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  1. Craymen Edge

    Huntdown

    I've only played the first couple of bounties, but so far I'm really liking this. As per the trailer, it captures that 80's violent action film vibe really well. The 16-bit style graphics look really good, and the the synth soundtrack is great too. It has tons of character. Gameplay wise, it's a run and gun platformer. You fire forwards in the direction you're facing, you have a jump, a dash and a thrown weapon, and can duck or take cover from enemy fire in doorways. You have a pistol weapon with infinite ammo, and can pick up more powerful sub weapons with limited ammo, or a melee weapon. Each bounty (level) is a short action platforming section that leads up to your target, which is a mini boss fight. It's fairly straightforward, but is smooth and plays very well. I've only tried one player character so far, so don't know if they have gameplay differences. It's Epic exclusive on PC at the moment. With the £10 coupon thing in their sale going on right now it only cost me £7.99.
  2. This is this month's PS+ game. Its been on my Switch list but I'll have it here for now. It's been a good, chill game to play at during these times and I reckon I can do better than those that run things now. Its kinda cathartic. Yeah, my first attempt I fucked up the water lines and poisoned everyone but it's a learning process... I've built a fairly well functioning city. Its a modest little place but everyone's happy and healthy. It's bustling and pretty green; it's nice. I've bought up some more land to expand but I need more money to build. I could really do with a university as occasionally a place goes out of business due to my undereducated population. But industry keeps complaining when I tax the dirty, polluting fucks. Maybe they're just mad because there was a point their building kept burning down and fire engines couldn't get to them because of my incremental and patchy expansion. It is a bit of a mess. But my next section will be city planning perfection.
  3. bellow

    Trials of Mana

    I'm glad this is (reportedly) a short RPG. Not that I'm not enjoying it, but it's incredibly simplistic. Everything is telegraphed to keep u on the right path; every time u get to a new town there's one, just one, upgraded weapon waiting for u in the shop, same with armour. The enemies are perfectly scaled for, and u never take a wrong turn and find some beast far out of your compass (who u can get your revenge on later). And I'm going to have to read up on the upgrade wheel, where u spend experience points. It seems simple enough. You have many things to upgrade in the usual strength, intelligence etc paths, but then you seem to have to assign these various upgrades to your character, and u only get a couple of slots, rendering most of your upgrades meaningless. I'm pretty sure I'm not quite understanding it tho. It can't be as I've described. There must be something I'm missing.
  4. This must be the hardest game to give impressions to. It's a sort of open world, crime investigation, almost survival horror that was made on the same budget as my woodwork project at school. It's kind of good. This game is ugly, I'll get that out of the way, but the game knows it and often plays that to its strength, the puppet-like animation makes the comedy moments genuinely funny. The weird, uncanny smile Agent York (the lead character) gives when he's trying to be sincere is proper lol worthy, especially when it's combined with that whistling tune which I'm sure will end up being very iconic in videogame music. But it's not all laughing at the technical incompetence of the game, because somehow, it does manage to be successfully creepy, and the mystery itself isn't massively tacky, the characters perhaps, but plot itself is compelling. For some reason there are zombies (I'm sure there is a reason) and that's all I've been shooting so far, it plays a lot like Resident Evil 4 but not as good. And the open world driving stuff? That's the only thing I have a problem with, it's slow, handles both sluggishly and erratically at the same time and you have this 16bit drone as an engine noise. Only the banter York has with Zach makes the trips worthwhile. What's Yorks favourite Tremors film? Play it and find out.
  5. Ok, so this is pretty cheap on PSN right now (under £4). I remember enjoying the first T&E back in the day, so I figured I’d give this a go. If you ever played the first one, you know what you’re in for, as this is kind of a remake. If you didn’t? Well, how to explain it.... So, you accidentally blew up your spaceship into 10 different parts, and sucked the Earth into a black hole. Now you have to traverse multiple levels, slowly rebuilding your ship. There’s various types of humans that want to kill you, which you can dodge by either jumping in a river, or hiding in sunflowers. There’s tons of presents throughout the levels, which do either good things (jet powered skates, spring shoes) or bad (damage you, set off an alarm so enemies home in on you). You can gain XP from finding items, or taking part in a rhythm-action music game. Its weird, definitely. But then the rest of the series was too, so I’d expect no less. And at £4 (on PSN, other formats will vary) you can’t go wrong really.
  6. This has probably been the biggest surprise of the year so far for me, this game is incredible. I’ve never much been one for making levels or anything like that and the most I’ve dabbled before was way back when I was a kid in Rollercoaster Tycoon and more recently with some of the LBP and Trials series tutorials and such. So going into this the making aspect is probably what got me most excited about the game but also apprehensive as I really didn’t know if I’d bounce off it again like I have done in the past, I just don’t consider myself a very creative person and am always more likely to enjoy levels made by others than actually be any good at creating my own. There’s just so many other layers to it than that though. It feels amazing to just play other people’s levels that they’ve shared on an FB Group or forum, I can’t quite describe it but playing through a level and admiring the work of someone else approachable and ‘real’ not some pro level designer feels so uplifting and joyous. I’ve only played a little of the story mode but from what I’ve played it’s another excellent 2D Mario game. It’s clever how they implement ideas from the Maker template to inspire you and get you thinking about how you can implement little bits and pieces from their Pro courses into yours. Then you can play in co-op with others online and against them which is just fun silly nonsense really. There are frustrating moments when you may lack the coordination to get past a puzzle and eventually have to give up but it’s just such a nice change of pace and another layer of depth the game has. I think the most amazing thing about the game is how creative it’s made me feel, playing through other people’s levels, playing the story mode’s levels or tinkering about in the Maker mode just gives me so many ideas for so many new levels I can create and how I can improve my level design skills and get better. Even when I’m not playing the game I find myself thinking about ways I could do a pipe level, a runner type level, a car level and things like that. To make someone who wasn’t creative in the slightest before think creatively about level design for the very first time is damn incredible, it has been quite the revelation for me this game and awakened a side of me I didn’t really know existed before. My two courses if anyone wants to try them out: Quick video of one here:
  7. This is fantastic. Apparently it’s inspired by a comic book or something. It’s an rpg where overworld traversal takes place on like a beautiful board game map, which then transitions into proper exploration for dungeons and other “explorable areas” (not unlike the transition in the PS1 Final Fantasy games). The character art and background art is lovely. Combat is turn-based, jrpg style. But the game has a couple of original, interesting ideas. Aside from default attacks, characters have abilities that cost mana, but you also have a stat called overcharge. Default attacks give you overcharge, and if you use abilities that cost mana, the game uses your overcharge first before taking from your mana. So if you have 20 overcharge, and you use an ability that costs 25 mana, you lose 20 overcharge and only 5 mana. It’s an interesting system that differentiates the game from other turn based RPGs. Also, attacks and abilities have casting speeds (eg instant, very fast, fast) which is another thing you have to take into account. I bought it heavily discounted but it’s been easily worth that so far.
  8. DANGERMAN

    Goblin Sword

    I suspect this is on everything but I saw it on Switch in the recently released section at a reduced price. It stands out for how it looks, which is that better than 16-bit pixel art, really vibrant and colourful, the trailer makes it look great. It's... ok. There's not enough, early on at least, going on to make it particularly interesting. It's fine, it's an action platformer, but a basic one, it feels like a good Master System game, or an early Mega Drive game, Kid Chameleon or something like that. You've got limited hearts, you take damage if you get hit or touch enemies, you jump over spokes, jump gaps, and hit enemies with your sword. An awful lot of the enemies don't do a lot, they'll stand still, walk towards you, or just float up and down, some are more challenging and it isn't hard to lose hearts as the game goes on. The trailer shows you with a huge sword, that looks fun, I don't have that yet. You can buy weapons when you finish the first world, but what I've bought still has a range problem. It makes the game feel very deliberate and basic, and like there's a better game waiting a few hours in. It's not terrible, and for a couple of quid it's actually a reasonably good game, it just feels a bit dated in a way I'm not sure is intended
  9. spatular

    My Friend Pedro

    This is a 2D platformer, run and gun type thing, where you can do all kinds of fancy things, such as shoot at two things at the same time, bounce bullets off things, skateboard, kick things/skateboards at people, slowdown time, and dodge bullets. when you're doing the cool things it's a lot of fun. i often forget to do the cool things and just run through a level shooting everything, which is still pretty fun. especially i find the controls for dodging bullets to be tricky so forget to do it, and slowdown time i keep forgetting to do but the controls for it aren't tricky. but the controls for shooting 2 things at once work well imo - you aim one direction and lock on by holding down the left trigger then aim elsewhere and fire with the right trigger. there's some gimmicky levels that are a bit different, they probably arent really any good but i really enjoyed the 2 i've done so far because of how over the top they are and they don't last long. the levels are very short but there's a lot of them, apparently it's quite a short game, think i'm about 2 hours in. you get graded for each level, i think that's where the game will come into it's own if you get into trying to get a better score/grade - so i think it's good that the levels are short for this. i'm not sure if i'll bother replaying it like this though, don't really know how the scoring works, i'll have to look into it. paid ~£13 which seems like a fair price for it. apparently was playing it in 4k, switched to 1080p and upped the graphics settings, couldn't really tell the difference. so yeah i like it so far and at times it's brilliant, but maybe doesn't live up to how great the trailers for it are (possibly it does but i'm not good at it). also a banana tells you what to do.
  10. HandsomeDead

    Xenon Racer

    I've played a little of this so here's some impressions. It's another indie racing game inspired by the arcade titles of the 90s. Visually and audibly it's very Ridge Racer but the handling is something else. Maybe more like Motorstorm but a bit driftier? Not sure but it's not expected and it's maybe more unforgiving than is satisfying. But I guess that's what this is; a hardcore racer for real gamers, like back in the day. There is a difficulty spike really early on that is a narrow course through the woods and I felt like giving up. But I found that conventional wisdom doesn't work here. I was using a car that was statistically slow but with good handling which in games like this is usually the beginner car but when I was failing a lot I tried another and I found maintaining speed and drifting is so much easier to do so once I learned the track I managed second place. The slower car just snapped out of drifting so easily and I couldn't figure out how to be fast in it. The AI is pretty brutal. Its like when I used to play Gran Turismo 2 and sometimes use the other cars to get round corners since there was little to no punishment for it. Well, get used to being on the other end of it. You cannot corner a little too slowly if anyone is behind you. But it seems okay so far despite that. Once I got a little hang of it I was having fun. But the handling seems like it might click... but might not.
  11. This is a Sad Indie (TM) adventure game, with a lovely art style and pretty good story, told entirely without dialogue. I got it a while ago as a freebie on the Epic store. The game starts with your character after a car accident which killed his wife and left him in a wheelchair. He finds he has the ability to go back to the day of the accident via portraits of people that his wife painted, and tries to change things to prevent the accident. This is the main gameplay element, each portrait gives you control of the person in the painting, and you attempt to change their actions to prevent their part in the accident. Changing that course of events inevitably has knock on events, ending in something else being responsible for your accident, you have to go between the three characters and manipulate things to effect the others. It's fairly straightforward, and takes about 4 hours or so. It's very well made, and I liked it a lot.
  12. Played it for an hour, walked around the monastery talking to the house leaders and each student. I love it so far. The anime cutscenes are beautiful and the music has been very good. A very enjoyable first hour.
  13. This is a little known indie RPG from a couple of years ago that has a 16bit JRPG style. On the surface it pulls a lot of inspiration from Chrono Trigger with regards to its battle system, but instead it has a sci-fi setting where you play as a team of future spies. It has been good so far. Well, the story I'm a bit unsure about. Maybe it just needs some time to pick up but currently it has a dodgy mix of some regular sci-fi and a Saturday Morning Cartoon, but in a way that isn't quite working for me. I just want them to pick one so far. But I've been very impressed with the battle system and that's the star of the show here. You have basic moves, moves that can be used once until you've gone in a turn consuming defensive stance, the moves have a lot of different kinds of properties even early on. Every fight with basic enemies feels meaningful. JRPGs are often more of a marathon than a sprint, where you have to get from one place to the next, doing lots of simple fights and making sure you're prepared enough for it. Here, all of your health and abilities are restored after a fight so they're very self contained, puzzle-y things and don't shy away from making regular encounters feel like boss fights in another game like this. It's cool. It's very cheap on Switch as of now and if you want something to challenge your decision making in a JRPG style I think it's truly worth looking at.
  14. DANGERMAN

    Ape Out

    I thought there was a thread, there should be, Ape Out got a lot of coverage for a few days at release. It's a simple premise and a simple game. You're a captive ape and have to escape. Your captors are gun toting guards or various types, and you bound through the level smashing guards, grabbing them to use as shields, or flinging them into other people or walls. You can take 3 hits, every few sections you start a new level and get your health back. Killing the guards doesn't really do anything for you other than clear the way, there's nothing to stop you from just gunning it, which is what I tend to do and it probably does rob the game of something The thing that makes Ape Out stand out is the jazz soundtrack which is tied to what's going on in the game, and the old European cartoon look. It's a cool game. The problem is that there's not a huge amount to it. I like it but you're getting as much from it on disc 1 as you are on disc 3. You get new enemies and the challenge they throw at you changes, but it still amounts to you grabbing and splatting. For example, the game introduces enemies who smash through windows wearing body armour, they're more dangerous and more useful as weapons, but they still die from being twatted about by a gorilla
  15. Ok. So, this game is awful. Sorry, but it is. I’ve loved the Contra series for a long time, ever since I started with the awesome Super Probotector (aka Contra 3) on the SNES. This is absolutely one of the worst entries to the series. Graphically it’s nothing special. I’ve seen worse, sure. But considering we’re at the end of this generation, it’s nothing to write home about. The effect where an enemy gets thrown into the screen, Turtles in Time style, is pretty laughable. The overheat mechanic is terrible. Your main weapon overheats in a matter of seconds, unless you hold off from keeping the fire button held down. Your secondary weapon is usually more powerful, but that overheats even faster. There’s quite often a ton of enemies on screen. So your natural reaction is to try to shoot them all. Except you can’t, because your bloody weapon overheats. Leaving you frantically rolling around, waiting a good 8 seconds before you can fight back. Within a few levels, content gets recycled. Hope you like seeing the same bosses and mini-bosses, over and over again. There is a store where you can buy upgrades, but it’s absolutely baffling. Huge amounts of stuff to buy, with not much indication of what it actually does. All of which cost an obscene level of cash to buy anyway. Oh, and if you die in a mission, none of the cash you earned gets kept. So that’s fun. You can’t pause a mission. At all. Even on your own. So you’d better not need a piss, or anything better to do for a good 30-40 minutes. To top it all off, it’s just bloody boring. The whole appeal of Contra is running and gunning your way through waves of enemies. Here, the overheat mechanic completely and utterly ruins the flow of the game. Reviews are tearing this game a new arsehole because of it. And they are absolutely right to do so. It adds nothing to the gameplay, instead it restricts you. Oh, and the spread gun? One of the most iconic weapons in the series. Here, it’s a temporary power up that you get to use for about 5 seconds. If you even find it at all in a level. Utter shite.
  16. So. Fairy Fencer F: Advent Dark Force. Brought to you by the geniuses behind the Mega/HyperDimension Neptunia series, it's a medieval JRPG for the ages. Ok. It's not. It's a bit of a pervy game wrapped in a lovely little Dark Ages anime art style. @Sly Reflex was asking me about it last night, and the only answer I really had was that it's inoffensive. Which I then immediately clarified by saying the GAMEPLAY is inoffensive. The story itself just seems to be an excuse to get questionably aged female characters into questionable states of undress. One character in particular, Harley (who thankfully, looks of age), has a particular comfort with herself, so gets herself into situations like this... Anyway, I've just discovered this game is a remake of a 2013 PS3 game. It uses a modified version of the Neptunia battle system, so it's a turn-based JRPG. You have a circular battle arena and your characters make their moves, then the enemy makes theirs (obviously depending on speed levels). When it's your turn, each character gets an area they can cover, where they have to get close enough to an enemy to make an attack. Or far enough away if you're defending/healing. It's easy enough to get to grips with, and as you progress they introduce more and more twists on the formula. You level up as per RPG rules, then also gain a kind of ability points that allows you to increase your attack, defence, movement and attack range, as well as the amount of physical attacks you can do in a combo. It's a nice idea and lets you personalise each fighter to your play style. The story involves finding swords - known as Furies - and using them to release the Goddess. Well, in my story that's what's happening. You can also release this other dude - he's a bad guy - or there's a third option. I'm not sure if you can release both or what. I assume so. A few other systems are in place, but that's the main gist of the important stuff. After about 10 hours of gameplay I'm around level 10-12 and have 4 characters in my party - Fang (the main character), Tiara, Harley and Galdo. All 4 have three hits in their combo, I've unlocked a few extra moves for all of them, and they all have a Fairy giving them benefits/bonuses. It's good. Not great. But there's enough there - besides the perviness - that's keeping me playing, so i'll carry on at some point this weekend.
  17. Steamworld Heist is a game that’s out on everything. It was initially released on 3DS in 2015, and I’ve played it for a couple of hours on Switch. It’s a fun turn-based space faring rpg with an eye-catching visual style. Battles take place inside ships and the ship layouts are randomised. Missions are selected from a node-based map. I’ve been playing on the default “Experienced” difficulty and it seems like a reasonable challenge. I’ve had a couple of characters die during missions. When a character dies they don’t receive experience for that mission but they are resurrected when the mission is over. The game has all the features that you would expect from the genre - special abilities, equipment, loot, new characters to recruit - but it’s the visual style and the ricocheting of bullets (as you can see in the picture) that makes it unique and fun.
  18. There's a new Picross RPG game that was both announced and launched today. @Hendo https://www.nintendo.co.uk/Games/Nintendo-Switch-download-software/PictoQuest-1617140.html Currently 15% off.
  19. radiofloyd

    GRIS

    Was the thread for this deleted? I feel like there was one... Anyway I played a good chunk of this before I went home last Christmas. I booted it up today and continued where I left off, which led to me restoring the colour yellow to the world. And then I played on a bit more after that. According to my Switch profile I’ve played it for “more than three hours” so I’m probably near the end. The selling point of the game is the beautiful art and music but I’d forgotten how enjoyable the game’s gentle puzzles are to solve. You could describe the game as being style over substance, which it probably is, but I feel like the gameplay foundations of the game are pretty solid.
  20. Bit of a strange one, it seems a little like Wolfenstein's gameplay in a service game. It's not quite as punchy, the guns, particularly the shotgun, feel weaker. Enemies have levels, so far they've been low enough that the fodder have been easy to kill, but there's also some that have armour, and the boss took ages I really like the two girls, they're funny, we'll see where it goes but I'd be up for giving them another game.
  21. Hendo

    Tetris 99

    aka Tetris Battle Royale. 100 Tetris pieces fall out of a plane..... Actually it's 99 players and it's not quite what I expected from the trailer. What I thought it was going to be was everyone puts down a different piece, but this is 99 people all playing at once and everyone fires garbage at a different person (random, I assume) until that 99 player base gets whittled down to 1. I got 27 out of 99 on my first match, so that's an acceptable first try. Get in a lobby with the Japanese Tetris masters and you'll soon be boned though. Completely free to download for Online subs, no extra purchases as yet, just another Online sub incentive.
  22. DANGERMAN

    Crayola Scoot

    This is £2.50 at the minute so I picked it up. What I wasn't really expecting was that it's kind of hard? Maybe I'm missing something but there's a couple of things I've tried on it that I just can't do, not helped that the controls seem backwards to me. The general set up is that it's Tony Hawk (on a scooter) meets Splatoon. So you need to Scoot around pulling off tricks, which earns you points, but quite often the way you win is to fling more paint around than everyone else. The level I'm struggling with, which I think you can just not do, is that, only one of the racers infects other people with his colour (you too if you aren't careful), meaning he's potentially got 4 other people colouring in the map, I've managed 2nd on it once Another event is picking up crayons, you get an indicator to show where to look which helps, the controls are more of an enemy there. Which brings me to that. Jump is on the analogue stick, down then up (or just tap up), boost is on B. The tricks are also on the analogue stick rather than face buttons, I think my old man brain still remembers jump in this kind of game being a button press, I'd rather that. Progress is 2-fold as far as I can tell. You earn medals for winning events, but levelling up gets you challenged, beat the racer who has challenged you and you climb the leader board, plus you open up new worlds to race events in The other issues are the loading and generally how long it takes to get in to an event. I'd rathe menus than a hub world really. It's not bad though, more work than I expected or wanted so I probably won't stick with it. I might try it on the tv at some point and see if that's a better experience than handheld
  23. Gato Roboto is a kind of miniature monochrome Metroidvania where you play as a cat who can hop in and out of a robot (and other machines). The cat itself is powerless and defenseless but can get to places where the robot can’t. Movement is very fast and compared to other games of the genre you’ll explore large areas of the map very quickly. I’m at 15% completion after one hour. So far it’s exactly what it looks like, plays very well and seems like excellent value for money.
  24. I got the hyrule version today, seems like it’s supposed to be a bit easier, the amount of times I’ve died on the second screen is very high, I’m not sure if I’m getting better or it just seems that way because I’ve unlocked better weapons through perserverence. Also one time I found a shop but had no money, now I have money but I’m miles away from the shop dammit. I’ll die soon so that won’t matter anyway. Not really sure what I think of it yet, never got the original because I don’t like rogue likes, but I really like rhythm games, but it looked like I’d hate it, then they add Zelda music and make it easier so I got it, initially i was right and I hated it for a bit as I died over and over again straight away, as said I’m doing better now and not hating it as much, probably because I have better weapons and more hearts. Oh yeah I started off as Zelda, which seems to make it really difficult, started again as link and the shield not running out of power helps a lot.
  25. DANGERMAN

    Diablo 3

    Diablo 3 had an open beta last weekend, a stress test for the servers, but there's was a decent amount of game to play through It's Diablo, point where you want to walk to, click on enemies to attack them, hit your hot keys when your specials are charged, pick up loot. I'm not sure why these games work, and I'm not sure why Diablo and Torchlight work better than Dungeon Siege. I only played as the barbarian, with these kind of games I tend to find I get swamped, so playing as the character best suited to close combat suits me, but he does seem a lot less interesting than some of the other characters. I will say, and I know it's very early in the game to make any sort of judgement (you play the first act), that it hasn't grabbed me as much as Torchlight did, but it's still enjoyable and hugely compulsive. It's quite easy too, apparently that's just how Diablo plays, and I certainly wouldn't want it to be too hard, but it was only on the boss fight that I had to use a health potion. The problems though, the game has to be connected to the net at all times. It doesn't matter if you're playing single player with no intention of ever taking it online, it needs to be connected to the net. And not just connected in a casual way, checking in every now and then, it seems to be virtually running the game from a server. What this means is that if the server is busy you get lag. Click on an enemy to attack and either you wont perform the action or you will and the enemy wont react for a second or so. You also get put back a few steps from time to time, like you've unsynched with the server and lose the last couple of seconds of play. There's also the obvious issue of this meaning you cant play the game if your net, or Blizzard's servers, go down. I think this is due to the auction house for loot that allows real world money purchases. I get that being offline runs the risk of people hacking the game and selling created weapons when they get online, but I'd happily take the option of never being allowed to sell stuff in exchange for being able to play offline. All this could change as it was a beta, and the lag might never be a problem again. Although I suspect the launch weekend could be a nightmare. Shame because the game itself is very good
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