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  1. I thought it was odd there was no thread for this game seen as it's been out a while, then when checking the platforms for the tag options above I saw it was Microsoft platforms only, then it made sense. So this is a 2.5D platformer with puzzle elements. Storywise, Max doesnt like his brother so he says a spell that summons a monster to take him away. I would have left the cunt but Max is instanlty tinged with regeret so he goes after him. The hook it you can manipulate the scenery with your magic pen by pressing the R trigger, this draws muddy colomns from the ground and also destroys them. Max uses these to reach heights, cross voids or fill sections of empty floor to allow objects or creatures to pass to his advantage. I've only done the first word which was comprised of 5 levels. The first couple make the game out to be a fast paced platformer which I was super down for. The introduction of the puzzle element came as a disappointment at first but the puzzles (so far) are well made so now i'm on board. I can imagine the puzzles will become more devious as time goes on, I also forsee more uses for your magic pen. The levels have 4 or 5 collectables each time which have been fun to look for so far so this game is alright. World 2 awaits.
  2. So this is a comilation of 6 games from the NES. The name comes from the fact that (in America?) there was a 2 hour block showing the cartoons these games come from called The Disney Afternoon. The games in question are: Duck Tales Chip 'n Dale Rescue Rangers Talespin Darkwing Duck Duck Tales 2 Chip 'n Dale Rescue Rangers 2 So I'm working my way through them and quite enjoying the experience. If you just play the regular game option you can pick your difficulty from the regular three options AND have the ability to rewind mistakes using the LB/L2 button. There's Boss Rush mode which just chucks the games bosses at you one after the other. There is no rewind feature and the difficulty is set to Normal (i think). I think you have unlimited tries to beat each boss but you are going for the quickest time possible so time is of the essence. Then there's Time Attack mode. This is the cunt of the bunch but also where I find I'm having the most fun. So in this mode you have to beat the game like you would have had to back in the day. No rewinds, no save states, just you with the lives you're given or find, limited continues and the potty words that come out of your mouth when you fuck it all up. Just a quick summary of what I've done so far: Duck Tales I have more of an appreciation for this game than I did back in the day. It's quite a solid platformer and I cant think of another game that's that much like it. Normal mode is easy with rewinds etc. Boss Rush Mode was fairly easy, clocked in about 8 minutes. Time Attack I actually managed first go, got the final boss with my last life and last heart remaining. Chip 'n Dale Rescue Rangers At first this game kind of sucks a bollock but I've played it enough now to appreciate it. The platforming is tight and the controls are responsive but it's fairly hard. I think there are 7 initial level and three levels unlocked after it teases you in to thinking you've beat the game. You only have to do four of the levels as you can pick a path through on the map screen but you have to do the final three levels every time. Normal Mode is easy with rewind. Boss Attack was no worries as I had already figured out all the patterns during Normal mode and fucking aced Boss Attack in about 4 minutes. Time Attack was a big step up from Duck Tales in difficulty. The first level was giving me problems, I died alot but I was progressing a little each time (well, not every time). I ended up playing that first level enough times to kmow it like the back of my ass. Once I got past that I cracked on through, there's a tricky vertical jumping section on the sewer like level which I practised a few times in Normal Mode using rewind and this paid off as I nailed it first time in this mode (it's a fall and you die type scenario). The asshole of this game is the last three levels (named H, I and J). H wasnt so bad but I is a bastard. It has fans which blow in to you and make you walk at a snails pace. Jumping on top of them doesnt stop this slow 'blowing' effect, that stops a few pixels in. This becomes super tricky when a Pelican (or Crane) is stood on the fan which needs a near pixel perfect jump to clear. Knowing when the fan effect will stop and when you can jump is so fucking hard and the game was just mullering me untill I realised you can kill these cunting birds by throwing objects at their feet (normally boxes that are scattered throughout all the levels). Once I knew I could kill them this level became a piece of piss. I made it here without using a continue (after I mastered the first level) but the last level, J, is the toughest in the game. Some of the platforming is tough, some of the enemy placements make progress difficult and I ended up using all my continues on it. Last continue, second to last life I made it to the final boss and died when he was one hit away from death. Last continue, last life I killed him with one hear of energy left. Job done, Talespin I knew from the off that this game on Time Attack was going to be a world of fucking pain. This game has you as Baloo from the Jungle Book flying a plane through side scrolling levels whilst being pounded by seemingly extremely unpredictable enemies and finishing off each level with some super tough bosses with crazy attack patterns. You collect money which is scattered around the levels as you go and at the end of the levels themselves you can upgrade your plane- increase defence, increase shooting speed, speed up movement OR spend your money on continues or extra lives. I used rewind sooo much during Normal Play. So fucking much. I hit up Boss Mode as soon as I beat Normal Mode whilst it was all fresh in my mind. Luckily this mode gives you all possible power ups which made it pretty easy. But fuck my arse, Time Attack is killing me. I've played it about 15 times now and I can get to the end of the third level using all my continues. The third boss is tough with my pissy, slighly increased gun speed and without any extra movement speed but I still cant get to the third level consistenly. There is a tough part on the second level when you go underground and have to fly through a tight maze like section. It's easy to get stuck on a wall here and there are mines to shoot that block progress, these two situations combined make it real tricky and I pass it 50% of the time. I'm determined to beat this game old school so I'm just going to have to persevere I guess. So that's where I'm at. I forgot to say, It's on sale on the Xbox at the moment, it's normally £15.99 but its currently £11.99 which is why I bought it.
  3. Played the first 90 minutes or so of this earlier. Been wanting to play this for absolute donkeys years but missed the boat on its first 360/PS3 release, got it on PS+ but by then my PS3 was unplugged and in the cupboard, so just been biding my time for it to get to a price I'm comfortable paying on Steam. I never played the NES original so have no reference for how faithful a remaster/remake etc. it is, I vaguely remember them saying they got the original voice actors back but I'm not sure of that. Anyhoo, the game is pretty good, I roughly knew what to expect by watching footage years back, I knew about the pogo stick beforehand and am familiar with the characters from watching the TV show as a kid, got a kick out of hearing the theme tune when I first booted the game up. The gameplay really surprised me by how tight it controlled, it controls really nicely and I got into the Platforming very early on. Not really sure what the point is of it other than get a shit-load of cash and the level selection seems rather limited, but yeah I'm having a great time with it I have to say, reminds me of DKCR a bit with the hidden paths that there are to find, it has actually exceeded my expectations in a lot of ways. Had to restart after getting stuck on the first 'proper' level though, bloody hard it is! Feels like it has retained its NES-era difficulty for sure, can't imagine how difficult it would be on Hard! So yeah, restarted after getting stuck on the first level and went through the tutorial and eventually completely the first Amazon level on Easy. Will pick it up again tomorrow.
  4. spatular

    Dirt 4

    i like this rally stuff so here we are. the game is good imo. seems a bit low budget compared to previous dirt games, but low budget in a good way, the menus are much less fancy, lack of crazy cool people calling you dude (i like being called dude :() and more basic like dirt rally - much quicker to navigate, i like it. the rally tracks are initially a bit boring and short, but soon get much longer and better, but still (so far) no match for the great tracks in dirt rally. i was expecting much wider tracks than dirt rally, as the narrow tracks make that game really difficult, but they aren't much wider at all, maybe a little wider depending on the stage, so it's still really hard...but i'm playing on simulation handling with a wheel, this has another handling mode which makes it easier, but i haven't tried it yet (a friend says it's good). the handling on simulation mode is a bit different and maybe even better and more difficult than dirt rally, well it's too early to say really. certainly i enjoyed the handling on tarmac, and on dirt/tarmac the cars seem to have less grip, and if you're sliding you can't change direction as easily, which always seemed a bit unrealistic in dirt rally, and even more so in previous dirt games. i don't think there are as many different types of cars as the previous dirt games (but more than rally), but it seems like there's a lot of content/stuff to do still. land rush is great, the handling is ace, although very hard to cope with being hit, or hitting someone else, it makes your car very unstable. and there's a rally school area where you can do lessons or timetrials/bilboard smashing stuff - there seems to be loads of these, and the two i tried were pretty fun. haven't tried the other modes. it also has the daily/weekly/monthly events that dirt rally has. i like these. and it has some other online modes i haven't tried. oh, it also can randomly generate tracks, which sounds cool but i'm dubious, not tried it yet mind. oh oh and the pace notes are sometimes pretty bad. anyone else picked this up?
  5. illdog

    Dead Island

    I tend not to read or watch too much about a game after its peaked my interest so i had no real expectations of this. I picked the big black dude who's speaciality is cracking heads like a mufucker with blunt weapons. Ive changed the fighting system from digital where you press R trigger to swing your weapon to analogue where you have to hold the L Trigger to initiate 'fight' and the flick the right stick from one direction to the opposite. This way you can target limbs, specifically heads, and im getting a few one or two hit kills now, as opposed to a flurry of four or five strikes before. The instruction booklet does a piss poor job of explaining analogue controls, i had to look it up online. You level up by gaining exp. Exp is gained by competing quests and killing zombies. Each time you level up you get skill points to spend. You can improve your characters Fury (like a beserk mode), weapon ability and health management. Im going to concentrate on Fury as the dominant stat, its super handy when your backs against the wall. Its like Doom, you go all hazy and basically rip through enemies with one hit. It feels like Farcry, whereas you move from place to place, talking to people, sneaking around, driving cars, just on an island full of zombies instead of Africa. Fights like Oblivion/Fallout, you can move in all directions whilst swinging your weapon so you can start the swing, move in to an enemy for it to strike and then move out for defence. You can also mod weapons at workbenches (seen that somewhere before) but they weapon construction so far feels more like Dead Rising, like mixing a baseball bat and nails. And last game comparison, but the collectibles are like Bioshock. They flash in the dark so you an see them and your collecting drinks, food and handy bits to make weapon mods. Also you collect audio diarys. You have your main quest line but im only a couple of hours in and i have about 10 sidequests on the go. I have had one problem so far, i picked up a necklace somebody wanted with the intention of returning it to them later when i finished some other quests in the area. Didnt really think about it again, but i naturally came across the hut where i picked the necklace up in the first place and the mini map indicated there was something for me to collect inside. Sure enough, the necklace was back on the shelf i first collected it from. Thinking back, the woman who requested the necklace was back at base where i had been ten minutes before and an icon would have appeared on the woman reminding me to hand in her lost goods. Hope that sort of shit doesn't happen too many times. Anyways, so far so good. Its suitably tense in places, scared the shit out of me a couple of times when zombies have come from seemingly nowhere and screamed in my ear before grabbing me. I also still approach fights with nervous caution. On i play.
  6. radiofloyd

    Owlboy

    I picked up Owlboy when it came out before Christmas and even started it, but I never went back to it a second time. Today I booted it up again and started over from the beginning. I've played the opening 40 minutes or so. In many ways Owlboy reminds me of Child of Light - the music and colourful graphics create a similar kind of atmosphere and in this game you also fly around the map. The opening portion of the game is a mixture of flying around the beautiful home village and then playing through a more confined cave area which involves a small amount of combat (the owl himself is not very combat adept but he can pick up and carry his companion who can shoot a gun). I played as far as leaving the home village.
  7. illdog

    Forza Horizon 3

    I dont normally crap on about graphics but fuck my ass this game looks beautiful. It's all set in Australia you see so the natural surrounding are plush and vibrant and everywhere just looks so lovely. I was racing a second a go and it started raining in game, then the sun came out whilst it was still raining and then a rainbow appeared and then I was gushing lady froth out of my willy lips. Otherwise it more Forza Horizon which is a fantastic thing indeed. This time the hook is you are creating your own festivals in the land of Oz, organinsing events and pulling in the crowds with your madcap antics which is much less work than it sounds. You just say yes or no (mostly yes) to options you are given. All the people on my firends list are the other drivers (drivatars) which is cool, you get to recruit them as part of your team. And fire them. The AI dialog is as horrendous as always, cheesier than a dead pornstars foreskin but that to me is the only thing Forza Horizon has ever done wrong. But when the racing is this fun who cares. More later.
  8. DisturbedSwan

    Outlast 2

    Started this earlier with a 4 hour session. Didn't really know what to expect really, I liked the original game but thought it ran out of steam within the first 2-3 hours really, with the sequel being set in a completely different locale, with large parts of it outdoors this always seemed like it would be a very different beast. In some regards it's largely the same premise, you get a video recorder very early on, look for collectibles and film key moments to keep a record of your adventures whilst running away and hiding from monstrous looking people. It definitely feels much more polished though, the camcorder itself now has a microphone so you can hear where enemies are at all times and the game has now adopted a Far Cry-esque bandage mechanic which allows you to heal a certain number of times after getting hit by an enemy. The flow of the game is completely different, yes you're still largely running away and hiding from people but parts of the game now have an almost Uncharted-esque/Tomb Raider 2013 feel to it where you'll transition directly into a set-piece, a whole village will be chasing you, you'll be forced to find a path under a house, crawl through blood/guts etc. whilst the townsfolk are poking holes into the floor to try to stab you, you see torches light up in the distance of folks looking for you and if you look behind during one of these sequences you'll see guys chasing you, you then have to make your way up some kind of lift or through some kind of hatch usually to escape them. When these set-pieces work they're so incredibly exhilarating, they get the heart pumping and the adrenaline pumping like not many other games can, certainly no other horror games I've played and they're truly a joy to play through. But the problem with them is is that some of the time they're just a massive exercise in frustration, not finding a small hole in a fence, a place to crawl under a building or a mechanism to move forward in time will end up with you getting killed over and over and over again, and it, unfortunately becomes incredibly frustrating, boring and not scary in the slightest. You kind of have to luck out with the set-pieces, find the path the game wants you to find on your first attempt and then they're incredible, but if you have to repeat the same section ad nauseam the fun and excitement wares off somewhat. I even had to resort to looking at a guide to help me progress in some instances as I was just so lost at where the game wanted me to go. My other slight disappointment is it's just not that scary really, the sound design is excellent and some of the sounds you hear whilst walking about are truly horrifying and make you wonder how the hell the design team came out with them but apart from that I just haven't been that scared by it. There's some flashback sections which take place in a School which have a creepier vibe to them and caused me to get some chills down the back of my neck, but the Ranch parts of the game aren't really that scary, I don't find the monsters scary at all, just ugly as hell to look at in that mangled-mutated The Hills have Eyes kind of way. The vibe of the game is very much The Hills have Eyes mixed in with Resident Evil 4's Los Ganados and Tomb Raider (2013)'s Solarri cult, you creep through corn fields, tons of rickety looking wooden huts, Ponds/Lakes, mines and lots of religious sites like Church's, chapels etc. Lots of horrible religious imagery as expected, TONS of gore, mutilated bodies, children's corpses etc. which is all pretty dark, most of the notes you pick up and read on your travels are rather grim too, especially the stuff about pregnancy. The production values are WAY higher than the original game, and almost on-par with Resident Evil 7 I'd say, I cannot believe an Indie studio managed to make a game that looks this incredible, you really wouldn't know this was worked on by a very small team at all, the scope of the game is huge too, the original Outlast took me about 4-6 hours to finish (maybe a little longer) but I'm just out of Chapter 1 and have 4 hours clocked so far. So yeah, despite its flaws it's one of the most compelling horror games I've ever played, I really hope it doesn't suffer by being too long but at the moment it's just enraptured me like not many other horror games this year have, at this early stage I'd even put it on par with Resident Evil 7, a completely absorbing, tense thrill-ride so far, lost all track of time and space whilst playing it, really hope it continues. A few pictures too:
  9. Hendo

    Outlast

    The first game tagged for a next gen system! Anyway, this is a first person survival horror, much like Amnesia, but in my opinion, not as slow-moving or hard to get into. It has a light mechanic like Amnesia, but it involves using your camcorder as a torch. You use battery power on your camcorder but I've always had at least 3 batteries on the go so far so that doesn't seem to much of a problem. The art style and setting is far more like Condemned and it is grim as fuck. A fair few jump scares so far. I'm playing with a pad in my bedroom with the curtains closed and headphones on and I've literally jumped a few times. I guess I'm coming to the end of the second part and other than one section that I was nearly stuck on and seemingly only got past it by the AI being too stupid to try opening more than one locker to find me, I've been enjoying it massively. There's no combat whatsoever though there is sneaking and some fairly simple puzzles. If you struggle to play scary games, you will poo yourself, because I rarely get affected by them and I've found it the most intense game in a long while. Also the game opens with a warning about gore and sexual content but so far all I've seen is a couple of digital wangs.
  10. Picked this up while it was still 20% off. (It no longer is, I don't know why I'm telling you...) The game has a bunch of options allowing you to mix and match remastered visuals and audio (voices, music, sfx) with the old visuals and audio. It seems to be a recurring theme with these games but the "remastered" visuals are just awful compared to the original, at least to my eyes. It's probably subjective. I've been playing with the original graphics and remastered audio (you can change on the fly to compare). The game also has a developer commentary that you can activate manually in each room. I've listened to around five snippets so far and none of them have been very interesting. I might turn it off because the commentary automatically plays during cut scenes, and drowns out the audio in cuts-cenes which is annoying. It's my first time playing the game and I've really enjoyed it so far. The animation in the game is beautiful, and the voice acting and music is very good. It seems to be quite a cinematic game with as many cut-scenes as there are puzzles. The game has a lot of character and the writing has been very good so far. From what I've read Full Throttle has the reputation of being "short but sweet" so I'm looking forward to playing through it.
  11. Way back in April 2013 Tides of Numenera was pitched as a sequel to Planescape Torment and managed to raise over $4 million on Kickstarter.. It was released this year to excellent reviews but in the bastion of good taste that is Steam its user rating is "mixed". I've played three hours and it's a very interesting game. Personally, I liked Planescape Torment but I can't say that it changed my life when I played it five or so years ago. I'm not really carrying any expectations into Numenera other than hoping it lives up to the reviews. First things first: it is way more of a text adventure (or straight up fantasy/science fiction novel) than a combat heavy traditional rpg in the vein of the old Infinity Engine games. In the opening three hours the game has consisted almost entirely of reading dialogue and making dialogue choices. I was ready for that from reading the reviews though. This has a big influence on the gameplay mechanics. InXile have replaced the tradiditonal D&D stats with Might, Intellect and Willpower. These stats are used in conversation to "win" challenges. In addition to your base levels of might, intellect and willpower (which you can raise), there's also "effort" and "edge". Effort involves you spending one or more points (e.g. might in a might challenge) to increase your chance of success, up to whatever your effort limit is (the effort limit can also be raised). These points you spend are lost until you rest. Edge means that you can use effort without losing points, so if you have one point of edge in might you can use one point of effort without losing a point in might (edge can also be raised). That's just your stats. You also have skills. There are certain skill specific challenges in the game that you can improve your changes of success by training that skill. I guess obviously the trick is to spread these skills out among your party. So far I have picked up three companions, I'm guessing that the limit is five. I haven't talked about combat because I've barely experience it in the game. But you can even talk your way out of combat. All in all, this is a very different game to some of the other recent kickstarter rpgs that have been released - Divinity Original Sin, Pillars of Eternity, Wasteland 2 etc. But, so far, it's been very interesting. And it looks beautiful. The environments are really nice. I'll post more opinions as I get deeper into it.
  12. Literally just finished installing the game now, downloaded the Nuketown 2025 map and the 26MB day one patch. The first thing you hear when you boot up the game and watch the intro is Elbow's The Night Will Always Win. More impressions will follow when I've had some games. I'm looking forward to digging into the new perks system.
  13. DANGERMAN

    Layers of Fear

    Fucking hell! You should play Layers of Fear. I've not finished it, I'm not even halfway through even though it's a short game, but fucking christ It's not Outlast, which is probably for the best because my mind was racing with ways they could fuck with you, but it's brilliantly well done as a creepy horror game. It's free from combat, you're basically walking from room to room, and as you do the layout of the house changes. Enter a room with no exit other than the way you came, and the way you came won't actually be the way you came. I won't spoil anything that happens, but there's bits that have made me jump, and bits that have made me laugh at how brilliant they are, it's like what you remember Eternal Darkness being
  14. DANGERMAN

    Hue

    Played this instead of starting Persona yesterday. It's not the longest game in the world, 4 hours or so, but it's one of the better puzzle platformers I've played in the past few years It's mechanic sounds pretty simple. You start off in a black and white world and periodically add another colour (or hue). When you change colour everything in the world that's the same colour, be it walls, lasers, platforms, blocks, disappear. You have to use that to solver the levels and make your way to the next room It's presented really well, maybe a little too well. Initially the music makes Hue seem really morose, but it's not especially. The story is decent, although some of it is dumped at the end It's a cool game, I really like Hue, and it was pretty cheap on PS4 when I picked it up, I'm not sure if it's in the latest sale but it's worth picking up
  15. Stupid name, his name is Guts (which you could argue is also a stupid name) not Berserk, so it should be Berserk: The Band of the Hawk Anyway, it's a musu game, like every franchise is at some point, but more so than Zelda, Dragon Quest, and Fist of the North Star. I think because it lends itself to it so much. If you've never played a Dynasty Warriors game, you smash through hundreds of enemies. Where the game comes in, and why they aren't always as bad as their reputation, is that you have manage the battlefield. You aren't just pushing through killing everyone, like First of the North Star, you have to rush to zones and follow instructions. You aren't defending like Dragon Quest, and while there are 'boss' fights, they aren't tied to game mechanics like Zelda's. I'm still in the Golden Age arc, although towards the end of it. I don't know if anyone else on here is a Berserk fan, but if not, there's a split in Berserk. It starts with, then returns to after the Golden Age arc, hellish demons and twisted fantasy tropes. Think Witcher but even grimmer. The bit that keeps being made in to animes is a more traditional war story. Griffith wants his own kingdom and has a mercenary group, Gutts ends up joining the Band of the Hawk, and they work their way up to revered knights of the kingdom of Midland. Eventually some stuff happens and the world turns to shit Anyway, to my point. When it's a war story a lot of the manga has Griffith plotting elaborate battle strategies. That's kind of what Dynasty Warriors is, particularly when you pair it with Gutts ripping through hundreds of enemies. I'm not at the point where things take a turn yet, so we'll see how the game changes when that happens The story is done ok, ish. I wonder how well it would come across to someone who doesn't already know it. During battles you've got no chance. It's all Japanese voices with subtitles, you can't take it in with everything going on. There's some anime, and some cg cutscenes. One thing they do is push some of the more horrible stories to little side vignettes. I'm not sure if it's deliberate, but it's probably better to not have conversations about child rape while you're slaughtering 800 men It's alright, bit dull to play a lot of, but it's not the worst musu game so far
  16. DisturbedSwan

    DiRT Rally

    Developer: Codemasters Publisher: Codemasters Platform: PC (Consoles TBA) Release Date: Out Now PC, XB1 & PS4 April 5th, 2016. So, a sudden announcement yesterday from Codemasters, where they announced the latest addition to their popular DiRT franchise, DiRT Rally. DiRT Rally brings the series back to its routes, focusing purely on Rallying and Rallying alone, there's no Ken Block or Gymkhana type stuff in there now and neither is the zaney colour scheme or music, think back to the original Colin McRae Rally and it's a bit like that, this may be Codemasters' first ever SIM racer, everything is incredibly in-depth in DiRT Rally and they've done away with the popular Rewind feature. At the moment it's out for Steam Early Access, and will continue to be worked on in the months to come, with Codies gathering feedback from the Steam Community as to what they like, don't like etc. all future DLC/Features/Expansions etc. are free. Here's the new features they are adding to the game in the months ahead: April - Early Access begins May - Pikes Peak Pack June - Tarmac Terrors & Classic Icons July - Rallycross Pack August - PVP Pack & Rallycross Expansion September - Flying Finland October - Modern Masters November - Winter Wonderland This announcement really caught me by surprise, I guessed Codies were working on something all this time, but I really didn't expect this, the announcement totally came out of left field and the game was released the same day! Crazy, anyway, I love the series, I love everything about DiRT, Codies and the work they do in racing/rallying games over there and very pleased the series has gone back to its routes, was going to wait until the Steam Summer Sale to pick this up, but felt like I needed to have it to try it out with my new Wheel when it comes sometime this week. Anyone else excited by this? 1 hour Dev walkthrough: Played an hour of this tonight, haven't got my wheel yet so just played it with my XB1 pad, I'm incredibly impressed. As others have said in the community, it definitely doesn't feel like an Early Access game, everything feels extremely polished from the menus to when you're in game, the graphics surprised me quite a lot, I don't know if it's just my PC or what, but it looked pretty damn nice, not TO1886 nice, but didn't think it looked bad at all. You start off by setting up your profile on there (Name, Nationality and all that jazz), then you select the number of assists you want (to be honest I was surprised they even had any assists on there) the less you have on, the more of a Credit reward you get etc. They also start you off with 50,000Cr to buy a car. It's all pretty basic at the moment, but they've got Online stuff (Daily Event, Weekly Event and Monthly Event) thought the Daily Event was as good a place as any to start off, so gave it a go, it is definitely as difficult and people are saying, although perhaps a tad easier than I expected or maybe it was just me getting used to it a bit by the end of my 1 hour play session I don't know. Most difficult thing I still need to suss out is hairpins, I end up slowing down far too much and can't decide whether to use the Handbrake or the brakes, so end up using a combination of both and slowing down to a snails pace, want to get a drift round to hairpin going but haven't sussed it yet. Did the Daily (posted an atrocious time of 11 minutes-odd ), you can't restart either you can just 'retire' if you fu*k up as it's a Daily Event and you only get one shot, then I tried a Championship (Single-player offline) event, bought my first car (Mini Cooper) and eventually came 5th after doing a 4-stage 'Event' which then led on to the next one, did a couple on this then moved on to try the Monthly Event, a lot of races in this (24) so only did 3 tonight and then saved and quit. But, yeah, I'm impressed by it, it definitely felt so similar to the Colin McRae Rally PlayStation games of yesteryear. Also, this video is incredible:
  17. illdog

    Bully

    I started this on Friday with zero expectations but, as easily pleased boy is, i was pleased with it, easily. Its basically GTA at school - steal bikes instead of cars, shoot slingshots instead of guns, kiss young girls instead of raping/murdering prostitutes. As usual in these sorts of games (with me anyway) the plot soon became a distant memory as i chose instead to see how many steps i could olly up on my skateboard and to see how many people would fight me at the carnival. Its got its own version of Paperboy in there too, im lovin that at the moment, as well as the Go Karts and the Bike Races. Oooh, and the Lawnmowing jobs too, awesome!
  18. Not the new one, Berseria, but the last one, Zestiria. Come on, make an effort. After finishing 2016 playing a string of indie games I think this is going to be my palette cleanser to start 2017. Zestiria received quite average reviews and by all accounts is a fairly average entry into the Tales series. I've played four hours and it's very much a by the numbers jrpg, It certainly doesn't feel like a blockbuster jrpg like Xenoblade Chronicles on the Wii. The graphics are probably somewhere around the level of the Wii, the music is generic, the combat is awful. But god damn, it's still good. While looking and sounding generic the game still has everything you could want from a jrpg. Probably most importantly, it has a heavy focus on story. So there are regular cut scenes, and the game occasionally throws in some gorgeous animation. Like this cut scene, which launches the game properly after you've played the opening couple of hours. You won't find that in Dark Souls. Best of all, you can play the game with English text, but voiced in Japanese. Japanese is a very phonetic language, words are spelled exactly like they sound, so it's easy to look up (and learn) words just from hearing them. This is a really nice way to learn some Japanese, as opposed to playing the game with Japanese text, which would be tortuous. Another element of Japanese is that boys/men speak differently to girls/women, so playing a jrpg is a really good chance to listen to these speaking styles. Also, it's interesting from a translation point of view. I don't know if the translation here is typical of all jrpgs, or all Japanese games, but this is far from a literal translation. I'm only talking about the parts where there is Japanese audio to compare with, mostly cut scenes.. I think the exposition elements of the dialogue are translated quite literally, but for the rest of the dialogue I would say that the translators have in a way written their own script, using the Japanese script as a base. Obviously it's a conscious decision on their part. In the examples I noticed a direct translation would have been slightly more boring than what they wrote. I shall keep you informed of my opinions on the game.
  19. Played the first 3 hours earlier and I liked it. It sounds silly but immediately when I booted the game up I noticed how great the stylised hacker vibe is implemented with a fake PC boot screen, logging in with your actual online ID and once you reach the menu screen it carried on that aesthetic mixed with some retro game pixels and art, just little things like that go a long way of immersing you into the world from the get-go. Once I was in the game it immediately put me into a Tutorial mission that was your initiation into Deadsec at some CTOS station set against a moody Dubstep song. Went through this mission getting used to all the different controls which took me a while, met all the Deadsec gang after getting pissed at this beach which was rather funny (love Wrench already) and woke up in Marin. This is where the game left me to my own devices so after putting some clothes on at the nearest shop I set about exploring like I always do and had great fun taking selfies at some of the Landmarks using one of the apps on the in-game phone, also found a few collectibles on the way round (a few of which I was unable to get to yet) some in areas with some enemies which gave me the chance to try out the combat. I agree with @Nag that the gunplay feels a bit odd, seems a bit Uncharted 1-3 really in that regard, a big shaky, imprecise and unsure of itself but it didn't really bother me too much. The cars feel a bit skittish too and a bit odd but I'm sure I'll get used to them, heavy trucks feel better and have more heft to them but the sports cars and motorbikes feel a bit floaty at times and turn on a sixpence. After I'd done all I could find in Marin I swam into the Bay, nicked a boat and went over to Alcatraz for a couple more Landmark selfies then on to SF proper to Pier 39 (which looks so so similar to the real thing) and onto Dedsec HQ which was in a board game store. Got to know the gang a bit more here, got the ability to upgrade stuff, some weapons at the RC car thing that was in the trailers, did one of the side missions too which seemed to unlock a million more and also had my first taste of being hacked, for some reason the guy just stood still so I battered him to death. So yeah, so far so good, I always find Open-world games the hardest to get into as they throw so much at you and it gets very bewildering at times, but this hasn't been too bad, will still take me a bit more time to get used to all the systems and controls but I'm getting there. Must also mention how well realised San Fran is, went there in 2012 and its just uncanny at times, they've some how managed to make it feel like SF too with the vibe and the place and such. Anyway more tomorrow, seems one huge game, will try to post a few pics later too.
  20. Developer: Slightly Mad Studios Publisher: Bandai Namco Games Platform: PC, PS4, XB1, Wii U Release Date: 7th May 2015 (Digital PC), 8th May 2015 (Physical all versions). So, Project CARS is a community funded semi-SIM racing game, developed by the guys that made NFS: Shift and NFS: Shift 2 Unleashed, its just been released this past Thursday/Friday, and here are some of my impressions. Initial Impressions: Started at the very beginning of the Career mode in the Karts, ridiculously hard to get used to the handling and everything, restarted the very first race about 10 times as I kept sliding off here, there and everywhere finished the UK Karting Championship and then went onto the main Karting Championship or whatever its called, won these and reached towards the end of my first season and left it there. There is a lot to like about it, but it just felt pretty dull to me, pretty vanilla, just a bog-standard Forza/GT clone. There was no real incentive to keep going other than wanting to win, in Forza you level up, get tons of cash, cars etc. when you finish a championship, there's none of that here, you just get a trophy and then simply move onto the next season and/or championship, not sure how much more time I'm going to put into the career mode to be honest. After this I decided to try my hand at the online side of things, definitely had more fun with this but it was still a bit hit-and-miss really, some of the lobbies I was going into had numerous settings I had no clue about, like manual shifting, I literally had no idea, pushed the accelerator off the start-line, didn't go anywhere and ended up dead last, the cars are also ridiculously difficult to control, you have to seriously feather the throttle everywhere otherwise the torque of the car will just throw you off into a wall, ridiculously hard to get used to, and not fuck things up but if you nail it is is damn satisfying, more fun with real opposition for sure, always the way really in racing games really, just wish there was some standardised control scheme/difficulty level for the online side of things and not a 50/50 chance you're going to get some mad settings when you enter a game. Further Impressions: OK, my thoughts have changed quite a bit on this now. After initially finding it a bit clinical and dull (in the career mode anyway), I decided to put on the Project CARS Drum 'n' Bass playlist from Spotify in the background, made the entire game 100% better, I'm not even joking, I can't play this serious car games without some decent music on, and this made the whole experience of piloting a cart/touring car etc. exhilarating rather than a bit dull like I found it before. I'm about mid-way through Season 2 in the Career mode and I'm loving it so far, it still lacks that XP-progression system from Forza but I still find it addictive, I'm driving A LOT of varied cars now, from Karts, Super-Karts, Touring Cars, Caterhams etc. every car feels incredibly different from one another, and you have to relearn your braking lines, racing lines etc. everytime you pilot a new car in a new event Another special shoutout has to go to the track variation, I'm constantly bemoaning the track selection in the last few Forza's, going around the same tracks I've gone round a million times before in previous games, just with longer, reversed etc. versions just isn't that fun to me, almost every track in this is different, I haven't played that much of the campaign, but already I've experienced racing at Brands Hatch, Snetterton, Oulton Park, Spa, Sonoma Raceway, Dubai Autodrome, Silverstone, Zolder, Barcelona, Donington Park, Monza and numerous Karting tracks, it's quite frankly, a ridiculous number of tracks, and it means that it constantly feels fresh, you will go from Spa one race to Zolder the next, you're never left repeating the same tracks ad nauseam just in different forms like you are in Forza. Also must mention the weather systems, it really is fantastic. You can go from racing in perfect sunshine, to clouds coming in, to it pouring with rain, and then the track drying out afterwards, with different corners remaining wet, and different corners becoming dry, it is incredibly dynamic and is probably the most realistic weather system I've experienced in a racing game, it is incredibly impressive and puts the weather systems in racers like FH2, Driveclub etc. to shame, it is utterly fantastic and just adds to the realism. Played quite a bit online as well, and it is really, REALLY good as well, lots of customisation in there, if you're a lobby host you can pretty much set up a game exactly how you want it, tweak which aids you want on or off, number of laps, rolling or standing start, weather types etc. Unfortunately, it suffers a bit from 'online racer syndrome' in that you get a lot of people who are shite at racing games in there, that'll just barge you off the road left right and centre, which is no fun at all, but, if you've got patience and are prepared to put up with this a bit, let your skill shine through and eventually take you upto a good position in the race then you'll find it enjoyable, it's incredibly satisfying struggling in a Formula A car that can make you spin at any point in time if you're not careful and treat it with care, getting to the front, dodging the numerous terrible drivers, incredibly satisfying and addictive. I've only played 8 hours, but it's already better than Forza 4 and 5.
  21. I know many won't of heard of this, but it's essentially a Telltale clone but set in the very real setting of pre (and post) revolution Iran in the late 1970s. The presentation and graphics are very clear and it's well put together but the plot just doesn't come together and all your decisions feel incredibly meaningless, as a history buff such as myself it's still interesting and educational to find out about this tumultuous period of time in a country not many of us know much about. It tries to tell the tale of a rag-tag bunch of rebels who get drawn into the revolution and involved on the front-lines of key protests in the years/months leading upto the day of the revolution itself, you see plenty of scenes from the front-line and some moments hit home more than others as you know this was a very real occurrence, but it just feels a bit like a disjointed mess with no satisfying or meaningful payoff at the end of it. I had pre-conceived notions about pre-Islamic Republic Iran too, that it was very Western, liberal and bohemian with the people being much 'freer' then than post-1979, but I learnt that wasn't really the case and the King 'the Shah' was just as much of a cunt and Dictator as Iranian leaders after really (not really surprising to learn the CIA were involved too). It's still quite crazy to see people adorned in 'Western' dress though, women wearing Jeans and skirts etc. and nowadays they've all got to wear mandatory Hijabs when out in public and stuff.
  22. This might shock you, but I wasn't feeling The Stanley Parable initially. My first few endings comprised of 2 that I'd seen in the original mod and one was a bit optionless, still relatively clever, just not compared to the standard the game set. it picks up though, there's an ending that is really convoluted to get to, it involves what might be a classed as a secret route, but fucking hell it's incredible the achievements are great too, I don't know if they're real but they include 88888888888888888888888888888888888888, don't play the game for 5 years, and unachievable
  23. Despite its ridiculous title this game was one of the indie darlings of 2016 has a pretty rare "overwhelming positive" rating on Steam. Also, it's cheap. So far I've played 0.9 hours and I can safely say it's easily worth playing. It's great. As the pictures might suggest, it's not a pony simulator but instead a kind of inventive adventure game that defies any traditional categorisation. I would recommend it for fans of games like Digital: A Love Story and Undertale.
  24. I started this tonight, there's a very funny bit early on and the music is superb. And that's as much as I know so far, I don't even understand what the aim of the game is. It's kind of a point and click in that you point where you want to move, click on things that can be examined, and it does seem like what you do affects certain choices. I really like the atmosphere so far, but I've only just hit the first proper story point (I've been on the tour), so I suspect the game is about to explain itself
  25. So this is the Shantae game that was Kickstarted quite a while ago. It finally came out at the end of last year and after glancing over at it whenever I was reminded it existed with some encouragement it hasn't lived up to it. Wayforward are usually solid when it comes to their own projects but I'm wondering if this is struggling what with it being post Shovel Knight. It started off fine, familiar, dorky and cute; a vibe the games always do. They're never difficult games but throw enough low key platforming that is solid enough to carry this easy going adventure. But this time, after less than a couple of hours when you've accumulated some Zelda style heart containers, it gets far too easy. Life pick-ups are everywhere, as are consumable items, and an ability to turn magic into health and on top of that nothing does more than a fraction of damage... and there is a defense buff. The Metroid aspect of the game finding hidden abilities is solid enough but having it pointlessly easy to get around is more of a chore than it should be. You can just walk through everything and enemies don't do more damage as the game progresses. There are a few challenging areas that have pits and spikes that throw you back to checkpoints that are quite far apart, and the bosses have something of a challenge to them but that's about it. I'm playing the Wii U version and I'm kinda disappointed with that, too. Just a minor thing but it kept bothering me. I'm sure the last game had Gamepad features, and I'd bet that this was meant to as well. The only thing you can do on the gamepad is run the game: what is happening on the TV is happening on the Gamepad. No map or anything. And what is weird is the item screen has these big, chunky icons that look like they should be pushed, but I have to pause the game and cycle through them. Why isn't this shit just on the Gamepad? I swear it must have been on the cards with how the UI is designed but it doesn't work like that at all. I'm no game maker or anything but I just can't see that being a hard addition, especially since Pirate's Curse did (I think, I could check but I'm too lazy). I dunno. It doesn't all play bad, the main loop somewhat remains in other places. It looks really nice. It has hand draw animation for the first time and the levels look really nice, most of the music is great and it's got a lot of the components that made the other Shantae games the fun time they are. But maybe they were games that were always treading water but had enough going on as a whole to still be satisfying. And with this one some things have give.
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