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  1. Hendo

    They Bleed Pixels

    Got this in the Steam sale. The best I can describe it is like Super Meat Boy merging with a 2D Devil May Cry or Bayonetta. Not as complex as those brawlers but the simple idea is the same in that you can juggle enemies around. Lots of blood and spikes like Meat Boy and the platforming is pretty brutal. The stages aren't short like Meat Boy, only about 7 of them and I'm stuck on the 2nd. One of the cleverer bits is that you can choose where your checkpoints are. You fill up a meter with collectibles and once you stay still for a second or two, the checkpoint is out there. If it's still on sale or comes up again I can recommend it. Here's the trailer which shows it far better than I could. http://youtu.be/7X42GIOfuYo
  2. spatular

    Rocksmith

    So it's like rock band pro guitar, except you can use any guitar, and the notes are displayed differently. There's a 2d representation of the guitar neck, with notes coming towards it from behind, so it's like a 3d note chart, so yeah it can be pretty confusing. Probably a bit less confusing than the rockband version for me though. You can flip the guitar neck upside down so it looks more like guitar tab. It starts off pretty easy with barely any notes to play, I have played guitar a bit before but not much in the last 10 years and even back then I was a noob. It has some dynamic difficulty thing going on so as I'm not a complete beginner it upped the difficulty, then when I started missing a load of stuff it drops it back down - this seeme to work pretty well at keeping it not too easy and not too hard, for me anyway. I've just been playing through the main career type mode where it gives you some songs to play one at a time, then when you've played them each to a reasonable standard it suggests you play the 3 or so songs in a set list all together and if you do wel enough you get to play an encore song. I think you can just ignore this and play whatever songs you want though as I played high and dry from a list of songs. There's a practice mode and arcade games that are supposed to help teach guitar technique, not tried those yet. The recognition works well for single notes but chords it seems to struggle sometimes, although I'm probably not playing it that cleanly. and it can be a bit slow giving you credit for hitting the chords as it has to work it out. It's very lax on hit windows, I don't really see that as a bad thing though. So yeah I've been enjoying it, and unsurprisingly my fingers hurt a bit now. Anyone else giving this a go?
  3. Uncle Dokuro

    Alien Breed

    I have had so many opportunities to play Team 17's Alien Breed throughout my twenty seven years of gaming, but always passed or got busy with other games. Last night I started playing the PlayStation Vita port of Alien Breed and wow it is fantastic. Alien Breed is up there with Dyson vacuums, The Business and Liverpool FC as one of the greatest thing given to mankind by the English. The Vita port includes the original 1991 Amiga game, the 1992 enhanced special edition and what looks like expansions packs (Convergence, Valiance and Synergy). Wi-Fi and Ad-Hoc co-op is included. Team Bloober did the VIta port and it looks fantastic on the Vita's screen. Not sure how the controls where set up on the Amiga, but the twin sticks and touch screen on the Vita work wonderfully. Great game. Highly enjoying it. Easy Trophies if that is your thing.
  4. It has been a bit of a breakout hit lately on the PC, or it has seemed like that to me. Games like this are sometimes teased for years but this one just turned up and is getting a lot of attention. This can go in the PC thread but I felt it deserved its own. It's deserved as it's a great return to the classic survival horror of old, mostly inspired by Silent Hill. Actually, it's better at being Silent Hill the recent Silent Hill games. Of course the game is in 2D and uses a very chunky pixel art style. Personally, I don't think it works that well. It's still atmospheric as it still uses quite an advanced lighting technique and the sound is top notch (in fact, the sound is amazing) but I think the chunky pixels do make everything look weirdly cute. But like I said before, the sound, lighting and subject matter does give a constant sense of uneasy-ness; it's just different art style would have added more, I think. I don't want to go into the the story and stuff because it's the mystery of it that is what's great. Apparently, Jasper Byrne, who made it, really went to town in researching mental illnesses and it's through trying to piece together why the game's nameless protagonist experiences these things. Is what's happening actually happening? if not, what's driving these apparitions? Or is it both? It's really rich in weirdness so it could go either or all ways. And it's definitely a survival horror, with emphasis on survival. Ammo for your handgun is rare, batteries need to be stocked up for your torch and you need to keep yourself nourished with food and sleep. I've only failed in keeping on top of a few of these things and it ends up with your man having a breakdown so keep things topped up. I'll give one bit of advice: for ammo, take a blue pill before you sleep. It's been pretty hard, too. You really don't have enough ammo to kill all the enemies so choose wisely if you are going to put one out of its misery. With it being in 2D it's also reminded me how much in common the classic survival horror has with adventure games. If it wasn't for all the scary stuff that's what it would be. Anyway, Lone Survivor is very good and you all should get it; it runs on anything. Go!
  5. Seems so far to be an adventure of two brother getting from A to B (to get daddy some medicine I think). Big Brother is controlled by the left stick (movement) and the left trigger (interaction) and Little Brother is the right stick and trigger. The focus of the game play is traversing the land in which the game, controlling both brothers at once and solving puzzles that require co-operation between the two. I just did one such puzzle that wasn't particularly difficult to solve but it made me smile: It look nice, i don't particularly like the style of graphics, has this basic look to it which I'm not too keen on but the lighting is lovely, has this nice sunset-y look to it. And the music is nice too although I don't particularly remember any of it which is normally the sign of a well worked score if you know what I mean. Oh, and I could do without the babbling french sounding language they speak, I mean they do a good job of conveying their points with hand gesture and the likes but either speak English or just use hand gestures innit. I haven't got far in to it yet so I cant tell you if the 1200 moon dollar price tag is justifiable but about 45 minutes in and it hasn't done a great deal wrong.
  6. This hasn't reviewed well and while I can see why it's not awful, in fact I can see it being a bit of a cult game. Gameplay wise it's not dissimilar to the Witcher games, particularly the first one. You have 2 stances, one is using a heavy weapon like a sword, the other is quicker using knives allowing you to dodge. You've got fire magic too, there's area effect stuff, but the most useful ones have been a fireball, a fire shield, and the very necessary spell that lets your weapons do fire damage. You can fire arrows, which I did a lot early but haven't bothered with since learning they were limited, and plant traps. The traps are limited too, but I actually found them more useful than those of The Witcher. A big reason the game has been reviewing badly is the combat. At its core it's pretty good, the need to time blocks to counter is pretty fun. The problem is that the combat is unforgiving, you can go down very quickly, and too often enemies will surround you, ignoring your ally making the fight unwinnable. Add to that the only way to learn how best to beat an enemy means failing the fight over and over again. As a general rule you'll always need your fire attacks, but taking on a large enemy with your heavy weapon usually means reloading your save. I suspect the issues became apparent during development as the game saves before just about every fight. The script is awful, your character is supposed to be cool and dry, but he just comes across as a hateful arsehole. It's telling that the demon that has possessed you is the nicer character. Your dialogue is at odds with the rest of the characters and the world too. The story itself, and the set ups for the side quests are actually pretty good though, they've done a good job building the world even if it is fairly derivative. I've not finished it yet, but I can't see it being worth the price they're asking on pc let alone the higher ps4 price. It's not without its moments though
  7. I honestly wasn't sure what to expect when I stuck it on. Two hours and a lot of swearwords later I understood how great this game is. It's equal parts manic frustration at getting laid out for the 50th time and utter joy at finally smashing that last enemy's head in with a pipe. The controls are so well implemented the game never feels at fault regardless of how many times you get nailed. It has this weird 80's Killer 7 vibe mixed with a fantatic soundtrack (available on Soundcloud, definitely worth a listen: http://soundcloud.co...-miami-official) which all mashes together and reminds me heavily of the movie Drive. Everything about the game just fits together so well. Certainly worth a punt a £7, just a shame there isn't a demo for those that are unsure.
  8. DANGERMAN

    Daylight

    I played through this over the weekend and it's out today so I thought I should do a thread. There's a ps4 version but I'm not sure when that's out, I think it's this week but I don't know for sure, and it's probably tied to whenever the store updates I'm going to come out and say it, I don't really like Daylight. I streamed my first attempt at it and it was ok, I got stuck on the floor but it was in beta at that point, but it was sort of creepy. I found some stairs, I didn't really want to go down them because it felt ominous, there was a moment where the witch appeared behind a curtain, but as I approached she disappeared. The problem is all the other stuff, the random bangs, screams and wails, the cabinets toppling over and boxes falling, you learn really quickly that stuff is all toothless. Things got bad enough that I was killed by the witch because I didn't realise I could be, prior to that point there was no reason to run from her so I just stood there and eventually dropped down dead. There were a couple of moments where the horror lands. I talked about it in the review and the video I'm going to stick below, but getting chased through a forest, hearing the witch gaining on me through my rear speakers was great, knowing that when I did stop to pick up a note she was going to be right behind me was effective. I jumped a couple of times when she appeared behind me, the first time was that first time I died, but once you've died she largely just becomes a nuisance, more of a problem because she might rob you of your progress which is the problem with it, if you ignore the bits where it doesn't recognise you're trying to pick up items, open cabinets etc. The maze like areas are procedurally generated, so it's possible you will get unlucky and have a really difficult time finding the notes you need (6 notes reveals the key, the key opens the door to the next area). You'll be running around revisiting rooms you've already been in trying to find what you're missing, eventually you'll be killed and you'll do it again, still not finding whatever you missed. That's not fun, if I didn't have to play it I would have stopped at that point and never turned it back on again. If that does happen to you though you can exit the game and reload, you'll get a different map layout which might make more sense. The story isn't great either. It's familiar ground, which is fine I guess, but because of the way it throws you in with no information everything you find is meaningless. It doesn't help that a lot of it really is meaningless, there's stuff there that seems really important but is just dressing, yet the person you need to be focussing on is referred to by a number. It's had mixed reviews, which I'm kind of glad about because it means I'm not on my own, and I can see how it would work for people, it worked for me for about 10 minutes. It's not unthinkably bad though, it's just not fun
  9. I'm starting this thread because I've been playing this game. Some of you will know that I have bought an arcade stick recently, even though I only had the HD version of Darkstalkers to use a stick on. So since this game was only released about a month ago I decided to get it, just so I had a fighting game that was kinda in vogue. But this meant earning a new fighting game. Now I'm not that familiar with this kinda game so it's weird for me. It's a game where pretty much any move combos into another. I hear the Vs. Capcom games are often like this but I don't know, I' only quasi-familiar with them. I dunno what to say about it. You can pretty much make a combo of anything as long as you start with light attacks and work your way up with standard, crouching and jumping variants. Linking in some special and Blockbuster attacks will also do damage and impress. BUt that's all fighting game bullshit. What I do like is you only have eight characters (well nine now thanks to some free DLC) but they are all very different. And even the bread and butter character, Filia, is pretty damn fun to use so there are no filler characters. I don't really know what else to say about a game like this. I think it's a fighting game fan's fighting game and the stories are really cool but I can't go any deeper than that. Even though this version of the game hasn't been out long there is no-one playing it online so that is annoying. I got it hoping there would be a community. So sorry for the shite impressions but if any PS3 Skullgirls owners are lurking lets hook up. I wanna try my button mashing against people.
  10. There isn't a thread for this, right? http://youtu.be/NpEEknM68KI Well, I suck at this. Found my first enemy ship outside of the tutorial, destroyed it quite happily but in the process they damaged my engine room which I found was on fire. I didn't find out it was on fire until I sent my 3 crew members in to fix it. I watched them burn.
  11. DANGERMAN

    Betrayer

    I thought I'd only heard of Betrayer 2 days ago when it launched on Steam, but when I was getting killed by a conquistador and his entire face was a black shadow except his eyes, I remembered it from some list of indie games (I presume) Radiofloyd posted. It looks great, the default is that it's black & white with splashes of red on important objects, be that items or enemies. It's set in the 1600s, you've sailed over from England to join up with a colony, only every one appears to be dead, or undead. I'm telling you this because the game doesn't, there's information to find but at no point does it spell out who you are and why you're there, you'd have thought there'd be at least something to set the scene. Betrayer is almost more like a detective game, you hunt for clues and that leads you to question people (spirits) who then give you more information. You have to swap between the light world and the dark world, and the first time that happens it's pretty unsettling. Which is the best thing about the game, for a while having no clue what's going on or what's expected of you is really interesting, it makes the game drip with atmosphere. Unfortunately when you're either stick or dying repeatedly, and I guess this is a problem with a lot of horror games, it neuters everything, you get familiar with the world and a bit more comfortable with what's around you. It's also hugely frustrating at points, because the way you locate things is to hit the X key and then centre in on the sound, once you need more than just a general direction it's not hugely helpful, and if it's guiding you through an enemy laden area it actually starts to feel dickish. That's largely because the game gets hard, the conquistadors can and will fuck you up, in the night world the skeletons have laser precision accuracy, and later on there's enemies who are basically invisible in the default colour scheme. Oh, and it has the Dark Souls mechanic of if you die you drop all your loot, if you die again before you recover it, it's gone forever. For a brief bit Betrayer was both fun and really interesting, the point I'm at now there's too many enemies to make exploring viable, so it's not interesting, and I'm so underpowered compared to the enemies, and so at a disadvantage in terms of spotting some of them, that it's not fun either. It also looks way better than this video makes it look, youtube has compressed it loads
  12. I picked Escape Goat 2 up tonight on a whim. The first Escape Goat caught my eye when first voted for it last year in Steam Greenlight, but I never bought it due to it being over priced in my opinion. When I checked out Escape Goat 2 I noticed an improved visual style (A mix of Gothic and Modern Flat) and Double Fine's involvement, so I picked it up and it was well worth the money spent. Turn's out Double Fine is only the publisher and did no work on the game. I find that weird as Magical Time Bean had no issues publishing the fist game by themselves. Why give money to Double Fine? It would be one thing if Double Fine was doing advertising for the game, but I've seen none. Anyways, the gameplay is platform/puzzle most of the puzzle so far were not that tricky to solve. Your goal is to rescue the sheep that are trapped in the tower. You get spirit animals (for a lack of a better word) that you can use to solve puzzles. Right know I have a mouse that can get into spaces that the goat can't. Controlling the goat is tight and on point. The music is soothing and well done. It's to bad the soundtrack is not up for sale on steam or bandcamp. Overall I'm really enjoying my time with Escape Goat 2. Will defo be picking up the first Escape Goat after I finish this now.
  13. Uncle Dokuro

    Magicite

    Magicite is a proper rouge-like in every sense. It's 2D Platform RPG where you loot chest and collect materials to craft new items. Levels are randomized and permadeath is around every corner. This game is hard. It is harder then Dark Souls. You will die. You will die a lot. You craft items by chopping down trees, mining ore and looting chest to gather materials. You start off by creating a character (traits and appearances) with randomly generated stats, but can only play as the peon till the other are unlocked. The first level throws you into the deep end with no armor and only a wooden axe to defend yourself. Things I like to see add in the future as Magicite is still in early access. Full gamepad support. The Kbam set up is not ideal for 2D Platform games. Difficulty setting. Like I said Magicite is super hard. It would be nice if they added Difficulty settings. Easy (keep gold and loot upon death), Normal (lose everything, but gold), Masochist (lose everything. true permadeath) <iframe width="640" height="480" src="//www.youtube.com/embed/SWUP4vdcdFY" frameborder="0" allowfullscreen></iframe>
  14. DANGERMAN

    The Cat Lady

    If there's another thread for this I'll find it in the morning, but I know it was supposed to be played in the indie thread. I know this is the sort of thing that everyone says, but generally I'm pretty hardy, I've watched some fairly harrowing stuff, but The Cat Lady is so oppressive that I took a break from it for an hour or so. The game opens with your character, Susan, committing suicide, and that's the happiest thing that happens to her from what I've played. Everything is off-key, distorted in some way and her world is shitty. It's an adventure game, not quite point and click because it doesn't use a mouse but it's 2d and has an inventory. This is where I have problems with the game, there's a puzzle where you have to run the hot water, but it takes ages, there's a few too many examples where the puzzles are a chore. Susan is well acted as are a few other people, but some of them are awful. Typically one of the worst ones was a character I got stuck on. It's a strange game though, and it does depression pretty well. It is relentlessly grim, but because of that it's unique, definitely something you should play if you want something different
  15. Door Kickers was not a game that I liked when I first bought the early access game last year during one of the many Steam sales. On paper I should have loved it at first boot up, but I didn't. A few weeks ago I was chatting on Steam with Mr. Reflex. The subject was his steam tub-o-shame and that he did not like one of the games he drew from it. Frozen Synapse if my memory serves me right. I chimed in with the fact that I had a game like that called Door Kickers and I despised the game. Tonight after taking a break from a session of Halfbirck's Colossatron: Massive World Threat on my tablet I decide to boot up a game on my Linux machine. I saw Door Kickers and thought to myself “what the hell” and re-installed it onto my computer. The game is still in early access and some features are missing. Also missing is the campaign mode. As to what campaign mode is I could not tell you. The game has a playable mode called single player missions, so maybe Campaign is a co-op or vs mode? But a co-op or vs mode would seem out of place in this type of game so who knows really. There is also a random level generator mode and a level editor mode. So once the game was installed I booted it up and selected single player mission mode. The missions are all done in a fog of war, so you don't know where the targets are hiding. I planned out what I thought was the best route to clear the mission. After the smoke settled one of my two squad mates was dead. I'm sure his digital family will miss him. I will send them flowers or a ham with a condolence card. In the end I only got one star from the mission. I sat there staring at my stats for the mission. I mumbled to myself “stars …. like fucken Angry Birds?” I then clicked retry. This time one of my squad members was shot, but it was not fatal. He will be assigned to a nice desk job were he can eat all the doughnuts he wants. This time my stats have improved I got two stars. Then it happened like a caffeine withdraw I needed three stars. I backed out to the menu and click the how to play section. Now I will admit I did not know how to play Door Kickers properly. I thought it was like every other tactics game I've played and I should just “get it”. After all I have been playing these type of games for well over twenty years. After reading the how to play section it dawned on me that I hated this game because I did not know how to play it properly. The game has some deep tactics and I sunk five hours into the game before even knowing I could modify my loadout – primary and secondary weapons, body armor and utility pouch(x2). I could even select who to take on a mission. In fact the men I sent off to die have names like Bing Zhao. So I will admit here in this thread I misjudged this game and I will correct that error by saying Door Kickers is an excellent game. In fact I'm really enjoying myself now that I'm playing it properly. I went back to the first mission. Planned out my attack and executed it. This time no one died but the targets (I think they were debt collectors/telemarketers, so really they deserved it) and I clear the mission in under the time limit set. Also I got my three stars. I fucken hate stars, but I do like this game now. <iframe width="640" height="360" src="//www.youtube.com/embed/bM_Ev7Ks8_o" frameborder="0" allowfullscreen></iframe>
  16. So this released yesterday on Steam for $3 and change. It's a doujin fighting game. The game does not support aspect ratio 16:9. There is no online play, it all local, which should be expected as it a doujin game. Vanguard Princess is a fan service fighter with a roster of ten female fighters (One is clearly not wearing underwear). People who are into pantsu and moe will be at home here. You go into battle with an assist fighter (five to pick from). There is no practice mode or a proper way to exit out of the game. Just a story mode and offline vs mode. The game was released in it home country in 2009, so I would not expect an update or a patch from the developer. Vanguard Princess was made using Fighter Maker 2nd. The game has Steam Workshop and Trading Cards. The developers are asking people to improve the game with Steam Workshop. There is also a free DLC pack called "Director's Cut" allowing gamers to play an uncensored version (Read: pantsu) of the game. This game is clearly niche and has a target audience. It will sell to that target audience and no one else. I've only done a few rounds and will come back with my final thoughts later. <iframe width="853" height="480" src="//www.youtube.com/embed/ZI_B4lDvJrk" frameborder="0" allowfullscreen></iframe>
  17. Tomahawk Rob

    Rage

    Couldn't see an existing first impressions thread for this, so thought I may as well copy across my post from NowLoading... I got the 360 version of this from LoveFilm yesterday, despite knowing pretty much zero about it, other than it's an id software FPS set in a post apocalyptic world and (going by the odd comment I'd picked up here & there) it supposedly looks fucking amazing... So after installing all three discs to the harddrive, I spent 2 or 3 hours with it, just to see what it is actually like. Yep, it does indeed look nice! Well the scenery / landscapey stuff does anyway (I'm not sure the same can be said about the NPC models. So far they haven't exactly been the most varied or imaginative NPCs.)... In glorious 1080p I swear you can pick out the individual grains of sand in some areas! However, despite installing the game there is still a bit of obvious delay with the textures, and really, there are only so many shades of post-apocalyptical brown that you can call pleasing to look at. The first hour or so of gameplay was not what I'd call "fun". Gifted with just a pistol and a bunch of "wingsticks" (bladed boomerangs), I was tasked with completing more than just a couple of annoying "fetch" quests before the game decided I was worthy of playing and spread its metaphorical legs wider. Since then, it's got a bit more interesting, but I'm still having trouble shaking that nagging feeling that this has all been done better elsewhere... I'm planning on giving it some more time before the weekend, so we'll see if things improve...
  18. Any one else been playing this? I know a lot of people know all about it here because I heard about it from them. It looks like a NES game, it sounds like a NES game (super turtles like theme tune) but it doesnt really play like any NES game i ever played. Its like a spoof version of GTA in 8 bit. Its all about missions, going from A to B, then back to A. The humour is a million miles a minute, every time you do something its a piss take of something else and most of the time its pretty funny. You have your main story mission as well as lots of little side missions which are mostly about killing sprees. I have two problems with it, put simply: its hard to see sometimes just what the fucks going on due to the graphical style and colour and it can get a little samey. BUT, its only 800 points and its well worth the money for the amount of game on offer.
  19. so it's like the last one, arcade racer with loads of sega characters. it's good - nice handling, varied and mostly fun single player events - time trials, boost events, drift events, dodging traffic and flying through loops are my favorites. the tracks are mostly ace, really bright and exciting, there's a few boring bits mind, they've got ones based on samba de amigo, jet set radio, golden axe, skies of arcadia. did some time trialling on the billy hatcher track, didn't beat the expert ghost but it was really good fun, i'm still crap at the last corner, and i managed to fall through the floor a few times. didn't like all the event types, the elimination ones are a bit boring because of lack of weapons, but that's good for the races so i won't complain too much. don't like the online but that's probably just me, i don't like most racing games with weapons, and prefer the non-racing events in single player. each race has 3 difficulty levels (giving you 1/2/3 stars) that also determine the speed like 50/100/150cc in mario kart. playing on normal it's pretty hard starting out, but as i've played more i'm finding it easier, maybe something to do with leveling your car up - although i'm not sure that has a big effect - just lets you tune it to your preferred style a bit (better speed/boost/handling etc). in campaign mode you need the stars to unlock new events and characters - seems you can unlock a good amount just playing on easy, but you'll need to play on medium or above to unlock have it on rental and was going to pick it up when it gets cheaper but it's only ~£25 from asda so i might just buy it... see from the chart thread other people have been playing - what think you?
  20. DANGERMAN

    Blackguards

    I've done a video for this because it's a nightmare to explain It's a strategy rpg, a German one (which for some reason seems to be important), and it's quite complicated. It's based on dice rolls, for just about everything, so your fire spell might do 7 damage or it might do 11, it might miss completely too. Your heal spell can miss, which is a massive pisser, as can your attempts to repair a wound. If you fall down a hole it's because the dice roll on the skill that avoids falling down holes didn't land in your favour. All of this is done in the backend, it's not something you see, so it can be a bit of a mystery why these things are or aren't happening for a while. My biggest problem with Blackguards, although it's something I'm getting to grips with, is the levelling up system. There's XP at the end of a battle, no idea what it does, I've never been my characters level up, I presume they must but it just isn't shown. Instead you are rewarded AP at the end of a battle. You use this AP to level up everything. Everything on the stats page, everything on the weapon page, everything on the traits page, magic if you have that, and to buy skills. It all comes from the same pool and it's never especially clear what you need at any one time. So if I'm taking too much damage do I need to improve my vitality, buy the dodge skill, improve my dexterity, or improve my weapon ability in the hope I'll block more attacks That's something I've grown to quite like though, I think anyway, that when you level up your ability with a weapon type you choose whether to make yourself better at attacking with it or defending. Oh yeah, and there's no grinding, there's just a limited amount of fights so if you're struggling it's just something you're going to have to deal with watch the video, it explains it better. I need to play more of it (got sent it to review), but when things are going well I quite like it, there's been a couple of fights where I've wanted to just walk away, but I suspect it's just a good, obtuse, difficult game
  21. i rented this to play some coop, not really an aliens fan, it's not great. anyway, had some bugs - first of all i had no main gun, the guy has his hands out like hes holding a gun but there's nothing there, so i had to use the shotgun and pistol only, rebooting the xbox didn't even fix that. another point my friend fell through the scenery in the game. we had trouble on a few sections with the difficulty despite being on the easiest mode, but it does look like the coop is supposed to be for 4 people.
  22. Been itching to get into a military/paramilitary FPS lately and after talking to Sly I decided to pick up CS:GO. Played it for an hour tonight and I found myself enjoying it a lot more than I thought I would. I died about seven times due to running and gunning. Still get use to everything and playing a FPS with M/K is quite a weird feeling. I could have used a gamepad, but I would have mapped all the buttons myself and that way too much work for my lazy self. I love to get a bunch of people from MFG and have a match or two.
  23. <iframe width="420" height="315" src="//www.youtube.com/embed/alP48Tx7R2w" frameborder="0" allowfullscreen></iframe> I’ve been keeping an eye on this early access title for since it got listed on Steam and finally bought it today. Full Mojo Rampage is a twin stick shooter with a lite dash of Zelda and the MOBA genre for good measure - It’s also a rouge-lite. The game is based in a voodoo world and you play as a voodoo keeper. The game features a procedural level creation algorithm which give the game its rouge-lite flavor. Throughout each level you can loot coins, medals, voodoo dolls and mojos. Also you will make a pact with a Loa before going into an arena. You start off with Baron Samedi, but others can be unlocked with medals earned in battle. You can also use medals to unlock new voodoo mask – each with their own unique power. Game modes include Single Player, Multiplayer and Co-Op. Over all I’m having fun with this game. The animations and visuals are fluid and crisp. Movement could use some tightening up – it feels like you’re ice skating. Definitely looking forward to seeing where the early access goes. It lite on content at the moment, but it looks as if the developer is rolling out updates on a regular basis Right now its Windows only, but the developer has said on their website if it makes sense they will bring it to Wii U, PS3 and PS4 when the game is done.
  24. DANGERMAN

    Shelter

    felt sure there'd be a thread for this, Radio Floyd is slipping It's a badger simulator. I know what you're thinking, "why aren't there any badger simulators?", well now there are, this one. You play a mother badger and have to look after your cubs. Initially this is hunting down food, so digging up carrots, ramming trees to make apples fall, but later you're hunting animals, small things like frogs and rodents, before stalking foxes which are more of a meal (and I struggled with). It's very simplistic stuff, so maybe it's more that Badger arcade game you were after. Eventually there ends up being threats in the environment to your cubs. There's eagles that will carry them off, unseen creatures in the dark, and strong currents that can wash them away while you're crossing streams. Shelter isn't very long, and I probably didn't form the connection with the cubs I was supposed to, but I was pissed off when I lost a couple of them, but more because I'd fucked up as a gamer than a mother. Anyway, it's cool, I like it, and it's worth picking up in the Steam sale
  25. HandsomeDead

    Boson X

    I've been playing this a lot the last couple of days so I'm talking about it. It's another endless runner for your phone (or PC, if you want) but this one is actually pretty interesting and a lot of fun. You are a scientist who decided to fire himself down the Hadron Collider and use himself to find the Boson Particle. It's a really cool and dumb premise but it makes for a high speed runner with an abstract style which mostly looks pretty good. I think the only thing I don't like is the running animation which continues the dorky running tradition also used by Temple Run, which I believe was started by that guy in Syphon Filter. But he (or she, you can pick a she in the options) is a scientist so a dorky run is more understandable. But a part from the premise which appealed to me, there is another thing: Boson X must of been paying attention to Super Hexagon because there are some similarities in the design which make it more fun that your average 3D runner. Like Super Hexagon it is random but there is also a pattern to the parts of the run so it's a case of learning and knowing how to react to these random 'phases', for lack of a better word. It's also similar in how it sets out its goals. In Boson X you have to try and run on blue paths that increase a percentage, and also your speed, and getting to 100% makes the level change colour and your speed dramatically increases; then it's just a case of surviving... it's essentially the same as what happens in SH after you cross 60 seconds. When you hit 100% you unlock the next level but there is that leaderboard making you want to keep going on earlier levels. It's a cool game... not as cool as Super Hexagon, but it's a fine effort. It's not quite as tight as that or as inventive with its challenge but not many games of that ilk are. It's free on PC so it's certainly worth a look for a few minutes to see what you think. I also think it's easily worth the £1.50 on iOS/Android. And it has none of that grinding, coin collecting, perk management and microtransaction bollocks of most runners. It's a nice game.
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