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Showing most liked content on 03/12/12 in all areas

  1. Right, I FINALLY have a working internet connection, so here are the pics I promised! Me and John Wagner, writer and co-creator of Judge Dredd: Me and Carlos Ezquerra, artist and co-creator of Judge Dredd: L to R - Wagner, Me, Karl Urban (played Dredd in the film): Me and Alex Garland, who did the screenplay for the film:
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  2. I used to fucking LOVE this game back in the days. My cousin and I would play it for hours on end, we did manage to complete it as well but as kids that never stopped you going back and doing it all again another 18 times because new games didnt come in to your collection that often. So, it was through extremely rose tinted glasses that I played it again 21 years later. 21 fucking years... and I still love it. If you dont know anything about it, the game is the tale of 2 aliens crash landed on Earth and their ship broken up in to conveniently easy to fit back together pieces and scattered across the planet. But for some reason the planet is on platforms that that seem to go up. like it was a bio-skyscraper. Each floor has an Elevator door that gets you up to the next level. Some levels have ship parts on them (the game tells you ifn this particular level has a ship part on it). You need all the ship parts so you can get back to Funkatron, your home planet. So its basically just exploratory game play, each level consists of a fairly large map and you walk around looking for ship parts and the exit to the next level. Presents are scattered around each level containing all sorts of handy items like Hi Top Sneakers for speed, Icarus Wings for flying, Innertube for swimming. Random enemies dot the land each with their own unique way of fucking you up and some presents contain weapons to make dealing with these annoying buggers a little easier. IMO the games genius is in its simplicity, its literally just walking around a level till you find a ship part or an exit but I find it so damn addictive. The presentation helps, Toe Jam and Earl are soul aliens, in to hip hop and beats and bass and the back ground music is funky as hell. There's even a jam session where the buttons become drum machine sound and speech samples. I'm about halfway through, played for about 2 and a half hours but its a lot tougher in single player as in co-op mode you can set out in different directions.It gets hard too, the enemies become more frequent the higher up Earth you travel (?). Love it, if you liked it back in the days give it another go. It comes with TJ&E 2 which i only played briefly back in the day but its a side on adventure instead of a top down so it plays very differently. I hear its tough as concrete balls. Anyway, good times.
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  3. Played some of the single-player and alot of the multiplayer round a friends house on Friday night. Thoughts on the single player: I really want to play this on my own, with headphones and the lights off. It's a very, very dark game with buckets of atmosphere and a heavy focus on resource management. You're constantly on the back foot, never safe and always looking over your shoulder. Thoughts on the multiplayer: The standard mode has players killing Zombies using pro-controllers and one using the Gamepad as the "King of the Zombies". The gamepad shows a top down view of the map in which you can spawn various types of Zombies tapping on the screen. Each type of Zombie costs resource points which slowly refill over the course of the match. You can level up which then lets you select a different type of Zombie to your ranks (Explosive, sprinter, armoured etc). It gets pretty hectic after a while and once they start throwing in the explosive and armoured Zombies, it's only a matter of time before you go down. There's also a CTF mode which could be quite good, but you'd need a full compliment of players to make it fun. One problem that arose time and again was the pad and the fact the right analogue stick and buttons are swapped. I suppose it's something you could get used to but still, some kind of universal pad standard wouldn't go amiss. Another thing we needed to get used to was that this isn't L4D. It's a much slower game. You can't just run around swinging you melee weapon wildly and emptying clips into the Zombie hordes. You need to be much more deliberate and precise with your actions. It's by far the best showcase of what can be done with the Gamepad (at least for our demographic) although I don't think I'd buy a WiiU just to play this. If I ever do pick one up in the future it'll be at the top of the list to play.
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