Search the Community
Showing results for tags 'PS3'.
-
This arrived super early from Shopto very impressed with that. Started the single player first just to get used to the controls again, it starts with a quick recap of the first two games and then its back on you, exactly where Ezio was at the end of the last game. Its more of the same really, same controls, same things to do, just this time each individual goal can only be 100% synchronised by a specific action. For example, I had to kill a particular guard but 100% sync would only be achieved if I killed him by throwing him into a nearby scaffold. Not sure I feel about these goals yet, the OCD in me wont let me not 100% any of them and so far theyve been easy enough but I can see them getting harder therefore more frustrating. Had a quick go on Multiplayer, after a training simulator you can choose 1 out of two gametypes (more are unlocked as you level up). I chose Wanted, which is like a free for all in the city but its quite open plan. You pick your character, enter the game and you are given a target to assassinate. The play area is filled with characters and they all look exactly like the selection of characters you get to choose from. You have to use your radar to identify the human player and assassinate them, whilst at the same time avoid the player whos trying to assassinate you. I didnt always use my radar, I just looked for the idiot that was running and jumping around whilst I tried to walk at a slow pace to blend in to the NPCs. Really addictive, hope that sort of makes sense. Ive yet to try the other playlist, thats for tonight and the next one unlocks at Level 5. Thumbs up so far,.
-
Writing this while downloading the free Doors pack, so have only made my band so far. Most notable thing is it's the first time the intro isn't CG but is real people playing real instruments, the song being Break On Through by The Doors, looks good, sounds good, gets you pumped to play it. The keyboard seems really good quality and that midi-out may come in very handy in the future. The main thing for me is using this to learn how to play keys properly which I'm sure will make me progress better than I have before, randomly stabbing at keys, only playing one note at a time and hoping for the best. I will be sticking to keys and pro mode only for quite a while. I'll be taking this to a mate's later on, might as well take the 360 as well due to all the tracks in my collection. Quick question, how do you import RB and RB2 tracks? I see a "redeem code" option but no "import" option.
-
Mixed emotions! I play for hours having relaxing fallout adventure fun and then it'll freeze, I'll get stuck behind something or worst of all its bugged and I can't get a character to do something they're supposed to. So I'm stuck.
-
Im despairing alright because im pretty sure no-one else here is going to buy this game and it doesnt really work as a single player. I thought i was doing ok, i got to the boss of the first chapter and was whipping his butt but the floor gave way and we fell for a few seconds before landing in a room full of regular enemies. All together with the boss it was too much. But with other people... See i took the top route of the castle to get to the boss. If someone else has taken the bottom route they could have cleared out the room full of regular enemies for me. I even passed and elevator with a lever that was designed to bring the player who cleared out said room up to where i was so we could both go into the boss room together. Yes i could do it on my own i suppose but Soma (i havent tried anyone else) moves incredibly slowly and you only have 30 minutes per chapter. Multiplayer could be great, like seriously great.
-
so i got this to play while watching the GP, it's pretty good, looks like it might play like trials but really doesn't, there's lots more (and occasionally confusing) controls, and it's all about doing tricks and combos and collecting stuff, rather than just keeping your bike from crashing. each track has various objectives to win stars, such as finding hidden stars, collecting all the small stars, landing on all the targets, doing something in a time limit, comboing the whole level (not quite as hard as it sounds as wheeleing is easy and keeps the combo going, but still will require some heavy memorisation later on) etc. there are checkpoints which help for some of the objectives and for learning the tracks but will be usless for others where you'll just need to start again (like keeping the combo), and there's multiple routes on some levels, where you have to press up/down on the stick/dpad at specific lane change points. despite my moaning the controls are reasonably sensible its just you have to do a lot at the same time: L2/R2 - back/forwards L1/R1 - tricks x - boost square - duck/jump up/down - change lanes right/left - lean/spin forwards/backwards one race i was having trouble winning because while doing tricks and wheeleing as much as possible to get boosts to stay ahead and jumping over obstacles i'd keep forgetting which button was accelerate (i'd be pressing right on the dpad or x when i should be pressing r2) it's great fun boosting while wheeleing into a jump then spinning and doing tricks to charge the next boost while collecting stars and landing on a target then boosting off to the next ramp, but the stomp and spike obstacles have been annoying, especially the things that crush you just after a lane change where its hard to adjust your speed, and some targets it doesn't show you too well with the camera angle. so i've been quite enjoying it but i'm not completely sold yet, i need to get better at the controls. this was quite hyped - did anyone else get it?
-
If you didnt like the one before then you wont like this. If you liked the one before then you'll love this, miss the cell shaded graphics but appreciate how much they've tightened the controls. Truly the Prince has never moved so freely. Wall runs are executed at almost any angle as long as your vaguely pushing in the right direction and pole hoping is simply pushing in the direction of the next obstacle and pressing jump - he does the rest himself. The hook of the game is an impressive one - the use of water. Holding the L button freezes time and makes water solid, meaning you can swing from jets of water from the walls and climb springs that burst from the ground. Some of the way Ubi have implemented the water as platforming puzzles is nothing short of genius and in turn makes you feel like one when you flawlessly cross a tricky looking cavern. The R button is your run/climb button so at times your playing with both Triggers held down and it takes a few goes to get used too. I wish it had the graphical style of the previous effort, this one with its 'real' people comes over a little wooden, but to be fair with the platforming so good its not really an issue. Ive just done a really impressive section in The Observatory but i had to stop and come to work, but all i wanna do is play this. Brilliant stuff so far.
-
I bought it today! it's excellent, very short and ends all of a sudden... but its great. looks fantastic and plays really well, although there's not really anything more than shooting and dodging. about 12 stages which can be completed in about 10 minutes, so its really one for the SHMUP/high score people I'm loving it, but i think if you didn't know what you were in for you may come away dissapointed
-
Dunno how many of you are waiting for this one but hey ho. It plays like those old western RPGs I never played. Get job, go to place, kill baddie tell job giver. Or maybe collect plants and take them back to some dude. Fighting is done in the style of a FPS, its not like Fallout 3 though, this does actually feel like one, all the stat stuff behind the scenes is there but you don't notice or consider it mid battle like you may on Fallout 3. The AI is bollocks compared to what we have come acustomed to, missions and dialogue are given out in soulless text like it is in Marrowind and despite the great artwork it still feels far too brown. So why couldn't I put it down for hours? I'm not sure yet, I think its the looting aspect and the weapon collecting, because of the randomly generated weapons I'd keep exploring the area to find something rare and useful that I could show off when I do end up online. It is a stupid thing to be driven by but I'm loving all these juicy stats. Haven't tride the co-op yet, will do that around its general release.
-
Its one of those point and click adventure games for your personal computer and it looks a little like this. It looks exactly like that, pretty ain't it. I know very little about this sort of think but it is different in the way its story is told, there is no dialogue are even words in this game, its all told with short animated scenes, crunches and bleeps from the characters and enviromental stuff, it all tells the tale perfectly, it almost makes me want to stop using language myself. The puzzles, I don't know how to guage these. You have logical puzzles like moving shapes and all that Layton type stuff and you also have your classic inventory item stuff too, this is where I get stuck. At the moment the last thing I managed to get hold of is a dead/stunned robot cat... I know a dude needs some sunflower oil... WTF is all my console raised brain can manage. I was doing okay at it actually, the game starts out as a single puzzle per screen, you solve it and then moved on. I liked that. Later it does open up and all the inventory items build up with a series of characters that want different items and the little robot man shakes his head at everything I try the items on then I go running back to Halo. In all seriousness though it is a good game and one I hope to see to the end, I think I will because it does have a hint system which is pretty much an ingame Gamefaqs, I won't use it too much though....
-
Finally Trine has come out on PSN, and rather than the £10 the devs hinted at way back when it's actually £16 (or £17 I forget), which is actually cheaper than Steam still but disappointing all the same. Obviously whether it's worth it depends on the content that's in there and how good it. Also I had £4 in my account still which softened the blow a bit. The game is really good, and shows it pretty quickly. You start off as the thief, who can grapple to certain items and fire arrows, which are a bit shit truth be told but I'm sure will prove useful later. Once you touch the magic stone with her you take control of the lecherous and lazy wizard. The wizard can use a pointer to grab things out of reach, such as platforms or blocks, and he can also create blocks which adds to the puzzle element. Then there's the knight who has a shield on the right stick and a sword on the shoulder or square. The presentation is a bit weird. Some parts of it seem a bit cheap and unfinished, things like the load screen and menus, but then the graphics and voice acting are brilliant. That said there's been a few other things, firstly the knight glitched along while i was walking backwards with my shield up, and secondly a large block i had to pull down got stuck on a wall and wouldnt fall, so i had to force my way through the obstacle. It's really good fun though, the combat isnt perfect, but it looks like you'll be able to use the scenery to help you. There's lots of collectable to find, and some levelling up, which isnt explained all that well yet. Hopefully it's a decent size though
-
First off it's slightly different from the demo, for one the intro is much longer, which lets you see more of Arkham and see more of the Joker. The game itself starts off with the same tutorial battle against the goons, and is the same up until you beat Zsasz. In the demo you then do some more stealth stuff, here though it takes you through some basic climbing stuff and a bit more fighting, before you move onto the 'boss' fight against against one of Jokers mutated henchmen. The fight is a massive anti-climax, it's really just to teach you to dodge, which might be for the best as the camera is a bit like Gears' (right behind you) and so it's a little hard to manoeuvre around. I thought I'd worked out the tactic to beat him, but well I'll leave it to you lot to find out. It's pretty good so far. At points it looks brilliant, at points the ps3's lack of AA shows through. Characters faces are still bizarre, the the environments are really well fleshed out, it doesn't just feel like a crate has been dumped in a room to fill it up a bit. I've just got to a bit where I have to backtrack. On the way through I noticed rooms, items and areas that I couldn't access yet, so my guess is that Arkham might not be all that massive. Although there's every chance it is, and the game is just longer than I'm expecting
-
Played about an hour of it so far, and its pretty much the PS2s version of Zelda. Its weird because there is something stopping me from getting into it, its taking me a good 20 minutes each play to be used to it and then once ive done a major thing I dont feel inclined to get on to the next one... The graphical style is nice, but just nice, its so blurry that I think thats one of the things that requires you to spend a few minutes getting used to before you are happy with it...I think it could have quite easily be done on the Gamecube. There are one or two standout minutes in the graphical style that make you appreciate the difference, but on the whole I kind of feel like im playing an Xbox game without my glasses on. The story and setting are pretty good, like I said theres a bit of Zelda in there and also it reminds me of Goemon with its quirkyness and ecsentuated characters.
-
Started playing this last night, only spent a couple of hours on it, but it is fantastic. I think in the two hours i was on, maybe 45 mins was actual playing, but i don't care i love what Kojima does. Its full of nods and references to the older, but new in time line games, subtle things like to origins of snakes bandanna, a fantastic credit sequence that is a complete James Bond rip off. It's taken me a while to get into the MGS mindset, the controls don't feel quite right, but they do feel like Metal Gear if that makes sense. It has aged pretty well as well, the graphics feel like a ps2 game, but i very good one, i imagine it would look great played on a standard def telly. Also kudos on the sound as well. I'll post something more in-depth and less rambly once i've played some more.
-
No impressions thread on this, so lets rectify that. I'm sure everyone who is interested in MGS has already played 4 to death, but I only started it last night. I started the first act with the intention of playing for an hour to see what it was like. Two hours and fifty minutes later and the first act is done, and act two is installed and ready to go. It's amazing, production wise there's nothing that comes close, the graphics and sound are brilliant too. I've watched more than played so far, but I was expecting this, and it hasn't detracted from my opinion of the game at all. I'm immersed in the characters and I want to carry on to see what happens next. In the PS1 Metal Gear Solid, the only one I've actually completed, I was able to sneak like a mother, and only kill when absolutely necessary. In MGS4 though, it's a lot more lenient, and there's a huge focus on various weapons indicating that you don't need to be quite as stealthy as in previous games. This is good, because I keep getting spotted, and either end up taking out a bunch of enemies, or legging it. But yes, I'm glad I finally got round to playing MGS4, it definitely deserves all the praise it's received.
-
Because I've completed all my games I thought I'd pick this up while it's £29 at Jamie Oliver land. It's immediatly more enjoyable than oblivion and has a nice feel to it. The menu's seem a little overly complicated but that'll be because I'm not used to this kind of game. Stepping outside for the first time was a bit of an anti climax for me as it was pitch black so the scale of the wasteland couldn't be worked out! Duh! So I stumbled around in the dark and eventually came across a house with a really angry woman inside. Stole some food, asked her if she still worked as a prostitute, made my excuses and left with her HD ready tv under my arm. Only bone to pick so far is about the 3rd person cam, it sits around 1/2 a mile away and can't be controlled in any way. The screen shots show over the shoulder GOW syle view point. So say I cange clothes I can't get a good look at my new threads or to see how cool my female charector looks. I'm building her up to look like Tank Girl. Definatly recommend Fallout 3, but best to approach it open minded.
-
So, who has bought it then? I'm downloading the demo so that I can play it tonight. I have my MS Points at the ready (they arrived today, a sign?), although I'm not that keen on shelling out 1200 on an Arcade game. But, going by Eurogamer's 10/10 review, I think I may have to.
-
I've put a couple hours into GRID today, and it's very good indeed. It's graphically the best racer I've played, and it all runs super smooth even with multiple cars and crashes going on at the same time. The handling takes a short while to adjust to, but now I feel very confident in chucking my car into a corner and flooring it out of the bend. The drift events which were my least favourite part of the demo are actually very good. By default the traction control is set to on, turning this off made the car nice and slippy, ideal for drfiting and getting decent multipliers! The presentation is spot on, and everything is laid out nicely. As you progress through the World Tour, you get sponsors. These sponsors can help you get extra points for achieving certain criteria in a race, providing you are wearing their decals on your motor. Earning money allows you to buy more cars and enter events. You also earn reputation for completing events. The three main area's are US, Europe, and Japan, each focusing on a different style of racing. There is also the Le Mans 24hr which instead of taking a whole day to finish (Gran Turismo 4, I'm looking at you and your 24hr Nurbugring race), it takes 24 minutes. It takes you through the day-night cycle throughout. There are even Formula 3000 cars in here, which are super fast and handle brilliantly. If the F3000 part of GRID is a taste of what to expect from the forthcoming Formula One game from Codemasters, then it's going to be something special. From what I have played so far, the racing is intense and action packed, keeping you on your toes. The AI seems excellent, you will see cars ahead of you spinning out after they have misjudged a corner for example, and they generally put up a good fight. It's not a sim, so don't go getting this if you want this to be the next Forza because it isn't, and isn't trying to be. It's more in the vein of PGR4, although it isn't as arcadey as that. Try it with all the assists off though, and you are in for a huge challenge. If you like racers, it's pretty much an essential purchase.
-
Been playing this alot recently. Made me a custom character then set off to becomes the world numero uno, training hard to get my stats to a respectable level and winning tournaments here and there to boost my world ranking. The higher your ranking, the more lucrative the tournaments become. You know your getting somewhere when the Grand Slams start to open up, place well in these and you are invited to the King of Players tournament where you get a shot at the top seed, filthy Federer with his cheating tennis style. Training comes in the form of The Academy where your asked to do ridiculous things to boost your stats. You can also take part in a series of mini games that appear dotted around the world map, like knocking down skittles a la bowling to improve your serve, hitting down walls of oil drums to strengthen your groundstrokes. Its addictive stuff, a feint interest in tennis helps. Not one for the angry gamer tho, im currently nursing a nasty gash on one of my knuckles after punching my pad following an super fucking irritating loss to Fed-arse-rer, the cunt. He can return anything from anywhere whenever he wants and he does it perfectly. I nearly shit myself when i finally beat the bastard. Decent online aswell, played some random chimp and kicked his ass, looking forward to playing someone on here? Hendo?
-
This is looking and sounding ultra sweet. Anyone excited? A sandbox racing game? It's gotta be at least worth a look! Anyway, there's a demo coming next week! Click me. Could be just PS3, just 360 or both. Me wanty.
-
Just played the PC demo and its fucking intense to say the least but it's also very nice looking and the guns feel about right. I know this was beta tested on the 360 did anyone play it? is the XBL demo out yet to try?
-
I know at least me and Chin are dying for a sequel to this, without giving anything away, the ending makes you go "Aaaaaaargghhh! Tell me more!" Not in a bad way, just that the story has only just begun, shame it didn't sell that well. I bone this game and I fell in love with the whole atmosphere, it's great just wandering round looking at stuff. It's very much a Zelda clone but when it's done this well with a pretty good and fairly original storyline (plus, female lead, pretty but not Lara Croft phwoar, etc and non-violent too) you have to tip your hat. For some reason the story and setting reminded me of the first Oddworld game. I need to play this again, but haven't been able to since I completed it as I lent it to a mate (that I don't see often) along with the Twin Snakes.