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  1. Sly Reflex

    Proteus

    Can someone else play this please? I don't get it. You walk about. Some weird stuff happens. It reminds me of those type of dreams you have when you are unwell and wake up with the night sweats. I'm sure there's some hidden meaning in it all and I got some connotation of what was going on, but wtf? WTF?
  2. Hendo

    Evoland

    It's a bit surprising in that I thought it would be an extremely short (like, one hour long) lesson in how far adventure/RPG games have come but there is actually a story in there (as hokey as old game stories usually are) and there is a real game in there too. You start out in black and white and only able to move right, then you can move left, then up and down, then colour, then 256 colours, etc. It gets to the point where you have pre-rendered backgrounds, 3D turn-based random battles, a levelling up system, a map to roam. It really is like watching the evolution of RPG's right as you play. I'm enjoying it and it is currently still cheap on Steam so if you fancy it, give it a bash. The original sketch of the idea is free, this has apparently come a long way since then. If you have controller support problems like I did, find the Evoland folder, right-click the pad.exe file and tell it to run as admin. http://youtu.be/gxBjDGc4YCg
  3. Well games come in all shapes in sizes, and Starseed Pilgrim is weird. "Advice for playing Starseed Pilgrim: As long as you still have questions, continue." - Jonathan Blow Ok Jon! From what I understand so far, your character starts off with 10 "moves". And by "moves" I mean the coloured dots above his head (seeds?) which you press space to use/plant. You always plant the bottom of the three dots. These seeds then grow into coloured block formations which vary in behaviour according to their colour. Your character can move and jump around, as well as break blocks below or to the side of him, but you can't break blocks above you. In terms of the purpose of the game, the only thing I've discovered so far is that if you reach one of those black squares with a star in it - then you are transported to a kind of black and white version of the same world where you can explore and pick up things like keys and hearts, which I have found no use for so far. However in the black or white or monochrome version, you can only explore squares which you filled with blocks in the coloured world. So for example if you jump into one of those stars - you will find yourself trapped in a one square room which you cannot escape, because none of the blocks around it were filled in. So basically the coloured blocks create the explorable space of the second world. Anyway that's my interpretation of it so far!
  4. radiofloyd

    Cart Life

    I'm sure a few of you have played this real life/retail simulator? You can choose from three stories, I picked Vinny's. Vinny runs a bagel stand and his main goal from what I can see is to pay $130 in rent every Friday. The game is incredibly detailed, I just noticed from google that it's possible to brush your teeth in the game, I didn't realise you could interact with anything in the bathroom! Time passes quickly in the game and you have to manage work, shopping, food - I just played the first 3 days and have done a terrible job of it so far! In fact I haven't even figured out how to set up his stand. Where the fuck does the stand go? The game has a really really nice monochrome Gameboy visual style, complete with scratchy sound effects. The most impressive thing is the detail in the game world - each location has various businesses and places of interest. You can get to know the local business people - introduce yourself to them, make small talk, ask questions. You're basically living a life. Like I said, I've made a mess of it so far but it's a good game, a bit different from the usual!
  5. Uncle Dokuro

    Kairo

    Started playing this last night. Kairo is an adventure/puzzle game that was developed by Richard Perrin. Kairo does have a narrative, but the game leaves it up to the gamer to figure out what that might be by exploing the world and solving the puzzles. It's leaves you confused and I kind of like it that way. I'm starting to get the sense of what I think narrative might be, but I'm still not 100% sure. The world is that Kairo is based in is a kind of heavenly, sterile, peaceful and slighty creepy world. Kairo is not a horror game, but the fact that you are the only living thing in the game along with musical score and sound effects gives it a creepy vibe. Kairo's world reminds me a lot of the world that El Shaddai was set in and Hueco Mundo from the anime Bleach. On a technical level Kairo is far from flawless. While I love the world and the confusion the game leaves me in the game does have issues. While I can't speak for the Windows, iOS, android or Mac version of the game. The Linux version suffers from massive screen tearing. The first person controls are also on the losey-goosey side of things. There is a slider in the option menu that lets you adjust the camera, but it does not seem to make a difference, unless the slider is all the way to the left - then the camera does not move. I have not finished the game yet, but from what I've played so far I would recommend this to adventure and puzzle fans. <iframe width="420" height="315" src="http://www.youtube.com/embed/IBkoyCeKwIU" frameborder="0" allowfullscreen></iframe>
  6. If you don't know what Cube World is, this excellent features page will tell you: https://picroma.com/cubeworld Also, check out their "Explorers" video: http://youtu.be/SMZ3U8OJIWk "Shut up and take my gil" etc. Anyhoo, like Minecraft, the game is now available to buy in alpha for €15. However due to server overload and (and I think constant DDOS attacks, for some reason) Picroma have been disabling their servers for most of the last 48 hours, only allowing random time windows for people to get in. Just now I managed to successfully register to the site for the first time, but the shop is still disabled. https://picroma.com/buycubeworld Anyone manage to get their hands on this elusive game? I'm going to keep trying. Looks brilliant to me.
  7. Recommended Indie Games: 8 Ball Pool Champion Abaddon : Retribution Along Came A Spider Arkedo Series 01 JUMP! Arkedo Series 02 SWAP! Arkedo Series 03 PIXEL! Apple Jack Asteroids Do Concern Me AvaGlide Baby Maker Extreme Bad Golf Beat Hazard BlindGiRl Blocks That Matter Blow Breath of Death VII : The Beginning Breeze Chus Dynasty Clover : A Curious Tale Crate Expectations Decimation X Decimation X3 Epic Dungeon Explosionade Flotilla FortressCraft - Chapter 1 Gerbil Physics Gravitron360 Groov HomeSlice & the Zombie Bunnies Hypership Out Of Control I MAED A GAM3 W1TH Z0MB1ES!!!1 Johnny Platform's Biscuit Romp Johnny Platform Saves Christmas! LaserCat Leave Home Miner : Dig Deep Mithra : Episode 1 Monsters (Probably) Stole My Princess Ninja Bros Pixelpix Platypus Prismatic Solid radiangames Crossfire radiangames Crossfire 2 radiangames Fireball radiangames Fluid radiangames JoyJoy radiangames Inferno Run Away! Sequence Score Rush Shoot 1UP Solar 2 Soul Soulcaster Soulcaster 2 Square Off Star Crisis Tank Battles T.E.C. 3001 The TEMPURA of the DEAD Toy Stunt Bike Treasure Treasure: FFEE Vampire Rage Veks & Silence Weapon of Choice Yet Another Zombie Defense Zoomaroom ZP2KX
  8. Played this for an hour tonight. It's from the creators of Machinarium (and also the Samorost series, which I haven't played). Anyone who played Machinarium will remember the beautiful art and how they well they told the story visually. The overall story wasn't all that important compared to the detail and character of each individual scene. Well I'm glad to say the same qualities are present in Botanicula. Except instead of being set in a dystopian world of machines the game is set in the (slightly more colourful) enviornment of plants and small critters. What do you mean jukeboxes don't grow on trees? Gameplay is very simple but full of detail. Sweeping the mouse causes leaves and branches to shake. You interact with objects by clicking on them which will often result in some creature emerging from hiding or random event of some kind. The audio is just as central to the game (and impressive) as the visuals. The game actually gives you cards which you can view as a little souvenir of each encounter.
  9. spatular

    Joe Danger

    so i got this to play while watching the GP, it's pretty good, looks like it might play like trials but really doesn't, there's lots more (and occasionally confusing) controls, and it's all about doing tricks and combos and collecting stuff, rather than just keeping your bike from crashing. each track has various objectives to win stars, such as finding hidden stars, collecting all the small stars, landing on all the targets, doing something in a time limit, comboing the whole level (not quite as hard as it sounds as wheeleing is easy and keeps the combo going, but still will require some heavy memorisation later on) etc. there are checkpoints which help for some of the objectives and for learning the tracks but will be usless for others where you'll just need to start again (like keeping the combo), and there's multiple routes on some levels, where you have to press up/down on the stick/dpad at specific lane change points. despite my moaning the controls are reasonably sensible its just you have to do a lot at the same time: L2/R2 - back/forwards L1/R1 - tricks x - boost square - duck/jump up/down - change lanes right/left - lean/spin forwards/backwards one race i was having trouble winning because while doing tricks and wheeleing as much as possible to get boosts to stay ahead and jumping over obstacles i'd keep forgetting which button was accelerate (i'd be pressing right on the dpad or x when i should be pressing r2) it's great fun boosting while wheeleing into a jump then spinning and doing tricks to charge the next boost while collecting stars and landing on a target then boosting off to the next ramp, but the stomp and spike obstacles have been annoying, especially the things that crush you just after a lane change where its hard to adjust your speed, and some targets it doesn't show you too well with the camera angle. so i've been quite enjoying it but i'm not completely sold yet, i need to get better at the controls. this was quite hyped - did anyone else get it?
  10. DANGERMAN

    10000000

    I would just put this in the mobile thread but there's a PC version and I think a few of us might end up playing it. on paper it sounds like Puzzle Quest, it's an rpg based around match-3, where what you match dictates your actions. So if you want to attack you need to match 3 swords or 3 wands, if you need to unlock something you need to match 3 keys (or more). Unlike Puzzle Quest you don't have health, instead you're progressing along the top of the screen, the quicker you beat an enemy or unlock a door the longer you get to play. If you take too long or take damage you get knocked back to the edge of the screen which means ending your run. You need to collect wood and stone to repair rooms back in your home screen, these rooms are where the stat increases are kept, which means you get better, which means you last longer. You need gold to buy stuff, sometimes experience, and eventually you can upgrade the rooms (worth it for the first skills room you open because you'll max that stuff out pretty quick. I've probably explained it pretty badly, but it's Game Dev Story addictive. I think it's about £2 on phones, but there's no in-app purchase bullshit, it's just about doing repeated runs, and harder runs once you've met the bonus requirements
  11. Dear Esther came out last night, it's a source engine game and as far as I can tell its selling point is how it looks and its atmosphere. I'm not fully clued up on the story, I think that's deliberate, but you have gone to an island in the Hebrides looking for Esther, whoever or whatever that is. Thoughts are given through a spoken diary (not a selectable diary, more you see something and the guy narrates his wistful memories), and you wander round aimlessly for a while. It's not all that aimless though as like Stanley Parable there's only so many paths, if you're meant to be somewhere you'll end up there. But you do walk in to the first house wondering if you're meant to be doing something. It all looks very cold and windy, it reminds me of a few holidays I went on as a kid, and it is dripping with atmosphere thanks to the howls of wind and seamless way the music starts up. I've no idea what it's going to end up being, but the markings on the walls suggest it's not going to stay as plane as it has been. Feels very arthouse and, with all due respect, pointless so far, but it's clearly telling a story so you cant judge it in the first chapter
  12. I had a quick look to see if there was a thread on this already and couldn't see one. I can understand why, as there's very little to the game itself, but t really deserves on, because that premise is fantastically simple but fiendishly difficult. You rotate an arrow while walls come into the centre and try to carve a path between the gaps for as long as you can, in the meantime the screen pulses and rotates trying to throw you off your stroke. It really is one of those zen games where you start watching yourself play and wonder how the fuck you just did it. Here's my best time in the short time I've spent with it. Those squares really fuck my shit up!
  13. A bit of background, Thirty Flights of Loving is the game you get if you backed the Idle Thumbs kickstarter. I didn't do that, but it's now up on steam for a few quid. I was blind going in to it, I've never even heard of the prequel only that people were looking forward to this, so I didn't know what to expect. It's a first person game with minimal interaction, a bit like Dear Esther. You go where the game leads you, bewildered as it jump cuts from one scene or time to another. At first it feels a bit like you're missing something in the environment, but it soon clicks that it's an interactive story, full of quick cuts and montages, bouncing through its timeline so you don't know what's going on. Which is where I have a bit of a problem with it. The game kept crashing on me, booting up at the wrong resolution, freezing, so I've seen parts of that game 3 or 4 times, but I still had questions when it finished. I read around a bit about the plot and there's some things I completely missed, nothing that I'm going to spoil here, but stuff that should have been more apparent and cost the experience. To be positive about it, the papercraft style graphics are awesome, the sound is brilliant, and it has some really nice, funny touches to it. I'll give it a 2nd play through to see if what I read was right, and it does include the first game as part of the package (Gravity Bone). I do however feel a tad ripped off, it's cheaper than Dear Esther (although a fraction of the length) and I loved that, so I think it is purely down to one having more impact than the other if you got it through kickstarter then it's definitely an interesting play through. If you didn't then it's still interesting, but maybe not so fantastic that you should rush out and buy it
  14. I was checking out Greenlight, which I haven't done in a while, thanks to Floyd's thread, and one of the more recent games is a game called Depression Quest, which is also free to play at www.depressionquest.com It's an awful name so I wasn't sure what to expect from it, but it's a text adventure type thing set very much in the real world. You have depression, a girlfriend you rarely see, you have a job you hate. you get a chunk of text telling you about the days events and then you get to make a decision, depending on how depressed you are some of the options will be unavailable, the music will change, they'll be more static on the page. It's really well done, it's not overly dramatic, which I think makes it more effective. It's uncomfortable though, there were a few gut punches in there, a few things that were very close to home. It's hard to say whether anyone who's suffered from depression should play it or not, it's probably a good way of seeing that you aren't alone, but it's sniper accurate
  15. retroed

    Braid

    So, who has bought it then? I'm downloading the demo so that I can play it tonight. I have my MS Points at the ready (they arrived today, a sign?), although I'm not that keen on shelling out 1200 on an Arcade game. But, going by Eurogamer's 10/10 review, I think I may have to.
  16. I've spent a few hours playing this now so thought I'd put something up here, because I think it'd appeal to some of you. Miasmata is a first-person adventure/survial game for Windows, available from Steam and GOG.com. When you start a new game, the intro text identifies you as a man called Robert Hughes. You are infected with a plague and are looking for a cure. At the start you wash up on the shore of a lush, green (and rocky) island and head off to search for your cure. As you head inland you find huts, a map and compass and a few notes to get you started. as you go along you find scraps of notes an journals from the scientists who were here trying to find a cure, and build up an idea that something has gone wrong. There's no HUD, and your map is pretty much empty apart from what you find on scraps of paper, and what you fill in yourself. Pretty early on you find a lab, and get instructions on analysing plants and using them to create medicines. This is pretty much essential to keep the fever at bay. The cartography and orienteering is really interesting and satisfying. You find where you currently are by getting out the map and clicking on a known landmark. This will draw a line on the map through the landmark in the direction you're looking. Do the same with another known landmark and where the lines intersect is where you are. You can also triangulate unknown/undiscovered landmarks from 2 different locations to triangulate them and add them to the map. The game is incredibly tense and atmospheric. The mapping is challenging but rewarding. Getting lost in the woods as the sun starts to set, without a visible landmark and just a branch as a makeshift torch is actually quite scary. I did just that the other night, when suddenly something growled. It was a pretty low, menacing growl. I panicked a little bit and span around to see where it came from, and that's when I fell off a cliff into the water and drowned.
  17. Uncle Dokuro

    Anomaly 2

    A proper sequel to Anomaly is coming to Windows, Linux (w00t!!! More Linux support!!) and Mac this summer from 11bit studios. http://www.gameinformer.com/b/news/archive/2013/02/28/anomaly-2-bringing-more-tower-offense-this-summer.aspx
  18. radiofloyd

    Home

    I played a few minutes of Home. Don't know why i naively thought it wouldn't be creepy. Speakers all the way...
  19. Pikman

    Plague Inc.

    Has anyone tried this? Pretty cool little game, resource planning etc to start with as you tweak a disease to obliterate humanity, then as you start to win, it gets rather depressing really! Great game though
  20. http://youtu.be/mVTuTopxkZc I've been playing this for a few days and I've honestly enjoyed it more than the "proper" games. It's the same set-up, same art-style but the gameplay has been simplified to work on just pokes and prods. There's no virtual d-pad or buttons - you press the screen to duck, release to jump. Swipe down or up on conveyor belts to change lanes, swipe in the air to do tricks, etc. There's less emphasis on scores and tricks than on the other games, though that is there too, but it's more about going through the (very short) levels and collecting everything and doing a perfect run. I'm somewhere near the end and the levels are finally getting pretty tricky, and there are a lot of them. Currently costs 2 quid and has IAP to unlock other characters quicker but with no grinding at all I've managed to get some characters that give you some decent coin bonuses.
  21. I thought I'd start a thread for this rather than leave it in the app thread as a lot of us played the first game. And if you did then you'll know what's going on as Anomaly Korea kind of feels like a map pack for Warzone Earth. I'm trying to think if there's anything new in it, there's a power now that boosts your attack power, I think that's new, and flame damage is a thing now (complete with a flamethrower vehicle that I think was in the first game). They do have more directed missions, so there's one where certain zones restrict what powers you can use, and one where you have to get to 3 information towers before they're destroyed, it does get to the point quicker than the first game did. It's also way shorter than the first game, unless there was a difference between the pc version and the mobile version anyway, as the PC version had a chunk of levels, then opened up another area giving you more. Anomaly Korea is just Korea, and only 12 missions (unless they add more). You do unlock 'Art of War' missions though that are supposed to be ultra hard (haven't tried them yet) That all being said it's still really good, for those that didn't play the first game it's a "tower offence" game, so rather than place towers to stop incoming waves you command vehicles to take out enemy towers. You can choose the route, choose which vehicles to use, upgrade them, and add more. There's powers like healing, distractions, smokescreens, and increased damage that you place on the field and while you're in their radius you get that effect. It's still really good, but Warzone Earth felt like the biggest bargain in the world, it was huge and brilliant, this feels like something they got out quick to capitalise on that. I don't really begrudge them, and it's still worth playing, and will take you a few hours to complete so it's not short either, only compared to the first game
  22. It's an indie RPG that goes back to the days of pen and paper games with people playing together, role-playing and using their imagination. Here's the website link that shows what it does - http://beholdstudios.com.br/knights-of-pen-paper/ worth watching the video to get an idea. You customise everything to your specs so you create the quests yourself, more or less. It's brilliant so far, well worth the £1.50 I paid for it. It's currently on Android and iOS and is meant to be coming to computers, unsure if that's just as a web game or a downloadable.
  23. Its one of those point and click adventure games for your personal computer and it looks a little like this. It looks exactly like that, pretty ain't it. I know very little about this sort of think but it is different in the way its story is told, there is no dialogue are even words in this game, its all told with short animated scenes, crunches and bleeps from the characters and enviromental stuff, it all tells the tale perfectly, it almost makes me want to stop using language myself. The puzzles, I don't know how to guage these. You have logical puzzles like moving shapes and all that Layton type stuff and you also have your classic inventory item stuff too, this is where I get stuck. At the moment the last thing I managed to get hold of is a dead/stunned robot cat... I know a dude needs some sunflower oil... WTF is all my console raised brain can manage. I was doing okay at it actually, the game starts out as a single puzzle per screen, you solve it and then moved on. I liked that. Later it does open up and all the inventory items build up with a series of characters that want different items and the little robot man shakes his head at everything I try the items on then I go running back to Halo. In all seriousness though it is a good game and one I hope to see to the end, I think I will because it does have a hint system which is pretty much an ingame Gamefaqs, I won't use it too much though....
  24. got a free copy of anomaly warzone earth on xbox the other week, never would have bought it, but turns out it's great, like a backwards tower defence game, you pick your path and tank types/formation, you get money to buy upgrades/new tanks, and you control a little dude who can pickup abilities from fallen enemies, it can get quite tactical picking your path/tank formation/power usage, and frantic when things kick off. there's some enemies that do stuff you wouldn't expect later on that keep it interesting. single player story is quite short but there's quite a few extra missions and 3 difficulties for everything. i found easy difficulty to be well judged for me. so yeah really enjoyed it.
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