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God of War


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Details from new Lost Pages podcast.
 

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Level design is hub based, mentioned influence of Bloodborne with meaningful shortcuts and levels that wrap around on to each other. Details about side quests and how they need to reward theexploration, for example one that ends in a ring that when equipped will change play style.

https://itunes.apple.com/us/podcast/the-lost-pages-of-norse-myth/id1274215279?mt=2#

Thanks for #ced, which summarized the info.

Hype at maximum level.

 

 

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God of War Details Difficulty Levels and Immersion Mode Ahead of Release

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We've known for a while that God of War will have difficulty levels that cater to both casual players and more hardcore warriors, but now developer Sony Santa Monica Studio has taken the time to explain what these difficulty levels actually are.

Here are the details straight from the team's latest blog post:

  • Give Me A Story: lets you experience the story without too much of a difficult gameplay challenge. You won’t be taking a gondola to the top of the highest peaks in all the Norse Realms, but you will have a far greater margin for error in enemy encounters.

  • Give Me A Balanced Experience: is the mode we’d recommend most players start with. The name says it all. We’ve tuned it to deliver a balanced, challenging playthrough.

  • Give Me A Challenge: is harder and less forgiving. It is recommended for players who find action games extremely intuitive, and for confident long-time God of War series veterans who’ve beat past games on harder difficulties.

  • Give Me God of War: is the sort of thing reserved for people who wrestle polar bears in their undies. Maybe not quite that, but it’s the most difficult mode in the game. We haven’t just made you weaker or enemies stronger; we’ve looked at enemy behaviors and placements in encounters as well, tweaking everything to make it as threatening as possible. Best of all, you cannot change difficulties once you start a game on this mode, so if you suddenly realize you’re in way over your head, you’ll have to start a new game. Don’t be sorry, be better?

Looks good to us. Hopefully these options are enough to satisfy everyone who decides to give the game a shot.

Moving on, the developer has also highlighted what it's calling 'Immersion Mode'. This essentially allows you to turn off most of the HUD, allowing for a more cinematic experience. You'll even be able to tweak the HUD elements that you want to see, so if you find things a bit too cluttered, you can cut it down however you like. Lovely stuff.

At the time of writing we're just ten days away from God of War's launch, but are you feeling the hype? Prepare that red body paint in the comments section below.

 

 

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6 hours ago, Blakey said:

Best of all, you cannot change difficulties once you start a game on this mode, so if you suddenly realize you’re in way over your head, you’ll have to start a new game. Don’t be sorry, be better?

 

I really like this feature on the hardest difficulty. Not that I'll ever play it on that one, but it's a great way to make it feel more ominous.

 

I know it's probably PR spin for the fact that they can't work out a way to change the enemy placements and behaviours to be lower.again, but still.

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I told someone asking a similar thing you should be ok. It's not like God of War was a complicated narrative with lots of twists and turns.

 

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He was tricked into killing his family and went a bit angry. Went on a murderous killing spree, killing pretty much all of the fabled Heroes/Gods/Titans of Greece/Olympus. Don't mess, is the take away ?

 

So there may the odd callback or subject brought up by the Norse Gods and Heroes, but that's the gist.

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