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regemond

Assassin's Creed Origins

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Yeah I've managed to take down 7 of the Phylake's so far @regemond. Initially I was quite intimidated by them but once I realised as long as you isolate them and are on horse back you can just ride back and forth taking pot shots at them until they go down :lol: I did this with a few of them, I have got off the horse and battered quite a few too though, so I'm not cheesing ALL the time ;)

 

Played another 4 hours today, 46 total, reached the level cap.

 

First thing I wanted to do now I'm a high enough level was try the 'Trial of the Gods' event. I didn't really expect much from this, I thought it would be some standard horde-mode type stuff but it was surprisingly an amazing fight, bloody tough too!

 

Took me about 5 or 6 tries, I almost gave up at one point, but persevered and eventually got there. Once you get his attack patterns down and learn when to attack and when to dodge etc. then it really isn't too bad, the damn packs of Hyena's he sends out were the hardest phase of the entire fight for me! He's a really imposing bugger too, impressively designed and surprisingly dangerous. So yeah, wasn't expecting much but this was bloody amazing! Highly recommend giving the next one a go whenever it comes out if you can, got a lovely new Legendary Sword that gives me health when I hit people as well which is always nice :wub:

 

Went back to the main quest-line in pursuit of the Crocodile in Krokodilopilos. 

Spoiler

Really loved all the Arena fights, just made me realise how much I love the combat in this and how satisfying it is. I kind of knew what to expect from watching E3 demo's and stuff, but even so once I got in there it was still impressive all the same, reminded me of Ryse and the Gladiator film, actually felt a bit like Russell Crowe's character in that actually which was awesome! 

 

Once I'd finished off all the fights here a standard assassination of The Crocodile took place at her villa, you have to kill your Siwan friend that helped you out in the fights too which was a bit of a bummer :( but she was a heartless mercenary I guess. This was probably the most standard of the assassinations I've done, and a bit disappointing really, just shot both her and your Siwan friend with an arrow from a distance and they both went down like a sack of spuds.

 

Back to Layla after this for the first time in AGES it seems. Thinks have gone to shit, her friend Dee has possibly been killed and Abstergo have come to shut down her little make-shift Animus project she devised, cool killing Abstergo fools and seeing Layla feel like an Assassin for the first time, reminded me of when Desmond first escapes and becomes an Assassin in AC1 (or 2? I forget)

 

Back to Egypt. I'm glad you get to avenge the death of the little girl (Shadya?) after this as well. That scene where you dive into the water and find her drowned, tied down by some rope and rocks was properly dark and I genuinely felt for her parents when she died, very sad.

 

Lots more exploring after that, completely uncovered the region to South East of Philadelphia and discovered everything there was to see her, messed around finding some Papyrus loot too which is always fun and then called it a day. I tamed a Lion for the first time as well, which was just as awesome as it sounds, want to try and get more animals to fight one another and see who wins in the future :lol: 

 

Couple of pics:

Assassin's Creed® Origins2017-11-13-14-55-25.jpg

Assassin's Creed® Origins2017-11-13-18-22-11.jpg

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Ta @regemond;)

 

Put in another 8 hours since my last post, 54 total.

 

Did a lot more exploring, this time uncovering the two areas to the North East. I really like how different the areas feel, I mean the desert areas are deserty, there's only so much you can do with Sand, but how the art/design teams have managed to blend water so naturally into a lot of the regions is really fantastic, it never feels like they've just plonked a lake in so it wouldn't be all desert, these places all feel real and lived in, Egyptians lived off the Nile and its tributaries and all the way up and down the length of the map you can see this in effect.

 

Anyway, these two new areas in the North East are really unique. They're a swamp-lands in the Nile Delta, and they feel SO much like the Swamp area in Witcher 3, even some of the ways the trees sway in the wind or bandit camps are setup just had my deju vu sensor going off. I messed about here for a while, going about my usual business of uncovering all the question marks, solved another couple of Papyrus puzzles all on my own (they're so damn satisfying!) and then carried on with the main story.


Did quite a lot of the story today, it locked me into it for the first time (it does warn you) so I had to carry on until I could escape and go back to exploring. But yeah, the story has been excellent,

Spoiler

 

you play as Aya and mess about with Cleopatra in Heraklion, there's an assassination attempt and you have to pursue her enemies. They get away, unsurprisingly, and then Cleo's Roman Ally (Pompey) has had a Sword put down his spine thanks to Caesar. 

 

So you go to Alexandria, sneak into the Pharoah's Royal Palace (with Cleo hidden in a Persian rug) and meet Caesar. The Pharaoh gets chased away and Cleo takes her thrown, then you have to explore Alexander the Great's tomb,  then all shit hits the fan and you're put right in the middle of Civil War between Pompey, Caesar and the Greeks (I think?). You have to clamber over a bunch of flaming shipwrecks to get to a Lighthouse, then you're back in control of Biyek and have to escape Alexandria with Caesar whilst everything is burning down around you, another great moment.

 

You track down 'The Scorpion' on a battlefield, but as you go to kill him Caesar and his men turn up, pull you off him and knock him out. In the next scene The Scorpion is shown standing side-by-side with Cleo and Caesar, yeah, they've fucked you over good and proper! Thought this was an excellent twist, I guess I should've saw it coming seeing how conniving Cleo is, but I have to say I didn't, and it has taken the story in an interesting direction. Biyek and his allies coming together, the first semblance of the Creed.

 

They sprinkle a couple of naval missions in there as well, nothing too long, similar to the Aya's one in the first act, but still, it's great to be in control of a huge ship again. Ramming, shooting arrows and catapulting enemy ships is as satisfying as ever.

 

 

Back to exploring after this, it's not really a spoiler but I'll leave it as a surprise nevertheless, let's just say there are

Spoiler

MASSIVE FUCKING ELEPHANTS

dotted around the map. You have to be an incredibly high level to fight them, and these fights, honestly, are fucking tough, like Souls-tough. There's one I did right at the end of my session where you fight two of these bastards at the same time and it was fucking nails, went into full on Souls fist-pump after defeating them, harder than Anubis in Trials of the Gods for sure! But yeah, these fights are amazing spectacles, by far one of the best things in the game to do, highly recommend seeking them out when y'all are a high enough level to do so.

 

Did a bit of adventuring in the Desert to the far South and found this really interesting Tomb with this crazy light puzzle, actually reminded me of some of the Breath of the Wild shrines, it was so elaborate, far more elaborate a puzzle than I'd seen so far, and took me about 30-45 minutes to piece everything together, really enjoyed it, fantastic finding little gems like this out in the wilderness.

 

So, I'm going to leave the story for a bit I think, I'm reasonably near the end I believe and I want to mop up every other area before continuing on, think I've got about 5 or 6 left to un-fog now so the end's in sight, I'm sad that I don't have much longer left :( I just adore being a part of this world, it is an incredible place to lose yourself in. I'll keep on playing the latest God Trials and I've got the first DLC pack to look forward to in January.

 

Some pics:

 

Spoiler

Assassin's Creed® Origins2017-11-15-16-47-1.jpgAssassin's Creed® Origins2017-11-15-16-55-15.jpgAssassin's Creed® Origins2017-11-15-17-22-4.jpg

 

Assassin's Creed® Origins2017-11-14-17-24-58.jpg

Assassin's Creed® Origins2017-11-14-17-27-0.jpg

Assassin's Creed® Origins2017-11-14-18-3-21.jpg

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Maybe Ancient Egyptian Lions are unreasonably tiny? @DANGERMAN :lol:

 

Put in another 11 hours since my last post, 65 total.

 

Spent almost all that time in the top North West of the map, uncovering all the areas here. I stupidly thought these areas wouldn't be that chock-full of stuff (as there was not many landmarks I could see from the fogged map) but once I got there and defogged the first 'Green Mountains' area I said to myself 'holy shit, I've still got a ton to do!' which is great, I really don't want this game to end.

 

So I did my usual thing, defogged the entirety of the Green Mountains. It's crazy how different this area feels, it doesn't feel Egyptian whatsoever, it has tons of lush rolling hills, olive groves, vegetation and waterfalls all over the place with lots of Roman/Greek Architecture, whilst exploring it honestly feels more like Greece or rural Italy than what I ever imagined Egypt would be like, some of the other regions have been like this too but this corner of the map is definitely the one that feels the most foreign. Honestly felt a bit God of War at times and I never expected to be saying that.

 

Moved onto Kyraenika after that which is where the next main quest is. Didn't carry on with that for awhile, went about doing every side-quest I could find and finished off all the Gladiator fights. I like the Gladiator fights, they are cool but doing all 5 waves + bosses all in one go is not recommended, got very samey after awhile, all the standard 'boss 1, boss 2, boss 3, boss fight' template with 3 waves of random enemies for the first 3 and then facing the boss on the last.

 

But yeah, finished them off and got them over with. After this I explored Cyrine which is just gorgeous, it's similar to Alexandria, very Roman in architecture but much smaller, which makes its ostentatious buildings and ornate temples all the more impressive, I just loved it, it felt so well designed and flowed really nicely. Did lots of side-quests in and around Cyrine, explored the coastal area to the North and ticked a load of locations off the list, also did a couple of main story missions in the region but there's not much to tell, they were more-or-less just normal kind of assassination missions without anything spectacular to them. 

 

So yeah, that's where I've left it, got 1 more area left to defog and 2 left to explore, think I'm quite near the end of the story as well, should have it finished next week.

 

A few more pics:

Assassin's Creed® Origins2017-11-17-17-16-9.jpg

Assassin's Creed® Origins2017-11-17-19-4-18.jpg

Assassin's Creed® Origins2017-11-18-17-22-59.jpg

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Finished it a few days back, took me 68 hours in total, uncovered the entirety of the map (and locations) and got 100% of achievements :D

 

The last two acts of the story are, unfortunately, rather disappointing. They just stumble over the finish line really, both are pretty poor and quite short, although I will say the very last assassination is incredibly cool and I think a lot of Historians will get a kick out of it.

 

But, by and large, I enjoyed the story a lot, it was a lot more free-form, didn't go too deep into exposition and just gave you some targets in certain areas of the map -to encourage exploration- then continues on in this vein until the final two where things turn more cinematic and linear -and quite a bit worse as a result. The mid-tier assassinations are far from ordinary affairs either, the first couple are what you expect but after that there's some pretty interesting scenarios you have to embroil yourself in in order to take them down that I really didn't expect. I think when most folks think of assassinations they think of the protagonist sneaking into some ornate villa and jumping on the target from the air, plunging his knife into him, but yeah without spoiling anything, quite a few of the mid-tier targets don't go at all like you expect them to.

 

Like Black Flag though, the story plays second fiddle to Egypt itself. In the same way Hyrule in BotW was this living breathing world, this character unto itself if you like, Egypt feels much the same, it doesn't reach the same levels of interactivity or playfulness in its design as Hyrule but it feels even more alive in some ways, it feels so natural and so incredibly real. There's countless moments where just walking or running about the game just took my breath away, the first time I saw the huge Lake at the forefront of Alexandria and let out an audible 'wow', the first time I saw a sandstorm naturally roll in from the desert and engulf an entire town, when I experienced the town that had made its entire living on Natron -a key ingredient in mummifications- and going to see vats of coloured dyes where they died animal skins for clothing. 

 

The attention to deal in this game is truly staggering, AC games have always been pretty decent at this, but they have never nailed the feel of an entire country, an entire era and an entire feel before. So much of the country is in turmoil and you'll butt up against Greek architecture, Roman conquerors and Egyptian towns all coexisting in the same ecosystem. The glitz, glamour and blood lust of Rome, the opulence of Greece and the earthy lived-in Egypt all together in this big melting pot of history, just being able to explore a place like this in such a time is so incredibly exciting.

 

A brief word on the side quests, collectibles and outposts. The side quests don't really deviate from the standard Ubisoft-norm really, if you've played Watch Dogs 2 or other recent Ubi games you'll probably know what to expect, only about 5 out of the 100+ I completed are actually memorable at all, which is saying something really, but I do like the investigation mechanic, it just, unfortunately gets overused, as does the Outposts. There are just far too many outposts near the end of the game, they litter entire regions with them and you just get a bit bored taking them out time after time after time, there is a certain charm to it for people like me that love clearing out every region in the game, but I can't see a lot of folks will stomach that level of repetition for long. 

 

Believe it or not, collectibles are completely gone. Everything needed to get all the achievements/trophies in the game, everything needed to get 100% locations cleared and everything is all done via discovering and clearing the question marks on the map, these can turn into Leopard/Hippo/Crocodile Lairs, Outposts, Tombs, Animal Battles, Papyrus Puzzles, Meditation areas, Cities/towns/villages and star alignment statues. Certain treasure chests are needed to tick some locations off the list, sure, but you no longer need to go out and find 450 chests, and neither is there any floating collectibles of any kind present in the game, everything is fully believable within this world.

 

So yeah, I can't recommend it enough really. I said the same for Black Flag back in 2013, but for folks who don't like the traditional city AC model, who played one years ago and got turned off, this one is for you! It's just a phenomenal game and the world of Egypt itself is as compelling as The Witcher 3's and BotW's. Definitely worth a try.

 

Last couple of pics:
 

Spoiler

 

Assassin's Creed® Origins2017-11-20-15-31-15.jpg

 

 

 

 

 

Assassin's Creed® Origins2017-11-20-17-3-20.jpg

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Still plugging away at this - I've managed more than 50 hours now, and still loving it.

 

Yesterday's effort was all about advancing the story. I've took down 7/10 Phylakes, got the whole map uncovered, synchronised all view points and finished the stone circles quest (including the next steps that lead you somewhere interesting), so thought it was about time to get on with the tale.

 

A couple of tombs really intrigued me though - they've brought a new layer into the fiction of the title and I'm really confused/interested to see where it goes next!

 

Anyway, the second set of assassinations are finally finished, and I've now got access to the Arena Battles, so I've done the first set of them.

 

Even after 50 hours, this game is still managing to impress me - I've made my way from vibrant, tree-filled swamps, to lush cities built on rivers, through barren deserts and even scaled sandstone cliffs, and the graphics are never anything less than beautiful. The gameplay is so addictive too - there's something really satisfying about setting a marker on the map and making your way there, taking in the sights, clearing treasures and clearing outposts.

 

I currently have 1 main mission and 14 side missions in my to-do list, so I'm going to back to them tonight, see if I can whittle the number down a bit and make it look a bit less daunting.

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Why can't I stop playing this game? Seriously, I can't tell if it's 90% filler and I'm genuinely enjoying the experience, or if it's actually such a fantastic game that I just don't want it to end.

 

I'm STILL hammering away at side missions - at last count I had 14 side missions and a main mission. I still haven't done that main quests and have been working through the side ones. I was at 18 at one point, and one of them led into a little bit of a side-story with 3 extra quests, so we'll call it 21. I've whittled it down to 4 side quests, with all Phylakes taken down, so now I'm...

 

Spoiler

an Egyptian ninja!

 

IMG-20171218-WA0005.jpeg

 

The last Phylakes was such an exhilarating fight too - I chased him down on a main road after he'd basically dry-raped me several times before I hit level 40. I was putting in a decent effort, using close, fast weapons to whittle down his energy and bolstering my own health with a shotgun bow that gave me health with every hit I landed. I managed to take him down to about 1/3 life when his attacks seemed to change slightly. He got faster, angrier, generally became more of a pest.

 

Unfortunately, because it was on a main road a nice little convoy of bad guys decided they wanted in on the fight too, so I was dodging around those guys on horses, trying to avoid the Phylakes' hits AND still trying to whittle down his health to boot. I was literally on my last bar of health, with him 1/2 way into his last bar when I got an adrenaline attack. Which still needed a chain attack added on to finish him off for good.

 

Jesus christ, it was more than a little bit ridiculous.

 

It's not even that big of a departure of the Assassin's Creed blueprint, it just finally feels like the game they set out to make back in 2007. If it had a decent naval battle engine (a la Black Flag) I'd call it as my favourite in the series. As it stands it's either joint top or just a touch below BF.

 

Goal now is to try and finish off the last few side quests then hammer through the story, with the aim to finish the game off by Christmas. Honestly, 2 months well spent on this thing!

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All side missions done and dusted now (except one, which I picked up after I continued the main story).

 

It just kicked up a notch, brought a new, big character into the mix, had a couple of huge fights, and downed an elephant. I also finally caught up with...

 

Spoiler

the guy who killed Bayek's son. So we had an old-school arena fight. Where he had a Rygar style ball and chain weapon. Luckily he didn't do too much damage so he was taken down quick smart.

 

Had a load of fun with it last night though, there really is a massive difference between the effort put into main quests and side quests (as you'd expect), but the story really flowed last night. It felt like it was just flowing one into another without any kind of awkward connections between them (ok, there were cut-scenes that took you from place to place, but it still felt natural). I'm definitely heading to the end of the story now though - can see some kind of big kick-off happening soon, and it seems to be pushing me on at a really high pace.

 

One thing I will say is that the pacing was absolutely fantastic with these quests too. It gave me control of Aya for a while and really slowed it down, let her and Bayek have a little fun together (in a mission, not in the kinky way) before ramping it up beautifully. This is an incredibly well-crafted game. Major points to UbiSoft on that score.

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Put the last couple of hours in and finished this off last night. Unlike @Blakey I quite enjoyed the cinematic nature of the last couple of missions, they really...

 

Spoiler

leaned into the sci-fi/supernatural side of the mythology, with a fight involving the apple of Eden (referred to as 'the orb' here). 

 

I especially liked all the little reveals just before and just after these mission too - things like...

 

Spoiler

where the logo came from. And the fact that initiates cut their finger off basically as a tribute/mark of respect to Bayek.

 

Like Blakey though, I absolutely loved the final assassination. I honestly didn't think they'd take on that iconic moment. I really could echo his thoughts on the game as a whole. It's just so cohesive and well put together.

 

The main characters I thought were fantastic. Bayek actually had depth to his personality, could go from being relaxed and friendly to instantly defensive and full of rage when his son was brought into conversation. And the way he softened for/doted on Aya every time he saw her was really well done too. There was a lot of believable love in his characterisation. Completely at odds with previous protagonists, such as Connor in the third mainline installment. 

 

Aya was well done too - she never broke from her devotion to Cleopatra and Egypt, even when Bayek was around. It gave her a determined quality that made her fantastic to watch. And made her relationship with Bayek seem like his love was a little bit unrequited - which I think was the point after they lost their son. I think she blamed Bayek and needed to put her attention into something else, which seemed to become a minor obsession for her. Until sexy time was involved - then she was all up in his space. And he was up in hers, so to speak...

 

Having finished it, I think I can say this has just about overtaken BF as my favourite. The fact that there's two playable characters, the depth to the upgrade tree, the amount of missions (both main and side), the tombs - which were fantastic, the crafting, which was an evolution of the  system I loved in Far Cry 4, it's all just so good. That's not to mention the little things like upgrading Senu to make spotting targets a little easier, and the outposts that instantly let you know how tough they are with a quick look at the number of spears in the logo on the compass. And clearing those outposts out was so much fun too - scan the whole area for enemies, see how many there are, find the brazier and set a trap. Go take down and commanders/captains, then clean up the treasure. Rinse and repeat. Just. So. Satisfying!

 

I really can't wait to see where the next one takes the series, but I really can't see it impressing me as much as ancient Egypt - a period in history I used to love learning about and even now is one of my favourite areas to walk around when I go to the museum.

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So, been spending some time with this (5 hours in one sitting today:lol:) probably around twelve hours total and level 16... and put bluntly, it's fantastic, it's pretty much The Witcher 3 Egypt Edition.

 

Like @regemond said Bayek is a compelling enough lead character, been concentrating a lot on side quest stuff so far and haven't really moved the main quest line on too much but I already like him, same with Aya..

 

It really is a beautiful looking game and as such I'm looking forward to spending a lot more time with this.

 

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IMG_9ec76d75-0662-489f-8bf7-6aef82b907a6.png

IMG_4a44d391-8029-40c7-b787-3bbd079ebaa3.png

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I got this for Chrimbo and finally got a chance to play it over the last few nights. Absolutely love it. Easily one of the best open worlds out there - i've probably spent about an hour of my playtime just walking around and sight seeing. It takes a lot in gaming these days to impress me graphically, but when you first leave the starting town, and cross over the dune to see  Alexandria across the lake, it was a real WOW moment. The feeling of exploration is also fantastic, and as previously stated, Bayek is an affable chap. 

 

Hat's off to Ubisoft, they've made Assasins Creed exciting again.

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I've been chipping away at this over the last few nights. I spend most of my time just ambling about and exploring. Decided to wonder over to Giza and explore the pyramids (love the tomb bits). Also managed to infiltrate a heavily guarded fort and complete an objective without getting caught which was pretty satisfying (even though most of that was accomplished by luring guards to a well and pulling them down).

Still stand by my statement that this is one of the best Open Worlds out there. The whole place feels alive - just standing there watching as men on horseback race across the horizon as birds take flight from a lake still amaze. 

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^^ it's supposed to be set four years after the main quest, wonder if that means it's locked of in someway until the main story is complete, I don't see any other way it would work.:unsure:

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Downloaded The Hidden Ones dlc, looks like the start up mission just warns you of the time jump and advises that you finish the main storyline but allows you to play if you'd like. I have no intentions of starting it until the main quests are done in anycase.

 

Speaking of missions, just how many side quests are in this bloody game? They just keep popping up... I have 34 missions in my log as of now, crazy.

 

Also found a really good past time in towns and villages... setting cats on fire and seeing how much they can set on fire as they run around, surprisingly funny.:lol:

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11 minutes ago, Nag said:

Speaking of missions, just how many side quests are in this bloody game? They just keep popping up... I have 34 missions in my log as of now, crazy.

 

My total quest count at the end was something like 120 but that includes all the main quests.

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4 minutes ago, Blakey said:

 

My total quest count at the end was something like 120 but that includes all the main quests.

 

Just checked, I'm at 70 completed... few more yet then.

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Mainlined and finished the main quest line on this over the last couple of days, I've really enjoyed the game as a whole although I will say I actually feel the assassinations were the weakest part of the game. I suppose some of that may be down to my play style, I could've been sneaky but most of the time I just legged it up to the target did the job then legged it.

 

I think the biggest surprise was the actual world, Egypt was a brilliant location with some proper stunning views included, I have a lot of exploring still to do... I fully intend to max out locations on this. 

 

No one would've been able to convince me that Assassin's Creed would've been one of my games of 2017, I'm glad to be proven wrong.

 

IMG_b43e400d-0891-4978-a6dc-4c856732e5c2.pngIMG_213bb9db-8c99-4fc6-89a5-b38dd1f31910.pngIMG_20172666-8ffe-4c8b-bf94-0ad5a1ae7142.png

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