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  1. HandsomeDead

    Exoprimal

    I've played a few hours of this and I think I get it enough for some early impressions. It looks kinda out there but it also sticks to a lineage of Hero Shooters for the most part. There are 10 classes to choose from: 4 damage dealers, 3 tanks and 3 support. But one of each are unlocked as you rank up (or available from the start if you pay more (yes, there's a bunch of this malarkey, battle pass etc. 😐 )). So how a general game plays out is you pick a class, anyone can be any, it doesn't force anyone into a certain one but I can't see a lot of success in not having someone be one of each. There's 5 people on a team but you are also pitted against another team who is racing you to different parts of the map to dispose of these dinosaurs that are falling out of portals (I'll get to that). You don't interact with the other team, they're ghosts you're competing with in the first round. The second round it changes to something a little different. There's different modes it might change to but most of my games it became a payload pushing mode. Standing next to it will move it and you have to protect it from the dinos. But your opponents are on the map with you, pushing their own payload and it's here there is some decision making. You can go and attack them but your payload is less protected. Though they do meet in the middle so conflict will happen. Another little trick you have is once a match you'll have the ability to summon and control a dinosaur used to go and make the opposing teams life a problem. It's very clunky to use and quite easy to waste if you're not careful but it can be a tide turner. I'm not gonna say too much about the classes because it's one of those cases where if you've played Overwatch you know the deal. They're mixed up a bit but it's generally a familiar feeling game in this regard. What's interesting, in a way, is despite this ridiculous premise of fighting hoards of dinosaurs in a futuristic city is it does try and contextualise all this with an ongoing plot. You and your team crash land on an island where a chaotic AI is sending people back in time at the point when dinos appeared out of portals and destroyed the city (though at first they think it's a simulation). The AI is then analysing combat data and for what reason? I dunno yet. It trickles this out as you play since your team are analysing as well, to figure out what the hell is going on. I appreciate the commitment to the bit but it does lead to a problem of the game feeling too same-y since you're always in a similar urban area and there isn't much using the environment since it's a very grounded game and pretty close quarters. Add some spongy dinos to that and you end up in situations that feel really limiting. I guess it does feel like a game from a few generations ago. Its been making me think of Monday Night Combat, which is a game I've not thought about since then. That time early in the 360 gen where you had all these shooters with hoard modes. So I've been getting a nostalgic feeling I didn't expect but I don't think it's the kinda game I want to play to the extent it clearly wants me to. It's charming, and I generally enjoy it but... some multiplayer games don't get a playerbase when I can't help but think they should have. I don't think this is that. But this is just after a few hours. Maybe something will click and I'll see something special but it's not obvious from the jump, which you really need in a multiplayer game.
  2. Played the first 90 minutes last night. I'll get the boring part out the way first, played in 1440p on mostly Ultra settings, with some high settings (auto detect) too and it runs superbly, not sure of the frame rate as Origin doesn't have an FPS counter but I'm pretty confident it was a constant 60 throughout with no drops at all, impressive throughout performance wise. First thing I did in the game itself was create a character, straight away you can't help but notice how awful the character models are, they look distinctly last-gen to me, the eyes are incredibly weird too. Spent a whole lot of time configuring my Female Ryder in this (Red head with green eyes as always), designed her twin with ginger hair too and a bit of a beard going on. Combat next up, pleased to report its pretty good. Definitely not as tight as ME2, it feels looser and more akin to ME1's gunplay that any of the other games in the original trilogy, I didn't like the decision to change the cover from pressing a button to stick to auto stick, doesn't feel as good and I got killed a few times when I thought I was in cover but wasn't. Overall though I'm happy with it, its satisfying enough getting headshots and popping out from cover but definitely doesn't feel as refined as ME2. Even though this was a story mission you could still wander off the beaten track, found some caves with loot, alien structures and new bits and pieces to scan, my favourite part though was finding an abandoned alien ship all in darkness which I found very Nostromo from Alien and mysterious, didn't go on long enough but it was a memorable moment. The game also employs Skyrim/Fallout's top compass to alert you to nearby points of interest which I find a definite improvement on Dragon Age 3's mini map. So yeah, so far so good really, it hasn't blown me away and is a little more rough around the edges than I expected, it's also a little more Dragon Age 3 in some of the exploration aspects than I wanted but I'm happy with it so far. Will post further thoughts once I've played more tonight.
  3. Ok, so I was burned out on the Assassins Creed series. The yearly sequels got me feeling pretty tired of the series. By the time 3 came out, I was pretty much done. I tried a few other games in the series after that point, but never really committed to them. Odyssey got me back into it, and what an outstanding game that was. So I was naturally excited for this. I’m playing this on my day one PS4. Naturally it will perform better on next gen. But having said that, I’m not disappointed with the way this looks at all. The game is absolutely stunning, and apart from the initial long load time, it runs pretty smoothly. I’ve seen video reviews of some hilarious bugs/glitches, but haven’t encountered any myself yet. The combat is a bit basic at the moment. Reviews have pointed out that it takes a few hours to unlock different moves and abilities. So I’m looking forward to that. It’s nice that you can respec your character at any time, so if you fancy a different approach that’s always an option. Wandering around the main settlement, I’ve found three mini games. One which involves out-drinking your opponent, one where you use poetry in a battle of wits, and a dice game which I lost horribly on my first attempt. There’s a micro transaction store (because of course there is), but thankfully it’s totally ignorable. You have to search for it yourself (no obnoxious daily deal prompts bombard you). And the vast majority of the items are cosmetic only. There’s no “pay to unlock XP faster” as there was in Odyssey. So although it’s there, it isn’t an issue. Usually in Ubisoft games, I like going to the Ubistore to unlock various exclusive bits. There’s very little to unlock in Valhalla’s Ubistore page. But again, not much of a complaint really. Definitely looking forward to sinking many hours into this.
  4. Just aged through the first 45 mins with headphones. I..think I need a cuddle. It's one of the most disconcerting experiences of recent memory. Maybe not the best choice for late night gaming. Looks spectacular though!
  5. Nag

    Aliens Dark Descent

    After falling off Final Fantasy XVI last weekend I've been putting a fair amount of time in to this over the last week or so... for the most part I'm enjoying it a lot. I'm not entirely sure what you'd class this as, real time strategy?... the only game I've played that's remotely close to it is Gears Tactics which was turn based this occurs in real time and only slows (or pauses if like me you prefer it that way and change it in the options) when you use skills. Other than that the marines will engage when spotted entirely on their own. I'm playing on normal and the game certainly isn't a push over... so much so that engaging the aliens should pretty much be avoided if possible and trying to be as stealthy as possible is the preferred method of advancing through levels. There's a lot of spinning plates to juggle in regards to the marines themselves ammo count, tools (for welding doors shut and unlocking encrypted doors), first aid kits and stress levels which can give you negative traits if they get too high. Marines can be wounded and require medical treatment which results in lost days, same with the negative traits these can be removed in the medical center but also cost days. This wasn't a problem in the early game but come mission 6 there's a kill clock introduced and a 25 day countdown to nuclear containment protocol... so that sucks. It looks fairly nice and the sound is great with all of the noise you'd expect... pulse rifles and smart guns sound spot on. Some of the marine sound bites play a little too often for their own good though. Unfortunately the games a little buggy at the moment too, to the point where the X button sometimes stops working altogether in-between missions (thankfully hasn't happened mid-mission yet) and sometimes the elevator prompts straight up don't work... quitting out and reloading generally fixes these though. Not my usual gaming fare but I'm glad I've given it a try... just hope I don't get sterilised via nuclear explosion...😂
  6. regemond

    Far Cry Primal

    How long are you supposed to give a game before you can give it up on good conscience? I really liked 3, Blood Dragon and 4. And I mean REALLY liked them. I enjoyed the Ubi-tower system, I had fun hunting shit, and I loved the outposts. This feels like a devolution in every way (sorry for the bad joke). I've not come across any towers. Hunting seems a pain, and weapons feel inconsequential. I dunno, I'll give it a bit longer, but this just doesn't feel like the far cry I've come to be so fond of. I do like the tamed animals and the language though. If I remember right from previews they actually did research into how speech would have sounded back then and crafted it from there. Obviously that could be PR spiel but if it's not it's a great touch.
  7. Maryokutai

    Lake

    Bought this a while ago and finally found myself in the right mood to play it this last week. The synopsis for this is rather short: you play as Meredith, who travels to a fictional area in Oakland to simultaneously get away from her job for two weeks and step in for her father who's the local postman. In gameplay terms this means that you drive around and deliver letters and parcels, occasionally getting dragged into a discussion by the townsfolk who you can open up to and build relationships, of either the pragmatic, platonic or romantic nature. The way you handle these interactions does have consequences, but we're not talking Mass Effect here. There are no twists and turns and everything you do either results in people being friendly to you or not. It's a snapshot into a common, unremarkable life, not a blockbuster life-saving adventure. It's hard to talk about this without making it sound boring, but there is something in its monotonous parcel delivery gameplay that helped me unwind and refocus. I'm not going into too much detail about this in a topic about a game, but it did nudge me a little in a certain direction I've been thinking about recently in terms of where I am and what I'm doing with my life. It very subtly deals with issues like midlife crisis and burnout without ever mentioning either of these words. And some themes can hit close to home, depending on your circumstances – Meredith's boss calling her almost every other evening despite her being on vacation really rubbed me the wrong way, but for all the right (read: authenticity, believability) reasons. There are multiple themes like this spread across all those little interactions, from leaving old friends behind in search of personal fulfilment or even making new ones by discovering the next chapter in your life. I might be overselling the game a bit here, but playing it is less about the things happening on screen but more about those that it might kickstart outside of it. That's not to say it's a chore to play. The mail delivery part is roughly a third of what you do per day, with dialogue et al taking more space. It's here the game is at its best, even though it's hardly Shakespearean or anything. In fact, a lot of characters are somewhat stereotypical, but they are grounded enough to be believable and imperfect enough to be likeable. As mentioned earlier, your choices influence relationships and there are multiple endings to the game as well. It also doesn't overstay its welcome with its roughly 9 hour playtime – I played two "ingame days" per day for a week which felt like a good mixture. I don't think this is a game you should (or would) run through in one setting. Being an indie title, there's of course some compromises to be made here. Animations are very limited (the screen fades to black when entering/leaving a vehicle). Facial animations are barely non-existent. The visuals can look sublime in one instance, for instance when you see the sun shine through the leaves, but absolutely horrendous in other moments. But none of this really detracts from the experience. The voice acting, for example, is surprisingly strong, and easily bypasses the slight problems in terms of facial animations. There was one bigger point of critique that started taking shape in my head as I went on and that is the almost romantic portrayal of mail delivery services, which I know, both from discussions in my life and from reports of our local postman @OCH, is far from the truth. Thankfully, the developers do acknowledge this with a note in the credits, which I find really heartwarming and sensible. It's a difficult game to recommend. For me it was one of the most impactful titles I've played this year, someone else might just find it slow and boring. The surprising amount of positive reviews on the Xbox Store seems to indicate that it resonated with a lot of people though. I think it's still on offer at the moment, at least on Xbox. If not, it's on Gamepass IIRC (not anymore) and if just one line of this text block didn't strike you as boring I'd say give it a shot.
  8. Here you go lazy bones @Maryokutai. Not hard is it.
  9. Is this an indie? I think it could be so it gets an 'indie' sticker. But the game! It's pretty good! I say pretty good but what I mean is it's text book good. It doesn't do anything wrong and it uses the 'Metroidvania' template pretty well and has some interesting uses of its mechanics (I'm getting sick of using that word but I don't want to get specific as they get kinda surprising). What I will say is that there is a flip dimensions ability that mixes things up, but only in the same way as Outland does. Remember that game? Guacamelee! is a lot like Outland in some ways so if you liked that you'll like this. But I suppose the combat is better in this. You're a Mexican Wrestler so flinging folks about is important and you do have a big repertoire of combos and moves to do that are fun to pull off and hurt things a lot. You also have a bunch of fun internet jokes to laugh at about cats and stuff in the game, you know, all that referential stuff we enjoy. Like you climb a big mountain and near the top you find the the dead body of the thing from Journey and you go 'hahaha! I know that reference! Choozo Staues! hahaha!' It's so funny, it's like those guys who make the Scary Movie films and stuff made it. In summery: a pretty well made game that is fun but with with shite, incestuous nerd comedy. Play Outland instead.
  10. AndyKurosaki

    Diablo 4

    Put about 30 hours into this so far. For the most part, it’s pretty good. I’m no expert in this series, I finished (and really enjoyed) Diablo 3 on PS4. I tried the Remaster of 2, but it played like arse so I soon gave up. I’ve gone with Barbarian, as I always enjoy being the “tank”, dealing out massive damage while taking a fair bit myself. The skill tree for each class is quite large, but also forgiving. If you don’t like a particular ability, it costs a minimal amount of cash to refund an ability, so you can try something else. One thing i will say, is the game isn’t great at explaining what things are, or what they do. Some skills/abilities use/give ‘Thorns’. I had to turn to google/YouTube to figure out what the fuck they are. Some treasure chests require a specific kind of key. Google/YouTube to the rescue again. There’s a fair bit the game just simply doesn’t tell you, and there’s no tutorial list/lore book that makes that kind of thing easier to find. Performance wise, it’s relatively stable. During the beta, the queue times to get into a game could be astronomical. I’ve not had an issue getting into a game, it usually takes less than a minute. What has been an issue, is constant crashing. Every now and then, I can be about to check the map, spend an ability point, trade in some gear. And the game just freezes completely. Resulting in having to shut the game down entirely, and reload it. On PS5, that takes less than a couple of minutes. And it frequently auto saves, so it’s not like I’ve lost tons of progress. But still, it can be annoying. Some sessions it doesn’t happen at all. Other times, it can crash 3/4 times in a couple of hours. Not sure if it’s just a PS5 issue specifically. But hopefully it gets fixed. Now, onto micro transactions, everyone’s favourite. The mobile version was plagued with absolutely shitloads of them. Thankfully, that’s not the case here. There’s the option of paying real money to unlock character specific gear. But you get plenty of stuff chucked at you without having to resort to that. The seasonal Battlepass hasn’t started yet, that’s apparently in July. For which you have to make a new character if you want to unlock all the stuff in it. Doubt I’ll bother doing that constantly, but I’ll probably run a Necromancer/Sorcerer for my next character. Haven’t finished the campaign yet, but think I’m not far off, I’m on Act 4. Oh, and you don’t unlock a horse until the start of Act 4, which takes quite a while.
  11. I've heard a few complaints about this not having a lot of variety, that there's a handful of areas that you revisit over and over. I'm only about 6 hours in but I can believe it. Firstly this works slightly different to regular Shin Megami Tensei and Persona, but obviously not that differently. You still use elements to attack weaknesses, however rather than now getting extra turns or the chance to pile on, you instead get a 'stack'. Hit a weakness with one person and their demon hovers in the background, do it with another and the same happens, then once you've all taken your turn (it's always your team's turn then the enemy turn) these stacked demons launch an attack of their own, the more of them the more powerful the attack, and it hits across the enemy line. The other difference is in dungeons, unlike the most recent Shin Megami Tensei V, while you do see that there's an enemy, they're just represented as an avatar, you don't see what demon it is until you get in to battle. However, if it's going to be one you need to fight for a mission it does have a marker above them so you know they're worth fighting. This is notable because unlike other SMT games when you do your strike attack, rather than immediately trigger a battle with you having an advantage it instead knocks the enemy down meaning you can just run or fight and probably have an advantage. There's kind of a friendship system like in persona, but it's used to open up sections in their personal dungeon. It's not like Persona in that the story is you going in to their dungeons, generally you're fighting in the real world to progress the story, but in saving these people you soul hacked them, linking them to you, and you need to untangle some of their issues. This is where some of the areas can look a little drag, just generic "computer" style. But you can unlock permanent improvements to them. It's also where the retreading ground comes in. I'd already been to the first area of the game twice, did one guys dungeon, came out and was presented with a list of side quests that meant going back in. The same for the other 2 characters, with the indication that you can only do so much before needing to progress the story Also I've not fused a demon yet, but it is in the game. I think I might be supposed to go and speak to someone about it but I'm doing side quests instead
  12. Hendo

    Overcooked!

    If ever a game needed online play, then this is the one. You play as 1 to 4 people all doing jobs in a kitchen making meals for people to order. If you had a full crew then you could designate jobs like, "you wash the dishes, I'll slice the veggies", etc but I played it with 2 of us and it's tough going. The idea of playing it solo just baffles me. Strictly offline co-op though so I may never see a 4 player game happen. It gets pretty ridiculous as well when the stages start shifting and suddenly all your plans go out the window when you can no longer get to each other because the two trucks that you're cooking on top of have moved lanes and there's no way to get to each other. It's only 2 button and stick game, so if you're on the Switch you can use a Joycon each. Good fun but fucking stressful.
  13. So I got on the beta. For all the fucking good that did,haven't even got it to work yet. I'll give it another try after work tonight. But my initial impressions so far are, if it doesn't work for a beta,the full release is hardly promising.
  14. mfnick

    Blasphemous

    Only put about 1.5 hours into it but happy so far. Think Metroidvania X Dark Souls with some extra gruesome and stunning imagery and you’re about there. Feels a bit slower and more deliberate than what I was expecting - was thinking it was going to be more Dead Cells than Dark Souls in this respect - but most importantly it feels and controls really well which is essential because it’s bastard hard!!! Don’t know if I picked a particularly difficult route to take first (top left of the map) but I’m getting battered. Its got a upgrade system too and feel like I could do with a couple of the extra abilities. Got a fair amount of upgrade points but I’m miles away from the area where you buy skills. Hoping another opens up soon. Good game so far, recommend it if the Metroid x a 2D Dark Souls sounds appealing.
  15. DisturbedSwan

    Biomutant

    Started this last week, putting about 12 hours into it and it’s safe to say it’s been a bit of a mixed bag so far. At the very beginning of the game you’re free to create your character as you so choose, there’s about 7 different classes (one of which is locked away behind a pre-order bonus for some reason) - like a Psychic specialist, ranged weapon specialist, all rounder and melee specialist - about 8 different animal-like races you can pick which have various strengths and weaknesses. Along with a way of picking various elements - like Heat, Cold, Radioactivity and Biohazard - you’re strong or weak to and the degree in which you’re resistant or vulnerable to said elements. The classes you pick, resistances you choose and breed of animal you pick seem more like starting points than a set class as you can put as many points into any stats you want to, deviating from your starting point drastically, sticking rigidly to it or ending up somewhere in between if you so wish. You’re then introduced to your mysterious protagonist, who has seemingly come back to town for the first time in awhile but doesn’t remember too much about who he/she is and what happened to the place he/she grew up in. Along with your Protagonist you’re also introduced to the Narrator, his dulcet tones permeate through an awful lot of the game, particularly in the early going. He is reminiscent of Stephen Fry’s performance in Little Big Planet, explaining a lot of the games various systems to you along with acting like a translator to the many weird and wonderful anthropomorphic characters you’ll meet along your journey. It starts off super slow in lots of boring industrial, factory type areas that attempt to introduce you to some of the basic elements in its eclectic crazy mix of various systems. It ends up holding your hand too much though to an annoying degree where you’re stopping to watch a cutscene or some kind of dialogue after every fight or action, not letting you off the lead so to speak until you’re about 2-3 hours in and even then the game still wants to explain a lot of stuff to you. Once you’re out of the early factory area and let loose into the open world things get much better. The moment you step out of the dull factory and gaze upon this luscious, striking world filled with greenery and bathed in sunlight it is a real wow moment that immediately put a smile on my face, it is reminiscent of coming out of the Vault in Fallout 3. I don’t know how they’ve done it with a team of 20 people but the world is an absolute sight to behold, it quite frankly looks ridiculously good and with the added photo mode you can't help but stop and take a snapshot every few minutes. There is a clear Eastern influence running throughout the game with the music, ‘Wung Fu’ combat and design of the characters and world, from the Buddhist shrine-like Tribe outposts to certain enemies wearing Samurai-like armour. The good/bad scale (represented by two light and dark sprites) is a clear nod to the Asian concept of Yin and Yang as well. Even once you’re outside the factory the game still loosely holds onto the reigns for awhile pushing you towards making your first big choice in the game, aligning yourself with a Tribe. On the face of it the choice is a clear cut good vs evil but there’s shades of grey in there with good parts of the seemingly ‘evil’ choice and bad parts to the seemingly ‘good’ choice. I really like this as the whole Renegade/Paramore good/bad swinging scale stuff has been done so many times before and rarely gives you pause for thought, some of the events so far feel a bit like New Vegas where you’re damned to some degree no matter what you choose. The world itself is absolutely massive, as said above I’ve put 12 hours in and have barely made it out of the opening Southern zones you first get to as you get out of the factory. At the centre of the world is the Tree of Life with the different biomes located around it much like a Clock, I haven’t explored much of the world yet but it’s clear there is a lot of variety in its design from the mountainous greenery of the first area to the flooded plains of the next, with the latter being explorable by a makeshift jet ski. There are some biomes that are locked off due to being too hot, cold or radioactive which requires you to get a special suit to be able to venture there safely. The game throws so much stuff at you that it is hard not to be bewildered by it all. There’s about 4 different types of upgrade points you can put into things (character stat upgrades, Psi-points, Bio Points and combat move upgrade points), a loot system where you can find and equip better equipment depending on its rarity, a crafting system where you can make pretty much anything providing you have the right materials, numerous strange animals you can recruit as mounts, numerous machines you can pilot to make your job easier and a multitude of other bits and pieces. The combat is perhaps the most interesting part of the game as it is extremely customisable and it’s possible to play the game however you want once you master or unlock the right elements. On the surface of it, it’s a bit DMC mixed with Max Payne, you have a ranged weapon and a melee weapon (or two) you can use in combination with each other. It’s super fun to just mess about with an experiment, but can feel a little loose and imprecise at times, with hits not quite registering with the required oomph to make them truly satisfying and a somewhat delayed response to your button presses. The world design is possibly the least interesting part of the game. It is very much like a Ubisoft game of 4-5 years ago or perhaps a better comparison would be the Mad Max game of 2015 or Just Cause (as this is made by ex-Avalanche devs), filled with lots of meaningless shite you can do, pickup, explore and engage with. Me being me, I can’t leave these symbols sitting on the map untouched so go around looking for 6 billboards out in the world when my time would be better spent doing a story mission or some of the more interesting side quests. It is a truly fascinating, beguiling and bewildering game that has plenty of promise to it in these somewhat early stages but I’m not sure if all that promise will add up to something in the end or not. I will say again though how astounding it is a game this large was built by 20 developers, it is crazy how big this world is and how much detail, dialogue and character development it has going on in it. The story is genuinely intriguing too which I didn’t expect and I can’t wait to see where things go next.
  16. Started this early this morning, put in 6 hours over 2 sessions. The start is possibly one of the most harrowing starts to a game I've ever endured, it's fucking horrific. Luckily it goes back to the present day after this, with you on a U-Boat after the culmination of the first game (which I barely remembered to be honest). BJ is in a bad way, in a wheelchair and you have to wheel yourself around the U-Boat whilst killing tons of Nazis (of course) and kick them off the ship, events conspire and you have to rescue one of your team members (one of the prominent members of the squad in the first game) from a Nazi ship. You naturally make your way around the U-Boat, which is your resistance base this time around, eventually making it to the US to attempt to make a dent into the Nazi scum here. I think what impresses me the most about it is just how natural it feels, none of the levels feel like game levels if that makes sense, there's no lava, ice, fire etc. level thrown in there with a questionable explanation, everything feels natural and all the levels feel like exactly where you'd need to be if you were in BJ's shoes. The gameplay loop is very reminiscent of the first game and DOOM 2016 really. You pick up health, armour and collectibles whilst sneaking or shooting the fuck out of people, the guns have a good weight to them at times but the sound seems a little off, all the guns seem a little quieter than they should be to me? But maybe this is an early bug they can iron out. It has that fast pace about it that DOOM had, running around levels at breakneck speed dodging Nazis and delivering punishment dual-wielding some sub-machine guns or similar. It's just such an engrossing game to play, I've never once got bored or wanted to put it down, I want to continue on and see what's next in BJ & co's story, it just feels so natural how the game progresses that you stay immersed the entire time. The only niggling issue I've had is repetition, most of the combat arenas involve you sneaking/shooting your way through a load of enemies in a set stage, there'll be a commander up ahead that the game will point out on your map, if you take him out you stop reinforcements. The problem is is that almost every combat arena I've gone into has gone the same way, you walk in, discover a commander on your HUD and know exactly what to do, it's just rinse and repeat really and there's no surprises. If this continues for the rest of the game it will get very old very quickly, I do hope they mix things up a lot as it goes on. The last level I played was the Roswell (Diner Milkshake) that was in all the previews around E3. It's such a powerful image being dumped into this idealistic Americana town and seeing KKK milling about the streets and Nazi regalia everywhere, you're free to walk about at your own pace and some of the conversations you overhear about slavery and other such topics are incredibly hard hitting too, this game definitely pulls no punches when it comes to taboo topics that's for sure.
  17. AndyKurosaki

    Sifu

    I’m a bit late to the party on this one, just got my rental copy. But I notice it’s only recently come out on Xbox, so better late than never I guess. I’ve done the first two missions so far, and it’s quite fun. You play as either a male or female kung-fu student, seeking revenge on an enemy gang. The twist is that every time you die, you get immediately resurrected, but age one year. You start off at age 20. Supposedly as you get older, you get stronger, but age too much and you get weaker. The combat seems straightforward enough so far. I’ve enjoyed smashing bottles on people’s heads, slamming them into walls. It also turns out you can attack people in mid conversation. So while enemies have been giving me exposition, I’ve dashed in and punched them in the face. Good times.
  18. So far, it's pretty good. Very responsive, means early on you can spin around and attack enemies coming from behind, you can feel good at the game the way I felt I'd mastered SOR2. I like the juggling, I've seen people coming up with stuff I'd never think to do, but again, you can start to put some stuff together that shows you're learning and improving. I do kind of wish, as much as I'd accept that changing too much might be a detriment, that there was a parry in there somewhere. You don't have a lot of options defensively, even the special attack doesn't quite work the same way as it did in past games as an escape, some sort of counter, or even a roll like in (but better than) SOR 3 would help on that front. I've only played as Axel so far, I've just unlocked another character but I'm only 5 levels in. It's relatively tough, Iv'e used a continue, it puts you back to the start of that stage, but it did mean I had to learn the boss battle. A couple of the other levels I've beaten on my last life. Streets of Rage 2 I could beat on hard without losing a life, I don't see that happening here
  19. it's like an fps puzzle game, think portal, actually the game structure has a lot in common with portal. but the puzzling is a bit different, you use various items to open doors/activate/disable baddies/stuff, and lasers. lots of lasers. it's good. it's supposed to be really good, and it sort of is, but it outstayed its welcome a bit for me, steam says it took 17 hours, a lot of parts of puzzles are similar to other puzzles so it could have been cut down to a better length imo. i mean it's still really good, just a bit too long, i was really close to using a guide near the end but just managed to work out the last one i was stuck on before resorting to the guide. maybe there's more puzzles because of the extra puzzles to collect the stars which require . i got a few stars but not loads - maybe they unlock a super secret ending or something. the story is pretty cool too, maybe more so if you're into philosophy and stuff like that (which confused me a bit, but i think that's the point), although you sort of know what's happening at the end if you read the computer files. found a few hidden secret bits that were pretty odd/funny too.
  20. Sambob

    Destiny 2

    Thought I'd make an impressions thread before illdog gets upset and pops his hip out. I've played about 3 hours, and have opened up zavalla's patrol area after having done a few patrol kind of areas on earth. I think the way that the missions have been set out so far has been really good, its nicely integrated with the traditional patrol stuff so it isn't just select story or patrol. And the patrol type 'adventures' have been good so far, slightly more there than go and kill this random guy or scan this random thing its like a mini mission as it should be. Gun play is, in my opinion, fucking great. I found a scout rifle called thistle and whistle or some nonsense and it was just fun to kill things with, felt great to use and I was genuinely sad to see it get out levelled by an assault rifle that was twice as powerful. Also got a hand cannon called headstrong I think and it looked and felt great, like the gunslinger uses in Dark Tower if anyone has seen that, looks proper clunky and felt like it packed a real punch too. The way that power and light and all that bollocks is done has changed too. Haven't quite grasped the nuances yet but its generally the same principle, better stuff drops from baddies and mission rewards and vendors and so on and you equip it to increase your 'power'. The early game sees you pretty constantly changing gear as more and more formidable stuff drops, and I'm guessing this will cap out to the point where you find a nice set you are happy with and then try and tweak that until its perfect. Not done any multi or anything yet, going to finish main missions first. Oh theres a story too this time, like a proper one with a more coherent plot. Jury is still out on that one though, seems okay so far?
  21. Originally a PS3 game with a PS4 version, Ishin has now been remade as a PS4 and PS5 (and Xbox) game, and you do get the sense it's probably the final game we'll get that feels like 'old' Yakuza. It's hard to place what exactly makes it feel like an older take on the game, possibly the movement, it's a bit haphazard, I can't see a lock-on, it's not as refined and flowing as it could be. It's the difference between playing Kiwami 1 and Yakuza 6. It also feels less mental with its missions, but I don't know how many of them are just lifted from the original game. In terms of the story, it's not quite a retelling of the first Yakuza game, but it's pretty close. Not-Kiryu (the cast is made up of renamed characters from past games) comes back to town after time away, ends up having to avenge a paternal figure, after being blamed for a crime he didn't commit. From there it does become its own tale, with enough to it that it doesn't feel like a 2nd-rate spin off Again, I don't know if this was in the original, but it has its own take on 0's switchable different fighting styles. There's the standard Yakuza brawling, plus the swordplay you'd expect playing as a samurai. Less expected is that you are also carrying a gun and can just blast away at people (I suppose this will have followed Dead Souls originally), and a style that combines sword combat with your firearm, which leaves you defensively vulnerable, but it's the most fun to control and the most flowing style (Sword has been my do to). I've been using fewer Heat actions, they seem to have been downplayed this time, and access to them is more part of the skill tree As you use a style you'll level up, unlocking specific and general orbs that unlock the next skill in the various combat styles. There's gear with stat boosts, and some with perks attached. I've got a sword that recovers a very small amount of help every time it causes damage, which is great, but the headband I've got with the most defence points blocks me from earning heat, which means it can go in the bin as far as I'm concerned I'm enjoying it more than I expected, I thought I was a bit Yakuza's out, I never finished Kiwami 2, I never finished Judgement, and haven't touched the games that came after. But this feeling a bit archaic has helped it I think
  22. Ok. So this is bloody glorious. I love a good music/rhythm game. From Guitar Hero, to Beat Mania, from Osu Tatake Ouendan, to that Namco one with the blue/red drums that I can’t for the life of me remember the name of. It’s a brilliant genre. I’ve never heard of this series before. Apparently it was on the DS? It passed me by somehow. Anyway, this is the series’s grand finale. And the team has basically gone “Let’s use pretty much all the classic Final Fantasy music we can, and a ton of other stuff for good measure. I’m no FF expert, 10 was the last game in the series I completed. But the music of 6, 7, 8, 9 and Tactics, has been stuck in my mind, for decades. Some of the best music in gaming. My girlfriend Sarah listened to some of their soundtracks, and absolutely loves them, despite never playing any of the games. So, the demo for this came up last month. I played one level, and then preordered the full game. Fair to say a good impression was made. Each game in the series has a selection of tracks (typically at least 10+). In typical rhythm game style, you press buttons to the beat, sometimes multiple buttons at once, sometimes using the directional sticks. Sounds simple enough. But there’s a nice bit of depth going on. Each song has “Quests” to complete, from not failing a beat, to using certain characters. With rewards unlocked for completing them. As you unlock each game, you gain characters specifically to that game to use in your party. You play as 4 characters, and as they level up, you gain new abilities that you can use to boost your score, and attack strength. During the song, your characters react to your performance, and you can also unlock summons, to dish out additional damage. There’s a TON of stuff to unlock, and I’m still getting my head around how it all works. But as far as the song selections go, there’s a good couple of hundred songs here. From every FF, to Crisis Core. FF7 Remake gets its own selection. FF Tactics is included. As is pretty much every FF spin off you can think of, to some extent. And there’s planned additional DLC content, from Secret Of Mana, to Xenogears, Nier, pretty much every RPG Square have ever done, by the looks of it. Give the demo a go. Personally, I’m loving this.
  23. I managed to play a few hours last night, managing to get off the starter planet and visit five or six more. My first thoughts are that it's not a game for everybody - but i'm enjoying just pottering around the planets, hunting down points of interest and making a killing by trading on the galactic exchange. The starting ship looks a bit like a bath tub with rockets strapped to it so i'm prioritising a new one that looks better and has more space to haul my loot. Out of the five or so planets i've visited, i've found an ice planet, a planet of toxic rain covered in phallic looking bright green tree's, and a planet covered in mostly water, where I lucked out and found a bunch of monuments clustered together that taught me some new alien lingo, which by understanding the word 'rare' made me give a load of rare minerals to what looked like a third member of Daft Punk and make him happy. My favourite animal so far is what I can only describe as a meat based slinky with an elephant face, although seen plenty of variety - followed a weird bouncing sea anemone type thing around for a while as it was so bizarre. My only disappointment so far is that they seem to have made it impossible to crash your ship. Theres an invisible barrier above all planets that means you can only get as close to 50 or so feet above the ground. Landing is simply holding down square for a few seconds. But so far so good - as said, not a game for everyone - it's a really slow/gentile game to play - in fact probably one of the most relaxing games i've ever played. And i can't stop thinking about it either.
  24. regemond

    The Pedestrian

    I'm starting to think all the best titles on Game Pass are the little indie darlings. I've smashed Boyfriend Dungeon. Enjoyed Raji's full game a hell of a lot more than the demo. I absolutely adored The Gunk, and Dodgeball Academia. And now I've played this clever little head-scratcher. Meanwhile, I'm constantly ignoring the blockbusters that hit the service, because fuck it. They can get played another time. Anyway, I've started talking about The Pedestrian on a tangent, and I kinda feel like that's how the game has to be played, too. Your goal is to navigate an incredibly linear world as the stick man (or woman) from public toilet signs. You do this by working your way from room to room, solving puzzles, and all that good stuff that makes a simple game loads of fun. It would all be a bit boring if the concept just involved you jumping about in a world with worse graphics than Super Mario Land, though, which is where this game's USP comes into play. Each area you navigate is set on a road sign-style panel, and might have different doors or ladders to get you into the next area. These panels aren't always connected though. Sometimes you'll need to hit Y (or triangle) to zoom out and see all the current panels you have to work with. You'll then be able to make connections from door to door, or ladder to ladder. You might even need to move the panels themselves to create a line of sight between each exit. Moving panels won't break a connection, but adjusting where connections happen will. Basically, if at any point you break said connections, the entire puzzle you're on at the moment resets, and your progress starts all over again. It's not just about creating a route from area to area, although that's a big part of it. You also have to make the environment work for you. Every now and again you'll encounter a hub level which requires different elements before you can escape. These are acquired by hopping into those tangents that I mentioned earlier. Say you need a key. You might need to head through the bottom left-hand door, which will take you to a series of puzzles, eventually letting you bring a key back to the main room. You might then need a wire, or a battery pack, or even something as simple as a box to hop up onto a ledge that's just out of reach. Once you've solved all the tangents for each hub, you can then move on. You know how in some games they use the same idea over and over again, and it can become exceptionally boring? Well The Pedestrian doesn't suffer that fate. Its physics, mechanics, and even the nature of the puzzles themselves have been sanded down and polished to this outstanding finish where nothing feels out of place. Can't solve a puzzle? That's on you. That ledge too high? You need something to help you get there. Go find it. The very fact that I sat down and finished this in three goes says it all for me. I loved everything it did. It's so, so much fun, and something that literally wouldn't work in any other type of medium. Achievements are very generous, too. I got 1000 points without trying.
  25. OCH

    Shining Force 2

    The Good old days when (western) box art was largely unconnected to the game itself. But Japan was more on the money... Anyway, at time of writing I'm an hour at most away from the ending. So I should probably give some indication I've been playing anything at all for the past few weeks. Fun fact: I played this upon it's original release (1994) but never played the original game until the 2004 GBA remake. As you can imagine, I have a natural bias to the sequel. I still adore this game. Mostly I find the "jank" is associated to the control scheme. You have to pull up a menu to do just about everything. Every character can only hold four items (one of those is typically a weapon) and it just generally slows the whole process down. Funnily enough I've found the game wide secret largely on my own. Mithril. You find pieces of Mithril on the world map and in hidden treasure chests. There are fifteen in all. But there is an early point of no return in the game that means you can miss three of them. Those ones I always miss. Jump through a few hoops later and you reach the Mithril Blacksmith. Get ready to save scum if you want the best aka Ultimate weapons, though. The RNG is abysmal. The cast is quite expansive in this game. Which is quite standard for an SRPG. By the same token, a fair few aren't worth even using in your team at any point (points to Skreech, Birdman number two). You'll note from above some have alternate portraits. Due to the class promotion system in this game. There are also secret added items that grant some characters a new class promotion. For example, Kazim (sixth portrait on the top row). He can be promoted from Mage to Wizard at level 20. However, if you hold off on that for a town or two. You find a Secret Book which can make him a Sorcerer instead (this games Summoner). This applies to several classes of character. But you don't need to fret over it if you miss these items. The ultimate class promotion of the Centaurs is Pegasus. If you miss the item in the Centaur town. The Pegasus Jaro (the blond, seventh from the end on the bottom row) joins you by default later. Naturally, these characters won't be as strong as your initial characters would be in these classes. As an aside, much like the first game. I really don't get the fixation these games have with the Centaur class. There are five of them in this. Six or seven in the first game. There is very little between any of them. So yeah, on to my last two bosses of the game - Odd Eye and, King of the Devils, Zeon. I remember the latter being a chore. I've set the game to Hard mode. The 'Super' and 'Ouch' Modes beyond that seem really unnecessary to me. Since it isn't like you get anything extra for the added struggle.
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