Outward is very similar, gameplay and presentation wise, to Risen - you start over super low skilled, very poor, and a whole bunch of enemies kill you very quickly if you wander off. So early leveling is going to be a bit of a grind.
Notable too, the opening quest gets you kicked out of your home if you fail to raise a bunch of silver in 5 days or gain a tribal favour. Dying resurrects you after a time delay, which on my first effort, then took me beyond day 5. No retries either, as it just autosaves as you go along, so I took it as LFE (rouge like) , and restarted instead - only around 1 hr lost. Repeated again, then on third attempt went a different way, dodged some tough enemies, and picked up a tribal favour.
So much better, and got me enough to spend on extra skills. Inventory mechanism is interesting, you get pockets and a backpack. You're encouraged to drop the pack for combat (as wearing it reduces stamina) but risk is, if you die, you'll be resurrected elsewhere and need to retrieve it. Also you need to eat, sleep and drink, crafting recipes and cooking.
So all a bit involved, especially as there's no quest markers or clear notation of where you are on the map, just navigation by landmarks. So a decent level of realism, big absence of hand holding. I think I'm beginning to like it though.