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  1. I got this on steam, I don't know I'm thinking it could be trash. It doesn't make a bad first impression. Kamala is an alright protagonist although she keeps talking to herself. The bits of campaign I did were very on-rails cinematic setting stuff up so I got a bit bored of that and tried the 'war chest' thing or whatever it's called. These MP missions they send you on are just a clusterfuck of shit and rockets flying off screen at you while you constantly get interrupted. You just seem to sponge up a bunch of hits and fire off cooldowns and spam light/heavy. I don't know, maybe there's more here but it really seems like there isn't. It's not helped by the fact that this runs very poorly, I dropped to 1080 on my card but it constantly runs all over the place. Not sure why. But the campaign might be good? I can't say for sure cause it's still very hand holdey. But right now it does feel an awful lot like they wanted to make a single player game and were forced to make a rubbish multiplayer one on top. It's a very strange beast and is full of graphical glitches like rain freezing, kamala falling through the earth and a guard with a hat that floats around their legs to name but a few I witnessed. It's a shame cause I actually kind of like how it plays. The hit feedback is terrible and you really really have to turn screen shake off as soon as you can cause it will make you sick. But with Tony Stark I was flying around and switching into hover and pot-shotting fuckers and then using melee as a distance closer to build up meter for more Iron Man shit. It has that kind of thing that makes the synpases fire off when you link up actions like that even if it isn't particularly deep. But the actual encounter design just seems like you might not as well think about any of that shit and the hordes of bullshit they throw at you makes sure you wont But who knows maybe what needs to happen is I got to git gud. Or the game does. Buy Tony Hawk instead That is Kamala, she is Inhuman. Which means she has big hands and can stretch BTW the way the MP works is sort of like you are on the Avengers version of the Normandy. You can roam around talking to people, do combos in a practice room. The MP takes place postgame and spoils the story apparently, what it reminds me of a bit is chapter 2 in MGSV. A bunch of non-descript missions where you are sort of mopping up the after effects of whatever happens to happen in this main campaign. So I don't know what the long term thinking is there, do they develop story expansion beyond the postgame like a sort of MMO.
  2. I bought this off the Epic store (hiss, booo) while I should have been working. Put about 20 minutes into the demo and got a 300000 high score but the Nvidia capture failed to record (honestly no really). Anyway it seems pretty great but I can't put my finger on it but the physics are weightier than I remember. But this is 15 years ago so it's possible I just forget how it feels and have gotten bad from being older all the time. Or more likely this is base stats Tony Hawk I'm playing Anyway I'm excite. I actually never played THPS2 beyond just renting it once so that will be fun. edit forget it, 300000 points isn't even that good apparently. This guy did 100 million in a single combo
  3. I'm guessing at the tags because I assume it's on everything. It's more 8bit Castlevania style action, and it's very good. It's a lot longer than the original, and they seemed to have listened and altered the characters a little. Zangatsu has returned but he's altered a little, in the first game it amazed me how useless he was considering he was the main character, here he's immediately more useful with that really getting doubled down on later on. Dominique is back too, she has a better jump and attack reach than Zangatsu. She has a bounce move that let's you access certain areas if you're good with it, I'm not. Her spells are probably better kept as support. She can heal people with the right item, and if you can find the rare pick up she can also resurrect your party members. The two new characters are Robert, a sniper with a terrible jump and a weak, but occasionally very useful long distance attack. He can co prone and bounce off walls, again useful for shortcuts. He also has a really powerful special attack but it's restricted in range. If his health was better he'd be really useful. The most useful character is probably Haichi, who I'll describe as a mech. He's got the most health, can hover, destroys spikes when he stands on them and isn't affected by ice. His basic attack is pretty hefty and his only special is that he can go invincible, so you can sit him in front of bosses and beat the fuck out of them for as long as your magic lasts Curse of the Moon 2 seems to me a lot easier than the first game, maybe I'm wrong and I'm just more practiced at this sort of game again but I don't think I lost a life until stage 3. It's a lot longer, which is no bad thing, more inventive. My understanding is that there's a false ending which sounds a bit of a twat, but having not seen it I can't really judge it Really enjoying it though, I was playing it at release but put it down, glad to be back playing it
  4. I’ve been interested in Ghost of a Tale since it first appeared on Indiegogo in 2013. https://www.indiegogo.com/projects/ghost-of-a-tale#/ The developer had a background in animated movies and I liked the fact that the game was inspired by books like Redwall. It was eventually released in 2018 on PC and 2019 on consoles, and is apparently coming to Switch too. The game has come a long way since that original Indiegogo pitch. When I first played it I was surprised that it was predominantly a stealth game, although I suppose it’s not that surprising considering you play as a little mouse. Fortunately the stealth is not that punishing, it’s pretty easy to escape from the rat guards if they do see you. I know later in the game there are enemies like spiders (yay) who I assume will be faster, so that might be more difficult. It’s a surprisingly meaty game, I’m guessing closer to 20 hours than 10. There are plenty of things to collect and secrets to find. Exploration is fun and a little bit reminiscent of Dark Souls. The world and graphics are definitely the strongest elements of the game. These screenshots are taken from the dark opening area, but there are bright areas in the game too, and it has a day night cycle. All in all, fairly impressive for a 3D adventure game developed on a modest budget.
  5. I'm playing Thronebreaker: Witcher Tales. It's okay, wander around, isometric view, gathering resources, making the side quest choice, and having occasional Gwent battles. It's Gwent that is the central focus, albeit disappointingly it's slightly tweaked from the W3 version - you start off with a compressed deck, and don't really seem to gain new cards in the same way as you did (by winning them). Instead there's a camp option, and you spend resources on them. Added too are puzzles, where you have a single hand one turn to complete different objectives - these are real head scratchers, in terms of understanding card mechanics. For now its just not really as enjoyable, as Gwent was in W3. Perhaps it'll open up later, but the limited deck is frustrating (and THB, I don't even recognise the cards from those previous played with in W3).
  6. I did look for an old thread but it looks like one doesn't exist. I got it the other night on the Switch since it's the version with the free style switching. It's a cool idea that's in later DMC games and I thought it may be fun in this game. In the original you picked a style at the start of a mission. Basically the styles are Sword Master, Gunslinger, Trickster and Royal Guard. They all give you different abilities. The first two are fairly self explanatory while trickster is mostly about dodging and royal guard is a parry system. I do have a bit of a problem with it. It's just the way it levels. In later games you upgrade the styles with red orbs (which give you more moves), the same way as everything else, but here I think it upgrades by how much you use it. So I'm not getting the freedom I'd like without spending a lot of time in the Bloody Palace with the main goal of using a particular style a lot. So that's kinda disappointing since I forgot how it worked. I've forgotten a lot of stuff to be honest. I was having a hoot at first. I sunk in four hours in one session, going along quite well which surprised me as going back to Bayonetta kicked my arse. DMC3 is easier than I remember but then I got to a succubus type lady boss, which I think you get the guitar weapon from but I just can't seem to beat her. I don't seem to be doing any damage but she wrecks you with some of her attacks. I call bullshit, I think she's busted. But I'm sure I did beat her back in the day as I remember messing around with that guitar weapon. How I did it, I have no idea.
  7. This game is set in the early days of the internet (1999, to be exact, although in a slightly made up alternative reality) where you play as a kind of internet policeman, ensuring the rules of “Hypnospace” are being followed. It’s made by Jay Tholen who also made the point and click game Dropsy. I love it. It’s a sensory assault of colours, sounds and random fonts. The music alone is worth the price of entry, it’s fantastic. The writing is excellent too, and completely believable.
  8. mmmark

    Marvel's Avengers

    Seems alright from the 10-15 minutes of the beta I got to play as capt, hulk, Iron Man and thor before it kept repeating the redhead‘s (black widow?) cut scene over and over on the bridge. Would like to have known what the game was like properly after the tutorial but I’m not doing it over again to find out.
  9. radiofloyd

    Telling Lies

    I’m about three hours into this. It’s the second game by Sam Barlow who made Her Story, and it’s the same style as Her Story but with more characters/actors. I’m enjoying it. The story isn’t super fascinating but it’s engaging enough. The music is atmospheric and very well done (I don’t remember music at all in Her Story) and there are some other nice touches that add to the atmosphere of the game. And unlike The Red Strings Club, Telling Lies isn’t stingy with achievements. One achievement in particular made me smile. Achievement spoiler not a story spoiler:
  10. AndyKurosaki

    Ion Fury

    Well. This isn’t very good at all. I’m old enough to have played the original Doom back in the day, and loved Duke Nukem 3D. Both of which are still really fun today. This? Not so much. It’s a prequel to 3D Realms’ Bombshell, which as it was PC only, I never played that. It’s based on the Build engine, and I’ve seen one review that claimed this is “one of the best Build games ever” and “one of the best first person shooters in recent memory”. I would present a counter argument: “It’s neither of those, and is boring as fuck”. The plot? Pretty much non existent. Apparently someone spilled the main characters drink, which pissed her off to the extent that she seeks revenge. Is there a cutscene that explains that? No. I only found out later that there’s a single screen of expositional text, buried in the options screen. The weapons? Your typical bog-standard pistol/shotgun/SMG. Maybe you unlock more creative weapons later on. I wouldn’t know, as I couldn’t be arsed to play past Level 3. The enemies? Generic trench coat dudes, mixed with annoying spiders that rip through your health bar like it’s not even there. I’ve seen some claims that “it’s funny”. Three levels in, and I’ve seen no attempts at humour whatsoever. Sure, there’s plenty of secrets. But actual humour, such as the type seen in Duke 3D, and Shadow Warrior? Non existent. I reached level 3, repeatedly died to some cheap sections, and found myself thinking the immortal question, “Why am I bothering with this?”. So I fucked it off. Modern audiences will find it dated and boring. People with experience in the genre will find it boring in comparison to much better titles. It’s just not very good.
  11. Sank a fair bit of time into this now. From what I understand, it began as an early-access expansion to the awesome Superhot, until it’s reached the stage it’s at now. If you haven’t played Superhot (and you really should, because it’s bloody amazing), for the most part I’d recommend this. Enemies move when you do, so each level plays out like a puzzle, with you figuring out the best way to clear a room of enemies. Melee enemies aren’t too much of a problem, but enemies with guns can quickly ruin your day. Luckily you can chuck something at an enemy, which will make them throw their gun in the air. Enabling you to steal it, and kill them with it. Fun times So, what does MCD add to the mix? Quite a bit really. You gradually unlock extra abilities, such as having more health, more ammo, being able to bounce bullets off walls, or sending another bullet flying out of an enemy if you kill them with a headshot. Catch is, you have to choose what ability you want to start with. Prior to each run (generally about 6 arenas), you can choose from one of the perks you’ve managed to unlock. Then after every couple of arenas, you get to choose another perk. Get to the end of that run, and you’ll unlock another ability. Die, and you have to start the run all over again. The difficulty can be a bit all over the place. The arenas in each run are randomly generated, and where you start in that arena is also random. You might end up in a tough situation right from the start. And as you unlock more perks, there’s an increased chance the one you want may not show up, as that’s also randomly chosen for each run. About halfway through the game, new enemy types get added. Some can only be killed by hitting a specific part of their body. Some carry weapons that you can’t steal. Some explode when killed and send lethal shrapnel out, meaning melee kills are to be avoided at all costs. Unfortunately towards the end, some Boss type characters are added, and they are total bastards. For one thing, they’re indestructible. All you can do is dodge them, and try to finish the arena by killing all the other enemies as fast as possible. Might sound simple. But when you’re getting shot at from multiple enemies, these bosses are a real pain. Usually, rushing around is a good way to lose health. With a boss in the mix, rushing is your only option. The bosses also appear totally at random for each run, and may not show up at all. The later runs can consist of 7/8 arenas, increasing in difficulty. So it’s a massive ballache to be doing well on a run, only for a boss to randomly show up and send the run flying out the window. Its tough at times. But it’s definitely got that “one more go” factor. Oh, and apparently one of the trophies required for the Platinum, is to get to the end of the game, perform an update, and leave that running for 7 actual hours. Haha haha fuck off.
  12. bellow

    Ghost of Tsushima

    So I have about 5 hours in on this, and my first impressions are very positive. I'm sort of seeing everything that was promised in the reviews - from the incredibly tactile combat, full of balletic paries, dodges and blood soaked counters, to the lukewarm (though still effective) stealth - then to the leaf blown and colourful open world that delights the eye, but is still host to some of those ubi-like tropes, like enemy forts and such that, all of a sudden, seem to belong to videogame's past. Here, though, they seem very unobtrusive, and in the early game serve as necessary training grounds for the rather tricky combat. Or you could be like me - find a field of flowing pampas grass and practice against the winds of Tsushima, like a true Samurai.
  13. spatular

    CrossCode

    So this looks like a top down rpg with snes style graphics, bit like a 2D zelda game but with twin stick shooter combat, and also with punching and blocking. and it's also a fake mmo game. it's sort of great, i really like the puzzles in the dungeons, and environmental puzzles in the towns and other areas, although they can be a bit convoluted sometimes. the puzzles are a lot of firing stuff that bounces off walls, moving blocks, switches, elemental powers, jumping, lots of jumping, stuff like that, they're very well done, although the dungeons go on a bit too long. the puzzles sometimes require really tight timings too which can be frustrating but there's a slider to make it easier and give yourself more time. it looks and sounds good too. there are problems though, the layout of some of the areas/towns are super complicated, which makes for interesting puzzles for how to get some pickups etc, but for example last night i just wanted to get to somewhere to start the next part of the main quest and i'd been there before and was told where to go but it still took maybe 20 mins of randomly wandering around to find, and handing in quests in certain towns, even though you usually get a description of the area, can take ages to find whoever gave you the quest. the map is not great. you can fast travel mind but only to certain places. and the combat is a bit of a mixed bag for me, it can be fun sometimes but can be pretty hard and annoying too, there are assists to make it easier - which i maxed out and still found the second level boss really hard. so not sure i'll be able to finish it if it keeps getting much harder. also you don't have to grind much to level up enough if you fight pretty much every enemy you see (although maybe i should to make the combat easier) - i didn't do this at the start and kept being asked are you sure you want to do this, you need to prepare more. i think it's been out for a few years on pc, and been on pc gamepass for a while, but it's recent console release, and that it's supposed to be good, got me to give it a go - i'm playing on pc gamepass. thought it would be reasonably short and i'd be able to finish it before origami mario but i was wrong, apparently it's 40 to 80 hours if you do optional stuff. i'm about 18 hours in. still enjoying it so i'll try and stick at it and finish it if it doesn't get too difficult. there's a news thread with some videos here: https://www.mfgamers.net/index.php?/topic/42274-crosscode/ edit - forgot another problem - the graphics make working out what level you're on and if you can jump to somewhere or not quite difficult which can lead to a lot of trial and error.
  14. Made a start on this last night, got about 2 hours in. Not much has happened so far but I do not want to give anything away at all about this game so will put all of this in Spoilers: Needless to say I’m very impressed. I honestly couldn’t put it down, if I could’ve stayed awake I would’ve happily played it all through the night.
  15. Bug Fables: The Everlasting Sapling is an absolutely delightful RPG inspired by Paper Mario. It's an indie title developed by Moonsprout Games (who I have never heard of) and has been on Steam since November last year, and has just come to Switch, PS4, and Xbone. I've put around 5 and a half hours into and am really enjoying myself. I'll write more later, but I'm struggling to type right now.
  16. Hendo

    Minecraft Dungeons

    I'm only a couple of missions in so far. Very much what it said it was - a Diablo clone in a Minecraft skin. Very simple, at least so far. The reviews have been all over the place, from slagging it off, meh, to highly recommended. Early on, seems fine to me. It's on GamePass so worth a download regardless.
  17. This is this month's PS+ game. Its been on my Switch list but I'll have it here for now. It's been a good, chill game to play at during these times and I reckon I can do better than those that run things now. Its kinda cathartic. Yeah, my first attempt I fucked up the water lines and poisoned everyone but it's a learning process... I've built a fairly well functioning city. Its a modest little place but everyone's happy and healthy. It's bustling and pretty green; it's nice. I've bought up some more land to expand but I need more money to build. I could really do with a university as occasionally a place goes out of business due to my undereducated population. But industry keeps complaining when I tax the dirty, polluting fucks. Maybe they're just mad because there was a point their building kept burning down and fire engines couldn't get to them because of my incremental and patchy expansion. It is a bit of a mess. But my next section will be city planning perfection.
  18. Craymen Edge

    Huntdown

    I've only played the first couple of bounties, but so far I'm really liking this. As per the trailer, it captures that 80's violent action film vibe really well. The 16-bit style graphics look really good, and the the synth soundtrack is great too. It has tons of character. Gameplay wise, it's a run and gun platformer. You fire forwards in the direction you're facing, you have a jump, a dash and a thrown weapon, and can duck or take cover from enemy fire in doorways. You have a pistol weapon with infinite ammo, and can pick up more powerful sub weapons with limited ammo, or a melee weapon. Each bounty (level) is a short action platforming section that leads up to your target, which is a mini boss fight. It's fairly straightforward, but is smooth and plays very well. I've only tried one player character so far, so don't know if they have gameplay differences. It's Epic exclusive on PC at the moment. With the £10 coupon thing in their sale going on right now it only cost me £7.99.
  19. Chose this as my free game for NHS staff. Already happy I went for this. It looks absolutely glorious, and the story is definitely interesting. A space station on the Moon was providing a rapidly deteriorating Earth with power. Until the station went unexpectedly silent, and all contact was lost. 5 years later, you’re assigned to head to the station, and find out what happened. Looking forward to seeing how the story develops.
  20. Ok, so this is pretty cheap on PSN right now (under £4). I remember enjoying the first T&E back in the day, so I figured I’d give this a go. If you ever played the first one, you know what you’re in for, as this is kind of a remake. If you didn’t? Well, how to explain it.... So, you accidentally blew up your spaceship into 10 different parts, and sucked the Earth into a black hole. Now you have to traverse multiple levels, slowly rebuilding your ship. There’s various types of humans that want to kill you, which you can dodge by either jumping in a river, or hiding in sunflowers. There’s tons of presents throughout the levels, which do either good things (jet powered skates, spring shoes) or bad (damage you, set off an alarm so enemies home in on you). You can gain XP from finding items, or taking part in a rhythm-action music game. Its weird, definitely. But then the rest of the series was too, so I’d expect no less. And at £4 (on PSN, other formats will vary) you can’t go wrong really.
  21. So far, it's pretty good. Very responsive, means early on you can spin around and attack enemies coming from behind, you can feel good at the game the way I felt I'd mastered SOR2. I like the juggling, I've seen people coming up with stuff I'd never think to do, but again, you can start to put some stuff together that shows you're learning and improving. I do kind of wish, as much as I'd accept that changing too much might be a detriment, that there was a parry in there somewhere. You don't have a lot of options defensively, even the special attack doesn't quite work the same way as it did in past games as an escape, some sort of counter, or even a roll like in (but better than) SOR 3 would help on that front. I've only played as Axel so far, I've just unlocked another character but I'm only 5 levels in. It's relatively tough, Iv'e used a continue, it puts you back to the start of that stage, but it did mean I had to learn the boss battle. A couple of the other levels I've beaten on my last life. Streets of Rage 2 I could beat on hard without losing a life, I don't see that happening here
  22. bellow

    Trials of Mana

    I'm glad this is (reportedly) a short RPG. Not that I'm not enjoying it, but it's incredibly simplistic. Everything is telegraphed to keep u on the right path; every time u get to a new town there's one, just one, upgraded weapon waiting for u in the shop, same with armour. The enemies are perfectly scaled for, and u never take a wrong turn and find some beast far out of your compass (who u can get your revenge on later). And I'm going to have to read up on the upgrade wheel, where u spend experience points. It seems simple enough. You have many things to upgrade in the usual strength, intelligence etc paths, but then you seem to have to assign these various upgrades to your character, and u only get a couple of slots, rendering most of your upgrades meaningless. I'm pretty sure I'm not quite understanding it tho. It can't be as I've described. There must be something I'm missing.
  23. AndyKurosaki

    Wattam

    Well, decided to pick this up while it’s still half price in the PSN Spring Sale. As you’d expect from the guy that brought us Katamari Damacy, it’s mad as a box of frogs. You start off with the Mayor, a green Cube. And as you interact with the environment, you gradually unlock new friends, and more stuff to play with. The more you do so, the more extra friends you unlock, and that’s pretty much the gist of it. All while a Katamari style tune plays in the background. It’s obviously not going to be everyone’s jam. But I’m quite enjoying it, it’s certainly a fun chill out game, while I wait to rip peoples spines out in Predator.
  24. radiofloyd

    Eastshade

    This game is an absolute gem. I’ve played it for five hours since yesterday. It’s a first person exploration game, with no combat. Instead you play as a painter, exploring an island, talking to its inhabitants and painting pictures of various things on the island. I’m hooked. It looks and sounds beautiful. The island of Eastshade is a fleshed out world with its own history, visiting the opening village of Lyndow and the large city Nava is as impressive as the first time you arrive in Oxenfurt or Novigrad in The Witcher 3. All of the characters are animals. I’ve been playing on PC using the Xbox controller. Top stuff so far.
  25. OCH

    Final Fantasy IX

    Not just for @bellow, but in general. With the recent multi-platform re-release, it is as good a time as any for those looking to return or jump in for the first time to one of the least contentious fan favourites in the series. With a little something, to set the mood... (Yes, this was a real thing)
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