Jump to content
passwords have all been force reset. please recover password to reset ×
MFGamers

Search the Community

Showing results for tags 'Android'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • MFGAMERS
    • News
    • General
    • Games
    • Media
    • Technology
    • Ed's Super Deals

Calendars

There are no results to display.

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Twitter


Skype


AIM


Website URL


MSN


PlayStation Network


Steam


Wii


Xbox Live


Interests


Location

  1. I'm sure this will come to everything at some point, but at the minute I think it's PC only. A couple of months back it seemed to be being played round the clock by various streamers, there was a lot of hype for a simple, cheap (currently less than £2) rogue-like, but it's actually worth all the talk (and definitely worth that price) It's a very simple concept, you control the movement of your character, more or less top down, you're either avoiding swarms of enemies or hunting them down, looking for breakables for money, health, or a couple of the special items. You do not control your attacks Instead your attacks just trigger on a cool down. You start with 1 attack, for the first character this is a whip, others might have fireballs or lightning that strikes in random locations. As you kill enemies they drop experience orbs, pick that up to level up, when you to you then pick a new perk, which can mean new weapons (it can also mean movement speed, cool down on your attack (this is hugely important later in I find), increasing your base attack power or luck), so you could add lightning to your skill set too, or you could increase the level of the whip, so rather than just hitting in front of you, it now whips behind you too, then it does more damage, then it has more range etc As you kill things there's a chance for extra rewards and gold, the gold leaves the level stage with you, so then you can increase your base stats by buying things like improved gold or experience gain, lower cool down, some health recovery, better base damage, and so on; which ultimately means you'll last longer, which means you'll earn more money There's extra weapons to unlock by completing various missions (things like surviving 10 minutes with one of the extra characters), new characters, weapons can be evolved. Basically, there's always something to be working towards which keeps you playing, although of the new characters I've unlocked, I still prefer the 1st character and do tend to just aim for the same build, and on that note, you can only have so many weapons and so many attribute improvements per run, which is a bit of a shame later on, but it means you could have all the random attack spells and leave yourself without anything for if enemies get in close if that's the choices you make It's such a compulsive little game. I bought it at about midday yesterday, and didn't stop playing it until I ordered some food at about 7, then I went back to it. I've got to the "end" of a couple of stages, where I can no longer improve my character and am instead getting money or health recovery as I level up, where I can just stand still and enemies die before they reach me because I'm throwing out so much damage. Eventually though something happens that means you're not going to survive for much longer. That's kind of a shame, but I suppose it's to stop you from completely breaking the game's economy
  2. Do You have an Xbox One, Series S/X or PC? Do You have Game Pass? How about an untenable urge to create and run your own business from home? If you answered yes to all three of these questions, then let me introduce you to the excitement-filled world of Lawn Mowing Simulator. In Lawn Mowing Simulator, you're armed with nothing more than a ride-on lawnmower and a strimmer. With these two essential weapons, you will start your own grassroots company, work through the ranks and become a world-famous* landscaper. *world-famous may be a slight exaggeration Look, this game is boring as fuck. I know it is. It's literally garden after garden. You run around and pick up some stuff, then hop on your mower and make the grass shorter. There's not much to it. As you get further in, you can hire employees, get bigger warehouses (so more space for extra mowers), and work your way up to becoming a trusted business. I called mine Mow-asis. You can take out loans - although this seems pointless at the minute. I have one employee, two mowers and two strimmers, and I'm bringing in around £3500 per week. This is giving me a nice little income, and if I take out a loan, I won't have enough to expand the business as a whole. I need to work up to the next warehouse, which is £160,000. The biggest loan I can take out is £32,500. At 30% interest. No. No thank you. There are a few challenges you can play, which amount to mowing a lawn with restrictions - either time or fuel - but these aren't part of the career mode. I don't actively dislike the game. I know it's boring, like I said, but that cycle of part-exchanging a mower to get the next one, training up and sending out employees to do jobs while I sort my own, working towards the next mower and then blitzing through the gardens I've already done before is strangely satisfying. I picked up the Dino DLC for £3-odd, mainly because it's a Jurassic Park rip-off. The change in location makes it a bit more interesting, but obviously the core gameplay is exactly the same. But my real reason for this post (and the reason I'm happy we don't have downvotes anymore), I was playing this yesterday and had the following conversation with Rosie: Me: You know, I think my business is becoming quite successful. I'm turning into a real mow-gul. Rosie: **Silence** Me: I feel like I'm gonna need to get myself a wife soon, though. Rosie: ...why? Me: Because it's lawn-ly at the top.
  3. Second up in my GamePass games that can be completed in a couple of hours; The Procession to Calvary. A point and click adventure based on Renaissance art that's heavily inspired by Terry Gillingham. Not for the easily offended/religious types - this is the follow up game to Joe Richardson's Four Last Things. It follows a woman who is back from a murder spree in a Holy war and wants to do one final murder as it's now frowned upon. Whilst the humour won't be to everyone's taste, I was laughing out loud from the offset. The game is bonkers. As with my last post, I won't go into it too much as I don't want to spoil it, but a couple of highlights were helping a street magician off a crucifix as he was turning water into wine that killed people, and giving snuff to a midget so he played music faster.
  4. one-armed dwarf

    Among Us

    Anyone play this? I did it today with some ffxiv people. Basically you're a crew on a ship doing maintenance tasks and one/two/three of you are evil fuckers trying to kill the others either directly or through sabotage. The maintenance tasks being things like shooting rubbish out of the ship and taking care of disconnected wires, the sabotage being setting the reactor off or turning off the lights so other players can't easily detect suspicious fuckery. At any point a crew member can call together the crew and chat amongst each other who they suspect is the baddie. Then you shoot them out of the airlock Ripley style I am absolutely terrible at games like this due to having as much social grace as a donkey so trying to convince others I'm not an evil fucker is very difficult so my best strat is to just try to skillfully ninja as many dudes and kite them around the ship with sabotages cause as soon as we get on voice I'm basically already defeated lol. Apparently this is one of the biggest games in the world for some strange reason, think it's only PC and phones right now but you can play it on any old shit laptop. Maybe iPad works too I dunno. For context here is Limmy playing it I'm going to watch this to learn to git gud
  5. OCH

    Final Fantasy IX

    Not just for @bellow, but in general. With the recent multi-platform re-release, it is as good a time as any for those looking to return or jump in for the first time to one of the least contentious fan favourites in the series. With a little something, to set the mood... (Yes, this was a real thing)
  6. This came out today, I think? Nvidia's cloud streaming solution. If you have an Nvidia account* what you do is you run the Geforce Now program on a PC (has to be a PC) and you login to Steam through it and add games individually to your library. Basically it is a VM. You literally install the games in a VM, but don't actually install it. It's weird and doesn't make much sense. Also because it is a VM you have to keep giving the 2FA key each time as steam will think each login is from a new machine. From a UI perspective it is absolute dogshit to get up and running. But once you have a game linked you can jump in immediately and access your steam cloud saves. So I was able to pick up Doom from where I left off. The streaming experience is pretty bad for me though. Visually it looks slightly better than I remember Doom Eternal looking on Stadia, not that that's a fair bar to compare to as it was a demo last year. But it is way laggier on my 2.4ghz home wifi and turns into unplayable territory quite often. But sometimes it works fine. They list 5ghz as a requirement but that means you need to be near a router so it really isn't there yet for me unless I kick my housemates out of the common space and declare it as my man cave which I think would be undiplomatic of me. I don't really think this is an amazing service or better than Stadia or anything but it's major advantage up front is this steam library connection stuff. It doesn't ask you to invest deeply into its ecosystem beyond paying a monthly sub if you want. This is more the thing I want out of cloud gaming, an addon to existing ecosystems rather than this closed garden thing Google are doing which just seems like such a shitshow from waiting for publishers to announce games, having to port everything to its weird variant of Linux etc etc. You have to pay for better queues, better quality streams I think and RTX enabled games (ray tracing). I've just added Civ V to it which is one game I actually think I would like to play regularly on this. The switch version is nice but not quite all the way there UI wise. *You don't need anything for an account other than a gmail if you don't want to give Nvidia login and password stuff. Obviously they'll get your data and whatever but it's easy to setup
  7. DANGERMAN

    Witcheye

    Someone in the Discord put me on to this. Devolver put out Witcheye on mobile, I've no idea if it will come to consoles at some point, I wouldn't be surprised but the touch screen is integral to the controls. You're a witch who has had all her stuff stolen, as he flees the stuff gets dropped around levels, so you (as the witch's eye) must go through these fairly short levels, beating enemies and bosses, recovering your lost items. Control wise its all done with swipes, you don't have to be touching the eye, you can swipe directions on the screen, press to stop your movement, avoiding obstacles and attacking enemies. Enemies usually can't be taken head on, so you usually have to get behind or under them to avoid damage. Touch screen controls don't make that sort of precision easy. It kind of reminds me of that era of DS games where you were getting things like Soul Bubbles and Ivy the Kiwi, where you were getting inventive games built around the touch screen. It really made me miss using a stylus though, it's just not easy enough to control for some of the boss fights. Unless I'm just old man gamer, which is entirely possible
  8. HandsomeDead

    Teppen

    I started playing this today and my day is just gone. Fuck. It's a digital card game in the vein of Hearthstone except the cards are made up of Capcom characters so that was enough to draw me in despite meaning to try one of these out for a while. I guess I just needed my interests tickled more by stuff I think is cool and not fairies and rogues or whatever. Since I'm new to this I dunno how it compares to others but I'm having a lot of fun. I picked Albert Wesker as my character and I'm enjoying being evil. The kinds of cards he has are about powering up defeated cards and turning the last stretch of the game on its head. I guess he might be a necromancer archetype. Sometimes I can't do it, especially against Ryu users who's decks are more about just getting in and doing damage and I can't get set up. But when I do, it feels pretty good. Towards the end of my session I did use what I'd accumulated to buy a load of card packs and I got some good ones but now I'm trying to build my own deck rather than the one you're given. The arts pretty nice. It does have that look that a lot of these games have but still somehow works and all the characters do seem to fit this theme, despite different origins.
  9. Finally, after years of watching videos of other people play this, bought the Switch version and had my first go of this with a couple of mates. Initially, we had the bomb defuser holding the Switch out of the dock but as there are two couches in my mate’s living room, eventually just settled on sitting on the couch not facing the TV and either using a laptop or phone for the manual. If you don’t know what it is, one person can see the bomb and has to cut wires and press buttons. The other person (or people) either download and print out the bomb manual or view it on a screen and have to guide the bomb defuser by communicating what the bomb holder is looking at. Colours of wires, how many, etc. It’s a manic affair and best if you swap over a few times, as then the bomb defuser will know what information the manual guy is really after and which information is superfluous. On the PC and PS4, it’s playable in VR which is probably the best way to play it. But we figured out we could actually play it together on Skype with only one copy. It really starts ramping up in difficulty, throwing memory puzzles at you, morse code, etc and we got as far as extra modules you had to keep an eye on that couldn’t be solved from the manual. There’s these things called “needy modules” where they’ll be like a short timer on it and before it gets to 0 and blows up the bomb, you have to hammer a button to reset it. That’s along with the modules that will actually disarm the bomb. Plus the lights will occasionally go out for a few seconds. Or the alarm clock next to the bomb will go off really loudly so you have to put the bomb down and hit snooze on the alarm. It’s fantastic but I’m glad I played with people I have good friendships with!
  10. I don't really know how to give impressions on this game since it belongs in the MOBA genre and they are usually those Computer Games. You know the kind; billions play them but you never see them out in the street, irl. I guess they're inside, playing their Computer Games all the time. I should tell the press about them. Who knows what other degenerative stuff they get up to *shudders* But this one is on Switch as well so it must be cool and not have people who write things (((like this))) for some reason. Anyway! The game itself. I think I like it. Its made by a large Chinese tech company that bought Riot Games, responsible for League of Legends, and from what I've read it feels like that to play. It's designed for mobile so matches are a lot shorter. Around ten minutes. As I understand it a LoL or DOTA match can approach an hour(?) I could easily be wrong. The general impression I've always had of MOBAs is they are pretty much competitive Diablo from my perspective. You deal with that kind of gameplay, defeating other players and dealing with simple objectives that level you up on a game by game basis. Thankfully you can set it to be pretty automatic. Levelling up skills can be done automatically and buying better equipment can easily be done by setting an upgrade route and things get purchased as the money comes in. I can't put me finger on it at the moment; it's all quite new to me, but I do find the game compelling and I'm certainly into while in a match. I absolutely dominated on my first game, but I suspect it was everyone's first game and they didn't pay as much attention to the UI as me, because they weren't upgrading shit and just got slaughtered by me. In my second game, we won, but I wasn't dominating at all. To be honest, I solo'd the middle lane in that game and I think I held it pretty well. None of our towers got destroyed and they were double teaming me a lot. My stats didn't look good but that middle lane was barely touched. I still think I'm the best MOBA player.
  11. radiofloyd

    Gorogoa

    Gorogoa is a hand drown indie puzzle game that has been in development for years and years and was finally released today. It's gotten some very good reviews. Basically the game involves you interacting with pictures and moving them around in order to cause something to happen or open a way forward etc. It starts off easily enough but soon gets devilish. I've played it for an hour but am well stumped on Chapter 3 so I've taken a break, but I won't give up... Lovely game so far.
  12. spatular

    Fortnite

    I don't know anything about the main game mode, only played the free battle royale rip off mode. Played that mode loads. It's a rip off of that playerunknown battlegrounds (pubg) game, I'm not too up on that game but the main differences I think are that there are no vehicles in this and you can build stuff in this. There's some controversy about ripping off the idea, and maybe some other stuff, I'm not sure really. I guess the first copies of something popular always get more stick. On the plus side this game has sold me pubg and I'll be getting it on Xbox. Anyway back to fortnite, I think it's great, especially in a team, you start in the party bus with about 100 people with only a pick axe, look at the map, pick a spot to drop in, if there's people going to the same place do you try to get there first and get a gun and fight straight away, or divert to somewhere else. the map constantly shrinks in size as the storm covers the island, loot is random. I prefer to start near the outside in usually less populated areas, running in with the storm there's less likely to be people behind you, but you probably won't get as good loot as if you'd gone to a town. When you see someone do you fight or hide, there's constant decisions like this going on, it's always different and often cool stuff happens. when you get to the end do you build a fort or try and hide. I'm not sure I'm really explaining it very well but then apparently loads of people watch pubg on the internet so everyone probably already knows. I think my friend said this, it sums it up well saying it's a bit like playing a zombie/apocalypse survival film. The building works well too, you can get some really impressive structures people have built at the end. Anyway yeah it's really good, especially for free. Anyone else playing it? Oh yeah I think I should give them some money, but currently I don't like any of the outfits and they're about a tenner each or something, which puts me off, if it was maybe a pack of 5 for £15 or something, and I liked a few of them, I think something like that I'd be much more likely to spend.
  13. Never got into AC before and will see how this one goes. Its basically about collecting and building up a campsite right? Not sure where the satisfaction is yet but will give it a bit more time
  14. Gearing up my pc to be able to play this, been watching streams of it for ages. My pc is about 6 years old now or more and its got 4gb ram and a gtx570 so I've found 8 gb ram and managed to get a gtx 970 for 100 quid which should put me in a good position.
  15. Played the first 90 minutes or so of this earlier. Been wanting to play this for absolute donkeys years but missed the boat on its first 360/PS3 release, got it on PS+ but by then my PS3 was unplugged and in the cupboard, so just been biding my time for it to get to a price I'm comfortable paying on Steam. I never played the NES original so have no reference for how faithful a remaster/remake etc. it is, I vaguely remember them saying they got the original voice actors back but I'm not sure of that. Anyhoo, the game is pretty good, I roughly knew what to expect by watching footage years back, I knew about the pogo stick beforehand and am familiar with the characters from watching the TV show as a kid, got a kick out of hearing the theme tune when I first booted the game up. The gameplay really surprised me by how tight it controlled, it controls really nicely and I got into the Platforming very early on. Not really sure what the point is of it other than get a shit-load of cash and the level selection seems rather limited, but yeah I'm having a great time with it I have to say, reminds me of DKCR a bit with the hidden paths that there are to find, it has actually exceeded my expectations in a lot of ways. Had to restart after getting stuck on the first 'proper' level though, bloody hard it is! Feels like it has retained its NES-era difficulty for sure, can't imagine how difficult it would be on Hard! So yeah, restarted after getting stuck on the first level and went through the tutorial and eventually completely the first Amazon level on Easy. Will pick it up again tomorrow.
  16. Duck

    Fire Emblem Heroes

    Fire Emblem: Heroes is out. I haven't played it yet but I'll give it a bash later.
  17. Jimboxy

    Super Mario Run

    Anyone else played Mario Run yet? It seems pretty excellent.
  18. Manicm

    Pokemon Go

    I had a quick go as I walked to work, I really don't see the point, one of the guys at work is going nuts over it, took his 5 year old for walk at 2am to catch more, I did tell him I would call social services if he did it again!!
  19. This is up for free on PS+ right now, and I played it, so here is some impressions. I think I just want to vent. Man, do I hate this game. And for God's sake did I not want to hate it, I didn't want to be that guy. Table Top Racing is made by X-Wipeout folk, and that game rules so, so much. And after Sony Liverpool was dissolved this was what came out. A total mess. I'm heartbroken. It looks like Micro Machines from the 90s. I'm from the 90s, and I liked those Micro Machines games. They should have me in the palm of hair hands, nodding to a game from the 90s with me, as desperate as I am to hold on to my youth (got ID'd last week, I'm still a teen really). But no, this game is really, really confused. It is a lot like Micro Machines in a way. The tracks take place on table tops and its all small and cute, avoiding bread sticks and stuff. But, one of the 'cars' you can buy at the start to race in is the Breaking Bad meth wagon (it has official licencing) so I dunno what they're going for with tone ( Coming from a Mobile origin I guess who cares?). But screw all that: It's about the gameplay. That's what gamers tell me. Even though it is Micro Machines in presentation and has adult content officially licensed in a game that doesn't warrant it... and has a soundtrack that tries to beat Motorstorm: Pacific Rift despite in wubs despite not building up the atmosphere to make it work. The game itself is just shitty. It's a crude mobile port. Knowing it came from a gyroscode design I do respect it in a way. It's a Mario Kart style game that solely requires knowing the tracks for the best racing line, a lot like Wipeout I guess, but it is just executed in such an unsatisfying way; a way that is so unfun, especially compared to Mario Kart which it clearly tries to be as well; a game where it is more fun the faster you go thanks to the drift mechanic. This game punishes going fast in a silly way, despite presenting itself as Micro machines, at least visually. It's like it requires you to drive carefully, be sensible, hitting those apexes right (in a game where you drive through billiard balls like they're paper, with wubs, driving a meth van, with Mario Kart power ups). It's just all wrong. Play it! Tell me it works! I just can't believe these veterans got this so wrong, or they don't care anymore and just want to make something to tick enough boxes for loads of people to work. But this shit doesn't click, and it won't work on a large audience.. I guess they looked a Rocket League and thought they had the game to be this year's version. I expected better from these guys. Fuck this game. It's the fucking worst. Fuck this game. I've not hated a game this much in ages. Thanks for that, I guess.
  20. Hendo

    Clash Royale

    This is quickly becoming my favourite game and certainly deserves a thread. Yeah, it's a free to play game with timers and in-game currency to buy. But it's also one of the best designed, most fun and well balanced games you're likely to play. In short, it's a real-time card battler that manifests as a tower defense game. However it's more like tower offense. You throw in cards from your deck to deliver troops and towers that will hopefully get through to the opponent's bases and fuck them up. There's a real stone-scissors-paper balance to how it all works and it is glorious when you devour the other side. When you win you get chests that can be up to 8 hours to unlock (or spend gems) and out of those chests you can get new cards or more of the same you already have which means you can level up your units, which also costs you. I've put a fair bit of time into it so far and haven't spent anything but I'm at the point where if it comes to it, I'll be quite happy throwing them a tenner for currency as I've spent far more on games that I didn't enjoy as much. In that sense, it's free to play done right.
  21. illdog

    Radiohammer

    This is a fairly simplistic looking rhythm game that I got of the E Shop for summink like £3.19. You bash bad guys to the beat of the music with your hammer as they run either at the top of the screen or the bottom. At first which part of the screen they are running along was confusing, top and bottom fields seem very close but I soon got used to it. I used the touch screen but you can also use the d-pad or the buttons. Your choice. You also get offered presents which basically adds as a distraction but it's another thing to keep you challenged. Well, the music isnt bad, all original songs so far that remind me a little of Jet Set Radio, I've struggled with a couple of songs that dont have strong beats but then that's a consistant problem with me and rythym games. It looks nice, all cartoony and that, you play the part of a little looking girl called July Ann who is using the pirate radio station you are listening to the songs on as a metronome of justice, taking down perverts and bad guys to the beat. Despite being only top or bottom it picks up the pace quite quick. You can just simply clear the stage but you are given little missions represented by stars, like get a certain amount of great or perfect hits, no miss clear a stage or collect all the white and red presents that are randomly offered to you whilst avoiding the yellow and black presents that are offered as traps. Or tricks. I've only payed the first two chapters that contain five stages each but it's been fun, especially as it was so cheap. It's not the best rhythm game in the world but I like it enough to recommend it for three bleedin quid. Here's some gameplay for your eyes and ears:
  22. it's like an fps puzzle game, think portal, actually the game structure has a lot in common with portal. but the puzzling is a bit different, you use various items to open doors/activate/disable baddies/stuff, and lasers. lots of lasers. it's good. it's supposed to be really good, and it sort of is, but it outstayed its welcome a bit for me, steam says it took 17 hours, a lot of parts of puzzles are similar to other puzzles so it could have been cut down to a better length imo. i mean it's still really good, just a bit too long, i was really close to using a guide near the end but just managed to work out the last one i was stuck on before resorting to the guide. maybe there's more puzzles because of the extra puzzles to collect the stars which require . i got a few stars but not loads - maybe they unlock a super secret ending or something. the story is pretty cool too, maybe more so if you're into philosophy and stuff like that (which confused me a bit, but i think that's the point), although you sort of know what's happening at the end if you read the computer files. found a few hidden secret bits that were pretty odd/funny too.
  23. Hendo

    Fallout Shelter

    Let me tell you the story of Vault 111. In the beginning, there was Vault 489 and it was a happy place. For about 30 minutes. It turned out that the Overseer really didn't know what he was doing and had badly misjudged how much power he needed and sent too many of his people out into the wasteland to forage instead of looking after the vault's meagre power station, canteen and water system. So the people left in Vault 489 were pretty much fucked. The Overseer being a heartless bastard abandoned his people and left for a bigger screened vault to look over (albeit with slower, more sluggish technology) and opened Vault 111 to the world. He was expecting maybe a round of applause or special item for naming it 111, but sadly that didn't happen. Everything was going pretty good. The people were happy, the vault was improving all the time. People went out looking for goodies while others stayed behind and looked after the vault, then everyone was called back to work together and help with booting out (or straight up murdering) raiders who broke in, killing giant roaches who burrowed in or putting out random fires. The Overseer paid special attention to hooking couples up in the private quarters and watching them pair up to make new little survivors. Of course the pregnant vault people were pretty useless in a fire or fight but could do any other job the Overseer told them to do. After a certain amount of time (approximately 3 hours), the pregnant survivors gave birth to little ones who would take the same amount of time to become an adult. The Overseer spent this time shouting at his control screen demanding the rubbish ankle biters "hurry up and drop your balls, for the love of Christ", as children can do absolutely nothing but wander the vault smiling in their stupid smug manner. The water, power, canteen and even the vault door got upgraded and everything was going well until supplies were running low and that stupid child wouldn't grow up quick enough and the other pregnant survivors weren't popping soon enough and people started getting sick. Then the roaches came and the Overseer pretty much gave up. About 6 of the 16 inhabitants died before he gave up, turned his control screen off and refused to go back to the vault. I'm sure later on he'll arrive at a new vault and start the whole process over again. With a new goal of seeing if he can cause incest, seeing as the men and women in there will pretty much fuck anything after a while.
  24. Very much impressed with Telltales output these days. Walking Dead is brilliant. As is The Wolf Among Us. So being a massive GOT fan, I was well up for this. And Episode 1 is a very good start indeed. Pretty important to state though that the opening section has a massive spoiler if you're not caught up to the events of the start of Series 4/Book 3. So be aware of that. It's the tried-and-tested Telltale format, which I'm perfectly happy with. You play as the Forrester family, and interact with a few of the series main fore-runners. After his frankly god-awful role as Ghost in Destiny, Peter Dinklige is back on form here as Tyrion. 5 more episodes to go, but this is a promising start.
  25. Uncle Dokuro

    Hero Siege

    This has been out on smartphones and PC for a while now, but I just got around to picking it up and playing it. The Finnish developer Panic Art calls it a “rouge-lite hack n’ slash”, which is a somewhat fitting description. People reviewing it on Steam call it a stripped down Diablo, but at its core it’s a twin stick arena arcade game like Nuclear Throne. The difference being Hero Siege has very lite RPG trappings like leveling and skills. Playing with kbam is so fucken annoying, so I would recommend playing with the 360 or XO gamepad for this. There are eight classes (if you buy the DLC) and the only two that really interest me are the redneck class and pirate class. Still on my first play through of the game with a level nine redneck I affectingly named Bubba Fett. The Redneck class is a melee class and his main weapon is a chainsaw. The skills that I’ve unlocked for that class are flaming NASCAR wheels that can be thrown, Molotov cocktails that can be thrown and a bear trap that you can lure enemies into. There are a few more for that class, but I have not unlocked them yet. Each area has six waves of enemies that you fight and the sixth wave is a boss fight. Pretty typical stuff for a twin stick game. Each area is randomly generated and has secrets like dungeons. There is also some DLC for called The Carp of Doom. It adds a fifth act, a new class Samurai, exclusive hats and exclusive dungeons. If you buy the C.E. version of the DLC you get a Cyber Punk skin for the Samurai Class and a Karp Hat. The game is quite difficult till you level your character up, then it becomes quite an enjoyable experience. According to the developer Hero Siege is coming to PS4, PS3 and PS Vita at some point in time. They are also trying to become id@Xbox developers too. I would recommend this if you enjoy twin stick arena games and grinding. 4 beer cans and a dixie cup/5 beer cans
×
×
  • Create New...