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  1. Don't think this ever migrated into the Games thread, but I started playing it today. It's pretty clunky, but already has a few interesting ideas in terms of making you work things out whilst investigating/researching and linking events together when using the psychic flashbacks. The Lovecraft vibe is quite obvious, and combat best avoided at times rather than head on. Promising few hours, so I'll be seeing this through.
  2. spatular

    Project Cars 3

    This is a bit of an odd one, it really should have been called something else - it gets a lot of hate from project cars 1/2 fans (understandable really) as it's a departure - it's not a sim any more, and drops stuff like pitstops. this isn't really a problem for me, while there was some good stuff in 1/2 i was never a big fan, and i think there's a gap in the market for what 3 is trying to be. the handling is more inbetween sim and arcade now - like pgr/driveclub. so it's a similar game to grid and shift now i guess - but while both of those were decent imo there was something not quite right about the handling, this seems better in that regard, although probably not as good as pgr/driveclub. it's much better on a pad too than pcars1/2, i didn't play those with a pad but apparently there were problems - this one i've only played with a pad so far, and it's been good. one thing it still has from previous games is a great selection of tracks - saying great maybe understating how good the selection of tracks is, it's pretty amazing really i think there's ~40 real tracks (lots of these have multiple layouts too), and 10 made up ones. it has some from old toca games that aren't in games often like knockhill and oulton park, etc. so it's sort of close to a pgr style handling game with lots of real life tracks - which to me sounds like it could be the best thing ever - it's not the best thing ever. although i am enjoying it. then we have the problems - there are many problems with the games structure imo - the timetrials - just let me keep going - don't like having to restart every lap. - the 3 lap average time events need to be more lenient on voiding laps imo. - generally it's really harsh on voiding lap times - which i think is fine for online leaderboards but should be relaxed for the career mode stuff. - getting money to buy new cars is really slow going - which compounds into other problems - can't buy cars needed to do events to get more stars to unlock more events. games like forza and GT throw loads of cars at you - this should be the same. - lots of xp points wasted (you need these to get money) restarting instead of finishing events - although i now think i've solved this one - always finish an event and see your xp go up then restart at the last opportunity to avoid more loading but still get the xp. - oddly long loading times from an ssd - although ~30 to 40 seconds is still faster than some games from hdd. - the difficulty is all over the place, and unlocking stuff is tied into the difficulty - for me there should be difficult events with gold/silver/bronze medals etc, but getting bronze should be easy and fine for unlocking everything - here you need the 3 stars/gold etc as much as possible to help unlock stuff. i might have been making things harder for myself by buying the deal of the day cars sometimes from the store thinking they will come in handy, but they are for much later in the game. i've played ~12 hours and think i have 5 cars. also oddly you can pay money (in game money) to unlock events instead of properly unlocking them with stars - this is odd but a very good feature because of how hard it is to unlock stuff normally - but seems like they realised the unlocking system was crap and this was a quick fix for it or something. the graphics are not supposed to be any good, but i think it looks alright, and it runs really smooth, at 4k, with like 32 cars on track sometimes, this is on pc anyway. oh except when it rains, that's less smooth - i should mess with the settings to sort that out. despite the problems though i keep coming back to it, i am enjoying it. the handling is good, the selection of cars seems good if i could buy them, and the selection of tracks is really impressive. i hope they get chance to make a new one of these, with a different name, and with the career/structure stuff improved, i think it could be brilliant, and i'd like to say i think it could be a big hit but i'm not sure this kind of thing sells very well these days so who knows.
  3. DisturbedSwan

    Anthem

    Started this last night, have probably put around 6-7 hours into it so far. I'm not going to go into too much detail as folks have already put up detailed impressions of their time with the demos. But, yeah, seeing as my expectations for this were pretty much 0 and I'd not played any of the pre-release demos, alphas etc. I have been pleasantly surprised. The graphics are what I noticed first really, it looks absolutely phenomenal. The voice acting and motion capture for all the characters just feels so incredibly lavish as well, all the performances are amazing and the motion capture just looks and sounds like one of the most realistic I've ever experienced. The hub world is reminiscent of Destiny's Tower but it feels much more Biowarey than I expected it too, it feels like much more of a real, living, breathing place than the lobby-esque workmanlike aesthetic of the Tower. Throughout the first few missions more and more areas of the Fort are introduced to you and you discover new people and places to see like a lovely plaza and bar. What has surprised me the most about the base is probably the NPC conversations though, you have multiple people to speak to after pretty much every mission you finish and talking to these different people to get to know them is a real joy, it doesn't feel like some throwaway exposition dump like in Destiny and other GaaS shooters, you do feel these folks have personalities. The 'action' part of the game I just felt like I was playing an Iron Man game really, there's not really any other way I can describe it. It felt fucking amazing to jump of of the cliff face outside the fort and just engage the thrusters for the first time. Combat itself feels way better than I expected too, although it has been very easy so far with me dying once and my shield being depleted on only 1 other occasion, all the other missions I've played have been a breeze. I have had quite a few bugs. Textures popping in some places - one time I was flying around and a whole environment was pretty much white and then spawned in around me making me crash -the helmet of your character not appearing on the cutscene that plays just before you go on a mission, a weird one where the subtitle box from previous dialogue stays on the screen and won't go away. I've also had quite a struggle getting it to run smoothly on my PC - which is surprising - I had to lookup a guide to get the settings right earlier and have actually managed to get a mostly stable 60fps with few dropped frames - before I was getting as low as 30fps in firefights. I actually haven't had the game kick me out at all though which is surprising, the servers and matchmaking side of things has seemed uber stable so far apart from the long loading times to get into a mission. So yeah. I like it and I want to play more. Apparently after 10 missions there's some kind of Wall that you have to grind to get up, but I'm not there yet so just enjoying the journey so far. It definitely feels way more Bioware than I was expecting and way more distinct thanks to the flight aspect. Lots of pics:
  4. DANGERMAN

    Concrete Genie

    I've not posted about this because I've not had a lot to say about it. It's a decent enough game, and this is going to sound like more of a slight than I mean it to be, but that's it. It's not bad, it's not boring, but nor is it anything special. It's a good palette cleanser, enjoyable without staying with you The gameplay loop is very set. You play as Ash, your town is seeped in darkness, and it's affecting people, the whole town is angry and depressed, with local kids bullying you and chasing you if they see you. You need to use your magic paintbrush to graffiti the walls, lighting up string lights, when you light all the lights in an area it clears some of the darkness, opening up the next area. The titular concrete genies are figures you'll be prompted to paint on to a wall, you'll need them to solve some simple puzzles. They'll in turn prompt you to use certain items from your paint box, stencils in a way, so they'll want a sun painting, or grass, a tree, these are things you select and place using the motion of the controller. This will get you super paint which can be used to clear areas that can't be cleansed with normal paint Clear enough of the area and you'll get to make a masterwork, it's the same mechanic as the previous paragraph, your genies will tell you what to paint, do that and it will clear the area. Beyond that there's pages from your drawing book to find, you'll need these to make the requested designs, and there's a few walls where you can make bonus murals. I'm not sure if these are needed beyond just being another thing to do and ostensibly a collectible. There's light platforming, Uncharted style where you're grabbing ledges, it becomes more important as the game goes on, but it's never especially taxing And that's the game, that's Concrete Genie... until the end. I've not seen this happen for a while, it feels like something game's have got past, they've become more confident in their own ideas and not felt the need to add combat. Concrete Genie all of a sudden throws in a combat mechanic, I'm glad it's not running through the whole game, and it's not unplayable, but it is a bit of a shame, I'd rather have just had to draw one last big picture. Anyway, I've got, presumably, 2 more parts of this combat section, then maybe a final boss, so nearly done. It's been decent, if I was going to write more I'd maybe focus on how all the bad kids have had awful shitty lives rather than just being dicks, sometimes people are just bellends
  5. Can you spoiler tag your latest post above please @Nag? Only glimpsed the first line, but saw things I didn't want to. Anyhoo...played the first 100 minutes or so earlier. I'm very impressed with it, I really wish I hadn't of played the Beginning Hour demo though as that pretty much ruined the surprise of the first hour of the game for me after you reach the house (guess the clue was in the name but I stupidly listened to some Journo's say it's not related at all to the game...), few different bits and pieces though and I liked the continuation of certain elements like finding the bolt cutters and fuse I wasn't able to find in the demo made things feel a bit different. Absolutely adore the atmosphere already, it's just dripping with dread, what I wasn't expecting though is just how Resi it would feel, you walk along a corridor, see the flashing of lightning streaming in and rain pouring down the windows and you can't help but think of the Spencer Mansion from the original, even the animations when you pick up and examine an object remind me of that so much, I like the little touches like the wrist watch and the items too, all very Resi. The gameplay itself is cool, I'm getting a definite Outlast/Alien:Isolation kind of vibe with it, but it still manages to feel distinct enough and Resi enough for me personally to differentiate from those titles, it definitely isn't scary though, I just don't feel threatened at all by the Bakers really, you get a brief 'Ahh, gotta run' when they get in close but if they catch me I just jankily leg it away from them, no idea if I'm meant to be shooting or running most of the time either. The graphics and lighting effects are incredible too (although the character models are a tad ropey at times), it can be a gorgeous game when you're walking through a dimly lit corridor or something, evokes the Train from RE0 a bit and of course the Spencer Mansion in the original (I know I've mentioned this a lot). Someone from the development team definitely saw the first season of True Detective as well, there's even a shot in the beginning cutscene which is pretty much ripped straight from that, love the whole deep South swamp vibe to it. So yeah, I'm impressed, probably more impressed than I thought I'd be and can't wait to play more, hopefully put some more time in at the weekend. A few pics:
  6. mfnick

    Apex Legends

    Had a few matches on this, I think I just need to accept the fact I don’t like Battle Royale Games. Feels loads better to play than Fortnite and PUBG (only 2 others I’ve played). But the gameplay loop in these games just doesn’t nothing for me, run around the same environment searching around for loot for a while, shoot a few bullets, miss, die, wait a while to load a new match and repeat. I just find it tedious and boring constantly looking for loot at the beginning of every match. Especially when I’m bad so don’t last long when a gunfight starts, it usually just feels like a waste of time. Ill give it a few more matches just to see if it clicks, maybe as I start getting a bit better. Hope it’s does. I’d like to be involved with something like this for a change. It’s definitely got the best chance just because it actually feels good to play unlike the others I’ve tried. Otherwise I’ll just go back to TF2.
  7. Got this through yesterday. It’s brilliant. Looks and feels great, always preferred this to Mario Kart and even from my short go last night I stand by this thought even more now. Loads better than Team Sonic Racing too. Transformed is a different matter though.. Anyone who enjoyed it back in the day get on it. Just as good as I remember it being. Negatives? It hitches every now and again surprisingly (playing on a X1X). & the load times are excruciating! I’m not one to normally complain too much about long loads as long as they’re infrequent but here they are frequent and seriously bad. To the point I could see it ruining the “quick go” and “just one more race” elements causing me to play it less. We’ll see.
  8. Having played the opening scene of this game I'm going to cautiously give it a "highest recommendation". In fact the opening scene was pretty much perfect so I'm looking forward to getting stuck in. Two of the games planned five acts have been released so far. The official website gives a pretty good description: So far the game has a Cormac McCarthy feel to it which I really like.
  9. DANGERMAN

    Bugsnax

    I'm not sure how much people know about what this is, but I've been playing it during the week and I'm a few hours in. It feels like the gameplay loop has been set in stone at this point, for better or worse, I don't think the game is going to change too much Gameplay wise things are fairly simple. You'll be tasked with catching specific Bugsnax, some are really easy to catch, just set a trap and wait for their patrol route to take them in to it then activate it. Others you'll need to coax over with various flavour of sauces. And some you'll have to be a bit more creative about, maybe they're too hot or cold to touch, maybe they're protected in some way, so you'll have to do a bit more than fling a trap down The point of all this is to meet the demands of the islanders (grumpus) to convince them to move back to their village. Once you've done that they'll give you some side quests and you'll be able to interview them, which moves on the larger story of where their leader is. It's here where things get a bit more interesting. It's not, so far, anything especially dark, but there's definitely more going on with these characters than just being wacky muppets It's... alright. I'm finding it hard to play for long periods, having to move back and forth between areas to find specific bugsnax, particularly if there's a time of day requirement to them or your backpack is full, it can be a bit of a grind. One of those games that's not in any way bad, just not necessarily all that much fun
  10. Way back in January 2013 this game raised £1.5 million on kickstarter, was released in 2015, followed by a Horizons "season pass" which looks like it is receiving its final major update this year. I bought the base game at some stage during the last two years and have finally gotten around to playing it. I've played it for over four hours so far. The game has a number of tutorial missions (and videos) which explain some of the fundamentals of the game, piloting and landing your ship, combat, travelling between planets. There's certainly a learning curve but I think I have the basic piloting, landing and navigation parts down now. I can't really speak for combat, I completed the basic combat tutorial but I haven't yet encountered any combat in the main "open" game, which I've played around 90 minutes of. You start off with a ship, 1000 credits and a mission to deliver data to another port. I completed that mission and you are then told which places to visit if you wish to learn about various aspects of the game. Each port has a mission board where you can take on a variety of missions, but you can't take on missions of a higher rank than your current rank. I'm still at the starting rank "Penniless". So far I've completed one extra mission, to supply copper. I haven't even scratched the surface of the surface of the game but just playing this most basic part of the game has been fun so far. I've been playing on PC, with a controller. Aesthetically, the game looks and sounds beautiful. The hyper space jumps or whatever they are called are amazingly eerie.
  11. radiofloyd

    Spiritfarer

    Picked this up as something bright and colourful to counteract how dark and oppressive Outer Wilds is. You play as Stella, accompanied by her pet dog Daffodil, who has taken over from Charon as the “spiritfarer” - in other words, it’s a death management sim, but it’s not gloomy at all. The game looks and sounds absolutely stunning. I’ve literally only played 30 minutes but I loved it. Seems like the game will be a mix of exploration with gentle management elements.
  12. Played through it earlier. Really enjoyed it I have to say, watched all the first games cut scenes on YT so I knew what it was about before heading in. It's rather short as you say, chose the 'experienced' course and was pleased with how deep the combat is with the styles to switch in between, will take me a while to get used to the controls completely though, was still getting quite disorientated at times at the end and getting stuck in a ledge or something, but when it all comesa together it's great. There's nothing else like it really, very unique, graphically astounding and some great characters I've warmed to already, few worries over the combat and camera but it's still on track to be a day 1 buy for me.
  13. Bought this back in the Summer sale but only just got round to playing it. Been wanting to play it for ages because I love L4D and this seemed like almost a carbon copy of that game swapping Zombies for Rats. It's pretty much as I expected really, the template is so incredibly close to L4D its unbelievable really, if it weren't for the medieval looking maps it could honestly be a rat-people mod for L4D/L4D2, even the outlines for allies when they're slightly off-screen are the same green and red as Valve's masterpieces. Despite being rats some of the enemies behave in incredibly similar ways too, there's one that pilots a gatling gun (a ratling gun...), one that throws poisonous gas at the group, one that sneaks up on you and pins you to the ground and one that whips you away, even saw one that looked like an L4D tank, there's a few armoured rats too. The maps themselves don't feature safe-houses, but constant rolling objectives to fulfil, choke points with hordes of enemies and bosses/mini-bosses to slay, all the maps seem to have a medieval aesthetic so far but I've only played 2 missions so I can't be sure, can't say they're as interesting as L4D's maps though. Where it differs from L4D is in the protagonists and Loot system, there's 2 melee characters and 2 ranged/magic characters to choose from which offers more variation to L4D's line-up, and there's a loot system where the game will virtually roll a dice after you successfully complete a mission and give you a rare or common bit of loot on a sliding scale determined by the RND. So yeah, it's quite a lot of fun and for anyone that likes L4D I think they'll like this, enemies aren't quite as satisfying to beat up and the weapons aren't quite as nice to shoot/swing but still worth a go if you're looking to scratch that L4D itch that Valve has left unfulfilled. Only on PC at the moment but believe it's coming to console in the very near future.
  14. Well, this was surprising. Coming from the people that brought us the god-awful Rambo game, and having pretty much zero hype, I wasn’t expecting much. But this was actually alright. Certainly the best Terminator game in years, though that’s not saying much. Combat wise it’s pretty decent, though it’s a bit annoying that Terminators more or less insta-kill you, and your weapons do absolutely no damage to them. Thankfully the next level gives you a plasma rifle, so it’s payback time. There are Telltale style conversation choices, that affect the ending. Though not dramatically so. Still, the writing is decent, and the voice acting is good. It’s not massively long, I played most of it last night, and finished it this afternoon. But I had fun while doing so. It was certainly worth a rental.
  15. OCH

    Final Fantasy IX

    Not just for @bellow, but in general. With the recent multi-platform re-release, it is as good a time as any for those looking to return or jump in for the first time to one of the least contentious fan favourites in the series. With a little something, to set the mood... (Yes, this was a real thing)
  16. I’ve been keeping an eye on this as I’ve loved the look of it. Anything with an anthropomorphic duck is already a winner. It’s basically a free-flowing X-Com. You move about the land finding loot and you can either sneak past enemies or engage in them using the X-Com battle system. It’s based off a table top game but this is the first I’ve heard of it. The setting is post apocalypse but all the humans are long since dead and referred to as “the ancients” and you play as mutants. I’m only early in so there’s two in my squad but I know you get at least 3 of you roaming around the battlefield at some point. It’s good so far but meant to be very hard so I went for the easiest setting as I’ll probably never finish it regardless. The GB quick look sold it to me, but I got it via GamePass either way.
  17. HandsomeDead

    Titanfall 2

    The campaign is satisfying. It has you in nice big areas with lots of stuff to jump around, and you just feel urged on to test it out in the fights and see what you can actually get away with. I've been kinda impressed with the platforming in the campaign generally. There was a point in a sewer area / factory place that even seemed to dial back the sign posting quite a bit and climbing the area felt like you weren't meant to be there, but you were. That surprised me, and in a way puts it above the original Mirror's Edge in a way. The production values in the campaign are higher than I was expecting as well; there have been some really cool set pieces. There is a bit in an assembly line that assembles sections of town. It's big and stupid and amazing. I did play a little multiplayer too and I'm liking it a lot. There is so much nuance to how you can play. I'm at the point where I could be doing well but not really knowing why it's going well until I play the next game where I can't seem to do anything right; so I'm still figuring out what I'm doing, but I'm mostly having fun. A good way to vent frustration is just to grapple something and see how fast you can get back into the action. It's great, anyway. I'm using the Tome mech online as it seems to be the one for people who can shoot.
  18. DANGERMAN

    ADR1FT

    I played through ADR1FT over the weekend. I've been meaning to play it for ages, it always looked really interesting, certainly very pretty. You're an astronaut in a destroyed space station trying to survive in your damaged space suit, it's surprisingly not a horror game despite it being a nice looking game set in space. Let me say first, it's a VR game too and I suspect its 10 times the experience in VR. Or it will make you really sick as you spin around in 0g. I think it'd be a cool experience to try though, the first person view with stuff floating past you would be pretty immersive. As it is I had a few problems with it. The way the story is presented, through audio logs and emails, comments through your helmet speakers, none of it went in when I was playing. Almost certainly I think VR would have gone some way to solve this, if only because of the earphones. I picked up on the state of the station being someone else's fault, guy was a real jerk, but beyond that nothing else landed. The gameplay is you floating around trying to keep your oxygen topped up (not difficult), while following the breadcrumb trail to the next objective. There's very little else to it, no puzzles. Still though, I managed to lose where my next objective was a couple of times, found it easier to just turn the game off and start back from a checkpoint the next day It's not all I hoped it would be, maybe on another day, or even with headphones, I'd have clicked with it, and I do think it'd be a better game in VR
  19. spatular

    Dirt Rally 2.0

    So it’s a rally game, it’s very much like the first dirt rally, it’s pretty difficult, mainly because of the narrow roads. Was as thinking maybe it’s a bit easier than the first game, then did a stage in a rear wheel drive car, in the rain at night. It’s still really hard. the handling seems really good, bit better than the first one maybe, but I’ve only played with the slow cars and a rear wheel drive car, which I didn’t use much in the first game so hard to tell yet. Initial impressions of the pace notes are pretty good. the force feedback is alright, not great, the fun rumbling effects are missing it seems, but the important grip/handling info is there, if a bit weak. Hopefully this will be improved. Not played either game much with a pad but the first seemed really difficult, this seemed much better. Graphics are are pretty good, even on my old pc, nice foliage, nice weather effects. On one hand I’m not too keen on the 2.0 thing, but on the other hand it’s a nod to one of the best games ever so I’ll let it pass. theres also Rallycross, I sort of don’t care about this so will only try it when I’ve run out of rallying to do. so yeah it’s really good, if you like sort of realistic rally games with narrow tracks that are really difficult, this is the game for you! oh yeah it’s out Tuesday unless you buy the fancy version, I sort of don’t like it when they do that, and wasn’t really bothered about getting it early, but wanted the souped up dirt 1 dlc tracksthat come with it, and the price for the pc version was not so bad.
  20. So this is a bit of a mixed bag for me, the main thing, the handling is good, but that's a given, there's a decent amount of nice cars and tracks. it's good. people seem to be moaning about it having much less cars than usual but there's enough imo so i'm not too bothered about that. there are problems, the main one for me, close to being a deal breaker, which many people won't care about, is wheel rotation settings - the wheel has this setting built in - but the game overrides it with it's default setting constantly, hopefully there's a work around, or it's patched. racing online - i qualified, had a race, it was fun enough, considering i don't race onilne much, qualified for the next race - wait 8 mins for the start - connection failure, next race on this track is in an hour and i have to qualify again - ok screw that. the VR mode which i haven't tried yet (and my main reason for picking this over forza) seems really limited which is a shame, i mean i knew it would be limited but you can't even do time trials. you get a free car from a selection on completing goals, i only have maybe 5 cars, my last 2 free cars were duplicates. that's rubbish. the single player has loads of license tests and challenges, which i like, but beyond that...nothing - which is i don't know, i really like the license tests/challenges in previous games, but it feels like there should be more - we'll see how that pans out. i guess they are pushing people towards the online mode, and it has a safety rating like iRacing, so who knows maybe it can be a good alternative. this may sound overly negative but like i said at the start, the important stuff for a good racing game is here. anyone else getting this?
  21. Sly Reflex

    PAYDAY 2

    I've had a quick 10 minutes on this, so my thoughts will be brief. The game setting is quite unlike anything I've ever played. It's a 4 player co-op game where you are tasked in casing a job and carrying out a heist. However it doesn't play sneaky like you would expect it to. You basically set up covering as many angles as you can, and then when you are ready you pull your gun and begin being a nasty little shit. The game reminds me a lot of Left 4 Dead for some reason. Your team of people start out with 2 weapons but you can level up and rejig what you take with you. This includes ammo bags and medic stuff among other things. The events work similar to the events in Left 4 Dead but have more persistence. Instead of one event that you complete and pass, you are put into a play area where several events knock on to each other. While these events get deeper and deeper to the objective, the authorities will start to try and stop you from getting to them. Again, this reminds me of Left 4 Dead, security guards are hopeless and easily dealt with, police are harder and then swat and other stuff starts to show up, with each unit having a special niche similar to the Left 4 Dead special infected. A typical section will have you race to an objective, and then defend it against waves of swat before it being completed and moving onto the next part of the heist. It's not too hard to follow. The bad news for some is that I could find no controller support in game. I did a quick scan and found THIS, but I'm not sure how you configure it in. If you cannot get it to work it looks like you're stuck with KB+M controls. It's not so bad though, I'm no whiz and I did fine, there's a lot of leeway that should get you used to playing with those tools instead of a controller. I'm looking forward to playing it in a group, I bet it's a right laugh.
  22. This hasn't reviewed amazingly, and while I loved Far Cry 3 and Blood Dragon, I couldn't muster to energy to do the same stuff again in far Cry 4 and 5. In fact I booted up Far Cry 4 towards the end of last year because I wanted a nonsense fps to play, and I still couldn't. I ended up doing the pacifist ending, then booted it back up and ran about it bit, then realised I just couldn't be arsed For whatever reason the more I've seen of Far Cry New Dawn the more I've been interested in it. I think knowing that it's shorter is a big part of it, like I said I loved 3 but the amount of time I spent with it, doing the same routine over and over did start to drag by the final island, although at the time I put that down to me doing everything before moving the story on. New Dawn looks amazing, maybe a bit too amazing. I'm playing it on high settings (it can go to ultra) on a GTX 1080 at 1080p, and I still get framerate drops to 50 every now and then. It's less when there's lots of combat, more when I'm in dense woodland with lots of mist and fog. Which I mention because it is ridiculously dense, so dense I've been bitten by snakes I couldn't see, and have to rely on watching when and where my A.I. teammate starts screaming and where she's shooting at. I'm impressed with how it looks though, I had this pegged as a bit half-arsed, and granted it could be I didn't play 5, but the colour and the environments look great Gameplay wise it's kind of just Far Cry. It's not as reliant on taking back encampments as the old games, although there are still some, and there's no radio towers. You're still randomly getting attacked by animals, and there's still a skill tree, you're still playing good guys vs bad guys. Enemies take more damage before they go down than I remember, with some enemies having a 2nd health bar, possibly a 3rd but I've not seen that yet. You're kind of dumped out in to the open world pretty early, you have a story mission but it's far enough across the map that you can't help but do other things along the way. A lot of the side stuff involves you stopping trucks, be it for all important ethanol or less important humans, chasing them down isn't fun, being in the right place to stand in the road and shotgun the driver in the face is fun, that said I've not managed to get an ethanol truck yet. Beyond that, I've just been rescuing people by killing bad guys I'm really enjoying it though, played for hours tonight and I've still not got halfway to the first proper story mission. Before I go there I've got some treasure to find, an ally to recruit, then a bunch of buildings to kill everyone in, then I'll do the thing I've been asked to do
  23. So it's star wars, and you fly around in various star was vehicles such as xwings and tie fighters, and you shoot bad guys (or good guys i guess). I'm a big fan of the old school tie fighter game (and xwing etc.) and this takes a lot of things from that - like the engine/lasers/shield power balancing thing, which i like, it adds a sort of mini management thing, you can divert power to any of these 3, choose engines to help evade missiles and charge a boost meter. lasers charges your lasers, and overcharges them added benefits which i'm not totally sure about (either you get to fire for longer or the laser is more powerful, not sure?). switching to shields charges your shields and can overcharge them. it sounds quite simple but i think it really adds to the game as you have to constantly switch between them depending on what's going on - i'm still getting used to it and the controls. there's more settings you can adjust shield power forwards/backwards and other stuff - that's too advanced for me at the moment. i've done 5 missions so far, 2 prologue ones and 3 missions, i'm still getting bits of tutorial, and still getting used to the controls and what all the lights and stuff on the dashboard mean. Ienjoying it so far but I'm not sure if i'm enjoying it because it's good, or because flying around in a xwing/tie fighter in VR is really cool, or maybe it's a bit of both. have only played in VR so far, there are some problems with it, maybe due to my old vr headset, but the graphics aren't great, except for the cockpit which looks great, but stuff like the other ships look pretty blocky and a bit blury. but it is super cool being there, being able to look around for other ships and flying through explosions (which also don't look great) and stuff. The targeting seems to work well too, and there are a lot of options i haven't got the hang of yet like targeting ships that are attacking you. but the default of cycling through current objectives works well - i played a bit of ace combat and had problems with the targeting, it seems to work much better here. you can also issue simple commands to team mates and stuff. multiplayer seems to be a big part of it but i'm not sure i'll play that mode or not. So yeah seems like it's pretty good so far, and even more recommended for VR.
  24. AndyKurosaki

    WATCH_DOGS

    Got this from boomerang, only played the first mission so far. Will see how it goes from here. Escaping the police when I fucked up was a right bastard. Can't even be arsed with Uplay anymore. Didn't load once on ACIV for me.
  25. I was never going to buy this. I always wanted to play Gal Fighters on the Neo Geo Pocket but never picked it up, now it's really not worth the price, especially as it's just the Fatal Fury game with a different roster. SNK Heroines Tag Battle isn't Gal Fighters, but it leans on it. It's more gratuitous than Gal Fighters, which was just a fighting game, and Mai aside, treats the female characters as it would the males. This takes Terry and makes him a pretty girl, puts everyone in revealing novelty costumes, it's like a Tecmo game. I didn't want to support that, but the novelty got the better of me so I picked it up cheap intending to never play it. Boredom and lack of things to play on the Switch got the better of me, and now here we are It's not that bad a game. It's a tag battle, but with layers of confusion that make it kind of impenetrable. There's an auto-combo system, so press either of the attack buttons and you'll chain together a string of attacks, and you can finish with a special move. Special moves are a button press too, so down + special does one thing, back + special something else, simplistic but it's fun enough. There's orbs dotted around the stage than can be smashed, and I think recover energy from your support character, I'm not sure, this is where the game starts to lose me a bit You pick two characters, one is the fighter, one is support, but you can switch between them. They share the same health bar, so there's no great benefit in switching, but they have different special meters. Whenever you use a special attack your special meter drains, but does refill slowly over times. I'm not a fan of this system at all, I just don't see the benefit. However, and this is something I conceptually like but in practice I find unreadable, you don't win the fight by depleting your opponents health bar, instead you have to do enough damage to get them in to the danger zone then launch a super move. you can only launch a super move if you have enough special bar left. How much is enough? Fuck knows, so it seems better to just switch characters once you've done the damage. You can also have your support character throw shit from the background, the computer does this all the time, the final boss especially, I've never worked out how to do it. Also there's a block button rather than just pushing back, this is shit, plus there's no way to break combos, which I'm not against on principal, but with some of the cheap shit the final boss pulls. And on that note. The game is very easy, it's no wonder I never learnt how to play it, but the final boss is proper cheap, difficult SNK. It will straight up cheap at times, seeming to skip animations so it can dodge or block your supers and countering perfectly to end the fight. I was seemingly getting stunned in one hit so I could be finished too. Infuriating, and enough of a reason to never play it again. It's not irredeemably bad, but there's enough wrong with it, the story, the confusing systems, the slowdown, the final boss, that I'm not looking to learn how to play it
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