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one-armed dwarf

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Everything posted by one-armed dwarf

  1. I'm a bit confused by the thing you mention about hidden skill checks. It tells you things like if a roll is +2 or whatever and due to the physical rolling of the dice it sort of makes more sense to represent it like that than the percent chance
  2. Well, 15 frames per minute is 1 frame per 4 seconds, so it would be very challenging to input the button sequence needed to get Sabin to suplex the train. (also I think VI actually ran at 60, or maybe 30. Depends on the video signal maybe)
  3. Love lies Bleeding is on the list of things I want to watch but as I no longer have a cinema near me I'll be waiting for digital/physical release. It is interesting that both Twilight stars worked so hard to shed the kinda reputation that franchise would leave them with by diving into doing lots of independent type films. It's also ironically worked rather well in allowing people accept that Edward Cullen can make a good Batman as he returns to more popular things edit watched Paths of Glory (1957) on 4k UHD last night and what a treat for the senses on the OLED. Sometimes you don't get the best bang for buck when it comes to restoring old films but this one looked wonderful. Deep black levels, HDR great at preserving detail at the high and low end of brightness spectrum, the dingy trenches and the brightly lit chateaus all looking great as possible, no weird AI restoring nonsense on the film grain. It's about 3 soldiers being tried for 'cowardice' during the First World War as a career ambitious general sends them off on a doomed assault. I was left wanting that the court martial segment of the film would be longer. I guess that's not the point though, it's about the inherent unfairness of it all
  4. The pixel remaster looks cool but that font is terrible. I think I heard they patched it, but wonder what they were thinking in the first place
  5. Way I see it, based on these posts the stars are aligning here to dispose of this dumb plan to play FFVI and go for the cooler option of playing Triple Triad VIII. There's even a thread for it right here https://www.mfgamers.net/index.php?/topic/40766-final-fantasy-viii/#comment-171792 edit wait I'm reading my own posts in that thread and that VIII port is dogshit. Abort, back to VI, abort
  6. There's a lot of he said she said going on about it but the TL;DR now seems to be that DS2 remake was never on the cards in the first place Click through to read more I guess cause there's lots of tweets, but an interesting detail is that the team themselves don't sound like they were even that interested in doing DSII themselves and wanted to do something different and new It wasn't that long ago I loaded up DSII on PC, it was fine. They should just remaster it for Playstation players, I think Xbox get an 'automatic' remaster with their BC but I don't know. To be completely honest, remaking Dead Space never made much sense to me. Always felt redundant. It's not like how there's been entire industry paradigm shifts since the classic REs, or how RE4 in particular was its own paradigm shifter, so revisiting those makes more sense than DS imo
  7. For some reason they decided to remake Speak no Evil, and its trailer kinda spoils a lot. Probably shouldn't watch it if you're not already familiar with the original one. But here you go. James McAvoy and Mackenzie Davis Original film only came out 2 years ago. Weird decision to remake cause it's not like they even have the 'ew it had subtitles' excuse either.
  8. My last run took 5 hours, knowing where I was going but no grinding. 'Casual' but without getting lost and stuff so somewhere between that number and HD's is prob right for most. I dunno about averages but you have to take into account PAL->NTSC speed differences as well Also I did fuck up the 'stealth' section in the shinra tower constantly, where you sneak past guards. Fucking dogshit section, that added some time anyway and I got proof of that time, it's timestamped on a vid I posted in the thread. An hour for Midgar is nuts, would be some interesting tech to see tho
  9. I didn't do most of the open world stuff until after beating the game. Did maybe 30-40 percent of it first. Cosmo Canyon you can just sort of speed through and come back later to that stuff. The postgame has a chapter select and it saves all your progress
  10. Does not seem like DSII Remake will happen Wonder if we are past the peak of remake projects being a sure thing.
  11. one-armed dwarf

    TV Shows

    I didn't like the trailers for this, the effects weren't doing much for me, looked kinda shit. But Walton Goggins is excellent whenever he's in something (the ghoul 'mayor' in this), great as Bowd Crowder in Justified. In any event I'm tired of tuning in week by week for stuff so happy to just wait for the whole thing to release and more complete opinions come out as well. Got fooled once already signing up on Paramount (I think) for Nathan Fielder's new show
  12. Watched Punch Drunk Love (2002), heard this movie was good but damn I loved it. Adam Sandler plays a guy who's, in my view anyway, clearly neuro-atypical and it's about his struggles navigating life and love. But it's much more affectionate about its subject than the shit comedies he does, nowhere near as mean spirited and cynical (it leaves that to his sisters, to whom he might as well be invisible as a person). Great film, might be my second favorite PT Anderson film after There Will be Blood.
  13. Expect a divisive response cause a lot of people aren't super into how these films ignore the mythologies of these characters, but it looks like a fun and playful genre deconstruction. Wasn't a huge fan of the first one, mind. But it's hard to get a guy like this to sign up to sequels so they must have some cool ideas at least
  14. Ok so here's the deal with the character, based on playing her and seeing her being played She's supposed to be aggressive in both her stances (sort of repeating what I said but bear with me), in normal mode her f.s and 2h advance her forward. Some people seem to think that normal mode is about parrying and biding your time but it's not quite the whole picture. Yes you need to be patient, but not passive. Her 5H has huge range and is incredibly oppressive, it's like a Ramlethal button. She has a 236s which can rekka, but if you don't rekka it's safe on block and also advances forward. Similarly with her 236k, an advancing overhead that high profiles moves (I used it to jump over some Testament goo the other day) Rage mode is aggression++. You play her like May. Same facts as above, but faster movement, incredible air links and oppression. You get the idea. But you got to make the right reads. When her meter depletes, she has 10 frames of recovery and is in a standing position where she can be fuzzy overheaded if you downback, free mixups for your opponent. That is going to be the biggest 'key' to this matchup at a mid level I feel like, people exploiting this and keeping an eye on the jelly gauge. Her keygrab move is not a grab, it's a strike. It's plus on block, but has miserable reach. However you can kara cancel it with a dash cancelled 5k or c.s, which again fits into the whole thing where you're moving forward constantly, even if it's by tiny bits at a time. Her pressure gameplan builds from this. The issue comes in the form of things like the system mechanics for defense, burst and 214D, what that means when interacting with zoners or anyone with zoning tools, and the reach of her less slow buttons. Her parry is not supposed to be used against blockstrings as it has tons of recovery, you can hit her with a blockstring, get parried, and PRC her and hit her with a CH. It's to be used when your opponent has more limited oppression options, like fireballs or far reaching normals, when you have a smaller mental stack to read and can use the parry safely to generate meter. But her parry isn't like Baiken parry, it's a pretty bad button. Incredibly situational and a bit of an odd end in her kit. Her rage gauge decreases during actions, so her invulnerable move on 236h can be very wasteful, especially with how it spaces you out. Grabs as well, though there are things you can setup with that but you need a huge reserve of meter to do so. The fact that her non-5h normals have miserable range makes her very susceptible to spacing traps, where often the best she can seem to hope for is a neutral reset. 5H is 15 frames, 2H is 14 frames. She has a great anti air though in 2S, but it only reaches above her. Again, spacing is difficult. You need to be extremely patient with this character, which generally speaking in a game with such ignorant offense puts her at a disadvantage. Spacing traps are her biggest weakness I feel like, because defensive options in this game tend to be about creating space in the first place Frame advantage on wall break, another difficulty with her. You can spend your super gauge near the wall, but then you do a stance swap. If you're in rage you lose your meter, no advantage. You can swap back to normal mode and super but I'm not sure right now the right setup for that. But a lot of ABAs end up using their 236D for HKD instead (which given her weaknesses wrt the defensive mechanics in this game might be the best option here) Is she bad, no I'm dooming her a lot. The game should have more characters that require work, it makes the game more interesting. She's a polarising character like Nago and with some bad balance decisions she could end up ruining the game by being too much, and it takes a while for a meta to develop over how best to handle her kit. She also has some of the most easy to execute corner to corner high damage combos in the game, that cannot be downplayed (the kara links are really difficult though, and unstable). But does that mean she's really strong as well, I don't feel that to be the case. I like Hotashi's video I've found this character interesting to play around with cause it's forced me to actually interact with defensive options against character gimmicks rather than responding with my own gimmick, like leaping over testament's zoning as mentioned. Also there's spacing-based reactions you can do against Baiken's mat (highly active attack, get hit early and its more minus, get hit late and there's a gap to stuff with f.s). I'm trying to learn to fuzzy guard against auto pilot Kys who cycle through stun dipper and foudre arc (block low, then high to get advantage on foudre arc's earlier active frames). There's other stuff I'm sure. If you want for SF I can drop my 2 mains and play with a different character, not immediately but when you're comfy on system mechanics and have BnBs and stuff. I can try Aki
  15. They aren't comic book stories when they are films though, sometimes you need the finality otherwise it doesn't have impact. The Iron Man death scene is great and a perfect sendoff to that whole thing. Sometimes the point shouldn't be that they need ways to continue indefinitely, stories should end. Heroes should die sometimes, in this medium specifically. They can't just hedge their bets
  16. I watched a movie with Seberg in it a while back, Breathless with Jean luc Godard. I heard she had a hard life and went through a nightmare filming some Joan of Arc movie but I did not know about the FBI spying on her. Come and See (1985) - Late era Soviet anti-war film about the Nazi invasion of Belarus, where 628 villages were burned down by the Nazis. I didn't intend this to be a running theme with the movies I'm watching rn after Zone of Interest but there you go, this was on the watchlist for a bit after all. Very harrowing and not something super easy to summarise, it's less a story than a loosely organised narrative from the perspective of a very young recruit in the Belorussian army. One of the more infamous things about the film is its grueling filming process, with some truly awful looking scenes in a bog in particular but another where they used live ammo to fire overhead the actors. A lot of the film's horror comes from its subjective perspective, everything being experienced from the perspective of its main character, all the chaos, confusion and trauma of it. The sound design in particular becomes more surreal and distorted, for plot and theme reasons. It's the most impactful war film I've seen As a palette cleanser, Everything, Everywhere All At Once (2022), which is like The Matrix but with Calvinball rules. It's about a contest for control of the multiverse but also how it uses that as a metaphor for smaller scale family conflicts It's an interesting but sort of overly busy film I thought that gets a bit lost in the sauce at times, or maybe that's just what they want you to feel, I dunno. It's really funny though and I like that it just plays by its own rhythm. I really enjoy the tricks it plays with aspect ratio and camera lens, and how it uses that to settle you in its different mashup of genres. There's a playfulness to it. At the same time, it changes contexts so much that it's sort of hard to settle on and ruminate on what it's going for, which became a bit of an obstacle for me when it came to the emotional core it was trying to express as I felt similarly pulled back and forth, unstuck in a different dimension to where the film needed me to be
  17. Zato looking kinda thicc tho I have a janky JP and Kim in SF, lmk when you want to mash buttons. I'm hanging up my key
  18. Why, are you playing as A.B.A?
  19. Maxxxine's long awaited trailer, it's a bit NSFW so I guess I'll put it in spoilers. This film has been madly hyped I thought Pearl was good, but X not so much. This looks much better. No idea what the Psycho allusion is going for (Bates Motel) but imo
  20. Every UI they've had since PSP has been a different version of XMB. The difference is that PSP and PS3 had a simple form of it, vertical line is categories, horizontal line is directories of features and items pertinent to those categories But on PS4 and 5 they stack additional layers of abstraction and submenus on top and within these other ones. It's also got a lot of weird scope creep that increases friction with its systems, like the activity cards and other weird things I'm not remembering now. Adverts too. It's not even that it's a bad UI tbh, it's just that they got it so right with PS3 that the downgrade is puzzling, even if the systems obviously handle patching far better and the grid based UI is better for looking at games. But the problems with the game UI on PS3 weren't super evident then as people were mainly physical buyers, and they still could have done a grid UI within a simpler system
  21. This isn't me taking the piss or anything, what you say sounds pretty convincing and I've heard similar things elsewhere, that it's a rejoinder to everyone saying that these movies and series are cynical objects without craft, that this is anything but that. Apparently one of the animators or writers or whatever is a huge MVC fan and puts references to it in the show, which I think sounds pretty cool anyway But what I also think is there can be a hype backlash with stuff like this, cause I bought into the hype with Loki season 2 and gave it a shot and it was one of the worst things I watched. I'm not saying X-Men is probably like that, but when Disney overwhelm viewers with a lot of bad stuff and make them lose interest, it can actually really hurt exposure for things where they get it really right. Stuff like this needs room to breathe, I wonder if WOM can help it have legs
  22. Outside of its bad organisation of games on the UI, the weird vertically scrolling list of things with blaring audio (MGS4 is a jump scare), I think the PS3 (and PSP) UI is the best they ever had. They should have iterated on it rather than the very bloated things they did with PS4 and PS5. It was easy to discover features and see how they are organised on PS3, and on PS5 I still get confused with its incongruent layout of stuff
  23. If controllers count it would be the last couple of Dualsenses that developed drift after like less than a year of use. Modern controllers are a racket. It introduces such unwanted tedium when dealing with them. Terrible controller.
  24. Tournament level of this game is a snooze Same characters every time with the same linear gameplan, except that one really good Faust player They should make a tournament where only the most mid of characters can be chosen
  25. DD2 looks great, it has ray traced global illumination and shadows really enhance the scenes in the towns, as does how everything is shaded. It's very cohesive looking. In FFVII, stuff just sort of 'glows' all hideously and objects just stick out awkwardly and is unreactive to light sources, and the textures are dogshit. It's a shit looking game imo, one of its big flaws, worse looking than remake even
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