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  1. This is Neverwinter but with Marvel Super Heroes instead. Free to play MMO stylee. Its pretty simple shit on the surface, the campaign is set in 9 chapters and you run around the level looking for the exit to the next part and spanking enemies while you go so as to level up and become more powerful. Enemies drop equipment which comes in different types, head, chest, boots, weapons - all that jive. You just gotta decide whats right for you as they offer a fuck ton of different ways to change your characters powers. As you level up you unlock fighting abilities that you can assign to the four buttons, then when they are all assigned and you level up further you can assign another four that are activated by pressing the L trigger and one of the four buttons. It has a massive character roster. Here's the catch though - you can play every one for free but only up to Level 10. After you hit level 10 you can continue to play but they wont level up anymore, you have to purchase them. Now, you can pay real money but, I SAID BUT, there is a way to do it for free if you have the time by collecting Eternity Splinters. These are dropped during combat like equipment but they are only dropped once every five or six minutes and your gonna need around 500 to unlock a character so you can understand they won't unlock quickly. And so the incentive to spend some real money - If you make any actual in game purchases you are awarded VIP staus, Daredevil becomes fully unlocked past level 10 and you get 5 Eternity Splinters as a daily log in reward. Characters currently cap out at Level 60. Content wise aside from the campaign is a patrol section, kinda like Destiny where you are in a free play zone populated by other players with events popping up for you to partake in (or so I read, havent tried it yet). Also, there are 14 "Operations" which are similar to the campaign chapters but give you a chance to get good loot (cos that's what gaming is all about) and fight naughty people from the Marvel universe. I played enough to know I'm going to play it for a while, I find these games oddly addictive so I dropped a purchase, bought the War Machine pack and that's it, i'll be around for the next 80 to 100 hours.
  2. Before I start, I've got to say I didn't buy this collection. Instead, as I had the three games in my Steam account, they kindly upgraded them to the remastered versions. Well, BioShock 1 and 2, that is. It seems the PC version of BioShock Infinite was the best version already, so the consoles got that version, and I kept what I had. Anyway, for those who don't know, The BioShock Collection is all three BioShock games and their associated DLC in one package. BioShock 1 looks great. I'm running it on my new upgraded PC at 1080p 60hz, and all the sliders turned up to 11. Yes, it's not as good looking as a brand new game could be, but there's a noticeable difference between this new one, and the original. There's also an unlockable video diary of the making of BioShock, and apparently a museum you can walk around with prototypes and old ideas. All three games have challenge rooms now. I've not played BioShock 2 yet, but I've read that the upgrade is more subtle, and the multiplayer has been taken out. Anyway, my main thing with this free upgrade is I forgot how good a game BioShock 1 was. I booted it up last night, just to see what it looked like. Two and a half hours later, I'm still wandering around Rapture, and I'd freed my second Little Sister.
  3. Been playing this a bit since I got back from holiday. I had a lot of trouble deciding on Fight-Stick or DS4. I did the tutorial once for each and both have their pros and cons really, the biggest downside to the joystick is I'd have to use the crappy L1 and R1 for Infinity storm, but the stick is so much more attuned to performing moves and combos feel much easier to pull off on the Fight Stick. It was an easy decision for IJ2 but with this it's not quite so easy to decide, I've stuck with the stick for now but pulling off the Infinity Storms and switching stones in some Story-Mode battles is a bit of a pain in the arse. Then I started the Story Mode today. Wow, what a steaming pile of garbage this is, it's hilarious how bad it is really, the voice-acting is absolutely horrendous, the close-ups of the faces just look goddamn awful and the story just doesn't really go anywhere, there's a few twists and turns you won't see coming and there's some great 'wow' moments where you see Hulk and Ryu team up to Hadouken/Hulk Smash a giant desert worm in Valkanda but it's just all so cliche and poorly put together. It says a lot when the SFV cinematic story mode and the characters stories are actually a whole lot better than this, they aren't great by any means but you can have a laugh with some of the characters and there's some great personalities that shine in there like Rashid but with this it just feels like every bloke is Gruff man 1, every woman is anime VA actress 1 and you just don't give a fuck about any of them or the cataclysmic events that they're going through. There's a lot of jokes and banter between the cast members but they largely fall flat and I think I've only once tittered with laughter throughout the 3 hours I've spent with it thus far. Thankfully though, the fighting itself is excellent. It feels much more automatic than Injustice 2 and SFV, but then that was to be expected, it also feels a little more automated than my vague memories of MvC3 which I was surprised about, I do think it's great that newbies can pull off all this cool shit at the drop of the hat. Just by button mashing you can do some insane air combo into switch into another air combo into an easy hyper combo and your face just lights up with joy and excitement, it's just such a great sight to behold. I may be wrong (I've only tried about a 1/3 of the total characters probably) but it seems almost all major combo's and important actions are the same across characters, which means that even if you pick up a new character in the heat of battle you don't necessarily have to worry about not knowing any moves and getting pummelled, you can usually get by with button mashing and basic DR1/DR2/DUDU1 combos and the homogenisation is great for folks like me. I love fighting games to make me feel like I'm an absolute badass and this makes you feel like that within such a short space of time, sure it feels a little artificial at times and that the game is playing for you but when you're doing some mad hyper combos on screen I don't think you'll worry. As I get better and spend more time with the game I'm sure some of the harder combo's/techniques will present themselves
  4. illdog

    Yooka-Laylee

    Where to start. What it is. It is definitely an old school Rare esq 3D platformer. From the music to the grunty dialogue, the duo of characters and the cohorts you meet along the way, it's pertty much Banjo Kazooie 3 in all but name. It's good from what I played so far but I know it will annoy people due to being the above. You can scale a height of platforms only to find you can't progress. Certain characters won't talk to you yet untill you do something later to unlock their progression. Everyone talks alot and makes bad jokes. You can see things you can't get to as you need to learn a move that comes later on and I think this kind of thing will piss people off. I love this kind of game, i'm on board, I knew what it was and that's what i want so im cool with all that shit. What i'm not cool with is the shitty camera. It feels like they've brought that with them as part of the nostalgia. It's not game breakingly terrible by any means but, for example, the boss of world one is up a slope. He's chuckingshit down at you and you have to avoid it. For some reason they've loked the camera really low down so it's hard to judge when to jump. Also, the movement when you move up slopes using your slope run move is awful. It's realy fast and even when you press left or right you go up a little bit first. This is super fucking frustrating on his third attack pattern and I felt like I shouldn't be getting this pissed of with the game on the first boss. It can also be hard to judge where platforms or collectibles are a la Banjo or Mario 64. They slightly deeper in to the background or more in to the forefront than you sometimes expect - extra annoying if that is a misplaced jump that sends you falling to your death or back to the beginning of a climb. But but but, it's great platforming for the most part. The controls are slick, it's a beatiful colourful world and it's all very jolly. Littered with collectibles and tons of stuff to do, it seems certainly great value for your money. It's just weird I have the same beef with it that I did with the Nintendo 64's flagship game. I'm only a couple of hours in, watch this space I guess.
  5. regemond

    Late Shift

    So this is a weird one. It's a 'cinematic FMV thriller' developed by Wales Interactive. It's basically a modern re-read of the FMV games that seemed to be really popular in the days of Sega CD, except the compression isn't godawful. The tagline is Your Decisions Are You, which I think is an awesome line and gives great scope to the 'game' as a whole. The story follows Matt, a student who is working the titular late shift in a secure car park. Basically, shit happens and he gets roped into a heist with a bunch of supposed organised criminals (they can't be that fucking organised if they're forcing a stranger to tag along, but whatever). As with all thrillers, twists and turns happen along the way and before you know it you're trying to keep yourself from being murdered. I'm keeping it intentionally vague because I don't want to put major plot points down, even in the spoilers. Anyway, it plays out like a streamlined version of a Telltale game. All the decisions, none of the bloat. No wandering off, investigating the environment etc, just watch the show and make your choices. And it's filmed like a half way decent BBC drama too. The camera cuts in the right places, the music suits each scene, and for the most part it's acted pretty well. Except the lead weirdly. He didn't quite hit the mark on a couple of sections. That's how I felt anyway. What I really like though, is that the choices you make do seem to affect the story. So I watched the trailer as I was making the Mrs a cuppa, and there's at least two scenes I haven't seen. That's on top of the different direction one of the scenes I did see can go. Looking at the main menu option Your Decisions, it seems I've found 1/7 endings, 11/14 chapters and I've made a total of 62 decisions. It's only about an hour long, so I've already played it start to finish, but I really want to jump straight back in and try to find some more of the chapters as well as getting a couple more endings. I got this for £5-6 on PSN, if you can get it cheap I'd definitely recommend.
  6. Watched the story mode from the first Injustice the other day to prepare myself for this, couldn't believe how good the story mode was in that game, honestly better than some DC movies in fact (the whole premise would've made a far better Batman v Superman movie than the one we got).Started this today and right from the off it puts you into a very comprehensive tutorial that goes through all the controls in detail. Blocks, Clashes, environmental attacks, combo's, special moves, meter moves and all sorts. It was actually kind of overwhelming really and a bit too much to take in, I prefer SFV's approach of just teaching you the basics and getting you fully versed in that before learning combo's as if you're always trying to remember which combos to do you'll get your ass whipped in that game. But yeah, some of it must of gone in because I seemed to be able to do a lot of combos and a lot of damage.Dived straight into the story mode after this and it didn't disappoint, I think the facial animations are the best I've ever seen in a game, the story mode is just ridiculously good for a fighting game. Still essentially a series of fights bookended by cut scenes but they're so well done and so well connected that you'll feel like you're playing/watching a Justice League movie than a fighting video game, it really is that good.I'm only playing on Medium but it was surprisingly difficult at times when I had to play as characters I couldn't get to grips with (Green Lantern, Wonder Woman, Black Canary etc.) But very easy when I got a character I liked (The Flash, Catwoman and Arrow were my favourites so far).I find the combat far more button-mashy and less precise than SFV's, which I guess is good in a way as it looks amazing to watch it all unfold and its very easy to pick up and play but I didn't really like that I never felt fully in control compared to SFV, and it didn't feel anywhere near as satisfying, I guess they're completely different philosophies in fighting game design to be fair, I've not played online yet in this either yet.The loot and loot boxes are a bit of an odd addition on the face of it, but it does just kind of work and its got that Overwatch-style addictiveness to it of getting new skins, upgrades, suit shaders etc. for the characters, they go a bit further than purely cosmetic but every character is set to a certain Level when playing online I believe so there's no pay to win elements that come into play.So yeah, I'm very impressed by it, if you're into Comics especially the DC side of the Comic world then I think you'll get a lot out of this whether you're particularly into fighting games or not.
  7. Well so far, I'm doing rubbish. I've died maybe 10 times so the captains keep getting stronger. I am upgrading my abilities slowly but so far it's more frustrating than fun. My one true criticism so far is that the text is really tiny and when moves have come up I've had to guess whether the button is R1 or R2.
  8. I thought it was odd there was no thread for this game seen as it's been out a while, then when checking the platforms for the tag options above I saw it was Microsoft platforms only, then it made sense. So this is a 2.5D platformer with puzzle elements. Storywise, Max doesnt like his brother so he says a spell that summons a monster to take him away. I would have left the cunt but Max is instanlty tinged with regeret so he goes after him. The hook it you can manipulate the scenery with your magic pen by pressing the R trigger, this draws muddy colomns from the ground and also destroys them. Max uses these to reach heights, cross voids or fill sections of empty floor to allow objects or creatures to pass to his advantage. I've only done the first word which was comprised of 5 levels. The first couple make the game out to be a fast paced platformer which I was super down for. The introduction of the puzzle element came as a disappointment at first but the puzzles (so far) are well made so now i'm on board. I can imagine the puzzles will become more devious as time goes on, I also forsee more uses for your magic pen. The levels have 4 or 5 collectables each time which have been fun to look for so far so this game is alright. World 2 awaits.
  9. So this is a comilation of 6 games from the NES. The name comes from the fact that (in America?) there was a 2 hour block showing the cartoons these games come from called The Disney Afternoon. The games in question are: Duck Tales Chip 'n Dale Rescue Rangers Talespin Darkwing Duck Duck Tales 2 Chip 'n Dale Rescue Rangers 2 So I'm working my way through them and quite enjoying the experience. If you just play the regular game option you can pick your difficulty from the regular three options AND have the ability to rewind mistakes using the LB/L2 button. There's Boss Rush mode which just chucks the games bosses at you one after the other. There is no rewind feature and the difficulty is set to Normal (i think). I think you have unlimited tries to beat each boss but you are going for the quickest time possible so time is of the essence. Then there's Time Attack mode. This is the cunt of the bunch but also where I find I'm having the most fun. So in this mode you have to beat the game like you would have had to back in the day. No rewinds, no save states, just you with the lives you're given or find, limited continues and the potty words that come out of your mouth when you fuck it all up. Just a quick summary of what I've done so far: Duck Tales I have more of an appreciation for this game than I did back in the day. It's quite a solid platformer and I cant think of another game that's that much like it. Normal mode is easy with rewinds etc. Boss Rush Mode was fairly easy, clocked in about 8 minutes. Time Attack I actually managed first go, got the final boss with my last life and last heart remaining. Chip 'n Dale Rescue Rangers At first this game kind of sucks a bollock but I've played it enough now to appreciate it. The platforming is tight and the controls are responsive but it's fairly hard. I think there are 7 initial level and three levels unlocked after it teases you in to thinking you've beat the game. You only have to do four of the levels as you can pick a path through on the map screen but you have to do the final three levels every time. Normal Mode is easy with rewind. Boss Attack was no worries as I had already figured out all the patterns during Normal mode and fucking aced Boss Attack in about 4 minutes. Time Attack was a big step up from Duck Tales in difficulty. The first level was giving me problems, I died alot but I was progressing a little each time (well, not every time). I ended up playing that first level enough times to kmow it like the back of my ass. Once I got past that I cracked on through, there's a tricky vertical jumping section on the sewer like level which I practised a few times in Normal Mode using rewind and this paid off as I nailed it first time in this mode (it's a fall and you die type scenario). The asshole of this game is the last three levels (named H, I and J). H wasnt so bad but I is a bastard. It has fans which blow in to you and make you walk at a snails pace. Jumping on top of them doesnt stop this slow 'blowing' effect, that stops a few pixels in. This becomes super tricky when a Pelican (or Crane) is stood on the fan which needs a near pixel perfect jump to clear. Knowing when the fan effect will stop and when you can jump is so fucking hard and the game was just mullering me untill I realised you can kill these cunting birds by throwing objects at their feet (normally boxes that are scattered throughout all the levels). Once I knew I could kill them this level became a piece of piss. I made it here without using a continue (after I mastered the first level) but the last level, J, is the toughest in the game. Some of the platforming is tough, some of the enemy placements make progress difficult and I ended up using all my continues on it. Last continue, second to last life I made it to the final boss and died when he was one hit away from death. Last continue, last life I killed him with one hear of energy left. Job done, Talespin I knew from the off that this game on Time Attack was going to be a world of fucking pain. This game has you as Baloo from the Jungle Book flying a plane through side scrolling levels whilst being pounded by seemingly extremely unpredictable enemies and finishing off each level with some super tough bosses with crazy attack patterns. You collect money which is scattered around the levels as you go and at the end of the levels themselves you can upgrade your plane- increase defence, increase shooting speed, speed up movement OR spend your money on continues or extra lives. I used rewind sooo much during Normal Play. So fucking much. I hit up Boss Mode as soon as I beat Normal Mode whilst it was all fresh in my mind. Luckily this mode gives you all possible power ups which made it pretty easy. But fuck my arse, Time Attack is killing me. I've played it about 15 times now and I can get to the end of the third level using all my continues. The third boss is tough with my pissy, slighly increased gun speed and without any extra movement speed but I still cant get to the third level consistenly. There is a tough part on the second level when you go underground and have to fly through a tight maze like section. It's easy to get stuck on a wall here and there are mines to shoot that block progress, these two situations combined make it real tricky and I pass it 50% of the time. I'm determined to beat this game old school so I'm just going to have to persevere I guess. So that's where I'm at. I forgot to say, It's on sale on the Xbox at the moment, it's normally £15.99 but its currently £11.99 which is why I bought it.
  10. Played the first 90 minutes or so of this earlier. Been wanting to play this for absolute donkeys years but missed the boat on its first 360/PS3 release, got it on PS+ but by then my PS3 was unplugged and in the cupboard, so just been biding my time for it to get to a price I'm comfortable paying on Steam. I never played the NES original so have no reference for how faithful a remaster/remake etc. it is, I vaguely remember them saying they got the original voice actors back but I'm not sure of that. Anyhoo, the game is pretty good, I roughly knew what to expect by watching footage years back, I knew about the pogo stick beforehand and am familiar with the characters from watching the TV show as a kid, got a kick out of hearing the theme tune when I first booted the game up. The gameplay really surprised me by how tight it controlled, it controls really nicely and I got into the Platforming very early on. Not really sure what the point is of it other than get a shit-load of cash and the level selection seems rather limited, but yeah I'm having a great time with it I have to say, reminds me of DKCR a bit with the hidden paths that there are to find, it has actually exceeded my expectations in a lot of ways. Had to restart after getting stuck on the first 'proper' level though, bloody hard it is! Feels like it has retained its NES-era difficulty for sure, can't imagine how difficult it would be on Hard! So yeah, restarted after getting stuck on the first level and went through the tutorial and eventually completely the first Amazon level on Easy. Will pick it up again tomorrow.
  11. spatular

    Dirt 4

    i like this rally stuff so here we are. the game is good imo. seems a bit low budget compared to previous dirt games, but low budget in a good way, the menus are much less fancy, lack of crazy cool people calling you dude (i like being called dude :() and more basic like dirt rally - much quicker to navigate, i like it. the rally tracks are initially a bit boring and short, but soon get much longer and better, but still (so far) no match for the great tracks in dirt rally. i was expecting much wider tracks than dirt rally, as the narrow tracks make that game really difficult, but they aren't much wider at all, maybe a little wider depending on the stage, so it's still really hard...but i'm playing on simulation handling with a wheel, this has another handling mode which makes it easier, but i haven't tried it yet (a friend says it's good). the handling on simulation mode is a bit different and maybe even better and more difficult than dirt rally, well it's too early to say really. certainly i enjoyed the handling on tarmac, and on dirt/tarmac the cars seem to have less grip, and if you're sliding you can't change direction as easily, which always seemed a bit unrealistic in dirt rally, and even more so in previous dirt games. i don't think there are as many different types of cars as the previous dirt games (but more than rally), but it seems like there's a lot of content/stuff to do still. land rush is great, the handling is ace, although very hard to cope with being hit, or hitting someone else, it makes your car very unstable. and there's a rally school area where you can do lessons or timetrials/bilboard smashing stuff - there seems to be loads of these, and the two i tried were pretty fun. haven't tried the other modes. it also has the daily/weekly/monthly events that dirt rally has. i like these. and it has some other online modes i haven't tried. oh, it also can randomly generate tracks, which sounds cool but i'm dubious, not tried it yet mind. oh oh and the pace notes are sometimes pretty bad. anyone else picked this up?
  12. illdog

    Forza Horizon 3

    I dont normally crap on about graphics but fuck my ass this game looks beautiful. It's all set in Australia you see so the natural surrounding are plush and vibrant and everywhere just looks so lovely. I was racing a second a go and it started raining in game, then the sun came out whilst it was still raining and then a rainbow appeared and then I was gushing lady froth out of my willy lips. Otherwise it more Forza Horizon which is a fantastic thing indeed. This time the hook is you are creating your own festivals in the land of Oz, organinsing events and pulling in the crowds with your madcap antics which is much less work than it sounds. You just say yes or no (mostly yes) to options you are given. All the people on my firends list are the other drivers (drivatars) which is cool, you get to recruit them as part of your team. And fire them. The AI dialog is as horrendous as always, cheesier than a dead pornstars foreskin but that to me is the only thing Forza Horizon has ever done wrong. But when the racing is this fun who cares. More later.
  13. DisturbedSwan

    Outlast 2

    Started this earlier with a 4 hour session. Didn't really know what to expect really, I liked the original game but thought it ran out of steam within the first 2-3 hours really, with the sequel being set in a completely different locale, with large parts of it outdoors this always seemed like it would be a very different beast. In some regards it's largely the same premise, you get a video recorder very early on, look for collectibles and film key moments to keep a record of your adventures whilst running away and hiding from monstrous looking people. It definitely feels much more polished though, the camcorder itself now has a microphone so you can hear where enemies are at all times and the game has now adopted a Far Cry-esque bandage mechanic which allows you to heal a certain number of times after getting hit by an enemy. The flow of the game is completely different, yes you're still largely running away and hiding from people but parts of the game now have an almost Uncharted-esque/Tomb Raider 2013 feel to it where you'll transition directly into a set-piece, a whole village will be chasing you, you'll be forced to find a path under a house, crawl through blood/guts etc. whilst the townsfolk are poking holes into the floor to try to stab you, you see torches light up in the distance of folks looking for you and if you look behind during one of these sequences you'll see guys chasing you, you then have to make your way up some kind of lift or through some kind of hatch usually to escape them. When these set-pieces work they're so incredibly exhilarating, they get the heart pumping and the adrenaline pumping like not many other games can, certainly no other horror games I've played and they're truly a joy to play through. But the problem with them is is that some of the time they're just a massive exercise in frustration, not finding a small hole in a fence, a place to crawl under a building or a mechanism to move forward in time will end up with you getting killed over and over and over again, and it, unfortunately becomes incredibly frustrating, boring and not scary in the slightest. You kind of have to luck out with the set-pieces, find the path the game wants you to find on your first attempt and then they're incredible, but if you have to repeat the same section ad nauseam the fun and excitement wares off somewhat. I even had to resort to looking at a guide to help me progress in some instances as I was just so lost at where the game wanted me to go. My other slight disappointment is it's just not that scary really, the sound design is excellent and some of the sounds you hear whilst walking about are truly horrifying and make you wonder how the hell the design team came out with them but apart from that I just haven't been that scared by it. There's some flashback sections which take place in a School which have a creepier vibe to them and caused me to get some chills down the back of my neck, but the Ranch parts of the game aren't really that scary, I don't find the monsters scary at all, just ugly as hell to look at in that mangled-mutated The Hills have Eyes kind of way. The vibe of the game is very much The Hills have Eyes mixed in with Resident Evil 4's Los Ganados and Tomb Raider (2013)'s Solarri cult, you creep through corn fields, tons of rickety looking wooden huts, Ponds/Lakes, mines and lots of religious sites like Church's, chapels etc. Lots of horrible religious imagery as expected, TONS of gore, mutilated bodies, children's corpses etc. which is all pretty dark, most of the notes you pick up and read on your travels are rather grim too, especially the stuff about pregnancy. The production values are WAY higher than the original game, and almost on-par with Resident Evil 7 I'd say, I cannot believe an Indie studio managed to make a game that looks this incredible, you really wouldn't know this was worked on by a very small team at all, the scope of the game is huge too, the original Outlast took me about 4-6 hours to finish (maybe a little longer) but I'm just out of Chapter 1 and have 4 hours clocked so far. So yeah, despite its flaws it's one of the most compelling horror games I've ever played, I really hope it doesn't suffer by being too long but at the moment it's just enraptured me like not many other horror games this year have, at this early stage I'd even put it on par with Resident Evil 7, a completely absorbing, tense thrill-ride so far, lost all track of time and space whilst playing it, really hope it continues. A few pictures too:
  14. Way back in April 2013 Tides of Numenera was pitched as a sequel to Planescape Torment and managed to raise over $4 million on Kickstarter.. It was released this year to excellent reviews but in the bastion of good taste that is Steam its user rating is "mixed". I've played three hours and it's a very interesting game. Personally, I liked Planescape Torment but I can't say that it changed my life when I played it five or so years ago. I'm not really carrying any expectations into Numenera other than hoping it lives up to the reviews. First things first: it is way more of a text adventure (or straight up fantasy/science fiction novel) than a combat heavy traditional rpg in the vein of the old Infinity Engine games. In the opening three hours the game has consisted almost entirely of reading dialogue and making dialogue choices. I was ready for that from reading the reviews though. This has a big influence on the gameplay mechanics. InXile have replaced the tradiditonal D&D stats with Might, Intellect and Willpower. These stats are used in conversation to "win" challenges. In addition to your base levels of might, intellect and willpower (which you can raise), there's also "effort" and "edge". Effort involves you spending one or more points (e.g. might in a might challenge) to increase your chance of success, up to whatever your effort limit is (the effort limit can also be raised). These points you spend are lost until you rest. Edge means that you can use effort without losing points, so if you have one point of edge in might you can use one point of effort without losing a point in might (edge can also be raised). That's just your stats. You also have skills. There are certain skill specific challenges in the game that you can improve your changes of success by training that skill. I guess obviously the trick is to spread these skills out among your party. So far I have picked up three companions, I'm guessing that the limit is five. I haven't talked about combat because I've barely experience it in the game. But you can even talk your way out of combat. All in all, this is a very different game to some of the other recent kickstarter rpgs that have been released - Divinity Original Sin, Pillars of Eternity, Wasteland 2 etc. But, so far, it's been very interesting. And it looks beautiful. The environments are really nice. I'll post more opinions as I get deeper into it.
  15. DANGERMAN

    Layers of Fear

    Fucking hell! You should play Layers of Fear. I've not finished it, I'm not even halfway through even though it's a short game, but fucking christ It's not Outlast, which is probably for the best because my mind was racing with ways they could fuck with you, but it's brilliantly well done as a creepy horror game. It's free from combat, you're basically walking from room to room, and as you do the layout of the house changes. Enter a room with no exit other than the way you came, and the way you came won't actually be the way you came. I won't spoil anything that happens, but there's bits that have made me jump, and bits that have made me laugh at how brilliant they are, it's like what you remember Eternal Darkness being
  16. DisturbedSwan

    DiRT Rally

    Developer: Codemasters Publisher: Codemasters Platform: PC (Consoles TBA) Release Date: Out Now PC, XB1 & PS4 April 5th, 2016. So, a sudden announcement yesterday from Codemasters, where they announced the latest addition to their popular DiRT franchise, DiRT Rally. DiRT Rally brings the series back to its routes, focusing purely on Rallying and Rallying alone, there's no Ken Block or Gymkhana type stuff in there now and neither is the zaney colour scheme or music, think back to the original Colin McRae Rally and it's a bit like that, this may be Codemasters' first ever SIM racer, everything is incredibly in-depth in DiRT Rally and they've done away with the popular Rewind feature. At the moment it's out for Steam Early Access, and will continue to be worked on in the months to come, with Codies gathering feedback from the Steam Community as to what they like, don't like etc. all future DLC/Features/Expansions etc. are free. Here's the new features they are adding to the game in the months ahead: April - Early Access begins May - Pikes Peak Pack June - Tarmac Terrors & Classic Icons July - Rallycross Pack August - PVP Pack & Rallycross Expansion September - Flying Finland October - Modern Masters November - Winter Wonderland This announcement really caught me by surprise, I guessed Codies were working on something all this time, but I really didn't expect this, the announcement totally came out of left field and the game was released the same day! Crazy, anyway, I love the series, I love everything about DiRT, Codies and the work they do in racing/rallying games over there and very pleased the series has gone back to its routes, was going to wait until the Steam Summer Sale to pick this up, but felt like I needed to have it to try it out with my new Wheel when it comes sometime this week. Anyone else excited by this? 1 hour Dev walkthrough: Played an hour of this tonight, haven't got my wheel yet so just played it with my XB1 pad, I'm incredibly impressed. As others have said in the community, it definitely doesn't feel like an Early Access game, everything feels extremely polished from the menus to when you're in game, the graphics surprised me quite a lot, I don't know if it's just my PC or what, but it looked pretty damn nice, not TO1886 nice, but didn't think it looked bad at all. You start off by setting up your profile on there (Name, Nationality and all that jazz), then you select the number of assists you want (to be honest I was surprised they even had any assists on there) the less you have on, the more of a Credit reward you get etc. They also start you off with 50,000Cr to buy a car. It's all pretty basic at the moment, but they've got Online stuff (Daily Event, Weekly Event and Monthly Event) thought the Daily Event was as good a place as any to start off, so gave it a go, it is definitely as difficult and people are saying, although perhaps a tad easier than I expected or maybe it was just me getting used to it a bit by the end of my 1 hour play session I don't know. Most difficult thing I still need to suss out is hairpins, I end up slowing down far too much and can't decide whether to use the Handbrake or the brakes, so end up using a combination of both and slowing down to a snails pace, want to get a drift round to hairpin going but haven't sussed it yet. Did the Daily (posted an atrocious time of 11 minutes-odd ), you can't restart either you can just 'retire' if you fu*k up as it's a Daily Event and you only get one shot, then I tried a Championship (Single-player offline) event, bought my first car (Mini Cooper) and eventually came 5th after doing a 4-stage 'Event' which then led on to the next one, did a couple on this then moved on to try the Monthly Event, a lot of races in this (24) so only did 3 tonight and then saved and quit. But, yeah, I'm impressed by it, it definitely felt so similar to the Colin McRae Rally PlayStation games of yesteryear. Also, this video is incredible:
  17. Played the first 3 hours earlier and I liked it. It sounds silly but immediately when I booted the game up I noticed how great the stylised hacker vibe is implemented with a fake PC boot screen, logging in with your actual online ID and once you reach the menu screen it carried on that aesthetic mixed with some retro game pixels and art, just little things like that go a long way of immersing you into the world from the get-go. Once I was in the game it immediately put me into a Tutorial mission that was your initiation into Deadsec at some CTOS station set against a moody Dubstep song. Went through this mission getting used to all the different controls which took me a while, met all the Deadsec gang after getting pissed at this beach which was rather funny (love Wrench already) and woke up in Marin. This is where the game left me to my own devices so after putting some clothes on at the nearest shop I set about exploring like I always do and had great fun taking selfies at some of the Landmarks using one of the apps on the in-game phone, also found a few collectibles on the way round (a few of which I was unable to get to yet) some in areas with some enemies which gave me the chance to try out the combat. I agree with @Nag that the gunplay feels a bit odd, seems a bit Uncharted 1-3 really in that regard, a big shaky, imprecise and unsure of itself but it didn't really bother me too much. The cars feel a bit skittish too and a bit odd but I'm sure I'll get used to them, heavy trucks feel better and have more heft to them but the sports cars and motorbikes feel a bit floaty at times and turn on a sixpence. After I'd done all I could find in Marin I swam into the Bay, nicked a boat and went over to Alcatraz for a couple more Landmark selfies then on to SF proper to Pier 39 (which looks so so similar to the real thing) and onto Dedsec HQ which was in a board game store. Got to know the gang a bit more here, got the ability to upgrade stuff, some weapons at the RC car thing that was in the trailers, did one of the side missions too which seemed to unlock a million more and also had my first taste of being hacked, for some reason the guy just stood still so I battered him to death. So yeah, so far so good, I always find Open-world games the hardest to get into as they throw so much at you and it gets very bewildering at times, but this hasn't been too bad, will still take me a bit more time to get used to all the systems and controls but I'm getting there. Must also mention how well realised San Fran is, went there in 2012 and its just uncanny at times, they've some how managed to make it feel like SF too with the vibe and the place and such. Anyway more tomorrow, seems one huge game, will try to post a few pics later too.
  18. Jimboxy

    The Crew

    So what if I have? It's not embarrassing ok? I got it a while ago on the cheap after hearing how much it improved when The Run dlc dropped. Sure enough it really was massively improved visually and mechanically too iirc. So lately I've been flip flopping from one game to the next, never really settling on anything and this is my latest foray into madness. I cant say that it's brilliant but if you like wasting time and not really achieving much then it's a must have. Surprisingly still supported with a new expansion released last November. More surprisingly they're charging £12 for it when it's a cheap knock off of Need for Speed Hot Persuit which you can get for around the same price, is a full game, plays better and still looks great to this day. The races seem ok but some pretty shifty rubber banding going on at times. I'm mostly just exploring the ridiculously large map, finding stuff and removing the fog so then I'll just be able to fast travel anywhere ever. I'll probably delete it again soon. I might try giving Bloodborne another go.
  19. Developer: Slightly Mad Studios Publisher: Bandai Namco Games Platform: PC, PS4, XB1, Wii U Release Date: 7th May 2015 (Digital PC), 8th May 2015 (Physical all versions). So, Project CARS is a community funded semi-SIM racing game, developed by the guys that made NFS: Shift and NFS: Shift 2 Unleashed, its just been released this past Thursday/Friday, and here are some of my impressions. Initial Impressions: Started at the very beginning of the Career mode in the Karts, ridiculously hard to get used to the handling and everything, restarted the very first race about 10 times as I kept sliding off here, there and everywhere finished the UK Karting Championship and then went onto the main Karting Championship or whatever its called, won these and reached towards the end of my first season and left it there. There is a lot to like about it, but it just felt pretty dull to me, pretty vanilla, just a bog-standard Forza/GT clone. There was no real incentive to keep going other than wanting to win, in Forza you level up, get tons of cash, cars etc. when you finish a championship, there's none of that here, you just get a trophy and then simply move onto the next season and/or championship, not sure how much more time I'm going to put into the career mode to be honest. After this I decided to try my hand at the online side of things, definitely had more fun with this but it was still a bit hit-and-miss really, some of the lobbies I was going into had numerous settings I had no clue about, like manual shifting, I literally had no idea, pushed the accelerator off the start-line, didn't go anywhere and ended up dead last, the cars are also ridiculously difficult to control, you have to seriously feather the throttle everywhere otherwise the torque of the car will just throw you off into a wall, ridiculously hard to get used to, and not fuck things up but if you nail it is is damn satisfying, more fun with real opposition for sure, always the way really in racing games really, just wish there was some standardised control scheme/difficulty level for the online side of things and not a 50/50 chance you're going to get some mad settings when you enter a game. Further Impressions: OK, my thoughts have changed quite a bit on this now. After initially finding it a bit clinical and dull (in the career mode anyway), I decided to put on the Project CARS Drum 'n' Bass playlist from Spotify in the background, made the entire game 100% better, I'm not even joking, I can't play this serious car games without some decent music on, and this made the whole experience of piloting a cart/touring car etc. exhilarating rather than a bit dull like I found it before. I'm about mid-way through Season 2 in the Career mode and I'm loving it so far, it still lacks that XP-progression system from Forza but I still find it addictive, I'm driving A LOT of varied cars now, from Karts, Super-Karts, Touring Cars, Caterhams etc. every car feels incredibly different from one another, and you have to relearn your braking lines, racing lines etc. everytime you pilot a new car in a new event Another special shoutout has to go to the track variation, I'm constantly bemoaning the track selection in the last few Forza's, going around the same tracks I've gone round a million times before in previous games, just with longer, reversed etc. versions just isn't that fun to me, almost every track in this is different, I haven't played that much of the campaign, but already I've experienced racing at Brands Hatch, Snetterton, Oulton Park, Spa, Sonoma Raceway, Dubai Autodrome, Silverstone, Zolder, Barcelona, Donington Park, Monza and numerous Karting tracks, it's quite frankly, a ridiculous number of tracks, and it means that it constantly feels fresh, you will go from Spa one race to Zolder the next, you're never left repeating the same tracks ad nauseam just in different forms like you are in Forza. Also must mention the weather systems, it really is fantastic. You can go from racing in perfect sunshine, to clouds coming in, to it pouring with rain, and then the track drying out afterwards, with different corners remaining wet, and different corners becoming dry, it is incredibly dynamic and is probably the most realistic weather system I've experienced in a racing game, it is incredibly impressive and puts the weather systems in racers like FH2, Driveclub etc. to shame, it is utterly fantastic and just adds to the realism. Played quite a bit online as well, and it is really, REALLY good as well, lots of customisation in there, if you're a lobby host you can pretty much set up a game exactly how you want it, tweak which aids you want on or off, number of laps, rolling or standing start, weather types etc. Unfortunately, it suffers a bit from 'online racer syndrome' in that you get a lot of people who are shite at racing games in there, that'll just barge you off the road left right and centre, which is no fun at all, but, if you've got patience and are prepared to put up with this a bit, let your skill shine through and eventually take you upto a good position in the race then you'll find it enjoyable, it's incredibly satisfying struggling in a Formula A car that can make you spin at any point in time if you're not careful and treat it with care, getting to the front, dodging the numerous terrible drivers, incredibly satisfying and addictive. I've only played 8 hours, but it's already better than Forza 4 and 5.
  20. I've already played the start of the game a few times now, and with all the average press i was starting to get a bit down on this despite having been looking forward to it for ages. anyway so far i think it's a bit like the first game, awesome but flawed, maybe a bit of a missed opportunity to make it all amazing. i just did a level that i loved, the view was amazing, there was some nice running away from people, finding the right route up a tower, some nice jumping to find some hidden stuff, it was really great. combat is a bit of a mixed bag, jumping over something and smacking a dude in the face as you land and running off is great fun, but sometimes you have to stop and fight which is much less fun. the directional kicks so you can kick people into each other or off buildings is cool. other mixed stuff is the some of the side missions are too difficult imo - they need a 3 star rating like the timetrials to avoid frustration - i tried a delivery one and had to retry it maybe 20 times to finish it, you have to find alternate routes to complete it in the time as far as i could tell - this isn't really a bad thing but at the start of the game i just want to have a quick go to get 1 star or something then later go back to it to try and do better. there was a similarly annoying distraction mission that's basically impossible without many retries and finding shortcuts, again not really a bad thing if you know what youre getting into. i actually had a good sense of achievement and ended up enjoying these missions when i knew what i needed to do, but they were really frustrating at first. anyway i know to avoid them unless until i'm in the mood for that sort of thing now - i'll probably enjoy them after finishing the main missions. the main mirrors edge gameplay of parkouring about the place is still there and is generally great fun imo. it looks great, runs nice and smooth, well except for a bug i'm having on pc where the cutscenes stutter and the audio is completely out of sync. so there you go.
  21. So this is the Shantae game that was Kickstarted quite a while ago. It finally came out at the end of last year and after glancing over at it whenever I was reminded it existed with some encouragement it hasn't lived up to it. Wayforward are usually solid when it comes to their own projects but I'm wondering if this is struggling what with it being post Shovel Knight. It started off fine, familiar, dorky and cute; a vibe the games always do. They're never difficult games but throw enough low key platforming that is solid enough to carry this easy going adventure. But this time, after less than a couple of hours when you've accumulated some Zelda style heart containers, it gets far too easy. Life pick-ups are everywhere, as are consumable items, and an ability to turn magic into health and on top of that nothing does more than a fraction of damage... and there is a defense buff. The Metroid aspect of the game finding hidden abilities is solid enough but having it pointlessly easy to get around is more of a chore than it should be. You can just walk through everything and enemies don't do more damage as the game progresses. There are a few challenging areas that have pits and spikes that throw you back to checkpoints that are quite far apart, and the bosses have something of a challenge to them but that's about it. I'm playing the Wii U version and I'm kinda disappointed with that, too. Just a minor thing but it kept bothering me. I'm sure the last game had Gamepad features, and I'd bet that this was meant to as well. The only thing you can do on the gamepad is run the game: what is happening on the TV is happening on the Gamepad. No map or anything. And what is weird is the item screen has these big, chunky icons that look like they should be pushed, but I have to pause the game and cycle through them. Why isn't this shit just on the Gamepad? I swear it must have been on the cards with how the UI is designed but it doesn't work like that at all. I'm no game maker or anything but I just can't see that being a hard addition, especially since Pirate's Curse did (I think, I could check but I'm too lazy). I dunno. It doesn't all play bad, the main loop somewhat remains in other places. It looks really nice. It has hand draw animation for the first time and the levels look really nice, most of the music is great and it's got a lot of the components that made the other Shantae games the fun time they are. But maybe they were games that were always treading water but had enough going on as a whole to still be satisfying. And with this one some things have give.
  22. spatular

    Destiny

    Destiny!?!?!?! So After the first single player mission, which was alright, some very nice views, then it takes you to the mass effect citadel thing where you can buy stuff. Such a bewildering array of stuff, like playing dota, or borderlands, it's hard to tell what the hell is going on and what all the stuff is for, what do all the stats and numbers mean? I don't really like stuff like that, but if I play this as much as previous halo games I'll probably at least eventually understand some of it. Then did some multiplayer for probably a few hours, had to sign up to psn+ first as I'd let my subscription run out. The hover bike things are really cool. There's 2 maps, one quite small and another bigger one with vehicles. You can't use your hover bike on the smaller one don't seem to be able to board vehicles the aiming is like cod, hold left trigger to look down the sights, which is strange for halo, although I guess it's not halo so... There's lots of differences really. It still takes some time to kill someone, so that's good. Grenades are weird, it's like an ability that recharges over time, which is fine until you respawn and still have to wait for your grenade to charge, which seems odd. You can permanently have a good weapon like a sniper or shotgun, supposedly limited ammo, but if you know what your looking for it's pretty abundant - green ammo boxes. I don't think I've unlocked power weapons yet- these are similar as you have them but with no ammo, then there's an ammo drop occasionally or something. The starting gun is a assault rifle type thing but I bought something that worked more like a dmr or battle rifle ASAP. It's wired using the scope in close range gun fights in this, but probably just because I'm not used to it. The only game mode is 3 plots territories style thing. There's different class people, mine had a sort of odd double jump where the first jump is normal and the second is a sort of jet pack/ hover which seems like it would leave you open to be easily sniped while hanging around in mid air. They also have special power things that recharge I don't know how, mine was a ground pound, just like playing Mario. The player levels affecting multiplayer is a big area of concern for me, as is everything having different stats, I have faith bungie will sort it somehow I guess, but anyway I was level 5 for most of my time playing multiplayer and killed lots of level 8 people but it did seem like the odds were stacked in their favour, for example shot gunning then punching someone of the same level seemed to be enough for a kill, but players level 7/8 you seemed to have to get at least one more shotgun hit in. And in halo, all the weapons are the same so if someone kills you with a shotgun you know why you died, because they waited for the right time to shoot or whatever, but in this people fighting with shotguns may have completely different stats so you haven't a clue if it was because of a more powerful gun, or one with a better range or whatever, so it loses some of the tactics maybe, although too early to say for sure. Anyway most importantly I guess it plays really well and I had a lot of fun, after some initial confusion, can't wait to get back on it tomorrow. Sorry for all the rambling/random points, I'm really excited to play this. Thanks again to mr lakitu for the code! Oh and I was just finishing for the night and joined Ed for a quick dance. There's a dance button, amazing! All games should have a dance button. Also there's some impressions from Ed and Sly in the other thread so I'll try to bring thoes over below...
  23. So this is like a 2d run and gun shooter, like metal slug or contra I guess, but with a time travel twist, when you die, or at any time by pressing B, you can rewind time and spawn as another character at any previous point in the level, then when you spawn your old selves are still there fighting alongside you. You can then possibly save them from death and collect them to power up your current self. Each character has a special move which you can sort of team up using the time travel, well mainly the shield guy, but I haven't done this too much. I like the one who shoots through walls. Oh and you get 30 rewinds/lives per Level, and they're all sort of done timed as you have to finish within 60 seconds, but you can get more time, and each subsequent run becomes easier/faster with the help from your previous selves. It's supposed to be a bit puzzle based but I haven't come across much like that yet, maybe that's more for when you want to complete the levels really fast, or get all the pickups. I think the time travel/rewind thing is a really interesting idea, and the game is great fun and I'm really enjoying it, but it feels like there's something that could be really amazing here but it falls short of that, or maybe it will be if you're better at it or going for really quick times or something. Not sure how many levels there are but I've done 3 time zones which are each split up into 3 sections. The graphics are really nice pixel art, and the sound is great too. But sometimes with loads of players all over the place it's possible to lose track of your current character occasionally. The end of level replays are ace with everything going off at the same time. Oh and there was one jet pack bit which was really quite bad IMO. I was really busy this week so didn't get this straight away, and was hoping to see some impressions but the forums I read seem to have gone all ps4 so there doesn't seem to be many people playing it. Anyone else pick it up? There's a demo on the 360 too if anyone's interested in giving it a try. edit - here's a launch trailer that has little to do with the game:
  24. illdog

    Neverwinter

    I've chucked a good 45 hours in to this. I let the game pick my name in it, I'm a female shield bearer named Stasi Shieldheart at level 56. I can click the right stick in and take a defensive stance that massively beefs her defense stats but consumes stamina and slows her movement. No magic, just a sword and heavy armour. Great game, incredibly deep if you care to delve in more but you can also just rush around and mash the attack buttons, just make sure you have a ton of potions.
  25. The Solus Project is an environmental survival-adventure game, currently cheap on Steam, GOG, and Xbox Marketplace, in which the player controls an astronaut on a mission to save mankind. Their spacecraft crashes on an uncharted, alien planet, Gliese-6143-C, while on a mission to find a compatible world for a colony, after Earth is destroyed by a giant meteor. You can play as male or female, and have to survive on the planet and faces factors such as hunger, thirst, body temperature, and weather conditions. You explore the planet, which is full of temples and other interesting places. Your character is the lone survivor of the crew looking for a colony, and mankind is on the verge of extinction. Plants grow, burn, and rot. Weather changes from scorching heat to chilling storms, and the wind and humidity are unforgiving. You have to scavenge through the wreckage of your ship, craft items, explore vast areas, monitor your health, and sleep regularly. You're choice of sleeping place matters as you might freeze to death. There is something mysterious happening of the planet as well, and you have to explore to find out who or what it is.
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