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  1. Sly Reflex

    Mass Effect 3

    I had a quick go of the multiplayer. I was expecting it to be shitter that ITV2. SURPRISE! It's actually pretty damn good. Tacked on multi that I actually wouldn't mind playing. How about that. I'm not going to go into the single part of the game, mainly because spoilers and stuff. This is based on my impressions of the MP only. Multiplayer starts with you picking a class. From memory there are 6 classes. From what I can tell each class has 3 Biotic powers (could be more) which are mapped to Y, LB and RB. As you play you level up and are able to put points into the usual perks, similar to how it worked levelling up companions in ME1 & 2. Levelling up also allows you to start other characters, initially it looks like you are locked down to either human males and females in each class available. I'm not sure if biotic powers vary between sexes, but from what it looks like other races have to be unlocked by levelling up your character. The actual games that I played where the usual horde mode fare, except this time each class plays a designated part in the 4 man squad. Obviously at the start everyone has bare bones weapons and Biotics, so it basically turns into a case of fight for a few waves before the enemies get the better of you, and then level up some. When you do get some Biotic powers under your belt, you'll get further into the waves. However, it's not as simple as eliminating enemies, there are waves where you are times to eliminate certain VIP's, and it looks like there are set ups where you have to protect certain objectives and the usual fare of gametypes that happen in vs type games. You'll go from holding up against all odds in one wave to chasing down VIP's another. It mixes things up a bit similar to how the bonus objectives do in Gears 3 Horde, but in this case they are the key to passing the round, not just the objective. It sort of feels a bit like Section 8's mid-match missions that can really effect who wins, although this time instead of playing against other people you are playing against AI with some buddies in tow. I went engineer class, and Mika went soldier. If anyone wants to join in with us on this tomorrow night when we are on get the bloody thing downloaded, create a class and join us. I could imagine it being really good with a full lobby.
  2. radiofloyd

    Elden Ring

    Played an hour, on PC. The game defaulted to High graphical settings, so I left it at that. I chose the Vagabond class. So far, so Dark Souls. Looking forward to losing my life to this game. The opening cinematic is very cool. One of my Steam friends has already played this for 8 hours.:.
  3. I started playing some of this. I'm definitely going to need digital foundry to hold my hand on what settings I should be turning on, the auto detect option on the game itself recommended I max the game out but that isn't happening. I figured I would settle for 30fps but the camera motion in this is really bad, it doesn't feel good. So I'll have to tweak that. Anyway it's very janky and hard to play so far. Everyone makes a big song and dance about DLSS but it dont play well with camera movement. I guess there is a hell of a lot of detail to be reconstructing all the time. Sometimes the game looks spectacular but sometimes I'm sort of finding it to look kind of terrible. Part of it is the game feels sort of weird. People phase into existence in front of you, cars render in front of you. Obviously there's weird shit with people t-posing but that's minor. At one time in a cutscene V was completely naked for no reason, that made me lol and makes me wonder if your model is always like that cause it's a FPS game and you can't see your tits or dick or whatever. Gameplay wise I find it hard to play and the HUD and text is such a bad clash of colours and design that I can't tell what's going on half the time or what the things I'm picking up are. This could just be the awkward teething phase but it feels kind of gross. The driving is also really swimmy. I mean I'm sure it gets good as you go in but yeah it's like kind of clunky in a really strange way. These guys did make The Witcher III I suppose. It feels like someone took Euro jank and gave it all the money but kept the jank. The game throws a million things at you at once and displays a bunch of info on your HUD that's hard to keep track of. It's not a very gentle easing into the world, it sort of just throws you in and you're constantly bewildered, well I am anyway. I'm confused. There's a lot going on here but it's not so much that it's deep just that there's a fucking lot of it and I can't be arsed to read it all. I played 3 hours of it, one of which was a big shootout. The shooting doesn't feel good, but it sounds good. Aiming is bad, there's a lot of control options to figure out so I will definitely be following whatever guide somebody puts up to fix the issues with it. Anyway it's cyberpunk, it does the Bladerunner thing. Pris is in it, sort of. That's what people wanted, a very Bladerunner-ey game. Except this is less chin stroking and more aggressive 90s Rob Zombie in your face all the time. Feels of an era This game is very hard to run, pretty much never see 60fps at the settings the game recommends for me. It's exactly the kind of game people were expecting, an absolute monster for both GPU and CPU. A new Crysis.
  4. I don't know how to give impressions on this without getting in the weeds. In terms of features it's an old fashioned 2D fighting game. You have an arcade mode (which is kinda interesting in that the better you do the harder the end boss gets) and there is a story that is literally an anime that you just watch, which is what the last game did too but it's still wild to me. There's also a pretty intense Mission Mode that does it's best to teach you the deeper mechanics of the game which if you're the studious type could work pretty well. I could do with spending more time in it myself but getting wrecked by someone using my character then trying to rip them off in the next match is more fun for me. It's the good netcode that saves it though. Well, the matchmaking is pretty rough at the mo but it plays really well in game. It just means there's always people to play with. This came online at midnight and I was ready to play it so I went to the east coast of USA since it was a more sensible time there and while it was a little choppy visually my inputs were barely delayed, if at all. I really hope they put this in a DBFZ2, in fact it would be shocking if they didn't. I've not saved many fights yet since I think I'm still pretty scrubby but my Gio is coming along a little. And this fight with Zato was fun when I wasn't put in the corner with all his nonsense:
  5. Played 2 hours of this so far and have got through the Prologue/tutorial section pretty much - the section which Journo's played through during the tutorial. So far I'm incredibly impressed with it I have to say, way more than I was with RotTR and probably around the same as TR 2013 - although admittedly my memory of that is a little hazy by now. The first thing I noticed was how goddamn gorgeous this game looks, this is the first game in the series that I've not played in 720p/900p at 30 on consoles and goddamn what a different experience playing on PC - granted it will still look pretty great in almost 4K 30 on Xbox X but at 1440p/60 with everything set to Ultra boy does it shine ?. I thought RotTR had a distinctly last-gen look to it and here whilst there's still a few rough looking textures here and there the whole engine and graphics as a whole looks much improved. I think the lighting is the most impressive though, going through caves, water and a small Mexican town, the way everything was lit was just astonishingly beautiful. It's a shame that so much of the early story has already been revealed by previews and trailers, but the beginning is pretty spectacular. You start out after the shit has hit the fan then go back before it hit the fan to find out what the hell went on (although I knew this already thanks to previews). And it's pretty damn fantastic, lots of slow exposition through a beautiful Mexican town where you can just take in the scenery, music and vibe of the place as you slowly make your way through and investigate followed by some light tutorial stuff and a tomb (yes an actual tomb this early!) which was great fun followed by a nice light puzzle room. After this things go bananas in a typically TR kind of way and lots of mad shit happens which involves you gunning down lots of dudes and running away from collapsing buildings/mountains. I just like the somewhat slow build up this time around, it feels a bit more organic in some ways than having you thrown in at the deep end for the 3rd time in 3 games and let's you appreciate the bombast when it does come all the more. The things they do with the characters already has me way more intrigued than I was for the entirety of RotTR which helps an awful lot too I just hope it continues to bring home the drama. I guess in terms of mechanics, controls and gunplay you know what to expect if you played the previous two games, although I will say I think the new rappel manoeuvre and the way you can now stalk enemies from shrubbery-covered walls is really cool and feels such a good fit for the Jungle environs. I have had some technical issues though. The photo mode is borked for me, everytime I access it the camera does a weird juddery motion and then as soon as I quit the mode everything is ok again, I have also had some huge framerate dips when hanging from ledges which is odd as its been a solid 60 everywhere else so I've had to turn off a few of the superfluous graphical effects and that seems to of remedied it. But yeah, so far I'm way more impressed than I expected to be with it and I can't wait to dig into it again tomorrow night. Some pics:
  6. Duck

    Slay The Spire

    As i kinda explained in the new purchases thread this is rogue-like RPG dungeon crawl/deck builder mash up that is currently in early access. (it's about 12 quid) When start the game you choose from 1 of 3 characters all of which have different perks and attributes, then another perk/gift much like in rogue-likes/Dark Souls/Hearthstone etc. Your aim is to get to the end of the game without dying as it's perma-death. Game over. I think there currently 3 Acts at the moment and in each map you're given a map and have to chose one of 4 starting points at the bottom, with the boss at the top finishing the act. Once you've chosen you get to pick the next step to move along that path... like this.. - Unknown is Unknown . It's a story event. I could end well (with a new passive perk or something) or badly. - Merchant is a shop where you can buy new cards or items. He usually has some sales too. - Treasure is a treasure chest - Rest you have the option to gain some of your heal back or upgrade a card. - Enemy is a enemy. - Elite is like a mini boss. You see this map even before you set off so you can plan a bit. Do i go after that treasure or have a rest on the other path?.. etc Risk/reward, it's cool. Ok, now the turn-based combat. It's all card/item based. Looks like this.. Like Hearthstone/most card based board games, at the start of each turn the player has a certain about points that they can spend to lay cards. This can be modified with other cards/relics as you progress tho. And like Dominion/rogue likes you start off with very basic cards but after every fight you get to choose 1 of 3 cards to add to your 'deck'. So as you are progress and building your deck, your character is getting better. Enemies/bosses drop loot like money which can be spend at the shop or relics which give you a passive ability. Once you've spent you're points, you end the turn and the remaining cards are put into the discard pile. When your draw pile is empty, the discard pile is shuffled and you start again. That's it basically. It's simple but fuck, it's reeeally good. It merges the deck building with the rogue like stuff really nicely. I wish every turn-based RPG had the same combat/deck building loop this has. It's much more approachable and pick up and play than any card-based video game i've played too. Even more so than Hearthstone. But it still does a lot of the things i like about deck builders. So, yeah if you've ever thought of giving a card game a go but were scared off how impenetrable they can be. Then this maybe the gateway drug. Very addictive. Great game, still in early access too so it should only get better.
  7. About time for some impressions, I think. So its a 2D fighting game made by ArcSystem Works, a studio famous for its 'Anime' fighting games. They usually have a lot of systems and movement options as well as combo systems that can be extended to let players do some crazy stuff as long as they have the execution to do them, which is usually quite hard to do. They have made it simpler here. The first thing is its very easy to 'get in' in DBF since you have a button that activates the 'Dragon Dash' which has you fly across the screen and home into your opponent, and it also goes through most projectiles so for beginners fighting each other having that is useful for swiftly getting in. But it is very punishable, so learning when to use it properly is an early lesson. It has a few mechanics to aid beginners because I'm sure they recognise that this is a Dragon Ball game and a number of people playing it won't necessarily be into fighting games, they'll just be fans of the show so letting them have a good time is a priority here. One of the other ways they do this is by having auto-combos (performed by repeatedly pressing the light attack (LA) or medium attack (MA) for a more powerful variant that ends in a metre costing super). They're not a thing I'm fond of as they won't teach you the game that well but they do make for some cool looking action. The auto-combos, in fact, are totally unique combos. In a lot of other games, they are the same visually as manual combos but do less damage. And since they are unique here its a shame to see them locked into the auto-combos and not be able to do them manually. For example, Frieza, a character I use has a really cool looking move in the first part of his auto-combo which launched them into the air. So what I sometimes do to mix things up is perform the first half of the A-C then go into a manual one when in the air. But I wish I had the option to do this move anytime. But while there is a very flashy and basic fighter there is a high skill ceiling here as well, which you will discover at the time of writing when you go online. It isn't as high as ArcSystem's other games but there is still quirky stuff. Since this is a 3v3 fighter you can call in a member of your team to do a one-off move and jump out again. Using these can give you the ability to get hits in and continue combos where you couldn't without. Or they can be used to cover approaches, help defend etc. There is also the little mechanic also found in ArcSytem's other games; the jump cancel. Its something I've always known about but I've not really put serious time into learning but if you want to get beyond hammering out basic stuff you gotta get used to it. Essentially any medium attack can be jump cancelled. A common thing to do would be crouching MA (which puts them in the air a little), standing MA (pops them up a little more) then hit up while the animation is still happening to quickly meet them in the air. Since you can only use your proper launchers and Dragon Dash once per combo link it frees you up to use them later in the combo and its the mastery of this that really frees up the fighting system as a whole. It's here where it really gets fun. I've not really played the story yet but I hope to get round to it soon (it's kinda bonkers it's about the Dragon Ball gang being controlled by an entity and they turn to the camera when referencing this entity) and it also has this weird turn-based map system between fights. There's other stuff. Sparking Blast and how the online seems to be kinda borked at the moment in that the games run fine until it kicks you out of the lobby for no reason, but this will do for now.
  8. Ok, so I was burned out on the Assassins Creed series. The yearly sequels got me feeling pretty tired of the series. By the time 3 came out, I was pretty much done. I tried a few other games in the series after that point, but never really committed to them. Odyssey got me back into it, and what an outstanding game that was. So I was naturally excited for this. I’m playing this on my day one PS4. Naturally it will perform better on next gen. But having said that, I’m not disappointed with the way this looks at all. The game is absolutely stunning, and apart from the initial long load time, it runs pretty smoothly. I’ve seen video reviews of some hilarious bugs/glitches, but haven’t encountered any myself yet. The combat is a bit basic at the moment. Reviews have pointed out that it takes a few hours to unlock different moves and abilities. So I’m looking forward to that. It’s nice that you can respec your character at any time, so if you fancy a different approach that’s always an option. Wandering around the main settlement, I’ve found three mini games. One which involves out-drinking your opponent, one where you use poetry in a battle of wits, and a dice game which I lost horribly on my first attempt. There’s a micro transaction store (because of course there is), but thankfully it’s totally ignorable. You have to search for it yourself (no obnoxious daily deal prompts bombard you). And the vast majority of the items are cosmetic only. There’s no “pay to unlock XP faster” as there was in Odyssey. So although it’s there, it isn’t an issue. Usually in Ubisoft games, I like going to the Ubistore to unlock various exclusive bits. There’s very little to unlock in Valhalla’s Ubistore page. But again, not much of a complaint really. Definitely looking forward to sinking many hours into this.
  9. Ok. So I’m a huge Dragonball Z fan. I first watched the series back in my 20’s, via the heavily edited Toonami dub (people never died, they got sent to ‘Another Dimension’). Years later I rewatched the American dub. And a few years after that, the Japanese original. I still have a lot of love for the series. So I was certainly interested in this. Visually, it absolutely nails it. It looks exactly like an episode of the anime. And it’s certainly a nice touch that you can play either with English or Japanese audio. It doesn’t get off to a great start gameplay wise though, with a pretty poor ‘training’ mission. I’ve seen a few videos of “stuff the game doesn’t tell you”. And a glaring omission is how to fight. Sure, you get three pages of a control pad, showing you what the buttons are. But there’s no explanation given in how to actually fight an enemy. I know, as a fan, that you have to charge Ki to perform energy attacks. But it doesn’t tell you that, so newcomers may be a bit puzzled why their special moves aren’t working. There’s a couple of prompts at the bottom of the screen (hold these buttons to do this move). But as far as tutorials go, it’s not great. I then experienced a bug which meant I had to reload my game. “Walk with Gohan to the fishing spot” I was told. Great. Except Gohan vanished, and after 5 minutes of searching it was clear he’d fucked off into thin air. Part of the game is open world, where you can fly around collecting Z orbs of different colours, to level up your abilities. Again, the game doesn’t tell you what these are for. Then there’s the Community Board, which is frankly a mess. You get a board, and when you meet characters and perform certain actions, you gain their icon, and can place them on your board. Putting certain characters next to each other grants you bonuses in combat. Some characters have their own board (Goku’s wife, Chi Chi, and his trainer Master Roshi). How do you add icons onto their board? I don’t have a fucking clue. It speaks volumes that the first time you access this part of the game, you’re barraged with about 6 pages of information. And I’m still none the wiser on what the fuck to do with it. Anyway, only a couple of hours in. Maybe things will make more sense as I go along. Or it won’t, and I’ll just mash buttons and hope for the best.
  10. spatular

    Tunic

    This is a bit like old 2d zelda games, but at the same time not that much like old 2d zelda games, there aren't really specific dungeon areas, or there are but they aren't like zelda dungeons, the world is maybe a bit like something like fez or the witness as it's a bit puzzley, but also not quite like them. the game world is full of hidden paths and secrets, anywhere there's possibly a hidden path or chest, there probably is one, you spend a lot of time walking into walls and into areas you can't see properly to find this stuff but i like the exploring. the combat is supposed to be pretty hard and i nearly got killed by one of the first bad guys so turned the accessibility options on pretty quick - infinite health and stamina - this sort of negates some of the items/pickups which are for combat/health but you don't really need them any more, for me it's definitely the right choice as i'm rubbish at the combat and would probably die a lot and give up, and the puzzling/exploring is still good fun and the main draw of the game for me. there is a problem with infinite health though, it's a very open world and you can pretty much go anywhere from the start - especially if the harder enemies can't stop you. so from the start i probably followed the proper path for the first hour, got the sword etc. then the next 2 to 3 hours were spent doing the wrong things in the wrong places, but you can still get powerups/collectables in these areas so it's not a complete waste of time, but i'll probably need to go back to these places later. but i still enjoyed this exploration. i think i had most of the other weapons in the game before i got the shield which i think youre supposed to get early on. but after this i looked up some stuff so i could make some progress, as i wasn't sure what i was looking for i thought these doors were blocking me but turns out they were for later on but finding out how to open some of them as i go along will save having to find them again later. anyway then made pretty quick progress through the first main section of the game but then i didn't know what to do after that so looked up some more stuff just to point me in the right direction, turns out you need to collect things, i already had one of them. the game barely explains anything to you, well it does but in a round about way - you get manual pickups - like pages of the in game manual, but they are only partially in english. the manual does explain a lot but you can miss the pages or get them out of order so it can be pretty confusing. some things i wish i'd known earlier than the manual tells you - i found these by looking up stuff on the internet but think the manual tells you at some point: so yeah overall i'm enjoying it, the exploration and puzzles are fun. i think i'd prefer more hand holding personally as while i have worked a lot of stuff out on my own i've also looked up quite a lot too. edit - it's on gamepass
  11. I'm sure this will come to everything at some point, but at the minute I think it's PC only. A couple of months back it seemed to be being played round the clock by various streamers, there was a lot of hype for a simple, cheap (currently less than £2) rogue-like, but it's actually worth all the talk (and definitely worth that price) It's a very simple concept, you control the movement of your character, more or less top down, you're either avoiding swarms of enemies or hunting them down, looking for breakables for money, health, or a couple of the special items. You do not control your attacks Instead your attacks just trigger on a cool down. You start with 1 attack, for the first character this is a whip, others might have fireballs or lightning that strikes in random locations. As you kill enemies they drop experience orbs, pick that up to level up, when you to you then pick a new perk, which can mean new weapons (it can also mean movement speed, cool down on your attack (this is hugely important later in I find), increasing your base attack power or luck), so you could add lightning to your skill set too, or you could increase the level of the whip, so rather than just hitting in front of you, it now whips behind you too, then it does more damage, then it has more range etc As you kill things there's a chance for extra rewards and gold, the gold leaves the level stage with you, so then you can increase your base stats by buying things like improved gold or experience gain, lower cool down, some health recovery, better base damage, and so on; which ultimately means you'll last longer, which means you'll earn more money There's extra weapons to unlock by completing various missions (things like surviving 10 minutes with one of the extra characters), new characters, weapons can be evolved. Basically, there's always something to be working towards which keeps you playing, although of the new characters I've unlocked, I still prefer the 1st character and do tend to just aim for the same build, and on that note, you can only have so many weapons and so many attribute improvements per run, which is a bit of a shame later on, but it means you could have all the random attack spells and leave yourself without anything for if enemies get in close if that's the choices you make It's such a compulsive little game. I bought it at about midday yesterday, and didn't stop playing it until I ordered some food at about 7, then I went back to it. I've got to the "end" of a couple of stages, where I can no longer improve my character and am instead getting money or health recovery as I level up, where I can just stand still and enemies die before they reach me because I'm throwing out so much damage. Eventually though something happens that means you're not going to survive for much longer. That's kind of a shame, but I suppose it's to stop you from completely breaking the game's economy
  12. I'm going to get straight to it. The only way I can describe this game is by saying it's Goat Simulator on coke. The goal of the game is to create enough chaos to get the police on your case. You then defeat said police and cause more destruction until you prompt the next wave of police. You also play as a deer. With a stretchy neck. Who replaces his antlers with guns. And you can end up with 15-20 guns equipped at any time. Oh and the police are sheep. Or polar bears. Or bunnies. Or bunnies driving hippos with laser attachments. There's not much to say about it besides WTF?, but if you're looking for a quick 1000G from Game Pass, this can be knocked out in an afternoon.
  13. Do You have an Xbox One, Series S/X or PC? Do You have Game Pass? How about an untenable urge to create and run your own business from home? If you answered yes to all three of these questions, then let me introduce you to the excitement-filled world of Lawn Mowing Simulator. In Lawn Mowing Simulator, you're armed with nothing more than a ride-on lawnmower and a strimmer. With these two essential weapons, you will start your own grassroots company, work through the ranks and become a world-famous* landscaper. *world-famous may be a slight exaggeration Look, this game is boring as fuck. I know it is. It's literally garden after garden. You run around and pick up some stuff, then hop on your mower and make the grass shorter. There's not much to it. As you get further in, you can hire employees, get bigger warehouses (so more space for extra mowers), and work your way up to becoming a trusted business. I called mine Mow-asis. You can take out loans - although this seems pointless at the minute. I have one employee, two mowers and two strimmers, and I'm bringing in around £3500 per week. This is giving me a nice little income, and if I take out a loan, I won't have enough to expand the business as a whole. I need to work up to the next warehouse, which is £160,000. The biggest loan I can take out is £32,500. At 30% interest. No. No thank you. There are a few challenges you can play, which amount to mowing a lawn with restrictions - either time or fuel - but these aren't part of the career mode. I don't actively dislike the game. I know it's boring, like I said, but that cycle of part-exchanging a mower to get the next one, training up and sending out employees to do jobs while I sort my own, working towards the next mower and then blitzing through the gardens I've already done before is strangely satisfying. I picked up the Dino DLC for £3-odd, mainly because it's a Jurassic Park rip-off. The change in location makes it a bit more interesting, but obviously the core gameplay is exactly the same. But my real reason for this post (and the reason I'm happy we don't have downvotes anymore), I was playing this yesterday and had the following conversation with Rosie: Me: You know, I think my business is becoming quite successful. I'm turning into a real mow-gul. Rosie: **Silence** Me: I feel like I'm gonna need to get myself a wife soon, though. Rosie: ...why? Me: Because it's lawn-ly at the top.
  14. I played through the opening of this, so far better than Avengers I think. The tutorial, which is extremely pink and blue, is a fairly lengthy thing which introduces you to characters which of course you already know about because of all the movies and stuff init. It's mostly a slightly adjusted take on those movie characters, I say that as if I know what the other versions of the characters from the comic are like. Anyway it reminds me of the movie is what I mean, except the guy who plays Mario isn't in it which is a bummer. But I think it's good, not incredible cause it's hard to get a read of whether the fighting turns into something more than what you see at first. I'll say being able to run a game that looks good at 4k dlss and runs at 60 presents a much better impression than watching a stream that runs at 640p and runs at 15fps. I dunno about the console experience, but I do know my experience right here is pretty good *discreetly flexes* As filler tutorials go I thought it was pretty well paced and I was pretty engaged by it, which is saying something cause it really does feel like a 360 game. But it gets away with feeling like a 360 games cause they don't make 360 games anymore, and 360 games didn't run at 4k with ray tracing *dabs*. One screenshot I wanted to get is the little bear guy standing on tree man's back cause I thought damn I like that, but it was in a really dark room and I didn't get the chance. Anyway the rabbit stands on the tree man's back, that is good. I tried to take screenshots but unfortunately they are all super dark cause of weird HDR nonsense. So imagine these screenshots not looking shit, this is what the game looks like (good, not shit) I can't say that this is like game X with a bit of game Y or anything like that cause it's too early to say. One thing I'll say is that it has a stagger meter for certain boss type enemies. Drax (who destroys) has an ability that induces heavy stagger damage. Gamora (the deadliest) has an ability which deals heavy raw damage. Groot (therefore he is) does stuff with branches, uh traps enemies I think, I dunno. Racoon (not a racoon) does ranged attacks. But to translate it in terms I do understand, Drax is Focus Strike from FFVII Remake, Gamora and Racoon are the big attacks that you do when stagger is put on them. Peter Quill (middle name Joseph), he flies around and shoots stuff. The melee part of his combat feels like shit, but this is the level 1 experience. Very early on he unlocks an ability to do a timed powerful charge shot while his guns recover from their Mass Effect cooldown. Kind of a reload that's active, or something like that. I think another game did a thing like this before, I forget. I can't easily follow the flow of fights but I would say having this run at a high framerate is a must for that reason. It's so messy, the way you queue up the skills is a bit clunky. But that's the level 1 experience. It's a very air dashy type game, like a B tier Platinum games joint or something like that maybe. Anyway I'm engaged by the sum of the parts rather than the constituent ones so I will stick with it. Better than Avengers anyway, well the opening is. Also trust me the game looks a lot better than these screenshots, thank Windows HDR for fucking these captures up. Or maybe the brightness adjustment in the game itself, I might try and look into seeing if I can fix that.
  15. Bigkopman

    The Division 2

    Liking this so far. You like the first one? This is for you.
  16. Honestly surprised I couldn't find an impressions thread for this, especially considering how fantastic previous entries in the series were. Anyway, I got this (and CTR) in a racing sale on Xbox, mainly because my kid keeps going on about how much he loves playing it on Switch in his mum's, so I thought it'd be a cool way for him to show me something he likes. He bounced off it when he realised I'm better than him. I'm hooked, though. Is it as good as Transformed? God no. But is that familiar Adventure mode that combines traditional races, Grand Prix events and cool little challenges still present and correct? God yes. I'm trying to take down some of the harder achievements. Up to now I have two that less than 1% of people have earned. I don't think it's because the challenges are especially difficult (although there are one or two that I've been stuck on). I think it's probably because tons of parents would have bought this for their kids without realising there are some damn punishing things to take on. I suppose this post would be pointless without a shit sandwich, though, wouldn't it? So here's the filling. It feels so. Damn. Slow. It doesn't matter if you hit a boost plate, use a wisp (more on those in a second), or manage to powerslide into one of those cool Sonic blue boosts as you straighten out of a corner. Nothing feels as fast as it should be. To the point I got irritated and started shouting 'why the fuck are you in a car when you can run faster than this you stupid blue cunt?' Some events give you a boost start. It feels like it moves at about the speed of a geriatric in Tesco on a Tuesday afternoon. A lot of reviews from when it came out said the same thing, and I just don't understand how it can feel this sluggish. Now. The Wisps. These are the Mario Kart-style power ups that these racing games use. The only difference between them is the colours. I haven't noticed any difference in their shapes. So while you're racing it's hard to see what they do, unless you know each one already. This is a pain in the ass when you're neck and neck with that annoying crocodile dude. Final complaint. The best-named Sonic character is nowhere to be seen. Sonic Advance 2's Cream the Rabbit. The joke from Games TM has stuck with me since I read the review all those years ago. "No idea if that's a name or instruction." As the other piece of bread on this poop butty, when you get into a rhythm with each course it's really satisfying. The ring challenges especially. I really like the flow as you move from powerslide to powerslide. Will I get all of the achievements? God no. Will I keep playing until I hit the unattainable goals? God yes.
  17. DANGERMAN

    Intrepid Izzy

    I've been playing a game called Intrepid Izzy on the Dreamcast this past week. It's pretty good, certainly of a better level than some of the stuff that gets charged for on the Dreamcast nowadays, even if it's not got the production values of an Under Defeat or something It's a platform adventure game. So for the most part a fairly standard platform game, with some combat via the attack button (no jumping on heads), where you work your way through the level to get to the boss, beat the boss and get the item or power-up you need for the next part. However, it's got the Castlevania 2, or probably more accurately Quackshot adventure element, where you might hit a dead end in one level that requires you to go to another level to find the solution On a technical level, it can be a little too easy to slide in to an enemy, not enough inertia to the movement, and you can be kit by things you dont see coming until it's too late. There's also a weird stretching and shrinking on the edges of the screen, almost as though it's making more of the texture so it doesn't have to bring the next one in, but I'm honestly not sure why it's in there. It's odd though The adventure part is the bit I was most reticent about when I realised what Intrepid Izzy was, I don't like backtracking, it makes me roll my eyes when I fight my way to an area only to find I can't progress. This turned out to be a problem, particularly as the game has outfits, outfits you can't change in the game world, you have to head to a teleporter, head to town, your house, back to the teleporter, then back to the bit you need the outfit for. The section I'm doing now, where I need to revisit areas to find 4 stones is a case in point, one needed the squirrel suit, the next one doesn't, but I only discover that once I've reached it The game can be a little vague in its design too. I can see people getting stuck, and even in the video below I miss a route I'm supposed to take because it's not indicated. Maybe that would make the game too easy, but you can definitely be left with little idea where to go, perhaps just making the map more detailed (with closed doors a la Metroid) would go a long way to solving it Anyway, I think I'm approaching the end sections once I've found these stones, and I've been enjoying it, it's been a nice change of pace from the likes of Pokemon and Shin Megami
  18. Started this on Friday night and have put around 9 hours into it so far. For those not familiar with the first game, to play it feels like a mix between Dead Island, Mirror’s Edge and Far Cry. The zombies, looting and emphasis on crafting from DI, the first person parkour of Mirror’s Edge and a similar mission/open-world structure to Far Cry. There is a distinct day/night cycle too where stronger zombies come out at night but you earn more XP and in the day there will be more zombies inside buildings so it’s more difficult to get to loot and crafting resources. As well as this there’s a drop-in drop-out co-op mode so people can join your game at will if you so choose and you can join theirs. So it’s much the same case here although they’ve changed the day/night cycle balance a little bit (as many in the first game weren’t incentivised enough to go out at night, so many players used to skip it completely) so that it’s really difficult to access loot caches in the day (as a lot of strong zombies are there) and the rewards for venturing out in the night are far greater. On top of this, if you try to venture inside anywhere during the day (anywhere without sunlight) there is a 5 minute timer that counts down, when it reaches 0 you ‘turn’ and die. This can be topped up by taking inhibitors which allow you to explore longer in the dark depths of Villedor. This timer and the inhibitors also come into play at night when you’re not under UV light. The other big difference with this is that unlike the first game, there’s no guns. So far I like it but not quite as much as the first game. The first 5 hours or so is quite a lengthy tutorial section where you’re held by the hand, shown some new mechanics and gradually led into the city of Villedor. Once there you then have to do a few missions before you’re finally set loose in this gorgeous sprawling city. Graphically, it is absolutely superb overall but the textures can look a little muddy at times. For the first couple of hours I played on resolution mode before switching to Quality Mode to see what the Ray Tracing was like in the game. I’m glad I did as well as the RT in this is by far and away the best implementation I’ve seen so far in a current gen title, it goes far beyond the reflections seen in the likes of Miles Morales and is a full on game changer, it completely changes the look of the game and makes everything look better and more natural. Despite only running at 1080p the game looks noticeably better than the resolution mode and it’s artificial rays. Since getting let loose in the city properly I’ve been enjoying it but feel like I need to unlock a few more Parkour moves on the skill tree and some of the cooler combat abilities like the drop kick before I can really start leaping from building to building, dropkicking zombies off ledges and all that good stuff. The combat is as good as it was and feels a bit deeper than the previous game and the city this time around feels massive compared to the Istanbul-esque Harran. Villedor feels more Eastern European with some Parisian influences to me so far. I haven’t toyed with the online side of things much with it so far either, in the previous game people just used to drop into your game from time to time but with this it seems like you need to call for help before anyone will actively come in, likewise you can respond to other players’ requests for help and it’ll transport you to their game. So yeah, so far so good really. It’s a big game so I’ve barely scraped the surface to far, but I’ve enjoyed what I’ve played. Pics:
  19. So I've spent a few hours playing this and it's still introducing me to mechanics but without hesitation the two year break has definitely done this series good. Where the last few instalments felt a bit like they were just slapping a new setting onto a familiar engine , this one feels like they've put work in to freshen it up. The climbing mechanics have been refined (so no more diving onto the nearest wall when you're running through a street), the fighting has been given a complete overhaul (no more hammering Square/X until everything is lying down), and it just all feels a lot more cohesive. I've finished the first sequence... Before doing that though, I'd been wandering around, revealing locations, enemy 'bases' and treasure chests, killing animals and generally making a nuisance of myself. The area you start the game in is a fantastic little starting area, it has a little bit of everything, including a few Synchronisation points - climbing them was fun. The stealth bits are a lot tougher too - you still whistle to get people's attention, but you have to close the last little bit of distance to takedown someone. And when you do they don't seem to die, just roll around clutching their gut most of the time. I'm not sure if this is timed or if it's a permanent thing though. I haven't stuck around long enough to see! And when stealth inevitable goes tits up, the fighting is pretty fun too - R1/R2 for light/heavy attacks, L1 to block and L2 for the bow and arrow. If an enemy has a skull above his head, run, he's too strong for you, otherwise good luck! It's a gorgeous looking game though. The colours are beautiful, the lighting effects are great, and it finally feels like they've put effort into the presentation. Definitely looking forward to spending the 40-odd hours it supposedly takes to finish it in this world. Let's get Sphinxing! OOOO! And I climbed the pyramids in Sequence 2 too! Not sure I should have yet, seeing as all the enemies were annihilating me in that area, but still!
  20. Sambob

    Destiny 2

    Thought I'd make an impressions thread before illdog gets upset and pops his hip out. I've played about 3 hours, and have opened up zavalla's patrol area after having done a few patrol kind of areas on earth. I think the way that the missions have been set out so far has been really good, its nicely integrated with the traditional patrol stuff so it isn't just select story or patrol. And the patrol type 'adventures' have been good so far, slightly more there than go and kill this random guy or scan this random thing its like a mini mission as it should be. Gun play is, in my opinion, fucking great. I found a scout rifle called thistle and whistle or some nonsense and it was just fun to kill things with, felt great to use and I was genuinely sad to see it get out levelled by an assault rifle that was twice as powerful. Also got a hand cannon called headstrong I think and it looked and felt great, like the gunslinger uses in Dark Tower if anyone has seen that, looks proper clunky and felt like it packed a real punch too. The way that power and light and all that bollocks is done has changed too. Haven't quite grasped the nuances yet but its generally the same principle, better stuff drops from baddies and mission rewards and vendors and so on and you equip it to increase your 'power'. The early game sees you pretty constantly changing gear as more and more formidable stuff drops, and I'm guessing this will cap out to the point where you find a nice set you are happy with and then try and tweak that until its perfect. Not done any multi or anything yet, going to finish main missions first. Oh theres a story too this time, like a proper one with a more coherent plot. Jury is still out on that one though, seems okay so far?
  21. Hendo

    Dead Cells

    Only played a few minutes before I go to sleep, but yep, pretty sweet so far. One thing I thought was really cool is that one of the menu options is you can change the appearance of the food in game. Could be as simple as you’re veggie or vegan and you would rather not everything be meat, but there’s also some silly options like “Castlevaniaesque” and “monster”. In related and weird news, IGN (or their freelancer) appear to have stolen an indie guy’s video review script. Apparently IGN hav taken down their review while they investigate.
  22. Team based Metroidvania! This is great! The game begins with the three lead protagonists. Arias the knight, Kyuli the archer and Algus the wizard. All journey to the Tower of Serpents to save their village, wherein it's waters have been poisoned by something in the tower itself. As this is a Metroidvania I can't really quantify it by the in-game clock. But rather map completion. I'm currently around 30% and it doesn't feel like I'm even close to halfway yet. The team based nature of the game comes from the unique abilities of each lead. Kyuli, is both your ranged attacker yet also she has a walk kick to reach higher platforms. Arias is your typical knight protagonist with certain obstructions only he can cut through. There there is Algus - literally the best character in the game (so far). As the magic user, that makes him your pew-pew man. Middle ground in terms of range but, his base strength makes him a better choice in combat than Kyuli. The fact that you can't immediately switch between your characters on the fly, does add to the puzzle element of many rooms. Combat is just as you'd expect from a Metroidvania IE you can die very quickly if you aren't paying attention. Which is wherein this games gimmick comes in. You can level up in this game. The level up system however, only boots up upon death. Your first death is predetermined to introduce you to this idea. After that, you get the gist. Graphics are a lovely retro 8-Bit stylised aesthetic. The sprites, while not entirely devoid of detail. Are colour coded to make up for any deficit. There is something surreal in playing this game on my big modern TV. If you're interested in anything I've mentioned so far, I really recommend giving it a go.
  23. Started playing this a few nights ago thanks to a free 30 day code I received from a guy on another forum, always wanted to give it a go but didn't want to pay the money to take the plunge I suppose. Decided on a Female Miqo'te (Seekers of the Sun) Lancer with the Oschon Guardian, I'm situated in Phoenix in the Chaos server, Level 8. No idea really if any of what I picked is any good. The game put me into 'Grimaldia' which is a set of forest cities. As for the game itself...still undecided really, very early days 4 hours into an MMO but I like a few things about it and dislike a few things about it really. The world itself seems cool, the servers are stable and even though the graphics aren't upto 2015 standards really it looks alright, runs incredibly well at 1080/60 and I've been using the GamePad throughout without any major problems except I can't seem to find an option to invert the right analog stick which is annoying, but I've got used to playing in default now, despite it not feeling wholly natural. The way they introduce you to the game is very good, you're definitely eased into it, in one little secluded area of the map (Grimaldia), everything is told to you simply and tutorial boxes pop up for pretty much everything, there is still a lot to take it but it doesn't feel like you're bewildered or bamboozled by information and the world itself like other MMOs I've played in the past. Only really explored Grimaldia and its surrounding but it is pretty cool, the scenery is nice, the buildings have a lot of character to them and its cool seeing people potter about with Chocobo's in tow (how the fuck do I get one of them?!). My main gripe though at the moment is the quests, they're all very fetch-questy and traditional MMO staples as 'kill 6 of this creature', 'deliver a message to this person', 'go round up these naughty people and tell them to come back' etc. the coolest one I've done was some woman that was being accosted by this bloke that was a criminal and asked me to meet with him on the edge of town instead of her to see what his deal is, every other quest has been incredibly forgettable and dull, I've played 4 hours and these quests just keep popping up and up and up, they don't seem to go away, but there's not really anything else to do so I keep on just doing them regardless. I didn't understand why I couldn't complete some of the quests earlier, the little 'complete' box was not able to be clicked so I just left these quests uncompleted and went to do some others, tried again later into my session and realised if I pressed left or right on the d-pad I could select a quest reward, once selected the quest was able to be completed felt so stupid. Another stupid moment I had was when I had to get Level 5 gear to do a quest, went to the shop, dropped a load of cash on a set of Level 5 stuff and then realised after that I could've got all of it from the quest rewards I was missing all that money wasted, oh well :oops: Not sure about the Fate-public event quests either, it's a cool concept and when they work and loads of people come to one spot to batter some cunt its a nice spectacle but most just get in the way and are annoying really, only had people turn up in 1 or 2 out of all the ones I've attempted. The combat is really cool though, I mean you can just sit back and just press 1 button here and there, it's not very involved on the face of it, but you feel involved in it which is the key thing, and it feels satisfying enough that when you defeat a tough-ish enemy you're slightly elated. There's definitely something compelling about it though, it just feels like it could be a standard RPG at the moment, it doesn't feel bewildering at all really and I'm just pottering about doing quests, thinking about upgrading weapons, armour etc. like I would a regular RPG, I do hope the quests get better the further it goes on though as I think I'm out if it's another shit-ton of hours of these quests.
  24. Well, this is officially out now, I got my code from CD Keys around 7:30pm yesterday. Pre-loaded straight away after that on GOG Galaxy (28gb install), and after I'd watched this week's Game of Thrones I fired her up, played the first hour or so (headphones ran out of juice otherwise I would've played more) can't really give any thorough impressions just yet but the combat still seems a bit shithouse to me (never liked it in The Witcher 2) and the graphics look pretty incredible (despite the downgrade) in almost fully-Ultra settings on PC. Just within that opening hour I've found myself wandering away from the main quest, exploring little villages and cubby holes so it bodes well for the rest of the game, shall give it a proper run-through later today.
  25. Nag

    Forza Horizon 5

    Spent a few hours with the game during this afternoon, suffice to say it's bloody amazing to look at... The whole driving to the festival segment right at the start of the game just put a massive smile on my face, it's so stupidly over the top that you can't help but grin. So far there's not been anything massively different from the 4th game but to be honest that was already the best open world racer by a huge margin so this just has to build on that. So far I've I think the game has been hand holding me through the early parts but not enough that I can't decide to put whatever the game is suggesting on hold and do something else, which is nice. I also think that the map is definitely going to encourage going off road far more than Britain did in the previous game. Anyway, so far so gorgeous!
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