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Showing most liked content on 13/03/19 in all areas

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    that piece is basically the Reddit quote that started this thread, it's got as much critical evidence in it as the documentary. I didn't post it, but I saw a video yesterday of Jackson buying the wedding ring with the kid, he got pulled by mall security because he was in disguise and looked shifty, it made local news. They also do put the change of heart in context in the documentary, it doesn't mean it's true obviously but as the writer/blogger says he hasn't watched it at the time of writing, it's not something they ignore I will say though, credit to him for not fucking the kid with AIDS @shinymcshine that might read like I'm having a go at you there, I'm not
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    Truly fucking awesome feeling first time....
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    Yeah you need to link settlements with supply routes, once you've done that they will all share an inventory. It's possible for supply routes to break if the person assigned to them dies, but it's pretty unlikely! I just gave them all shotguns and mining helmets (I liked them all being visible from their light). In crafting mode when you highlight a resident it will show you a symbol to what they are assigned. It will also highlight the exact resource that are assigned to, but that requires them being in view, obviously. You select them then the resource you want to assign/unassign. It can be fiddly, but if you build a bell that can help. When you ring it all the settlers will stop what they are doing and gather at the bell, so you can more easily reassign them. I absolutely loved the settlement building, best part of 4 by far!
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    The best thing about ODST is how the city reacted when you were near a collectable. Setting car alarms off, raising and lowering parking bollards, making billboards glitch out etc was a clever way of going about it.
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    ODST was the best one IMO. Didn’t think much to any of the others.
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    Ornstein and Smough is legit one of the best boss fights of all time.
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    DMD is a blast so far. Gets me kind of emotional playing a game in 2019 which has this difficulty scaling magic. Where everything changes not just because it's harder but because you are doing things you couldn't do before to keep up with it. Reaching for this ultra instinct state. That was the thing which really disappointed me with GoW 2018. Its harder modes ruined the game with their terrible damage scaling (enemies were tanks, Kratos was mush) and the combat systems tho good weren't built for multiple difficulties. I say that even though I love that game. But it just isn't this game right here, the one I really wanted. Where the learning never stops. Endless action. With bad camera angles. Didn't think much of this fight on normal and SoS, but on DMD it's great fun. Post game nero spoilers.
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    Spoilered most of those images, @OCH - loads of images, especially large ones can really chug the forum a bit. We try and stick to 3 visible images, any more hidden behind a spoiler tag.
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    If this is shit I will be broken.
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