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  1. Jimboxy

    Fallout 3

    Because I've completed all my games I thought I'd pick this up while it's £29 at Jamie Oliver land. It's immediatly more enjoyable than oblivion and has a nice feel to it. The menu's seem a little overly complicated but that'll be because I'm not used to this kind of game. Stepping outside for the first time was a bit of an anti climax for me as it was pitch black so the scale of the wasteland couldn't be worked out! Duh! So I stumbled around in the dark and eventually came across a house with a really angry woman inside. Stole some food, asked her if she still worked as a prostitute, made my excuses and left with her HD ready tv under my arm. Only bone to pick so far is about the 3rd person cam, it sits around 1/2 a mile away and can't be controlled in any way. The screen shots show over the shoulder GOW syle view point. So say I cange clothes I can't get a good look at my new threads or to see how cool my female charector looks. I'm building her up to look like Tank Girl. Definatly recommend Fallout 3, but best to approach it open minded.
  2. DANGERMAN

    Saints Row 4

    I don't think there's a thread for this, either everyone who bought it posted in the SR3 thread or no one played it. Either way it's free on steam this weekend (added to your library) and so far it's pretty good. There's loads of systems in it now, I'm not entirely sure how they're all earned. You still level up to some extent but it doesn't really affect anything, you need to buy the stuff you unlock so you need money, by the time you've got enough for anything you've levelled up any way. You've also got super powers, powering these up uses some other currency that I always seem to have loads of, not sure how I'm getting it unless it's collecting the orbs dotted around the city, but while you might have 50 of them, a new move will cost 15 or 25. It always surprises me how linear the Saints Row games are at the start, it's a fair amount of time before you get to just wander the city doing what you want, and it's worth staying on that path a bit so you get the super powers, which makes everything else easier. The game feels a bit tighter too, the gunplay is better than I remember it being, the platforming works ok considering, it's a well made game so far
  3. dante76

    Eternal Sonata

    So off the retro thread for a bit, distracted by this in the game sale, along with lots of other stupidly long JRPG's. Like I have the time to play these... Anyway, so apparently I'm in the dream world of Chopin surrounded by hippies and powder sellers, who are being repressed by the 'man' and his cheap powders. Probably influenced by Hair. It looks beautiful. Its really good to see some colour in games. Bright blue skys, green fields and trees, clean white clothes. The actually game mechanic is quite good, and a novel change from the line and get hit route of FFX, Dragon Quest etc. Not to difficult, and the use of button pressing to block, along with timed movement keeps you constantly involved. On the down side, the pacing is really slow, the cutscene's are Metal Gear Solid length and the enemies currently arn't very diverse. I'm currently on Chapter 2, and it appears that this isn't an acheivement whore game. I think a few other people on this forum have given it a go, so I'll keep you posted.
  4. Im despairing alright because im pretty sure no-one else here is going to buy this game and it doesnt really work as a single player. I thought i was doing ok, i got to the boss of the first chapter and was whipping his butt but the floor gave way and we fell for a few seconds before landing in a room full of regular enemies. All together with the boss it was too much. But with other people... See i took the top route of the castle to get to the boss. If someone else has taken the bottom route they could have cleared out the room full of regular enemies for me. I even passed and elevator with a lever that was designed to bring the player who cleared out said room up to where i was so we could both go into the boss room together. Yes i could do it on my own i suppose but Soma (i havent tried anyone else) moves incredibly slowly and you only have 30 minutes per chapter. Multiplayer could be great, like seriously great.
  5. Jimboxy

    Sniper Elite V2

    So I was really looking forward to this. All the vids pointed to awesome. But the end result is pretty hit and miss. The good: Realistic ballistics and holding your breath waiting for that perfect moment is excellent. Then the shots themselves are addictive and never a bore. Seeing exactly how well you did, bones shatter, lungs pop, balls burst. Realising you can shoot an enemies grenade hanging from their belt. The bad: Hate the AI in Far Cry 2? It's that times ten here. Setting up your first shot is always a pleasure but as soon as you've taken it all enemies on the map have a switch flipped on their head and know exactly where you are. But wait, it gets worse. Why be armed with a sniper if the AI (now knowing where you are) can hit you a mile away with a world war semi automatic? The cut scenes are mostly awful too. A mixture of in game graphics and cgi. The final kill in the game is massively comical too, mostly because of a squishy noise and cut to black/credits. Unfortunately a large part of my enjoyment of the first and reason for buying this was for online battles. Death match style multiplayer is not present on the console versions. Instead we are left with co-op only modes and I didn't find these enjoyable. The result: While not a complete failure it's hard to play this game as intended with the AI as it is. The first Sniper Elite was a perfect mix of stealth and mocking the enemy which would only have an idea of your location if they'd had a visual. I did have a lot of fun along the way to the unintentionally funny conclusion though (I played it in a weekend), it's a damn sight (rofl) beter than Ghost Warrior and it's well worth a punt at a budget price.
  6. DANGERMAN

    Crysis 3

    I picked this up over the weekend, I'd heard it was really short so I figured it'd be a good thing to play before Bioshock came out. Either I play Crysis wrong or the talk of a 5 hour campaign was nonsense. I don't really know what to say about it other than it feels exactly like Crysis 2 but is actually fairly different. Crysis 2 was a series of puzzle boxes to play about in, do puzzle box 3 to move on to 4. Crysis 3 has a better flow to it, the areas feel a bit more sprawling, and if you are locked in it justifies it a bit better. You're back in New York but it looks completely different, it's like you mixed the first games jungle with the seconds city. It also looks and runs better than Crysis 2, at least in areas where there isn't lots of flowing grass. Enemies are still a bit too eagle eyed for my liking, I still feel hugely reliant on the stealth suit skill, which means I'm slowly luring people to their deaths. the bow is pretty good but there's not a lot of ammo for it. I wish they encouraged verticality a bit more, the game is way less flat than Crysis and Crysis 2, but it's rare you can actually climb any of the structures. And they still haven't explained what happened to Nomad at the end of the first game, in fact that you're playing as Prophet again confused me for a while, I think I might vaguely remember what happened there though. I doubt there's going to be a lot of takeup for this on here, but it's a decent game
  7. Anyone else bought this? It's a tower defence sort of thing with some third person shooter bits tacked on. You get a crossbow, melee weapon and a load of traps that you continue to unlock as you progress through the game. Kill Orcs, get money for more traps, put traps down in the most evil configurations you can think of and shit back as bits of Orc go flying everywhere as they are smashed, chopped, skewered and burned to death. When the trailer came out for it I thought it looked quite terrible but it is not. It has a lot of charm and it's full of amusing one liners from the Orcs and the main guy. Gameplay is really satisfying and not at all fiddly. You can pick 8ish traps at the start of the level and cycle through them with LB/RB and put them down with RT. I am well over half way through now and it has become very repetitive and that is my main criticism. Environments haven't changed at all the whole time and each level consists of herding the Orcs into a choke point and putting all your defences there. Levels that are a bit more open and require you to guard multiple areas can be quite frustrating and the map doesn't do a very good job of letting you know how close the enemy is to your base on the multi tiered maps. Unless it all changes on the next level I would say the game is a lot of fun but at 1200 points there isn't really the variety you would expect and no co-op or multiplayer modes is disappointing. Definitely one to consider but 800 points is probably a fairer price so I would suggest waiting for deal of the week.
  8. From what I've played so far Revelations is actually very good, it's a bit of a mix of old RE style and the new RE style. You can strafe, even without the circle pad, and provided you make good use of the scanner ammo is less than sparse. The flip side though is that you're very much dealing with monsters rather than villagers, it's rare they attack in groups, and the tone is creepy rather than high tension. Revelations is paced for the 3DS, you've had chapters in Resident Evil games for a while but here they feel a bit shorter, early on at least, and give you a nice little recap when you boot the game up again. The one thing I will say about this structure is that 3 hours in I'm still unsure if the game has really started properly. I began playing as Jill in the tutorial mission, then as Chris for a while, then I think Jill again with some more new features rolled out (it's a bit jumbled), then I played as Jill's partner in a flashback. In fact half of what I've played has been a flashback of something or other, each time to a different time. Hopefully now with a boss beaten, and a Chris level seemingly on the horizon the game will start to settle down. In terms of resident Evil tropes Revelations handles the limited inventory slightly differently. Now you aren't just dumping stuff in one big bag, instead you can carry a certain amount of health, a certain number of grenades, and annoyingly a limited amount of ammunition. This might be a design decision, you revisit areas so had you completely picked it clean on your first run through there's a chance you'll have left yourself short on a return visit, but the capacity (which can be upgraded) is pathetically small. On that note weapons can be upgraded at certain points, with the scanner being fairly useful at finding the bonuses you'll need. I'll admit that once I realised I was going to have to back track and revisit areas my enthusiasm for Revelations took a bit of a knock, but all in all I've really enjoyed it, certainly more than what I played of 5
  9. illdog

    Resident Evil HD

    I know you do son, I know you do. And you used the wrong write you big bell end. I bought it too, made the crazy mistake of only buying it on one console. I am struggling to enjoy it again at the moment, i thought I would love to play this game again as it's been a few years but I'm finding it incredibly dated. I shall play again on Thursday (when I finally get some time to play games again) with the knowledge of what it is and not what I thought it was and see if we get along then.
  10. DANGERMAN

    Child Of Light

    I think that's all the tags for this, basically it's out on just about everything. Child of Light is actually a surprisingly complex rpg, even if it is a bit on the easy side. During combat you and your enemies share a movement meter. Once you get towards the end of the meter you can cue up an action, that action takes a bit of time to activate. If you manage to land a hit on an enemy whilst they're activating their move you'll interrupt them, sending them back down the meter. You also have a firefly who can slow down enemies as they charge, heal you a bit, and pick up items. If you have multiple characters you can switch out characters, this doesn't spend your turn so you can still perform an action with your new character Out of battle the game starts off like a simple platformer, but then you learn to fly. There's still the odd puzzle element to the map, items to find, even alternate characters it's apparently possible to miss (Brad missed one on Giant Bomb). There's gem stones you can equip to add perks, things like fire damage or resistances. It sort of feels superfluous with how easy the game can be but it's nice that it's there. It looks amazing obviously, and the soundtrack is great, made by someone respected but I'd never heard of her anyway, I'm really enjoying it, it's not the greatest rpg ever, it's just missing something, but it's pretty good so far
  11. Managed to put a little bit of time into this this morning. I am absolutely staggered at how good it is for now. Bearing in mind I've not played a mainline FIFA since '14 or '15 this just feels exactly like a mainline FIFA game, doesn't seem to be any compromises at all, feels like the real full-fat FIFA experience to me. I was playing in Docked mode in 1080p and it just felt exactly like I remember FIFA feeling like when I played the last on XBOne/PS4 in the past. I only thing I really noticed as 'missing' is the PL-partnered presentation over the matches, instead they use that older more blocky style that was in place before 2016 or so, I only knew this having watched some FIFA 16/17/18 preview videos but as I haven't played one for a while, again, it felt just the same as I remembered and lets be honest, it matters very little. Only had time to mess around in the menu's, do a bit of team management and controller setup and do one online game. Looked through all the menus and everything looked like it was in there to me apart from the single-player story thing that they came up with last year, didn't touch FUT yet so don't know how many packs you get to start with or anything but yeah that's definitely a huge inclusion right there, will have to have a word with myself to make sure I don't buy too many packs The game itself felt just like FIFA really, more fluid than I remembered maybe? Some of the technical little touches you could do, being able to lean in and shoulder-charge players off the ball and things like that felt new and the ball/player physics felt way easier to zip the ball around in, less glued to the feet than when I last played for sure. It will definitely take me a while to get used to the controls again, I'm so used to playing FIFA on xbox/PS controllers that learning to play on Cradled JoyCons will take a bit of time to get used to, it feels great to play though, just got to retrain my brain to the new face buttons. I'm quite pleased I didn't lose my first game online though despite a hell of a lot of wrong button presses! I'm sure it'll come back to me.
  12. I'm two and a half hours in so far so these are just glancing impressions that I'll go into tomorrow when I've played a bit more. It's not like a DLC. There's too much effort that's gone into it. However, some of it is incredibly lazy. Not going into it here, but some is just monumentally lazy. The o2 mechanic isn't as stifling as people are making it out to be. In fact I'd go as far as saying it's actually a good thing, I'll detail why when I've played a bit more. The characters talk a lot. Your avatar isn't silent. Outside of the usual spoutings they do they have actual lines referring to the story. Some of the level design is atrocious. Truly maddening that there's parts that have managed to get through game testing and into the final product. The writing is very high caliber. It's actually very funny and isn't above poking fun at itself, real world issues or the player. I'll be back with more in depth impressions when I've played more. If you've got questions about the game leave them and if I can I'll answer them.
  13. Took Sly's advice from the Gaming Week thread and downloaded the trial for this, then got to the end of the demo and bought it. A really relaxing strategy game and the music is really good too, all acoustic guitars and banjos. How do you train the keflings to pick resources up? Do you just drop them off at the piles? I've got plenty of people harvesting wood and stone but muggins here has to go and pick them up.
  14. Anybody else played this? Im about 4 hours in I guess, I'm not in love with it. It is slowly getting better but it's a hard game to go back to after the high of Syndicate and the change of direction that was Origins. My fault of course for not playing them in chronological order. Still, in order or not, the game feels like it lacks a flow. You sail everywhere in your bloody great ship, you slowly pull up to your destination, often stopping too far away then you have to jump in the water and swim to the dock and then you can carry on with the next bit of the story or whatever you are here to do. You do unlock fast travel shortly in to the game but obvioulsy you can only fast travel to places you've been. Also, the controls are clunky. Or clunkier than recent attempts. And you cant enter in to sneak mode either, the game does it for you when you are in bushes and the like. I don't like that. Story wise, you are Shay, you have a terrible Irish accent and the rest I couldn't give a single fuck about. I do like it now more than I did an hour in though, it does have a quality that makes me want to continue playing. It'sgot that big map to explore, it's got those treasure icons and collectibles all spread out, good old sandbox fun if that's your bag.
  15. spatular

    Forza Horizon 2

    Really looking forward to this so downloaded the demo- there's a race/drive to the festival thing which was ok. the first proper race i didn't really like - it's like a free roaming/offroad race between checkpoints which was hard to follow where you're supposed to be going (map was useless) guess it'll be better when you know the track, and to be fair it was at least a bit different. the second was more like a proper track race which was cool. there's a speed challenge thing, and a final race against a airplane display team - which is basically a time trial with some planes flying about - which is also pretty cool. only had a quick go of each so it's a bit early to judge anything about the handling... but it seemed pretty good fun with the faster cars - the slower car was a bit boring but i guess that's the idea with it being the first car you get. it looks really nice, very smooth, and nice scenery, nice rain effects. also you can play a bit online in the demo - not sure what mode is available online. tuning is in too, but i wish it wasn't. Anyone else give it a try?
  16. DANGERMAN

    Shadow Complex

    Surprised it's me starting this thread. First off it's pretty good. More Bionic Commando than Castlevania, with the powerups being more like Super Metroid (health, weapon boost). It looks nice apart from some glitching in the cutscenes, the sound's brilliant and in terms of budget it deserves the higher price point. I dont especially like the dicking about with plains, especially if you're just nipping out of cover and dont have time to manually aim. It's not always clear what can be used/walked on/smashed. Things like having to leap where there are in fact stairs is idiotic. I've also felt lost most of the way through the game, kind of just stumbling on plot points and never really allowed to explore like I want to. The single most annoying thing though is that you cant see enough of the screen half the time. You walk into a room and take damage because the game hasnt seen fit to zoom out to clue you in. you just have to shoot and hope, maybe legging it towards the enemy hoping to hit cover It is still good (seriously), but there's a few poor design decisions
  17. You know how Games with Gold and PS+ sometimes have fucking awful games and you wonder if it was just to make the numbers up or if one of the guys on the development team blew someone at Microsoft/Sony? Yeah this is that game. It's the worst kind of God of War clone. It's the quest kind of Dante's Inferno come. It's the worst kind of Splatterhouse clone (see what I'm getting at here?). It has a basic understanding that mashing buttons will get you a combo, then does precisely fuck all with that. You already know the controls - light attack, strong attack, grab, jump. I'm not even going to tell you what each action is mapped to. The graphics are shoddy to say the least. Beginning of PS3/360 era looks with the awful blacked out windows cars had in the PS2 era. Sound is laughable, it honestly sounded like one of the main characters was reading her lines through a Skype call at one point. Complete with tinny echo. The story is actually the best part right now. It's just stupid. And by stupid I mean the character you play gets killed in the first 5 minutes and brought back to life by what I assume is an Aku-Aku from Crash Bandicoot. You then spend the game chasing down your girlfriend from the clutches of an evil Chinese madman. But, even with all this awfulness, I still struggled to tear myself away. And I kind of want to go back to it later... Fuck knows what that says about me...
  18. illdog

    Killer is Dead

    Its a hack and slash game by SUDA51. Its arty and abstract, its creepy and weird but I'm not enjoying it as much as I wanted to enjoy it. What annoys me the most are the cut scenes. Its not that the story isn't interesting, its just that the cut scenes that portray it are unnecessarily drawn out. Lots of lingering camera shots and silence which I'm sure is all arty and different but... here is a game full of potential arcade action that I'm itching to play and im getting a close up of someones face and get to watch them really slowly turn their head. SKIP. The game play is decent enough I guess but its nothing new. And its doesn't feel extra polished either. Mondo controls well, pretty responsive in both movement and action but the scenery can feel a little clunky. A lock on would have been nice but the combat works pretty well without it. I dunno, its just another hack and slash game wrapped in a really fucking weird package. It has a really odd colour pallet sometimes, at certain time it does just make it look like the contrast is up far too high. The Gigolo mini games are pretty funny, trying to catch a glimpse of your dates tits and nether regions whist she's looking away made me laugh. You have to put on some glasses so you can see through their clothes to their underwear. That alone would have been a good game. I played through on easy because I'm rubbish at this genre, although I did find the first boss (on chapter 3) ridiculously hard, i died three times. Once the level had finish I found that I had upped the difficulty to hard, so I didnt feel quite so shit. Im going through again on Normal now, there are 12 chapters and I'm half way through again. Once I have powered up Mr Zappa enough on my Normal run I was going to up the difficulty to very hard, the combat may take on a new tactical level and make me appreciate the game all over again. We shall see.
  19. Huh. No impressions? It doesn't surprise me, it's not really all that great. But I have been playing it due to it just being a couple of quid on PSN at the moment so I decided to finally give it a gos since I have been planning to. Now, I've not played the first one so I don't really know these two guys. I understand they are meant to be total shits, but they're not as bad as I was expecting. They're not as irredeemable fuckers as I was expecting. They seem like characters who exist in a shit world and are trying to get out of it; they're a product of the shit world. I think I was expecting them to relish in their shit more, but so far they come across a bit GTA protagonist-y. I could talk about the game more but I can't say more than it being an okay third person shooter. It has some AI that doesn't offer up much of a challenge except for the times it accidently gets the upper hand. I suppose I have been playing on hard because I'm that cool so that's why I am dying a bit. But it isn't because I feel like I'm getting out smarted. The gunplay feels okay except when you're using assualt rifles. The game has some wierd ruls: handguns seem to be the best for long range (except sniper rifles) and assualt rifles, which gaming has taught us are mid range weapons, are really shit at anything but short range. All the automatic weapons act like an Uzi or something; all kick and noise and not much else. I've actually decided to rock the shotgun mostly as it's actually pretty good at mid range... and shite at short range. I have no idea why they have changed the logic of how guns work in video games, it's certainly not to make it more realistic. But it just doesn't feel all that great. I think the only thing I like about it is the style. I do really like the camcorder style. It's claustrophobic, ugly and low key but really intimate to the violence. It's really great. It suites the game alot and they really commit to it. I just wish it was attached to a better game. It's not awful. Some of the levels are actually well put together and offer up some satisfying action, at least as well as the game itself can offer. So I sorta like it. I think the game it reminds me most of is Spec Ops: The Line. It has similar issues, but I don't think Dog Days' story and stuff is not quite as bold and subversive as that, and the shooting isn't even as fun to be honest. But it's nearly there. If this game played like Max Payne 3 we'd have a real gem on our hands.
  20. Put a fair bit of time into this over the past couple days, think I'm around 5-6 hours in, about halfway through Episode 3. First thing I noticed was the step up in visuals over Rev 1, you can definitely tell this is a newer cross-gen title built for consoles with the lighting, particle effects, enemy designs and a lot of the texture quality being a huge step up from the first game, facial animations are markedly improved as well. The whole game though is vastly different. Rev 1 felt very contained to this one ship, very stuffy and claustrophobic - in a good way, it gave the ship an identity of its own - you do explore other locales sure, but the meat of the game is what happens on that ship with Jill and Chris. This though, feels totally different. You wake up with Claire in this Prison area, find Moira, you've both got these bracelets attached and there's someone listening/watching your every move. It's all very Saw and the look of it is very industrial, there's no other way to put it, it's very grey and rather bland. You do make it out of the Prison after the first Episode and the game picks up after this, but the environs still don't really wow me, everything has a generic kind of look about it that will feel familiar to those that have played RE4/RE5. I definitely appreciate the variation though, but wish the variation wasn't Prison to factory, one grey area after another. You seem to be stuck on this island in the middle of the Ocean, got serious Code Veronica flashbacks playing as Claire and all, but the island just doesn't have as much character as the ship from Rev 1 as of yet. I do like how they've tightened and mixed up the combat though. Being able to switch characters on the fly is great and leads to some cool puzzles along the way, I reckon playing with another human would be fantastic but the AI has done a competent enough job so far. The shooting feels less floaty and the bullet impact on enemies feels far more visceral and satisfying. The inventory management feels much sleeker and easier to pull off too, combining items into various bits and pieces and passing items between the two characters is much improved. So overall, I'm enjoying it, but can't help but feel it lacks a bit of character compared to Rev 1, it's just not that memorable so far, but hopefully it improves. I will say I'm liking the dual plot-lines and time periods, definitely keeps things feeling fresh, just wish you didn't have to repeat a locale with Barry after already going through it with Claire. A few pics:
  21. I never did get round to playing the first one on the Wii but that can be said for a lot of my Wii collection. A rainy (and jobless) Thursday last week however prompted me to unwrap the second one (part of my 360 backlog). So its Mickey and Oswald the Lucky Rabbit, Mickey with a paintbrush that can use paint to fill things out or thinner to erase stuff. Oswald has a remote control that shoots electricity so as to open gates via control panels and he can also shock enemies with it. You traverse between hub worlds, each laden with NPC's that give you seemingly no end of stuff to do via sidequests. The hubworlds are connected by projectors that are basically 2.5D A to B platformers full of tickets (the in game currency) and little secret routes hiding more goodies. It's littered with little problems, depth perception being one, inconsistent jumping being another and camera angles to drop on top. I often felt that each jump was too high for Mickey, he can double jump but even then it felt like I was clipping through the top of platforms as opposed to landing on them. Oswald is also a complete cunt, one of the dopiest NPC's i've ever had the misfortune of having no control over. He has knocked me of platforms to my death, gotten stuck about 8 miles away leading me to back track so he can navingate the simplist of obstacles and he sometimes outright refuses to stand where I need him to 50% of the time. Mickey can throw Oswald in the air and jump up and catch his legs so they can glide to far away platforms, problem here is Oswald always goes far too high up in the air to start with therefore you have to wait five or so seconds for him to slowly float down so you can grab him. And that's fucking annoying! Yet... despite these irritants, it's a good game which is not at all what I expected. I really enjoyed it. The platforming was fun and the bosses were fairly inventive. I found loads of secrets and it turns out I didn't find even half of them. I felt like I ploughed through it a bit too quick but I do find myself wanting to go back and explore a bit more. Your actions have consequences as well, depending on how nice you are (by using paint to befriend enemies instead of thinner to destroy enemies) so it does warrent another playthrough if you feel so inclined. There are costumes and badges to collect, photo's to take, gremlins and spirits to find. I just didn't expect the game to be such a package. Reckon i might check out the first one.
  22. Well so far, I'm doing rubbish. I've died maybe 10 times so the captains keep getting stronger. I am upgrading my abilities slowly but so far it's more frustrating than fun. My one true criticism so far is that the text is really tiny and when moves have come up I've had to guess whether the button is R1 or R2.
  23. I thought it was odd there was no thread for this game seen as it's been out a while, then when checking the platforms for the tag options above I saw it was Microsoft platforms only, then it made sense. So this is a 2.5D platformer with puzzle elements. Storywise, Max doesnt like his brother so he says a spell that summons a monster to take him away. I would have left the cunt but Max is instanlty tinged with regeret so he goes after him. The hook it you can manipulate the scenery with your magic pen by pressing the R trigger, this draws muddy colomns from the ground and also destroys them. Max uses these to reach heights, cross voids or fill sections of empty floor to allow objects or creatures to pass to his advantage. I've only done the first word which was comprised of 5 levels. The first couple make the game out to be a fast paced platformer which I was super down for. The introduction of the puzzle element came as a disappointment at first but the puzzles (so far) are well made so now i'm on board. I can imagine the puzzles will become more devious as time goes on, I also forsee more uses for your magic pen. The levels have 4 or 5 collectables each time which have been fun to look for so far so this game is alright. World 2 awaits.
  24. Played the first 90 minutes or so of this earlier. Been wanting to play this for absolute donkeys years but missed the boat on its first 360/PS3 release, got it on PS+ but by then my PS3 was unplugged and in the cupboard, so just been biding my time for it to get to a price I'm comfortable paying on Steam. I never played the NES original so have no reference for how faithful a remaster/remake etc. it is, I vaguely remember them saying they got the original voice actors back but I'm not sure of that. Anyhoo, the game is pretty good, I roughly knew what to expect by watching footage years back, I knew about the pogo stick beforehand and am familiar with the characters from watching the TV show as a kid, got a kick out of hearing the theme tune when I first booted the game up. The gameplay really surprised me by how tight it controlled, it controls really nicely and I got into the Platforming very early on. Not really sure what the point is of it other than get a shit-load of cash and the level selection seems rather limited, but yeah I'm having a great time with it I have to say, reminds me of DKCR a bit with the hidden paths that there are to find, it has actually exceeded my expectations in a lot of ways. Had to restart after getting stuck on the first 'proper' level though, bloody hard it is! Feels like it has retained its NES-era difficulty for sure, can't imagine how difficult it would be on Hard! So yeah, restarted after getting stuck on the first level and went through the tutorial and eventually completely the first Amazon level on Easy. Will pick it up again tomorrow.
  25. illdog

    Dead Island

    I tend not to read or watch too much about a game after its peaked my interest so i had no real expectations of this. I picked the big black dude who's speaciality is cracking heads like a mufucker with blunt weapons. Ive changed the fighting system from digital where you press R trigger to swing your weapon to analogue where you have to hold the L Trigger to initiate 'fight' and the flick the right stick from one direction to the opposite. This way you can target limbs, specifically heads, and im getting a few one or two hit kills now, as opposed to a flurry of four or five strikes before. The instruction booklet does a piss poor job of explaining analogue controls, i had to look it up online. You level up by gaining exp. Exp is gained by competing quests and killing zombies. Each time you level up you get skill points to spend. You can improve your characters Fury (like a beserk mode), weapon ability and health management. Im going to concentrate on Fury as the dominant stat, its super handy when your backs against the wall. Its like Doom, you go all hazy and basically rip through enemies with one hit. It feels like Farcry, whereas you move from place to place, talking to people, sneaking around, driving cars, just on an island full of zombies instead of Africa. Fights like Oblivion/Fallout, you can move in all directions whilst swinging your weapon so you can start the swing, move in to an enemy for it to strike and then move out for defence. You can also mod weapons at workbenches (seen that somewhere before) but they weapon construction so far feels more like Dead Rising, like mixing a baseball bat and nails. And last game comparison, but the collectibles are like Bioshock. They flash in the dark so you an see them and your collecting drinks, food and handy bits to make weapon mods. Also you collect audio diarys. You have your main quest line but im only a couple of hours in and i have about 10 sidequests on the go. I have had one problem so far, i picked up a necklace somebody wanted with the intention of returning it to them later when i finished some other quests in the area. Didnt really think about it again, but i naturally came across the hut where i picked the necklace up in the first place and the mini map indicated there was something for me to collect inside. Sure enough, the necklace was back on the shelf i first collected it from. Thinking back, the woman who requested the necklace was back at base where i had been ten minutes before and an icon would have appeared on the woman reminding me to hand in her lost goods. Hope that sort of shit doesn't happen too many times. Anyways, so far so good. Its suitably tense in places, scared the shit out of me a couple of times when zombies have come from seemingly nowhere and screamed in my ear before grabbing me. I also still approach fights with nervous caution. On i play.
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