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  1. So, I genuinely wasn't expecting much from this game, what with it's troubled history. 17 hours later, and it's one of the best games of 2012. A lot of reviews claim "it's nearly as good as GTA!", which to be honest isn't far off the mark. The combat's a bit like Batman AA (one button to punch, another to counter), you can hit people with a fish or shove them face first into a fan blade. There's Collectables to find, though for once (a) they improve your stats instead of doing nothing, and ( once you complete specific side missions, they all appear on your map so you can collect them at your lesuire. Every open world game could do with "borrowing" that idea. So yeah, it's a brilliant game. And it's high sales are a big middle finger to Activision. Which is always a good thing.
  2. Just got this in the steam sale it's a pc racing sim - it's in early access - it's got a decent selection of cars and tracks already though so i don't think i've been ripped off at £15 anyway. not played a huge amount - did some timetrials in a exige at first and wasnt getting on with it, then did some more timetrials in the ye olde f1 car (like in GPL!) and a formula abarth (like a slow f1 car) and it was great fun, although i couldn't find any online leaderboards which would be a shame if that's missing. there is AI and online so you can have a race. the chase cam is not great - probably because sim people use in-car view but whatever. the graphics are alright, not amazing or anything. force feedback and handling seems really good. so there you are. there's probably more info in this thread: http://www.mfgamers.com/index.php?showtopic=40239&hl=assetto
  3. DANGERMAN

    Deathtrap

    Anyone who follows me on twitter wont have missed that I've been playing Deathtrap (probably badly). It's Diablo meets tower defence, not entirely unlike Iron Brigade, or as Hendo said, Orcs Must Die. You have a certain amount of currency to spend before a round starts on traps, littering the enemies route to the hub you're protecting, then you run around lending a hand. Your moveset is where the Diablo comparisons come in, moves are on hotkeys and have a cool down, you have the equivalent of a magic meter that limits your use of some skills. Once a Wave is finished you get to lay traps for the next enemy route that's revealed itself, although you can spend the points you're earning mid-fight, it's maybe not the best idea until all the routes are open as you don't want to leave yourself short Once a level finishes you get to spend experience points, trap points (which are used to level up your traps), and equip/buy gear. I've been focussing my improvements on reducing the cost of trap building and earning more essence so that I can drop and improve more traps per battle, depending on how long the game is that might not be that useful, although there's multiple scenarios for each level I really like it so far, it is kind of the same thing over and over with just the level layout changing, but it's good fun
  4. spatular

    Trials Fusion

    Not sure what to say about this, it's trials so it's awesome, it looks nice on next gen. don't really like the tricks so far but you don't have to do trick events much so it's no big thing (and maybe they'll grow on me), and the skill events are incorporated into the career which is cool as it forces me to play them, and some are pretty good, whereas previously i never really played them. looks like the community track editor is back so that's cool, but currently afaik multiplayer is local only and they're patching in online later hopefully. i just rushed through the single player, loads of medals still to get, and each track has 3 optional challenges, which i haven't really looked at yet but it seems like a cool idea. the credits show after the last hard track, then there's some extreme tracks as you'd expect - i did the first but then got really frustrated and failed miserably on the next 2 - *1* i should really go back for some more medals to get back into it before trying these again. there's also some quad bike levels which are alright - it just handles slightly differently. i was slightly worried about using a ps4 controller with trials just because being in control is so important in trials and i'm used to playing it with the 360 pad, and as it's really frustrating at times anyway you really need to feel like it's your fault rather than the equipment - at this point i'm partially blaming the equipment - but hopefully it's just a case of getting used to it and i'll be doing *1* before any more final judgement. i was worried about the triggers but they've been alright, it's the left stick position that's causing me problems, to do a quick hop before some jumps with a quick flick back and forth on the stick, i'm just not able to do it very accurately or often enough when i need to at the moment - it's only really needed on some of the hard/expert tracks. i don't know if this sounds petty but i hate going backwards at something, even if it's better in the long run - see me refusing to use kb+m for most pc games. and who knows if i'd find the x1 version any better because of the looser sticks. i should have probably got the 360 version. edit - i should state again that i really like the ps4 pad, i'm just not used to playing trials with it so currently finding it annoying, if the first 2 games were only on ps3 it'd probably be a different story, don't want to start any pad wars or anything. still, trials is awesome. anyone else get it?
  5. DANGERMAN

    The Swapper

    I played through this at the weekend and really enjoyed it. It's quite hands off with the story for most of the game, you're kind of filling it in yourself, but once it gets to it it's done really well. It's mainly just a puzzle game though, ever so slightly with a Castlevania/Metroid map. You make your way through the level, there'll be obstructions that require orbs to move, so you'll have to go to a room where there's a puzzle to find some. The mechanics are pretty simple, you get a gun called the swapper that lets you make clones and eventually fire your 'soul' in to them. You can only have so many clones out and they all move when you do. It's really simple but the environment gets more complicated. Rather than just working out angles and platforms, you end up having lights that block the clone ability or the soul swapping ability It's mostly a perfect challenge, but I had to look up 2 of the last 3 puzzles on youtube, they're a bit more fiddly than I'd been used to, dumping clones so you can edge a bit closer to where you need to be. Really good game though, and I haven't done a very good job of explaining it
  6. DANGERMAN

    Titanfall

    I tried capturing some footage but it came out all framey. It's not bad, not something I'd stick with because I don't play multi, but it is fun. The verticality is slightly less than you'd expect, one of the maps is a dense city, you can use it a lot there, but the other map is flatter, more open, so there it's more about using the interiors than the tops of buildings. I've only played Attrition so far (team deathmatch) and what it's taught me is I am shite with the Titan. I have problems picking people out, especially as you need to focus on people a little to see if they're enemy or friendly, so I don't score enough kills. Titan v Titan is tough too, I think I need to start picking a different weapon, I'm leaving myself defenceless as I reload too often (you have a secondary weapon but it needs time to charge) I'm getting caught on scenery a little too, largely my own fault, and probably something that disappears with practice
  7. Couldnt find a retro thread, so thought id post its own. Im going to be playing through this and then might go back through Dark Forces 1 if I enjoy it, but the plan will be to then go to Mysteries of the Sith and then the more recent Jedi Knight games the likes of which turned up on the GameCube. This was a game I played as a nipper, and at the time we had a nice little Acer machine with windows 98 I think, and it was in our cellar in Germany, in the furthest away, coldest and spidery-est room. I used to sit there with a portable heater and play this absolute gem of a game, and its still a gem now, and playing it has brought back all the memories of playing it at the time. So, Dark Forces 2 : Jedi Knight. Its an FPS, like the first one, but with a bit of a twist in that when you draw your lightsaber (slight spoiler) it switches to 3rd person mode, although this can be disabled, and you play it like this with all your force powers and ting. The first four levels are standard FPS, you have an objective and a gun and you have to make your way through the level with some slight platformy elements thrown in. On level 4 you revisit your pa's old house and make your way through the ruins to his old droid that, once you insert a special key, produces your pappa's old lightsaber and then the fun begins with a slight increase in the puzzle aspect. The thing ive always loved about Star Wars games is that they have this magical quality to them, with the music and setting unique to that universe and its the same here. The music is exactly as youd want, with John Williams' original score being used, the lightsaber sounds are spot on etc, and the dialogue is proper Star Wars nonsense. Which brings me to the story, Jerec is a dark jedi, which apparently is different to a Sith, although its not explained why, and he is after The Valley of the Jedi so he can become all powerful and stuff. Its set after Return of the Jedi, but has pretty much no bearing on anything and doesnt reference anything so no worries there. The way earning the force powers stuff works is odd , and you can see that it was way before a lot of the typical RPG levelling made its way into the genre as its fairly basic. At the end of each level based on something or other you get awarded force points, I think its based on how many 'secret areas' you found throughout the level but it could be completely arbitrary and the game just says 'here you go, have some force points'. You basically spend these points on different powers that seem to unlock themselves based on the levels you have completed. If you choose a lot of Dark Side powers and go about killing innocent randoms then you become more and more of a dark jedi and that effects the way the latter stages of the game play out, as I think that around about 5 levels from the end of the game something happens and you are forced to choose whether you will be a goodie or a baddie. At the time this sort of branching blew my mind, as I wasnt expecting it, and there wasnt an indication that it was about to happen, at least it didnt seem that way to my 12 year old brain and it tied in really well with what was happening with the story, which is actually not terrible regardless of what I said earlier, and is full-motion cutscene which has its drawbacks (the acting) as well as its benefits (looks cool). Im 5 levels in so far and its pretty cool, how much of that is the nostalgic feel of playing a game I loved first time round im not sure, but theres that nice feel that old school games have with regards to how over thought out some games nowadays are as well as how im just left at times to figure out whats going on in each level. My hand isnt being held at all, sometimes you just get to an impasse and you have to figure out what to do, and im fine with that actually. Looking forward to revisiting the entire series over time, will probably just keep posting in this thread. All this enjoyment for about 10 quid or so as well. EDIT: here is a quite funny speed run of the game:
  8. DANGERMAN

    Steamworld Dig

    I played through this in the past couple of days, it's pretty good but I didn't enjoy it as much as some people. It's kind of Mr Driller except without a time limit. You go in to a mine, dig, get some precious stones, go back up to the surface and sell them. This lets you buy better tools which makes digging a bit easier and improve your health. There's extra moves unlocked in sub caves that add a drill, sprinting, double jumps etc. The problem with it is that you can end up a long way down before you have to head back up (because your health or light is running low), if you don't have enough orbs (rare currency rather than the gold from selling stones), which you probably wont, then you wont be able to buy a teleport and will have to climb all the way back up and all the way back down. It's compulsive though, you might as well just head back down and get some more stones to sell, it wont take all that long. The problem is that it's really not the type of game that you should play for a long time, there's just too much fannying about heading back to the surface because your light has ran out, or your bags full. It is good though, just don't play it all at once
  9. Jimboxy

    Pure Pool

    Whats to say? It's pool. I have this on PS4, it costs about £5.50 with a PS+ discount and its pretty kewl. You can play local or online and theres a career mode with unlockables and levelling up as you go along. It's very pretty too.
  10. This is the new one from Vlambeer, the Super Crate Box and Ridiculous Fishing folks. You're lucky I'm here telling you about it because I have been pounding this game the last 24 hours. It's an arcade shooter in the style of Asteroids but there is so much more going on. The enemies are cunts, there are bullets everywhere and you have loads of types of plane that can massively change how you play. The playing field is leveled by you having regen health when you're not firing, but it's really easy to get caught out when trying to get one guy on your tail; it's one of those risk/reward mechanics done really well which I think Vlambeer have a really good hold on, what with this and Ridiculous Fishing. And then there is the plane building thing. Planes atre made up of three bits and there are about six of each which can be combo'd together in any way: there are laser guns, homing rockets, high impact armour, a body that automatically drops bombs, an engine that lets you go under water with taking damage and stuff like that. I feel like some combos are just plain useless (lol) but there are missions attached to (like kill so many fighters, or sink a ship while maintaining max combo) so it's worth seeing what you can do with the dumb combos even if you're not ever likely to get your high score. And it's probably more about doing these missions than getting the best score, it's the thing that keeps you coming back more (though I have a pretty sweet score ) But that's just all guff. It just feels real nice to play. The speed, the responsiveness, just how it's all balanced in how much punishment you can take, all the acrobatics you can do that aren't hard to pull off; it's just a real nice feeling game and polished to a shine. Get it, it's ace.
  11. Anyone else playing this? It's bloody brilliant, i've been playing it for 15-20 minutes a day since i got it, it's very intense. I've just started Level 3, Pillars of Light, which introduces my favourite videogame enemy type...spiders. The game itself is a first person dungeon crawling rpg, with a really good balance between exploration, puzzles and combat. If you like Dark Souls you'll love it.
  12. Hendo

    Little Inferno

    Made by the team that did World of Goo and the guy who was behind Henry Hatsworth. You can tell the World of Goo thing by the art style and sense of humour, a mile off. http://www.youtube.com/watch?v=04GSCt2Wiqo It's a little bizarre. It's a sandbox game with no fail state but there is a running narrative and story. You order objects which you place in your fireplace and then set them on fire. Build combos by combing certain objects together and you'll start unlocking more lists of stuff to buy. All in-game money, no IAP's as far as I'm aware. It's oddly compelling but there isn't much point to it. From Wired:
  13. Just dove into to the start of the game tonight. It’s really good if you like hardcore stealth games like the old Hitman or Thief games. The download is around 6 or 8GB if I remember correctly and the game was developed using Unreal tech and it shows for the most part. The characters are nicely designed, but are slightly on the plastic action figures side of things. Styx animations are very well done. He moves with weight throughout the world and walks like a goblin should. The Humans and elves on the other hand are very stiff and robotic-like when walking. The environments are very well design. I’m not far in the game, but it seems that the humans and the elves have some sort of alliance and Styx has lost most of his memories. The only thing he can remember is that he needs to get to the center of the world tree where amber is made. Styx is pretty puny compare to all the other character’s in the game, so it’s not advised to go into hand to hand combat because you’ll die pretty quickly. In most cases they will kill you in one or two hits. Stealth is mandatory and there are multiple paths to get to your objectives. There is a very well done quick save system in place in case you die. So far it’s a solid old school stealth game.
  14. DANGERMAN

    Freedom Planet

    I got sent a code for this but I'd have bought it myself eventually. It's a retro inspired game, only in a novel twist it's inspired by the Sega side of the fence rather than Nintendo. Thematically it's Sonic 3, the way the scenery smashes apart, the huge sprawling levels, the way everything looks. It's deceptive though as while it really does play like a reimagined 16 bit game, particularly one post Sonic 3, it doesn't play that much like a Sonic game. You dont bounce on people's heads, instead there's uppercuts, low kicks, and special whirlwind jump attacks. It's a hyper action game. Sonic crossed with Knuckles I guess. There's a few problems but I'll do a longer post some other time. It's fucking great though, one of the best 'retro' games I've played, but it is a little rough in parts
  15. Uncle Dokuro

    Hero Siege

    This has been out on smartphones and PC for a while now, but I just got around to picking it up and playing it. The Finnish developer Panic Art calls it a “rouge-lite hack n’ slash”, which is a somewhat fitting description. People reviewing it on Steam call it a stripped down Diablo, but at its core it’s a twin stick arena arcade game like Nuclear Throne. The difference being Hero Siege has very lite RPG trappings like leveling and skills. Playing with kbam is so fucken annoying, so I would recommend playing with the 360 or XO gamepad for this. There are eight classes (if you buy the DLC) and the only two that really interest me are the redneck class and pirate class. Still on my first play through of the game with a level nine redneck I affectingly named Bubba Fett. The Redneck class is a melee class and his main weapon is a chainsaw. The skills that I’ve unlocked for that class are flaming NASCAR wheels that can be thrown, Molotov cocktails that can be thrown and a bear trap that you can lure enemies into. There are a few more for that class, but I have not unlocked them yet. Each area has six waves of enemies that you fight and the sixth wave is a boss fight. Pretty typical stuff for a twin stick game. Each area is randomly generated and has secrets like dungeons. There is also some DLC for called The Carp of Doom. It adds a fifth act, a new class Samurai, exclusive hats and exclusive dungeons. If you buy the C.E. version of the DLC you get a Cyber Punk skin for the Samurai Class and a Karp Hat. The game is quite difficult till you level your character up, then it becomes quite an enjoyable experience. According to the developer Hero Siege is coming to PS4, PS3 and PS Vita at some point in time. They are also trying to become id@Xbox developers too. I would recommend this if you enjoy twin stick arena games and grinding. 4 beer cans and a dixie cup/5 beer cans
  16. Hendo

    Hack 'n' Slash

    I know Mike has been playing this, I've only put 20 minutes in. It would be more as I like the concept of it but I'm constantly stuck, it seems so open that I have no idea where I'm going. I got as far as being asked to clean up a spill in the water (like an oil spill) which I found but have no idea how to clean it. I also found a magic gate that I don't know how to open and a few other paths that there's no way of telling which way I'm meant to go. I might need a guide to get me going as I love the concept and art style (it is Double Fine, after all) but I'm perpetually lost. It's a puzzle action game, kind of like Link to the Past viewpoint but your sword can hack into objects and enemies and you can change their values to make them non-aggressive or let bushes you burn give out tons of hearts. You can pretty much break the game by changing the values in your favour. Like there's a queen sprite in this cave that gives out extra hearts but only once. You use this item in your inventory to change the history of whether she gave you hearts or not and you can just churn out tons of energy for yourself.
  17. spatular

    Monaco

    What's yours is mine. this is a top down coop (can be played single player too) heist game - a modern comparison would be a stealthy hotline miami. you collect coins that are lying around, or in vaults, or being carried by people. get to an objective, via multiple floors, then escape. you can only see stuff line of sight - but there is a period where a guard sees you his question mark above his head fills in, you're only spotted when its full, so the line of sight thing doesn't make it too easy to get spotted - also one of the guys ability lets you see guards positions. you can pick between a number of guys to play as - each has a special ability, like the really useful one mentioned above. one can knock out guards, one can break walls, one can hack plug sockets to take out security, etc. playing in coop its interesting to see what abilities work well. i always go the guy that lets you see guard positions, but some of the others look really good too. there's a variety of weapons you can pickup - shotgun, crossbow, emp, smoke grenade, health - these are refilled by picking up coins - 1 gunshot/item per 10 coins, so its hard to go on a killing spree. i like the crossbow for silently taking out annoyingly positioned guards. at first it starts off pretty easy and you can play it a bit like pacman, collecting the coins as the guards chase you around - early guards can only punch - soon there are guards with guns, security cameras, lasers, etc to avoid so you have to play more propper like i've played quite a bit in coop and on my own, i like it. the coop definitely needs some good coordination (which i don't really have) to do well, but its also good fun when it all goes wrong and all hell breaks loose as you're trying to hide/escape but blundering into more baddies and stuff in the process. and in single player, if you die you can respawn as another guy, so you get a few lives. in coop if everyone dies its game over, but you can revive allies. so anyone else try it? tbh i probably would have waited for a sale if i didn't have loads of xbox points already, and P4A didn't arrive at the weekend.
  18. I gots to tell you, I really don't like this game. It's really humourless and annoying. The controls are all nice and I've had no issues with the platforming but the script is boring and flat. I just want to smack his stupid face.
  19. Uncle Dokuro

    NHL 15

    The demo is out now. My thoughts are Vancouver did a good job. Not an excellent job, but just good job. Granted this is the first NHL on new-gen consoles. The pre-game show is scare photo realistic. I thought I was watching a game on NBC Sports. But during the game while the visuals are all glossy the character models look last-gen. At start-up you can select Easy (face buttons with Arcade style gameplay), Standard (Skill stick instead of face buttons and simulation gameplay), or custom. Enjoyed the demo, disappointed the EASHL mode will not be in the new-gen version. It would have been nice if EA knocked $10 off the price, but whatever. Will pick this up when I find it on cheaper sale.
  20. I think this is a game that maybe a bunch of people have picked up at some point during a Steam sale, maybe. It has even been reduced really low on Wii U so I assume someone may have this game as well. I just want to say if you haven't played it yet but have it then get it played. It's a a cool game. What I've noticed is it promotes itself as a game with no real tutorial and you have to just figure it out. That sounds all well and good but therer are a few to many games out there that claim to do that but are just obtuse and a pain in the arse; Toki Tori 2 isn't that. Maybe it has too much of a simple opening, but it's only after playing it a bit and getting to appreciate the level of complexity do I realise why they started this game slowly. What is awesome about it is that the game is based around interacting with wildlife, and when you start off you don't know the amount of interaction you actually have until you've gone through a load of the game, and then you're like 'oh shit, those butterflies were at the start and I could have got them to do such and such'. I guess it's almost like playing a Metroidvania but having all the power-ups from the start, except you don't know what they do unless you play more, which is super cool. It has the most natural progression without you having to unlock anything. I know it's far from the most exciting game in the world but it is such a perfect Sunday afternoon hang out game. You just potter about and solve some surprisingly satisfying puzzles. I think it's worth a punt, but I don't know for certain if anyone herer would like it. But I'm giving it a hearty thumb up, anyway.
  21. This came out of the steam tombola and it comes out on the newer consoles soonish. Normally I wouldn't do a thread for something only I'm going to end up playing, but this deserves it. Did you like Colony Wars and X-Wing Vs Tie Fighter? You'll be wanting a slice of this if you did. SSZ is a space combat game where you're given a set of orders and expected to follow them. You're not a super soldier killing every last thing, you are part of a machine. If you fail to fulfil your orders the whole thing falls apart and can make the rest of the mission harder or even fail it outright. You're going to spend a lot of time dogfighting but there's other orders that mix things up a bit. You're scored on missions, doing well sees you unlocking medals, medals equals unlocks which can be used to pimp out your fighter. Different fighters have different attributes and slots to fill with weaponry. I've not actually unlocked much yet, but I can see that some are clearly better in some regards than the others. Controls are a bit hard to get your head around when you start, but you can pitch, roll and do all sorts of fancy shit that will see you skidding and barrelling through the depths of space. It seems hard at first but before long I was able to do trench runs in my ship on big freighters, taking out defences whilst avoiding crashing into debris that seemingly ends up floating about from all the ships you end up scrapping. Getting hit or smashing into something isn't the end of the world, you have a rechargeable shield that can soak up the damage. If you take a hit that isn't absorbed by shields, you have to deal with the hull damage it inflicts until the mission is over. You can use a limited amount of boost and the games warning system to deploy preventative measures from getting hit even more. It's here the game excels in providing you feedback through visual and audio cues that make sure you're protecting yourself when it matters most. Speaking of cues and feedback, there's a part where you're attacking this big space freighter and it's firing flak cannons into the air around you. The closer you get to it the more interference you get trying to pilot around it, it pixelates your screen like a corrupt MP4 and stimies your ability to pilot as you would normally. Usually I wouldn't like that, but it feels really good here, the ship itself is just an obstruction flying through space otherwise, every time you have to deal with one it feels risky as you swoop in trying to take out a defence to make the next pass safer and easier. Other aids are reticles that you can aim for that react to inertia, speed and angle so that you've some idea of where you should be shooting at far off targets. It's a little feature that goes a long way to making the core concept of the game fun Other stuff I should probably mention. Graphically it looks amazing. Although it's very minimalist it really does look the part. The music is great, it reminds me of the Mass Effect games composition. The voice acting is also above what I was expecting, I like how it's not just Americans, the vocalisation is very varied. It's hard as fuck. I'm playing on easy because of the games reputation and I'm yet to feel truly in control of something because of how fast everything is unfurling. I'm hoping when it eventually drops on the newer consoles it comes with a demo so people can try it out. It might surprise a lot of people. In no way is it a top tier million dollar budget game, but the people responsible have crafted an exceptional game, or at least the SSZ part of it is good, I've no idea if SSI is any different.
  22. Hendo

    Don't Starve

    This is made by the people who did Shank and Mark of the Ninja but isn't anything like those games. It's a permadeath survival game which can be summed up simply as collect items to create other items in order to collect and make other items. For example, need rocks to make something? You'll need to make a pickaxe. To make that you'll need to collect some smaller items like flint first. It has a day/night cycle and at night without fire or some other form of light, the monsters will kill you so that's your first real motivation - start making some progress to build a fire. Also, as the name suggests, you have a rapidly emptying belly so you'll need food to survive. You can find berries on the ground but there are also creatures running around like rabbits that you'll need to build traps and put down suitable bait down to get them. I've made it at most about 4 days in which I was quite proud of! This Giant Bomb quick look video gives a good indication of what you do, some UI has changed since then, but it's largely the same. http://www.giantbomb.com/videos/quick-look-dont-starve/2300-6864/
  23. wholehole

    Dead Space 3

    The opening to this game is incredible, they went full blown Uncharted this time around and it works brilliantly. Very glad to see the game proper starts with interleaved vid screen static, I was getting worried as it's kind of a tradition for the series. First things first, make sure you pop into the options menu before you start and switch on classic aiming. This will turn on the classic Dead Space laser sights rather just a reticle. Not sure why this isn't on by default tbh. The change to universal ammo seems to work okay if a little wonky. The two initial weapons you have, a plasma cutter and a submachine gun, don't add up. Reloading the Plasma Cutter from empty uses up 5 clips and gives 10 shots, whereas the Submachine gun uses up 4 clips and give 20 shots. There doesn't appear to be any stats up front for the guns so this is a bit puzzling. I just assumed that universal ammo clips would reload all guns on a one-to-one ratio i.e. one clip per refill. Probably should worry too much, but I like to know how far my resources will go at all times. I really need to get out of the habit of constantly reloading as I usually would in the previous games. Doing this will use up your clips fast as even refilling one shot will use up one clip at a minimum. The new Waster enemies you meet early on are very cool, like a thinking mans Slasher. Because of the way they evolve as you dismember them, going for the easy shots may not be the best way to tackle them depending on the other enemies you're facing. Not liking that they've kept the stamp enemies for loot thing from Dead Space 2, it's kind of annoying to have to stamp everything and see if items jump out. I always imagine Isaac catching these in mid air like the Fonz or something. I'm wondering how the difficulty will pan out as I quickly filled my inventory up with med-packs and ammo during the early part of the first chapter. I started on Hard, but I think this is more like Normal from the previous games. May have to ramp it up another notch if this carries on. I don't want to have plentiful ammo and health constantly as it really lowers the tension.
  24. Much recommended this. It's a stealth game, 2D side-view, made by the people who did Shank and the N+ XBLA port. It's got great reviews and I've only done the tutorial bit so far but it's looking pretty good. The feedback on your surroundings is excellent so you can see the waves of sound of how far away people can hear your footsteps or enemies' field of vision using the MGS light cone. You get bonus points for not being detected or not killing people which will be quite the challenge. Give the trial a go. Oh, also if this had been in the Summer of Arcade, it wouldn't have been seen as such a damp squib.
  25. DANGERMAN

    The Fall

    Heard a bit of praise for this so I thought I'd pick it up and give it a go. It's a bit unfortunate it's come out after The Swapper, because it shares the same aesthetic, use of light, and creepy desolate space station vibe.The Fall is more of a point and click with gun combat, you use your gun's light to reveal things you can interact with, then select how to interact, combine with an object or whatever. The problem with it is that The Fall can get a bit 'try to click on everything while trying to combine everything with everything' pretty quickly, or it did for me at least, especially annoying when I'd worked out a later puzzle but wasn't allowed to solve it yet, so my progress just stopped. I've also encountered a puzzle where you have to inch your way through, solve one bit and the next bit will drop on the floor, do something with that and now there's suddenly another bit on the floor, but it doesn't really tell you it's happening. The plot is pretty cool, you're the AI of an armoured suit, your human is damaged (non-responsive) and your primary objective is to keep your pilot alive, in any way you can. It's well done so far, and it's got better as it goes along. I suppose it's more like Flashback than anything, seems good so far
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