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Showing most liked content on 08/02/25 in all areas

  1. I’ve put a bit more time into it and glad I stuck with it a bit longer. Don’t get me wrong I’m not as enamoured as a lot of people. But I’m definitely finding enjoyment in it now as a chill evening game. Some of the terminology and names are starting to finally stick too.
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  2. The Chaos Spear speedrun tech is crazy. I’m not actually sure if I liked it, but it’s interesting. I really like speedruns when the game is still being played but in a hyper fast way, not where entire chunks of the game are being skipped Having said that, the way it works I almost wonder if the devs had it in mind. Because some of the routes it allows you would expect Shadow to fall through the floor or the camera not to follow. But it does work so not sure These levels are wild. But I might be a purist here and prefer the Sonic levels. I don’t really like all of Shadows powers. It’s too many moves for a game so fast. If they made another Sonic game like this where it was more of a basic Sonic move set with the more cinematic approach of these Shadow levels I think it would be awesome
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  3. It isn't just a bad Superhero film. It is a bad film full stop. Yes there is a specific scene wherein Kate Mara's hair actively changes between shots. Considering there are some strong actors in the film. They are effectively glitter on a turd.
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  4. So I bought Under Defeat yesterday after realising it's only 18€ (and 340MB, which is important on Switch). I've always liked this one but I kind of forgot how much as I had to pull myself away from it yesterday. It comes with three game modes, the original one from the Arcade/Dreamcast, an arranged one which I think they did for the PS360 HD release, and then the new mode they made for this version in which the game runs at full screen. I alternated between this and the original arcade mode and came to the conclusion that it's quite a bit harder in 16:9. I'm not exactly sure why but my guess is it's because you're closer to the action at all times as enemies pop into your view later than they would in other modes, while bosses have more room to avoid your shots and conversely force you to make bigger maneuvers to align your chopper. I think I still prefer the original, but it's still cool to see something fresh in the package, especially as it makes the game shine in a new light. The last time I played it was a vertical slice of a 480p screen, so having a full 1080p rendition of it is quite impressive, and despite its age (20 years, sigh) it holds up phenomenally well. There's quite a few details I never noticed on Dreamcast, too, like your helicopter angling its shots downwards for grounded enemies, which wasn't really that apparent in SD. Really happy with this release, runs like a dream on Switch as well, so presumably should do fine everywhere. I think I'm going to get it physically as well, I like what the publisher is doing here.
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  5. I've binged all of series 3 of From. It's still great, it actually kind of have some answers, but possibly doesn't matter in the slightest. I kind of hope the next series is the last, just to ensure they actually finish it
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