had quite a few bugs. Textures popping in some places - one time I was flying around and a whole environment was pretty much white and then spawned in around me making me crash -the helmet of your character not appearing on the cutscene that plays just before you go on a mission, a weird one where the subtitle box from previous dialogue stays on the screen and won't go away. I've also had quite a struggle getting it to run smoothly on my PC - which is surprising - I had to lookup a guide to get the settings right earlier and have actually managed to get a mostly stable 60fps with few dropped frames - before I was getting as low as 30fps in firefights. I actually haven't had the game kick me out at all though which is surprising, the servers and matchmaking side of things has seemed uber stable so far apart from the long loading times to get into a mission. So yeah. I like it and I want to play more. Apparently after 10 missions there's some kind of Wall that you have to grind to get up, but I'm not there yet so just enjoying the journey so far. It definitely feels way more Bioware than I was expecting and way more distinct thanks to the flight aspect. Lots of pics:
  3. Can you spoiler tag your latest post above please @Nag? Only glimpsed the first line, but saw things I didn't want to. Anyhoo...played the first 100 minutes or so earlier. I'm very impressed with it, I really wish I hadn't of played the Beginning Hour demo though as that pretty much ruined the surprise of the first hour of the game for me after you reach the house (guess the clue was in the name but I stupidly listened to some Journo's say it's not related at all to the game...), few different bits and pieces though and I liked the continuation of certain elements like finding the bolt cutters and fuse I wasn't able to find in the demo made things feel a bit different. Absolutely adore the atmosphere already, it's just dripping with dread, what I wasn't expecting though is just how Resi it would feel, you walk along a corridor, see the flashing of lightning streaming in and rain pouring down the windows and you can't help but think of the Spencer Mansion from the original, even the animations when you pick up and examine an object remind me of that so much, I like the little touches like the wrist watch and the items too, all very Resi. The gameplay itself is cool, I'm getting a definite Outlast/Alien:Isolation kind of vibe with it, but it still manages to feel distinct enough and Resi enough for me personally to differentiate from those titles, it definitely isn't scary though, I just don't feel threatened at all by the Bakers really, you get a brief 'Ahh, gotta run' when they get in close but if they catch me I just jankily leg it away from them, no idea if I'm meant to be shooting or running most of the time either. The graphics and lighting effects are incredible too (although the character models are a tad ropey at times), it can be a gorgeous game when you're walking through a dimly lit corridor or something, evokes the Train from RE0 a bit and of course the Spencer Mansion in the original (I know I've mentioned this a lot). Someone from the development team definitely saw the first season of True Detective as well, there's even a shot in the beginning cutscene which is pretty much ripped straight from that, love the whole deep South swamp vibe to it. So yeah, I'm impressed, probably more impressed than I thought I'd be and can't wait to play more, hopefully put some more time in at the weekend. A few pics:
  4. I've seen so much praise for this, review scores and whatnot, i was sort of sceptical but got it anyway. was sort of underwhelmed in the areas of graphics and emotion, it does look really nice and the story is alright i guess but too much hype. anyway onto the important bit - it plays flipping brilliantly, the enemies sometimes seem a bit pointless, especially at the start, then you unlock something really cool that makes them more interesting/not-pointless. it's a platform puzzler metroidvania sort of thing - with only a small amount of puzzling so far, more like complicated and satisfying platforming like super meat boy/guacamelee, it's tough but not super difficult yet anyway, and i'm not that good at platformers. some sections are so much fun i didn't mind dying and retrying if i messed them up. controls great too which is pretty important when things get tricky. so yeah double thumbs up so far. edit - oh yeah there's an interesting save system too, not many proper checkpoints but you can save/checkpoint pretty much anywhere you want, but it uses energy so you can't do it all the time, and that energy can unlock doors so do you save or keep the energy in case you need it? not sure what i think to this yet but it's not been a massive help/hindrance either way. and there's a sort of rgp lite levelling up thing where you unlock perks and stuff. edit 2 - mini bosses so far have been a bit disappointing. not sure if i've fought a proper boss yet.
  5. mfnick

    Apex Legends

    Had a few matches on this, I think I just need to accept the fact I don’t like Battle Royale Games. Feels loads better to play than Fortnite and PUBG (only 2 others I’ve played). But the gameplay loop in these games just doesn’t nothing for me, run around the same environment searching around for loot for a while, shoot a few bullets, miss, die, wait a while to load a new match and repeat. I just find it tedious and boring constantly looking for loot at the beginning of every match. Especially when I’m bad so don’t last long when a gunfight starts, it usually just feels like a waste of time. Ill give it a few more matches just to see if it clicks, maybe as I start getting a bit better. Hope it’s does. I’d like to be involved with something like this for a change. It’s definitely got the best chance just because it actually feels good to play unlike the others I’ve tried. Otherwise I’ll just go back to TF2.
  6. Played the demo of this on Friday and thought I’d give my thoughts on it. Played around 40 minutes to an hour and I definitely would’ve liked longer with it which is a good sign. Graphically it’s very colourful, it reminded me quite a bit of the game Rime mixed with a more cartoony AC Odyssey with a sprinkling of Zelda. To play it’s immediately reminiscent of AC Odyssey. The way the combat system works with all the special abilities is very familiar, but it is definitely more flamboyant and less grounded, it feels like the system has been jazzed up and some of the moves you can pull off are a little closer to DMC than the weight of AC:OD. The way all the landmarks and points of interest are pinned to the top is very similar to AC:OD as well but then a lot of games use that system nowadays. The most interesting aspect to me was the puzzle aspect. I only came across one in my short time with the game but it was a nice surprise, reminded me a bit of some of the puzzles you’d come across in BOTW and was satisfying to complete. The way Fenyx moves is very familiar to BOTW too, there’s a stamina bar that depletes as you run and climb. She sprouts wings when you Glide which looks and feels very similar to Link’s glider in BOTW. It has a playful sense of humour to it as well. The way the demo plays out is that Zeus and Prometheus are narrating a story but keep getting it wrong, so things change on the fly for Fenyx as they adapt their stories in an attempt to get things right. The two have a lot of character and are nowhere near as stoic or uptight as some of their other interpretations in games over the years. Overall I was impressed with it but needed more time real to nail down a recommendation. It’s a lot of fun though and I think it will be a great world to get lost in but I can’t shake the feeling that it might be a little bit unoriginal and not doing a lot of new things per se. Saying that, I’ll definitely keep my pre-order after playing the demo, I love new IP and want to play some more after this brief taste.
  7. Got this through yesterday. It’s brilliant. Looks and feels great, always preferred this to Mario Kart and even from my short go last night I stand by this thought even more now. Loads better than Team Sonic Racing too. Transformed is a different matter though.. Anyone who enjoyed it back in the day get on it. Just as good as I remember it being. Negatives? It hitches every now and again surprisingly (playing on a X1X). & the load times are excruciating! I’m not one to normally complain too much about long loads as long as they’re infrequent but here they are frequent and seriously bad. To the point I could see it ruining the “quick go” and “just one more race” elements causing me to play it less. We’ll see.
  8. Having played the opening scene of this game I'm going to cautiously give it a "highest recommendation". In fact the opening scene was pretty much perfect so I'm looking forward to getting stuck in. Two of the games planned five acts have been released so far. The official website gives a pretty good description: So far the game has a Cormac McCarthy feel to it which I really like.
  9. Way back in January 2013 this game raised £1.5 million on kickstarter, was released in 2015, followed by a Horizons "season pass" which looks like it is receiving its final major update this year. I bought the base game at some stage during the last two years and have finally gotten around to playing it. I've played it for over four hours so far. The game has a number of tutorial missions (and videos) which explain some of the fundamentals of the game, piloting and landing your ship, combat, travelling between planets. There's certainly a learning curve but I think I have the basic piloting, landing and navigation parts down now. I can't really speak for combat, I completed the basic combat tutorial but I haven't yet encountered any combat in the main "open" game, which I've played around 90 minutes of. You start off with a ship, 1000 credits and a mission to deliver data to another port. I completed that mission and you are then told which places to visit if you wish to learn about various aspects of the game. Each port has a mission board where you can take on a variety of missions, but you can't take on missions of a higher rank than your current rank. I'm still at the starting rank "Penniless". So far I've completed one extra mission, to supply copper. I haven't even scratched the surface of the surface of the game but just playing this most basic part of the game has been fun so far. I've been playing on PC, with a controller. Aesthetically, the game looks and sounds beautiful. The hyper space jumps or whatever they are called are amazingly eerie.
  10. radiofloyd

    Spiritfarer

    Picked this up as something bright and colourful to counteract how dark and oppressive Outer Wilds is. You play as Stella, accompanied by her pet dog Daffodil, who has taken over from Charon as the “spiritfarer” - in other words, it’s a death management sim, but it’s not gloomy at all. The game looks and sounds absolutely stunning. I’ve literally only played 30 minutes but I loved it. Seems like the game will be a mix of exploration with gentle management elements.
  11. Bought this back in the Summer sale but only just got round to playing it. Been wanting to play it for ages because I love L4D and this seemed like almost a carbon copy of that game swapping Zombies for Rats. It's pretty much as I expected really, the template is so incredibly close to L4D its unbelievable really, if it weren't for the medieval looking maps it could honestly be a rat-people mod for L4D/L4D2, even the outlines for allies when they're slightly off-screen are the same green and red as Valve's masterpieces. Despite being rats some of the enemies behave in incredibly similar ways too, there's one that pilots a gatling gun (a ratling gun...), one that throws poisonous gas at the group, one that sneaks up on you and pins you to the ground and one that whips you away, even saw one that looked like an L4D tank, there's a few armoured rats too. The maps themselves don't feature safe-houses, but constant rolling objectives to fulfil, choke points with hordes of enemies and bosses/mini-bosses to slay, all the maps seem to have a medieval aesthetic so far but I've only played 2 missions so I can't be sure, can't say they're as interesting as L4D's maps though. Where it differs from L4D is in the protagonists and Loot system, there's 2 melee characters and 2 ranged/magic characters to choose from which offers more variation to L4D's line-up, and there's a loot system where the game will virtually roll a dice after you successfully complete a mission and give you a rare or common bit of loot on a sliding scale determined by the RND. So yeah, it's quite a lot of fun and for anyone that likes L4D I think they'll like this, enemies aren't quite as satisfying to beat up and the weapons aren't quite as nice to shoot/swing but still worth a go if you're looking to scratch that L4D itch that Valve has left unfulfilled. Only on PC at the moment but believe it's coming to console in the very near future.
  12. Well, this was surprising. Coming from the people that brought us the god-awful Rambo game, and having pretty much zero hype, I wasn’t expecting much. But this was actually alright. Certainly the best Terminator game in years, though that’s not saying much. Combat wise it’s pretty decent, though it’s a bit annoying that Terminators more or less insta-kill you, and your weapons do absolutely no damage to them. Thankfully the next level gives you a plasma rifle, so it’s payback time. There are Telltale style conversation choices, that affect the ending. Though not dramatically so. Still, the writing is decent, and the voice acting is good. It’s not massively long, I played most of it last night, and finished it this afternoon. But I had fun while doing so. It was certainly worth a rental.
  13. OCH

    Final Fantasy IX

    Not just for @bellow, but in general. With the recent multi-platform re-release, it is as good a time as any for those looking to return or jump in for the first time to one of the least contentious fan favourites in the series. With a little something, to set the mood... (Yes, this was a real thing)
  14. retroed

    Forza Horizon 4

    This is glorious. I'm playing at 60fps for the first time in a Horizon game and it is spectacular. It still looks wonderful in performance mode, and the boost in framerate has made this series feel even better. I've done a couple of the showcase events which have been awesome, a barn find and some of each event. I'm currently playing in Spring and I am loving the differences between seasons. I joined the Giant Bomb club and am seeing other people from the club in my game which is cool. This is game of the year material for me, and could well end up being my favourite driving game of all time. It has everything.
  15. spatular

    Fortnite

    I don't know anything about the main game mode, only played the free battle royale rip off mode. Played that mode loads. It's a rip off of that playerunknown battlegrounds (pubg) game, I'm not too up on that game but the main differences I think are that there are no vehicles in this and you can build stuff in this. There's some controversy about ripping off the idea, and maybe some other stuff, I'm not sure really. I guess the first copies of something popular always get more stick. On the plus side this game has sold me pubg and I'll be getting it on Xbox. Anyway back to fortnite, I think it's great, especially in a team, you start in the party bus with about 100 people with only a pick axe, look at the map, pick a spot to drop in, if there's people going to the same place do you try to get there first and get a gun and fight straight away, or divert to somewhere else. the map constantly shrinks in size as the storm covers the island, loot is random. I prefer to start near the outside in usually less populated areas, running in with the storm there's less likely to be people behind you, but you probably won't get as good loot as if you'd gone to a town. When you see someone do you fight or hide, there's constant decisions like this going on, it's always different and often cool stuff happens. when you get to the end do you build a fort or try and hide. I'm not sure I'm really explaining it very well but then apparently loads of people watch pubg on the internet so everyone probably already knows. I think my friend said this, it sums it up well saying it's a bit like playing a zombie/apocalypse survival film. The building works well too, you can get some really impressive structures people have built at the end. Anyway yeah it's really good, especially for free. Anyone else playing it? Oh yeah I think I should give them some money, but currently I don't like any of the outfits and they're about a tenner each or something, which puts me off, if it was maybe a pack of 5 for £15 or something, and I liked a few of them, I think something like that I'd be much more likely to spend.
  16. Singleplayer first mission done and will admit its just as much fun as before, I love a bit of gears and thi has cheered me up! Graphically its better but not sure how much better tbh, can't play too much as other half wants to play it. Am i right in thinking all the other gears games will work off the xb1 as well now?
  17. I’ve been keeping an eye on this as I’ve loved the look of it. Anything with an anthropomorphic duck is already a winner. It’s basically a free-flowing X-Com. You move about the land finding loot and you can either sneak past enemies or engage in them using the X-Com battle system. It’s based off a table top game but this is the first I’ve heard of it. The setting is post apocalypse but all the humans are long since dead and referred to as “the ancients” and you play as mutants. I’m only early in so there’s two in my squad but I know you get at least 3 of you roaming around the battlefield at some point. It’s good so far but meant to be very hard so I went for the easiest setting as I’ll probably never finish it regardless. The GB quick look sold it to me, but I got it via GamePass either way.
  18. HandsomeDead

    Titanfall 2

    The campaign is satisfying. It has you in nice big areas with lots of stuff to jump around, and you just feel urged on to test it out in the fights and see what you can actually get away with. I've been kinda impressed with the platforming in the campaign generally. There was a point in a sewer area / factory place that even seemed to dial back the sign posting quite a bit and climbing the area felt like you weren't meant to be there, but you were. That surprised me, and in a way puts it above the original Mirror's Edge in a way. The production values in the campaign are higher than I was expecting as well; there have been some really cool set pieces. There is a bit in an assembly line that assembles sections of town. It's big and stupid and amazing. I did play a little multiplayer too and I'm liking it a lot. There is so much nuance to how you can play. I'm at the point where I could be doing well but not really knowing why it's going well until I play the next game where I can't seem to do anything right; so I'm still figuring out what I'm doing, but I'm mostly having fun. A good way to vent frustration is just to grapple something and see how fast you can get back into the action. It's great, anyway. I'm using the Tome mech online as it seems to be the one for people who can shoot.
  19. DANGERMAN

    ADR1FT

    I played through ADR1FT over the weekend. I've been meaning to play it for ages, it always looked really interesting, certainly very pretty. You're an astronaut in a destroyed space station trying to survive in your damaged space suit, it's surprisingly not a horror game despite it being a nice looking game set in space. Let me say first, it's a VR game too and I suspect its 10 times the experience in VR. Or it will make you really sick as you spin around in 0g. I think it'd be a cool experience to try though, the first person view with stuff floating past you would be pretty immersive. As it is I had a few problems with it. The way the story is presented, through audio logs and emails, comments through your helmet speakers, none of it went in when I was playing. Almost certainly I think VR would have gone some way to solve this, if only because of the earphones. I picked up on the state of the station being someone else's fault, guy was a real jerk, but beyond that nothing else landed. The gameplay is you floating around trying to keep your oxygen topped up (not difficult), while following the breadcrumb trail to the next objective. There's very little else to it, no puzzles. Still though, I managed to lose where my next objective was a couple of times, found it easier to just turn the game off and start back from a checkpoint the next day It's not all I hoped it would be, maybe on another day, or even with headphones, I'd have clicked with it, and I do think it'd be a better game in VR
  20. spatular

    Dirt Rally 2.0

    So it’s a rally game, it’s very much like the first dirt rally, it’s pretty difficult, mainly because of the narrow roads. Was as thinking maybe it’s a bit easier than the first game, then did a stage in a rear wheel drive car, in the rain at night. It’s still really hard. the handling seems really good, bit better than the first one maybe, but I’ve only played with the slow cars and a rear wheel drive car, which I didn’t use much in the first game so hard to tell yet. Initial impressions of the pace notes are pretty good. the force feedback is alright, not great, the fun rumbling effects are missing it seems, but the important grip/handling info is there, if a bit weak. Hopefully this will be improved. Not played either game much with a pad but the first seemed really difficult, this seemed much better. Graphics are are pretty good, even on my old pc, nice foliage, nice weather effects. On one hand I’m not too keen on the 2.0 thing, but on the other hand it’s a nod to one of the best games ever so I’ll let it pass. theres also Rallycross, I sort of don’t care about this so will only try it when I’ve run out of rallying to do. so yeah it’s really good, if you like sort of realistic rally games with narrow tracks that are really difficult, this is the game for you! oh yeah it’s out Tuesday unless you buy the fancy version, I sort of don’t like it when they do that, and wasn’t really bothered about getting it early, but wanted the souped up dirt 1 dlc tracksthat come with it, and the price for the pc version was not so bad.
  21. RoboticMonk3y

    Warframe

    So, Wanting to take a break from Destiny, I've had a go at playing Warframe on the PS4, and I have to say that so far, I've really enjoyed it. It's a 3rd person shooter, that feels part wat between halo and Mass effect. There's a (ludicrously expensive) paid currency if you want to go down that path, but everything is obtainable for free, you just have to wait for it. Has anyone else played this?
  22. Sly Reflex

    PAYDAY 2

    I've had a quick 10 minutes on this, so my thoughts will be brief. The game setting is quite unlike anything I've ever played. It's a 4 player co-op game where you are tasked in casing a job and carrying out a heist. However it doesn't play sneaky like you would expect it to. You basically set up covering as many angles as you can, and then when you are ready you pull your gun and begin being a nasty little shit. The game reminds me a lot of Left 4 Dead for some reason. Your team of people start out with 2 weapons but you can level up and rejig what you take with you. This includes ammo bags and medic stuff among other things. The events work similar to the events in Left 4 Dead but have more persistence. Instead of one event that you complete and pass, you are put into a play area where several events knock on to each other. While these events get deeper and deeper to the objective, the authorities will start to try and stop you from getting to them. Again, this reminds me of Left 4 Dead, security guards are hopeless and easily dealt with, police are harder and then swat and other stuff starts to show up, with each unit having a special niche similar to the Left 4 Dead special infected. A typical section will have you race to an objective, and then defend it against waves of swat before it being completed and moving onto the next part of the heist. It's not too hard to follow. The bad news for some is that I could find no controller support in game. I did a quick scan and found THIS, but I'm not sure how you configure it in. If you cannot get it to work it looks like you're stuck with KB+M controls. It's not so bad though, I'm no whiz and I did fine, there's a lot of leeway that should get you used to playing with those tools instead of a controller. I'm looking forward to playing it in a group, I bet it's a right laugh.
  23. This hasn't reviewed amazingly, and while I loved Far Cry 3 and Blood Dragon, I couldn't muster to energy to do the same stuff again in far Cry 4 and 5. In fact I booted up Far Cry 4 towards the end of last year because I wanted a nonsense fps to play, and I still couldn't. I ended up doing the pacifist ending, then booted it back up and ran about it bit, then realised I just couldn't be arsed For whatever reason the more I've seen of Far Cry New Dawn the more I've been interested in it. I think knowing that it's shorter is a big part of it, like I said I loved 3 but the amount of time I spent with it, doing the same routine over and over did start to drag by the final island, although at the time I put that down to me doing everything before moving the story on. New Dawn looks amazing, maybe a bit too amazing. I'm playing it on high settings (it can go to ultra) on a GTX 1080 at 1080p, and I still get framerate drops to 50 every now and then. It's less when there's lots of combat, more when I'm in dense woodland with lots of mist and fog. Which I mention because it is ridiculously dense, so dense I've been bitten by snakes I couldn't see, and have to rely on watching when and where my A.I. teammate starts screaming and where she's shooting at. I'm impressed with how it looks though, I had this pegged as a bit half-arsed, and granted it could be I didn't play 5, but the colour and the environments look great Gameplay wise it's kind of just Far Cry. It's not as reliant on taking back encampments as the old games, although there are still some, and there's no radio towers. You're still randomly getting attacked by animals, and there's still a skill tree, you're still playing good guys vs bad guys. Enemies take more damage before they go down than I remember, with some enemies having a 2nd health bar, possibly a 3rd but I've not seen that yet. You're kind of dumped out in to the open world pretty early, you have a story mission but it's far enough across the map that you can't help but do other things along the way. A lot of the side stuff involves you stopping trucks, be it for all important ethanol or less important humans, chasing them down isn't fun, being in the right place to stand in the road and shotgun the driver in the face is fun, that said I've not managed to get an ethanol truck yet. Beyond that, I've just been rescuing people by killing bad guys I'm really enjoying it though, played for hours tonight and I've still not got halfway to the first proper story mission. Before I go there I've got some treasure to find, an ally to recruit, then a bunch of buildings to kill everyone in, then I'll do the thing I've been asked to do
  24. So it's star wars, and you fly around in various star was vehicles such as xwings and tie fighters, and you shoot bad guys (or good guys i guess). I'm a big fan of the old school tie fighter game (and xwing etc.) and this takes a lot of things from that - like the engine/lasers/shield power balancing thing, which i like, it adds a sort of mini management thing, you can divert power to any of these 3, choose engines to help evade missiles and charge a boost meter. lasers charges your lasers, and overcharges them added benefits which i'm not totally sure about (either you get to fire for longer or the laser is more powerful, not sure?). switching to shields charges your shields and can overcharge them. it sounds quite simple but i think it really adds to the game as you have to constantly switch between them depending on what's going on - i'm still getting used to it and the controls. there's more settings you can adjust shield power forwards/backwards and other stuff - that's too advanced for me at the moment. i've done 5 missions so far, 2 prologue ones and 3 missions, i'm still getting bits of tutorial, and still getting used to the controls and what all the lights and stuff on the dashboard mean. Ienjoying it so far but I'm not sure if i'm enjoying it because it's good, or because flying around in a xwing/tie fighter in VR is really cool, or maybe it's a bit of both. have only played in VR so far, there are some problems with it, maybe due to my old vr headset, but the graphics aren't great, except for the cockpit which looks great, but stuff like the other ships look pretty blocky and a bit blury. but it is super cool being there, being able to look around for other ships and flying through explosions (which also don't look great) and stuff. The targeting seems to work well too, and there are a lot of options i haven't got the hang of yet like targeting ships that are attacking you. but the default of cycling through current objectives works well - i played a bit of ace combat and had problems with the targeting, it seems to work much better here. you can also issue simple commands to team mates and stuff. multiplayer seems to be a big part of it but i'm not sure i'll play that mode or not. So yeah seems like it's pretty good so far, and even more recommended for VR.
  25. AndyKurosaki

    WATCH_DOGS

    Got this from boomerang, only played the first mission so far. Will see how it goes from here. Escaping the police when I fucked up was a right bastard. Can't even be arsed with Uplay anymore. Didn't load once on ACIV for me.
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