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Showing results for tags 'Switch'.
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I’m not much in due to illness but I thought I’d get the ball rolling. Firstly I thought they couldn’t recreate that wow moment from botw. The one so many have done themselves, before and after. But they absolutely nailed it. The first part and exploration I’m in love with as much as I was before. With some new twists and mechanics that you don’t have your hand held and guided through. Just you have this now. Go experiment, or don’t. Go there now, or don’t. The tutorial guys are so sweet and humble. I want to know more about them. I hope for a quick recovery so I can proper deep dive into Zelda again. It’s back in a big way and I couldn’t need it any more. 2023051118232200-CC47F0DEC75C1FD3B1F95FA9F9D57667.mp4
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Just a quick thread post to say I played an hour after 12am unlock last night. Played quite badly, I must have dodge-offseted all my Bayonetta muscle memory from the last time I played these games. So don't have a ton much to say, the opening has a bit of a DMC5 thing going on I guess with a fairly similar setup. I will say however that technically speaking I find the game very hard to parse visually. It's not really the framerate as such, which is quite bad but tolerable for the kind of mashing that Bayo can offer. It's moreso the image quality (lack of), visual effects and resolution as well as the alpha transparency dot matrix thing that they do with enemies which are overlapping with the camera. It's unfortunately rough stuff and it all sort of turned into a soup of purple nonsense for me in the first 'proper' stage in the game. A quick thing I can say that's interesting to me is with the summons you can queue up to two actions by them (perhaps this can be upgraded), release control and go back to Bayonetta while the demon slave asynchronously resolves all the big moves you told it to do. I think there will be some interesting synergies there. Maybe, I was really only mashing the buttons tbh, it's been so long since I played a game like this (including dmc) that my fingers feel like they're made of shite and nothing feels very deliberate That said, I'm excited to really dig into it over the spooky weekend, the horrors of poorly scaled graphics notwithstanding 😱. Will need to setup the elgato to actually capture some decent clobbering from it tho, I really need that with these games not the 30 second clip that switch does edit, some gameplay of me passing a secret mission, pogface. The monster mechanic is cool, I think the way you leverage launchers from witch time wicked weaves and can chomp motherfuckers while they're up there is some really inspired stuff so far, especially compared to Bayonetta 2
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This might have passed people by, but this charming indie game came out today. Played up to get the ship going so I’ve inhabited a couple of cool enemies so far. Not really spoilers considering how early it is and what has been shown. The frog is a bit of a mental jumper, the chain chomp is a cool mechanic but the dinosaur is just pure mayhem, wrecking the place at will. Controls work well, the motion stuff is a bit annoying. It remains to be seen how important that will be.
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The reviews aren't lying. This is without a doubt fast becoming my favourite Zelda game of all time. The very first mission you complete for the old man is in itself a sprawling adventure despite never leaving the starting area. I don't want to say much because spoilers but I'll lay down some control impressions. At first I could see why people felt they would need a pro controller. The joy cons feel small and it's jarring after having a dualshock in your hands. However the controls were never problematic and after an hour of learning the buttons I was able to do everything I needed without a second thought. You do not need a pro to play botw any better than you can with the joy cons. The system itself works as has been shown for almost 2 months now. Everything is clean and crisp. It's lacking Nintendo charm to the ui that both charmed and put people off the system but there's still no doubting this is a Nintendo product with the little touches it has. Screen shot works great. Much much faster than ps4 as is going from the home menu to back to your suspended game. It's immediate. Images below are from my gameplay. Finally I was worried Zelda might look a bit jaggie on my large screen much like the WiiU did but I'm happy to report it's actually more gorgeous than any stream I'd seen. Now if you'll excuse me I have a plateau to leave.
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Less than an hour in and from a gameplay perspective this is already deeper than any of the previous games. The levelling up system alone reminds me of FF X. You can block! You can dodge? There is something a bit off about the powers though. Which might be indicative of the One player experience. Your AI teammates don't automatically use their abilities, so the revamped combo system has to be done manually and it is a bit clunky as a result. Obviously not an issue in the slightest for those playing with others. Other than that, it is pretty good so far. At the first available option, which isn't right away, my team now consists of: Star Lord Hulk Drax Wolverine
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so yeah, it's an old zelda (gb/gbc) game given new graphics, and some other changes i guess, not sure what they've changed, there's a make your own dungeon thing, and i guess any changes in the colour version (which i haven't really played) will be in there. this is one of my early gaming memories and one of my favorite zelda games, but haven't played it in a long time so not sure what i'll think of this new version. there's some stuff/puzzles that were pretty annoying in the original version which seem to have some more hints on what to do in there now (keep the sound on - the music is ace anyway) but it still seems like it could be pretty easy to get stuck, and it's hard for me to say as i do remember some stuff from playing it before. i've done the first 2 dungeons and they're pretty short and easy other than a few bits, and think i'm on one of the best bits of the game where you get iirc the difficulty picks up. the graphics are completely different, i think the new look is pretty cool, there's some framerate problems, as in it's not completely smooth but it's not really affected me. and yeah i'm enjoying it. anyone else get it, hows it going?
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If ever a game needed online play, then this is the one. You play as 1 to 4 people all doing jobs in a kitchen making meals for people to order. If you had a full crew then you could designate jobs like, "you wash the dishes, I'll slice the veggies", etc but I played it with 2 of us and it's tough going. The idea of playing it solo just baffles me. Strictly offline co-op though so I may never see a 4 player game happen. It gets pretty ridiculous as well when the stages start shifting and suddenly all your plans go out the window when you can no longer get to each other because the two trucks that you're cooking on top of have moved lanes and there's no way to get to each other. It's only 2 button and stick game, so if you're on the Switch you can use a Joycon each. Good fun but fucking stressful.
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Presentation hiccups? Already played this for ..a while. I've beaten the Olaf missions and I'm onto Blue Moon's next CO. Apart from the forced* tutorial being obnoxiously patronising, something else has been bugging me already: the visuals. I'm not entirely sure the visual style of the CO's is better than the GBA original sprite work. Some of them are vaguely animated. There is some voice work. But their mouths don't move at all, and only the first word or two of any given dialogue/exchange is spoken. It seems really half-hearted. Either animate or don't. Give full speech or none. The middle ground here just makes it seem unfinished/cheap. The gameplay however, is as good as it's ever been. But the overall presentation seems disappointingly lacklustre. Hopefully something improves as the game progresses. But we'll have to wait and see at this point. *As the tutorial begins, they ask you if you've played Advance Wars before? The dialogue seemed to acknowledge my "yes", so I thought I'd get to skip the tutorial. Turns out ..not. So I don't know why they asked in the first place?
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Well, this is officially out now, I got my code from CD Keys around 7:30pm yesterday. Pre-loaded straight away after that on GOG Galaxy (28gb install), and after I'd watched this week's Game of Thrones I fired her up, played the first hour or so (headphones ran out of juice otherwise I would've played more) can't really give any thorough impressions just yet but the combat still seems a bit shithouse to me (never liked it in The Witcher 2) and the graphics look pretty incredible (despite the downgrade) in almost fully-Ultra settings on PC. Just within that opening hour I've found myself wandering away from the main quest, exploring little villages and cubby holes so it bodes well for the rest of the game, shall give it a proper run-through later today.
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I just wrote a massive post about this that would have got me lost of pluses and a pulitzer prize but I lost it all because my laptop is an utter fuck. Anyways, this should be called Donkey Kong Country Again But Looks Lovely because it really does. I don't have your fancy schamncy Xbones and PS4's but for cartoony graphics these are awesome, DK's fur in the opening cut scene looks amazballs. I still have Donkey Kong Country Returns pretty fresh in my mind so this feels like more of the same just with some bells and wistles. I played DKCR on the 3DS so I'm enjoying having this on the big screen. More of the same means the same controls which still have the same problems. You can whiz about like a trooper, doing you platforming as demanded but there is still that horrible delay between pressing the jump button and actually jumping that I could never get on with. He does the same when he rolls too, you hit the L or R buttons and there's a couple of frames of animation that leave you vunerable before he launches his attack. Ive played up to halfway through the second area. The first area is the normal introduction, all jungle with a few underwater bits. The underwater conrols are nice by the way, you have a thrusting manouver that propels you through the water with speed, you can also use it to launch out of the water when near the surface. Worthy of note is how the music changes in to a nice chill out version of the current score, DKC has laways gotten water music right. The second area is WIndmill Plains, I kinda wish this would have been first, its different enough to convert anybody who thinks they might have just picked up the previous version again. The music has been good too aand it has an autumnal setting that feels nice and fresh. The main differnce this time round is the introduction of Dixie and Cranky inside the barrels as well as just Diddy. Diddy still has his jet pack to boost your jump, Dixie gives you extended height on your jump similar to Yoshi with that dip and extra effort at the end and Cranky has a pogo stick jump a la Duck Tales (awoo-oo) that you can perform indefinitely if you so choose. It lets you jump on spikes and other surfaces that would otherwise kill you. There are only 6 worlds this time around but the individual levels are longer. The first boss fight was a bit drawn out, that cunt took some hitting and I fucking howled when i died after hitting him about six times but falling prey to the poopy jump delay. Its good so far, i guess that's all you really need to know. Haven't.encountered any ice yet.
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Only put about 1.5 hours into it but happy so far. Think Metroidvania X Dark Souls with some extra gruesome and stunning imagery and you’re about there. Feels a bit slower and more deliberate than what I was expecting - was thinking it was going to be more Dead Cells than Dark Souls in this respect - but most importantly it feels and controls really well which is essential because it’s bastard hard!!! Don’t know if I picked a particularly difficult route to take first (top left of the map) but I’m getting battered. Its got a upgrade system too and feel like I could do with a couple of the extra abilities. Got a fair amount of upgrade points but I’m miles away from the area where you buy skills. Hoping another opens up soon. Good game so far, recommend it if the Metroid x a 2D Dark Souls sounds appealing.
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Heretics Defeated! So far, very good. Only got in an hour today (for now) but I'm enjoying everything about this. From the "Happy Tree Friends" aesthetic. To the distinctly Isaac/Gungeon feel to the combat. The cult building aspect so far is the newest gameplay to me and the most intriguing. It reminds me of both Freedom Fighters and the base building of Suikoden. I have fought one boss and indoctrinated three followers into my Cult. While grinning from ear to ear at the presentation.
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Played this over the last few weeks, its only really the 2nd 2d standard kirby game ive played (robobot being the other). Its a sort of basic platformer where you get all different powers copied from enemies, like theres one that turns you into a sort of streetfighter character doing dragon punches and stuff, a superman type character, electric attacks, fireballs, everything. And you can sometimes get super powered up and go nuts with a massive sword or turn into a giant snowball - the different powers are what i think makes it fun. Overall i enjoyed it, its often a lot of fun. There are some boring bits mind and i just sort of beat the bosses by well i dont know but not with skill anyway. I sort of like that its easy though as im not good at these sort of platformers. I dont think its as good as robobot. the challenge levels are really good though, you unlock them as you get tickets which you find in levels and theyre like shorter score/time attack levels based on a specific power up, you can go for gold/silver/bronze medals, i mostly got silver, a few golds too, some of which took many retries. Theres about 10 of them, shame there arent more. exploration to find hidden stuff was fun sometimes theres loads of other stuff you unlock but seems to be mini games, that you can play on your own but seemed more aimed at multiplayer so i only tried a few of those. overall this was pretty good, recommended if youre after playing some more kirby, but probably not the best one. edit - this was originally a wii game, not sure what changes there are in the deluxe switch version.
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I'm starting this thread, eh? Weird... Anyway, PokéMon Violet. There are issues. Even I, someone who doesn't take note of framerates, screen tearing etc can see it plain as day. Draw distance is a thing. Note this is apparent from the second town. Before you reach the main school. The worst part is that every single PokéDex entry causes slowdown and stuttering. This isn't great for flaws in the most basic, yet fundamental game stuff. That's the negatives out of the way for now. Stay tuned for more on that, I imagine. The results of play session one. Not bad going really.
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Wasn't sure whether to create a new thread for this or put my thoughts in the original MK8 thread so I'll put my impressions here for the time being, mods can merge with the original thread if they'd rather Been playing quite a lot since I got it on Friday, exclusively Online Race. Played for 2-3 hours on Friday with the old man, another few hours later in the evening, more the next morning then I played it drunk when I got in last night So yeah, haven't been able to put it down for long truth be told, that crack level addictiveness of MK is definitely still here in spades, constantly find myself saying 'just one more race', 'must end the session on a high' and things like that. Been tougher than expected to get into the swing of things, took me a hell of a long time before I eventually won a race, was usually running 7th-10th (playing it drunk doesn't help things either) but seem to of got better today and have been finishing 1st-4th most of the time. Not tried the battle mode yet to be honest, don't remember playing it much on the N64 so I'm not sure whether I'll like it or not, will give it a go but race will always been my main priority. The new tracks are all decent but not overly impressive apart from the Zelda and Excitebike ones, absolutely love the Zelda one with the rupees instead of coins, master sword jump and the little sound effects throughout the course, the others haven't really impressed me though, good but not great, may need to race on them more before I get used to them though. As far as negatives go, had lots of issues getting disconnected from races, changed my DNS settings and that seems to of rectified the issue, unfortunately I'm not able to join friends games though , just gives me a 'couldn't connect to users console' error message so that's been quite annoying.
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Only played a few minutes before I go to sleep, but yep, pretty sweet so far. One thing I thought was really cool is that one of the menu options is you can change the appearance of the food in game. Could be as simple as you’re veggie or vegan and you would rather not everything be meat, but there’s also some silly options like “Castlevaniaesque” and “monster”. In related and weird news, IGN (or their freelancer) appear to have stolen an indie guy’s video review script. Apparently IGN hav taken down their review while they investigate.
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I’m a bit late to the party on this one, just got my rental copy. But I notice it’s only recently come out on Xbox, so better late than never I guess. I’ve done the first two missions so far, and it’s quite fun. You play as either a male or female kung-fu student, seeking revenge on an enemy gang. The twist is that every time you die, you get immediately resurrected, but age one year. You start off at age 20. Supposedly as you get older, you get stronger, but age too much and you get weaker. The combat seems straightforward enough so far. I’ve enjoyed smashing bottles on people’s heads, slamming them into walls. It also turns out you can attack people in mid conversation. So while enemies have been giving me exposition, I’ve dashed in and punched them in the face. Good times.
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i almost posted in radiofloyd's fire emblem thread then realised it's a different game this is the one that's just come out on switch. i've only played one fire emblem game before - awakening. it seems pretty similar so far - you do some turn based combat, you level up, you talk to people a bit inbetween the combat, buy upgrades and stuff. seems alright so far, quite enjoying it
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I felt the urge to dig out my Game Boy Pocket earlier, not quite sure why. Once I had, I decided to start 6 Golden Coins. This is without doubt one of my favourite Game Boy games. The stages are laid out well in their themed areas, presentation is great, and the music. Oh, the music! The memories came flooding back. I'm going to play this through to the end, it shouldn't take long. My Game Boy Pocket still looks like new, too!
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So far, it's pretty good. Very responsive, means early on you can spin around and attack enemies coming from behind, you can feel good at the game the way I felt I'd mastered SOR2. I like the juggling, I've seen people coming up with stuff I'd never think to do, but again, you can start to put some stuff together that shows you're learning and improving. I do kind of wish, as much as I'd accept that changing too much might be a detriment, that there was a parry in there somewhere. You don't have a lot of options defensively, even the special attack doesn't quite work the same way as it did in past games as an escape, some sort of counter, or even a roll like in (but better than) SOR 3 would help on that front. I've only played as Axel so far, I've just unlocked another character but I'm only 5 levels in. It's relatively tough, Iv'e used a continue, it puts you back to the start of that stage, but it did mean I had to learn the boss battle. A couple of the other levels I've beaten on my last life. Streets of Rage 2 I could beat on hard without losing a life, I don't see that happening here
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It's difficult to talk about this game here since we don't have many Monster Hunters here. There are many nuances that are different to previous games; are they better? at this point I'm undecided. Some ways yes and others no. I dunno how to talk about MH to you guys. Just sack off whatever mediocre shit your playing now and get into this. Fuck your story based games. They're not good: play a few hours of this then watch something from the Criterion Collection. You'll be better for it. The weapon types are made in a way where you need to sink serious time into them and defeat the enemy types optimally. There's true satisfaction in that. The variety of play is so broad and also has so much depth. How ever you prefer to play you're covered, unless you're a stealth pacifist type then either get eaten or disappoint your comrades. But this has been the case this whole time with MH. I can't help you if you're not cool enough to be into it. And I'm sympethetic; I'm also a relative newcomer, but I saw the error of my ways and I hate to see people making the same mistake I did. This is a hard follow up to MH World and not only because of the obvious technical limitations, although a shift in gameplay and level design make up for it since the mobility options make every inch of the map explorable. But I will say that the ground, intuitive routes feel like classic MH so when you start to fuck around with your mobility for a moment it feels like a whole new world is opening up to you. It's so smart. We're here to fight monsters, though. And that's great. Always has been. But what Rise does different is okay. I just say that because the big drama mechanic is mounting monsters and taking control of them, which is really cool to do, but it's rarer, and less immediate than what you can do in Iceborne with the clutch claw. It just feels a bit weird this lesser console having a mechanic (which is literally having control of a monster) more advanced but it just doesn't feel as good as just being able to slam them into a wall from the position you mount them. But there is also a lacking in drama to the gameplay compared to MH World. It's not so lacking it feels like Dauntless, there is definitely more gameplay driven drama here, no doubt. And I can't stress that enough. I guess it just lacks the flourishes I got used to. I always feel like I gotta be more down on something I'm actually hugely enjoying. I'm just countering strawmen in my head. But I'm super enjoying it overall. I would talk more about how the bugs you control give you mobility but I've still not got used to them despite being 15 hours in. I've been doing okay but that new mechanic has a lot of depth I've not been able to figure out yet. Early on you can play like an old idiot and get away with it. But one of the last fights I had was against the new, flagship beast and his fight is clearly designed with high mobility in mind so I guess I gotta work on that.
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Ok. So this is bloody glorious. I love a good music/rhythm game. From Guitar Hero, to Beat Mania, from Osu Tatake Ouendan, to that Namco one with the blue/red drums that I can’t for the life of me remember the name of. It’s a brilliant genre. I’ve never heard of this series before. Apparently it was on the DS? It passed me by somehow. Anyway, this is the series’s grand finale. And the team has basically gone “Let’s use pretty much all the classic Final Fantasy music we can, and a ton of other stuff for good measure. I’m no FF expert, 10 was the last game in the series I completed. But the music of 6, 7, 8, 9 and Tactics, has been stuck in my mind, for decades. Some of the best music in gaming. My girlfriend Sarah listened to some of their soundtracks, and absolutely loves them, despite never playing any of the games. So, the demo for this came up last month. I played one level, and then preordered the full game. Fair to say a good impression was made. Each game in the series has a selection of tracks (typically at least 10+). In typical rhythm game style, you press buttons to the beat, sometimes multiple buttons at once, sometimes using the directional sticks. Sounds simple enough. But there’s a nice bit of depth going on. Each song has “Quests” to complete, from not failing a beat, to using certain characters. With rewards unlocked for completing them. As you unlock each game, you gain characters specifically to that game to use in your party. You play as 4 characters, and as they level up, you gain new abilities that you can use to boost your score, and attack strength. During the song, your characters react to your performance, and you can also unlock summons, to dish out additional damage. There’s a TON of stuff to unlock, and I’m still getting my head around how it all works. But as far as the song selections go, there’s a good couple of hundred songs here. From every FF, to Crisis Core. FF7 Remake gets its own selection. FF Tactics is included. As is pretty much every FF spin off you can think of, to some extent. And there’s planned additional DLC content, from Secret Of Mana, to Xenogears, Nier, pretty much every RPG Square have ever done, by the looks of it. Give the demo a go. Personally, I’m loving this.
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I'm starting to think all the best titles on Game Pass are the little indie darlings. I've smashed Boyfriend Dungeon. Enjoyed Raji's full game a hell of a lot more than the demo. I absolutely adored The Gunk, and Dodgeball Academia. And now I've played this clever little head-scratcher. Meanwhile, I'm constantly ignoring the blockbusters that hit the service, because fuck it. They can get played another time. Anyway, I've started talking about The Pedestrian on a tangent, and I kinda feel like that's how the game has to be played, too. Your goal is to navigate an incredibly linear world as the stick man (or woman) from public toilet signs. You do this by working your way from room to room, solving puzzles, and all that good stuff that makes a simple game loads of fun. It would all be a bit boring if the concept just involved you jumping about in a world with worse graphics than Super Mario Land, though, which is where this game's USP comes into play. Each area you navigate is set on a road sign-style panel, and might have different doors or ladders to get you into the next area. These panels aren't always connected though. Sometimes you'll need to hit Y (or triangle) to zoom out and see all the current panels you have to work with. You'll then be able to make connections from door to door, or ladder to ladder. You might even need to move the panels themselves to create a line of sight between each exit. Moving panels won't break a connection, but adjusting where connections happen will. Basically, if at any point you break said connections, the entire puzzle you're on at the moment resets, and your progress starts all over again. It's not just about creating a route from area to area, although that's a big part of it. You also have to make the environment work for you. Every now and again you'll encounter a hub level which requires different elements before you can escape. These are acquired by hopping into those tangents that I mentioned earlier. Say you need a key. You might need to head through the bottom left-hand door, which will take you to a series of puzzles, eventually letting you bring a key back to the main room. You might then need a wire, or a battery pack, or even something as simple as a box to hop up onto a ledge that's just out of reach. Once you've solved all the tangents for each hub, you can then move on. You know how in some games they use the same idea over and over again, and it can become exceptionally boring? Well The Pedestrian doesn't suffer that fate. Its physics, mechanics, and even the nature of the puzzles themselves have been sanded down and polished to this outstanding finish where nothing feels out of place. Can't solve a puzzle? That's on you. That ledge too high? You need something to help you get there. Go find it. The very fact that I sat down and finished this in three goes says it all for me. I loved everything it did. It's so, so much fun, and something that literally wouldn't work in any other type of medium. Achievements are very generous, too. I got 1000 points without trying.
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The Good old days when (western) box art was largely unconnected to the game itself. But Japan was more on the money... Anyway, at time of writing I'm an hour at most away from the ending. So I should probably give some indication I've been playing anything at all for the past few weeks. Fun fact: I played this upon it's original release (1994) but never played the original game until the 2004 GBA remake. As you can imagine, I have a natural bias to the sequel. I still adore this game. Mostly I find the "jank" is associated to the control scheme. You have to pull up a menu to do just about everything. Every character can only hold four items (one of those is typically a weapon) and it just generally slows the whole process down. Funnily enough I've found the game wide secret largely on my own. Mithril. You find pieces of Mithril on the world map and in hidden treasure chests. There are fifteen in all. But there is an early point of no return in the game that means you can miss three of them. Those ones I always miss. Jump through a few hoops later and you reach the Mithril Blacksmith. Get ready to save scum if you want the best aka Ultimate weapons, though. The RNG is abysmal. The cast is quite expansive in this game. Which is quite standard for an SRPG. By the same token, a fair few aren't worth even using in your team at any point (points to Skreech, Birdman number two). You'll note from above some have alternate portraits. Due to the class promotion system in this game. There are also secret added items that grant some characters a new class promotion. For example, Kazim (sixth portrait on the top row). He can be promoted from Mage to Wizard at level 20. However, if you hold off on that for a town or two. You find a Secret Book which can make him a Sorcerer instead (this games Summoner). This applies to several classes of character. But you don't need to fret over it if you miss these items. The ultimate class promotion of the Centaurs is Pegasus. If you miss the item in the Centaur town. The Pegasus Jaro (the blond, seventh from the end on the bottom row) joins you by default later. Naturally, these characters won't be as strong as your initial characters would be in these classes. As an aside, much like the first game. I really don't get the fixation these games have with the Centaur class. There are five of them in this. Six or seven in the first game. There is very little between any of them. So yeah, on to my last two bosses of the game - Odd Eye and, King of the Devils, Zeon. I remember the latter being a chore. I've set the game to Hard mode. The 'Super' and 'Ouch' Modes beyond that seem really unnecessary to me. Since it isn't like you get anything extra for the added struggle.
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Hi guys. I wanted to draw your attention to a little indie game I discovered due to the good old Youtube rabbit hole. I was watching an old Caddicarus video, and he included this game in it. And it's a blast. You play a goose. That's it! Behind the very pretty hand drawn looking graphics is a stealth game, I suppose. You get a check list of things to do, but it's up to you how they get done. Here's an example of the start of the game. You come out of a bush beside a pond. The game shows you the controls. You honk. You flap. You peck. Then you swim across the pond and see a picnic on a park bench. What you do with it is entirely up to you. A little further along you find a farmer minding his own business, tending his crop of carrots. That's when you get your "things to do" list. Things like get the farmer wet, steal his keys, turn on his radio. As you progress through the game, you realise that the main point of being this goose is to annoy the hell out of the villagers as much as possible, while trying to complete you current things to do list. And if you're like me, usually you'll be giggling maniacally while playing. The art style is really nice, the horrible goose struck a chord in me, and the pranks are puzzles to figure out and moves to time and execute. Like stealing the farmers keys is more difficult than it sounds, especially if you've already pranked him, and he's aware of this bloody goose walking around his fields. Though the things to do are not exactly challenging, it certainly brings a sense of satisfaction to complete list after list. In all, it's a sedate laid back game with a horrid sense of humour. If you fancy leaving the things to do list alone for a bit, just have fun pissing off as many people as you can.